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[CAMS21] Round1: P1 bansa [Finesse]/Discipline/Strength vs P2 Bomber678 [Past]/Peace/Anarchy

@Bomber678 no Neutral starter this time? GL HF!

P1T1


StartingHand Workers

STARTING HAND
Granfalloon Flagbearer
Fruit Ninja
Older Brother
Timely Messenger
Helpful Turtle


WORKERS
Fruit Ninja


NextHand

Tenderfoot
Spark
Wither
Brick Thief
Bloom


Discard

Granfalloon Flagbearer
Helpful Turtle
Older Brother


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Timely Messenger - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Timely Messenger (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Grave (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

hmm… all the worker cards in T1… i think grave start here agaist past…

I actually rarely use neutral starter. I think it is good though.


Turn 1

Hand: Battle Suits, Hardened Mox, Time Spiral, Fading Argonaut, Plasmodium
Workers: Plasmodium

Techs


  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Hardened Mox ($1)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Hardened Mox (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Tinkerer, Nullcraft, Forgotten Fighter, Temporal Research, Neo Plexus

Discard

Fading Argonaut, Battle Suits, Time Spiral

Think

Not the greatest first hand, but it’s ok. I’m playing the mox even into the threat of wither, because I think he doesn’t have good answers to juggermox. Not sure if I’m going fast peace here or not. I have to be aware of the threat of fencers ruining my plans.

2 Likes

P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Martial Mastery


STARTING HAND
Tenderfoot
Spark
Brick Thief
Wither
Bloom


WORKERS
Fruit Ninja
Spark


NextHand

Sparring Partner
Bloom
Brick Thief
Martial Mastery


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Wither Mox - ($2)
Grave deals 2 to base: 18
Tenderfoot - ($1)
Tech I - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Timely Messenger (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • L1 Grave (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmm… maybe birds would’ve been better…

Turn 2

Hand: Tinkerer, Nullcraft, Forgotten Fighter, Temporal Research, Neo Plexus
Workers: Plasmodium,

Techs

Turn 2: Stewardess of the Undone, Boot Camp


  1. Tech 2 cards
  2. Get paid (+$6, $7)
  3. Hire a worker ($6)
  4. Build Tech 1 ($4)
  5. Summon Neo Plexus ($2)
  6. Summon Tinkerer ($0)
  7. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Neo Plexus (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Tinkerer (1/2)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Hardened Mox (0/0)
  • Base: 18
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 3
  • Discard: 0

Hand

Battle Suits, Fading Argonaut, Stewardess of the Undone, Nullcraft

Discard

Think

Juggermox is probably unlikely, so let’s tech with an eye for buffing and board control. I might fast tech if he board clears here, to get initiative on that.

P1T3


Tech StartingHand Workers

TECH
Nimble Fencer
Martial Mastery


STARTING HAND
Bloom
Martial Mastery
Sparring Partner
Brick Thief
Helpful Turtle
Wither


WORKERS
Fruit Ninja
Spark
Bloom


NextHand

Older Brother
Martial Mastery
Granfalloon Flagbearer
Martial Mastery


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sparring Partner - ($4)
Brick Thief deals 1 to base: 17 - ($2)
Martial Mastery, draw 2, look at hand - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brick Thief (2/1A), resist 1
  • :psfist: Elite: Tenderfoot (2/2)
  • :ps_: Scavenger: Timely Messenger (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Grave (2/3)
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

tinkerer… interesting… he might tech up next turn…

Turn 3

Hand: Battle Suits, Fading Argonaut, Stewardess of the Undone, Nullcraft
Workers: Plasmodium, Forgotten Fighter, Fading Argonaut

Techs

Turn 2: Stewardess of the Undone, Boot Camp
Turn 3: Overeager Cadet, Boot Camp


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Hire a worker ($6)
  4. Summon Stewardess of the Undone, return Brick Thief to your hand ($2)
  5. Summon Nullcraft ($0)
  6. Nullcraft kills Messenger, you gain 1 gold
  7. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Stewardess of the Undone (2/3+A)
    :psfist:Elite: Tinkerer (2/2)
    :ps_:Scavenger:
    :pschip:Technician: Neo Plexus
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Hardened Mox (0/0)
    Nullcraft (1/1)
  • Base: 17
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 3
  • Deck: 0
  • Discard: 3

Hand

Time Spiral, Temporal Research, Boot Camp

Discard

Overeager Cadet, Boot Camp, Battle Suits

Think

Really don’t want to worker any of these. Guess argonaut is the option I’ll least want later.

P1T4


Tech StartingHand Workers

TECH
Grounded Guide
Maestro


STARTING HAND
Granfalloon Flagbearer
Older Brother
Martial Mastery
Martial Mastery
Helpful Turtle
Wither


WORKERS
Fruit Ninja
Spark
Bloom
Granfalloon Flagbearer


NextHand

Martial Mastery
Nimble Fencer
Timely Messenger
Wither
Brick Thief


Tech 2 card(s)
Get Paid + float + thief + scav - ($9)
Worker - ($8)
Martial Mastery, discard 1, draw 2, look at hand - ($7)
Older Brother - ($5)
Partner buffs Tenderfoot
Tech II (Finesse) - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (2/3A), (+)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Older Brother (2/2)
  • :target: Lookout:

In Play:

  • L1 Grave (2/3)
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

tech up… grave should survive?

Turn 4

Hand: Time Spiral, Temporal Research, Boot Camp
Draw: Flagstone Garrison
Workers: Plasmodium, Forgotten Fighter, Fading Argonaut, Time Spiral

Techs

Turn 2: Stewardess of the Undone, Boot Camp
Turn 3: Overeager Cadet, Boot Camp
Turn 4: Flagstone Garrison, Surprise Attack


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Summon General Onimaru ($6)
  4. Cast Boot Camp on Mox, reshuffle, draw ($5)
  5. Hire a worker ($4)
  6. Build Tech 2 Peace ($0)
  7. Nullcraft hits Sparring Partner
  8. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Stewardess of the Undone (2/3+A)
    :psfist:Elite: Tinkerer (2/2)
    :ps_:Scavenger:
    :pschip:Technician: Neo Plexus (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    General Onimaru (2/3)
    Hardened Mox (1/1)
    Nullcraft (1/1)
  • Base: 17
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 3

Hand

Surprise Attack, Battle Suits, Overeager Cadet, Boot Camp

Discard

Flagstone Garrison, Boot Camp, Temporal Research

Think

This game could easily get away from me. I don’t need to commit hard to peace yet, so let’s just go slow. Drawing the garrison is fine, I still have a lot of things I can do without it.

Is your deck count correct? Looks like missing cards.

Oh uh oops, you’re right. I mistyped

1 Like

P1T5


Tech StartingHand Workers

TECH
Nimble Fencer
Star-Crossed Starlet


STARTING HAND
Nimble Fencer
Wither
Brick Thief
Timely Messenger
Martial Mastery


WORKERS
Fruit Ninja
Spark
Bloom
Granfalloon Flagbearer


NextHand

Grounded Guide
Martial Mastery
Helpful Turtle
Nimble Fencer
Maestro


Tech 2 card(s)
Get Paid + float - ($9)
Partner buffs Grave
Mid Grave kills Stewardess, sparks Tinkerer - ($7)
Timely Messenger trades with Tinkerer - ($6)
Nimble Fencer - ($4)
Tenderfoot kills Plexus
Partner readys and buffs Fencer - ($2)
Fencer kills Oni, Grave to L5
Max Grave swords Nullcraft - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Older Brother (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Grave (5/6), (+)
  • Sparring Partner (2/1), -1
  • Tenderfoot (2/1), (+), -2
  • Nimble Fencer (3/2), (+), -2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

should have played turtle not brother… sigh…

Surprise


Turn 5

Hand: Surprise Attack, Battle Suits, Overeager Cadet, Boot Camp, Temporal Research
Workers: Plasmodium, Forgotten Fighter, Fading Argonaut, Time Spiral

Techs

Turn 2: Stewardess of the Undone, Boot Camp
Turn 3: Overeager Cadet, Boot Camp
Turn 4: Flagstone Garrison, Surprise Attack
Turn 5: Overeager Cadet, Pirate Gunship


  1. Reshuffle, technician draw
  2. Tech 2 cards
  3. Get paid (+$9, $9)
  4. Summon Captain Zeno Zane ($7)
  5. Cast Surprise Attack ($2)
  6. Summon Overeager Cadet ($2)
  7. Research Battle Suits ($0)
  8. Hardened Mox kills Older Brother, you draw
  9. Sharks kill Grave, Zane gains 2 levels
  10. Zane trades with Fencer
  11. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Overeager Cadet (3/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Hardened Mox (2/1)
  • Base: 17
  • Other:
    Battle Suits

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 1
  • Discard: 6

Hand

Neo Plexus, Tinkerer, Stewardess of the Undone, Boot Camp

Discard

Pirate Gunship, Overeager Cadet, Nullcraft, Surprise Attack, Temporal Research, Boot Camp

Think

As expected, he heads for board clear. My well timed surprise attack hits back well to stave off offence. Pre-teching one gunship for the future.

I’m assuming Workers: 8 is a typo and is 9 same as last turn.

P1T6


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Cloud Sprite


STARTING HAND
Martial Mastery
Grounded Guide
Helpful Turtle
Maestro
Nimble Fencer


WORKERS
Fruit Ninja
Spark
Bloom
Granfalloon Flagbearer
Helpful Turtle


NextHand

Star-Crossed Starlet
Wither
Timely Messenger


Discard

Older Brother
Nimble Fencer
Tenderfoot
Martial Mastery
Star-Crossed Starlet
Cloud Sprite


Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
Grounded Guide - ($3)
Maestro - ($0)
Nimble Fencer
Partner buffs Fencer
Tenderfoot trades with Cadet
Fencer breaks Tech II, base: 15

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (4/5A), +1/0
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grounded Guide (4/4)
  • :target: Lookout:

In Play:

  • Nimble Fencer (5/5), +2/1, (+)
  • Sparring Partner (3/1), -1, +1/0

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

this should do it?

Uhh yeah you’re right, I had my worker card the wrong way around.


Turn 6

Hand: Neo Plexus, Tinkerer, Stewardess of the Undone, Boot Camp
Workers: Plasmodium, Forgotten Fighter, Fading Argonaut, Time Spiral

Techs

Turn 2: Stewardess of the Undone, Boot Camp
Turn 3: Overeager Cadet, Boot Camp
Turn 4: Flagstone Garrison, Surprise Attack
Turn 5: Overeager Cadet, Pirate Gunship
Turn 6: Surprise Attack, Rewind


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Rebuild Tech 2 ($9)
  4. Summon General Onimaru ($7)
  5. Maxband Oni ($0)
  6. Discard 4, draw 1, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Hardened Mox (2/1+A)
    :psfist:Elite: Soldier (2/1)
    :ps_:Scavenger: Soldier (1/1)
    :pschip:Technician: General Onimaru lvl 8 (4/5)
    :target:Lookout: Soldier (1/1)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 15
  • Other:
    Battle Suits

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 5
  • Deck: 9
  • Discard: 0

Hand

Flagstone Garrison, Tinkerer, Boot Camp, Overeager Cadet, Surprise Attack

Discard

Think

I don’t really want to skip worker here, but it’s necessary to put up a good defence. Hopefully this will delay him long enough for me to stablise. If my tech 2 lives, I’m in a very good position.

1 Like

P1T7


Tech StartingHand Workers

TECH
Thunderclap
Thunderclap


STARTING HAND
Star-Crossed Starlet
Wither
Timely Messenger


WORKERS
Fruit Ninja
Spark
Bloom
Granfalloon Flagbearer
Helpful Turtle
Wither


NextHand

Martial Mastery
Brick Thief


Discard

Older Brother
Nimble Fencer
Tenderfoot
Martial Mastery
Star-Crossed Starlet
Cloud Sprite
Timely Messenger
Thunderclap
Thunderclap


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Timely Messenger - ($7)
Star-Crossed Starlet
Surplus - ($2)
River - ($0)
Partner buffs Maestro
Messenger exhausts Mox
Maestro kills Oni, River to L3
Guide kills Lookout Soldier

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 River (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Nimble Fencer (5/5), +2/1, (+)
  • :pschip: Technician:
  • :target: Lookout: Star-Crossed Starlet (5/3), +2/1, resist 1

In Play:

  • Sparring Partner (3/1), -1, +1/0
  • Grounded Guide (4/3), -1
  • Maestro (5/2), +1/0, (+), -4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

nope… max oni… hmm… can’t prevent peace engine… or sharks again…

Turn 7

Hand: Flagstone Garrison, Tinkerer, Boot Camp, Overeager Cadet, Surprise Attack, Rewind
Draw: Temporal Research, Nullcraft, Overeager Cadet, Stewardess of the Undone
Workers: Plasmodium, Forgotten Fighter, Fading Argonaut, Time Spiral, Temporal Research

Techs

Turn 2: Stewardess of the Undone, Boot Camp
Turn 3: Overeager Cadet, Boot Camp
Turn 4: Flagstone Garrison, Surprise Attack
Turn 5: Overeager Cadet, Pirate Gunship
Turn 6: Surprise Attack, Rewind
Turn 7: Drill Sergeant, Drill Sergeant


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$9, $9)
  4. Build Flagstone Garrison ($6)
  5. Summon Overeager Cadet, draw ($6)
  6. Summon Tinkerer, draw ($4)
  7. Summon Nullcraft, draw ($2)
  8. Summon Overeager Cadet, draw ($2)
  9. Hire a worker ($1)
  10. Nullcraft kills Sparring Partner
  11. Discard 4, draw 4, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Hardened Mox (2/1+A)
    :psfist:Elite: Soldier (1/1)
    :ps_:Scavenger: Overeager Cadet (3/2)
    :pschip:Technician: Overeager Cadet (3/2)
    :target:Lookout: Tinkerer (1/2)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Flagstone Garrison: 4
  • Units/Heroes:
    Nullcraft (1/1)
    Soldier (1/1)
  • Base: 15
  • Other:
    Battle Suits

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 5
  • Deck: 5
  • Discard: 0

Hand

Boot Camp, Pirate Gunship, Surprise Attack, Neo Plexus, Stewardess of the Undone

Discard

Think

Hmm well, he is getting a lot of free value here. I need to get drill sergeants out to hit critical mass for victory.

Kill technician and look at your had. What is your tech draw?

Surprise Attack

2 Likes

P1T8


Tech StartingHand Workers

TECH
Discord
Discord


STARTING HAND
Martial Mastery
Brick Thief
Cloud Sprite
Sparring Partner
Nimble Fencer


WORKERS
Fruit Ninja
Spark
Bloom
Granfalloon Flagbearer
Helpful Turtle
Wither


NextHand

Thunderclap
Tenderfoot


Discard

Martial Mastery


Tech 2 card(s)
Get Paid + surplus after rs + starlet takes 1 - ($10)
Cloud Sprite - ($8)
Brick Thief deals 1 to base: 14 - ($6)
Guide exhausts Mox
River kills Tech Cadet
Grave - ($4)
Martial Mastery, draw 2, look at hand - ($3)
Maestro kills Tinkerer
Buffed Fencer kills Scav Cadet
Nimble Fencer
New Fencer kills Elite Soldier
Starlet deals 6 to base: 8
Sparring Partner - ($2)
Mid Grave - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cloud Sprite (4/2A), +1/0
  • :psfist: Elite: Brick Thief (4/1), resist 1, +1/0
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Grave (3/4)
  • :target: Lookout: Sparring Partner (3/2), resist 1, +1/0

In Play:

  • Grounded Guide (4/1), -3
  • Maestro (5/1), +1/0, (+), -5
  • L3 River (2/1), -3
  • Nimble Fencer (5/2), +2/1, (+), -3
  • Nimble Fencer (4/2), +2/1, -2
  • Star-Crossed Starlet (6/2), +2/1, -1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

sigh… shouldn’t have summoned river… bad bad move… and killing cadet was another bad move… quad sharks incoming… i think this patrol is best i can do…

Now that’s what they call “irony”.

2 Likes