@Frozenstorm, we meet again! This time hopefully going first helps.
P1T1
StartingHand Workers
STARTING HAND
Forgotten Fighter
Tinkerer
Fading Argonaut
Plasmodium
Neo Plexus
WORKERS
Tinkerer
NextHand
Temporal Research
Battle Suits
Time Spiral
Hardened Mox
Nullcraft
Discard
Plasmodium
Neo Plexus
Forgotten Fighter
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argonaut - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Fading Argonaut 2/3
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Never doubted we would, and I hope going second only makes me stronger XD
GL HF @zhavier
CAMS20 Round 6 Player 2, Turn 1
P2 Cremation vs P1 Future/Peace/Necro
Starting Hand
Pestering Haunt
Graveyard
Skeleton Javelineer
Summon Skeletons
Jandra, the Negator
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Garth (3)
- Make a skeleton (2)
- Skeleton Javelineer (1)
- Pestering Haunt
- Worker (0)
Workers
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Garth (1/3+1armor lvl 1)
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician: Skeleton Javelineer (1/1)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue
Thieving Imp
End of Turn Discard
My Thoughts
Skeles OP bring more skeles XD I think this matchup is decently favorable for me actually, as long as I’m not relying too much on something that can be assimilated I should be really good for the stock horde + blood plan. Juggermox is the only big worry and even that isn’t too scary since it’s so slow to set up. Probably Imp + tech up next round, go 2x LB or LB + Drain/BC
P1T2
Tech StartingHand Workers
TECH
Overeager Cadet
Lich’s Bargain
STARTING HAND
Nullcraft
Battle Suits
Temporal Research
Hardened Mox
Time Spiral
WORKERS
Tinkerer
Time Spiral
NextHand
Overeager Cadet
Plasmodium
Hardened Mox
Lich’s Bargain
Forgotten Fighter
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Nullcraft kills haunt - ($3)
Tech 1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Fading Argonaut 2/3+A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I could Kill Garth here, might be worth it to slow down the horde, but not sure. Definitely going with Lich’s Bargain Myself, but I can’t actually get the levels from garth without skipping worker.
When the coin toss flips tails shoo, nullcraft!
CAMS20 Round 6 Player 2, Turn 2
P2 Cremation vs P1 Future/Peace/Necro
Starting Hand
Pestering Haunt
Graveyard
Skeleton Javelineer
Summon Skeletons
Jandra, the Negator
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Skeletal Archery (4)
- Tech 1 (2)
- Make a skeleton (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 2 Draw 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite: Skeleton (1+1/1)
-
Scavenger: Skeleton (1/1)
-
Technician: Skeleton Javelineer (1/1)
-
Lookout:
In Play:
- Garth (1/3 lvl 1)
- Skeletal Archery
Economy Info:
Cards:
Gold:
End of Turn Hand
Deteriorate
Thieving Imp
Lich’s Bargain
Lich’s Bargain
End of Turn Discard
My Thoughts
I think archery is actually better than Imp here, but definitely 2x LB is the play. We’ll see if Zhav wants to fight fire with fire here or if he’s got something else up his sleeve (unphase would be nasty but I can also go Drakk off that so not a huge deal). Probably it’ll just be tower and OC + hero or something
…
lol kekw the draw. Everything burns??? We’ll see I guess. Might be a worker one of them dump the rest deal and play for T2 turn 4
P1T3
Tech StartingHand Workers
TECH
Overeager Cadet
Assimilate
STARTING HAND
Hardened Mox
Overeager Cadet
Plasmodium
Forgotten Fighter
Lich’s Bargain
WORKERS
Time Spiral
Hardened Mox
NextHand
Assimilate
Temporal Research
Battle Suits
Neo Plexus
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Overeager Cadet
Garth - ($4)
Skeleton - ($3)
Lich’s Bargain - ($1)
Fargo kills Elite
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet 2/2+A
-
Elite: Skeleton 2/1
-
Scavenger: Skeleton 1/1
-
Technician: Zombie 2/2
-
Lookout:
In Play:
- Nullcraft 1/1
- Fading Argonaut 2/1, fading 1
- Horror 3/3
- Garth 1/3
Buildings:
-
Base HP: 16
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Battle of the horde!
CAMS20 Round 6 Player 2, Turn 3
P2 Cremation vs P1 Future/Peace/Necro
Starting Hand
Deteriorate
Thieving Imp
Lich’s Bargain
Lich’s Bargain
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Kidnapping, Nether Drain
Lich’s Bargain x2
Main:
- Lich’s Bargain (5)
-
Thieving Imp, discard #2 of 4 (2)
- Make a skeleton (1)
- Deteriorate SQL, Garth and a skele kill
- Skele snipes elite
- Worker (0)
Workers
Lich’s Bargain, Poisonblade Rogue, Jandra, the Negator
-
-
Patrol as below
- Discard 0 Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 16
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Thieving Imp (2/2+1armor)
-
Elite: Zombie (2+1/2)
-
Scavenger: Skeleton (1/1)
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
- Garth (1/2 lvl 1)
- Horror (3/3)
- Skeleton (1/1)
- Skeleton Javelineer (1/1)
- Skeletal Archery
Economy Info:
Cards:
Gold:
End of Turn Hand
Sacrifice the Weak
Pestering Haunt
End of Turn Discard
Kidnapping
Nether Drain
Deteriorate
Lich’s Bargain
My Thoughts
Kinda tough choice here… I’m tempted to go for both LBs but I think making the econ play to tech2 and being patient is wiser. If I draw SS or Graveyard and get scav gold, I probably do that + tech up, but we’ll see if Garth lives or not. If he doesn’t it’s definitely Drakk things. Teching my stock utility spells.
P1T4
Tech StartingHand Workers
TECH
Flagstone Garrison
Assimilate
STARTING HAND
Neo Plexus
Temporal Research
Battle Suits
Assimilate
WORKERS
Time Spiral
Hardened Mox
Assimilate
NextHand
Forgotten Fighter
Lich’s Bargain
Overeager Cadet
Discard
Overeager Cadet
Fading Argonaut
Temporal Research
Battle Suits
Flagstone Garrison
Assimilate
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tower - ($3)
Neo Plexus - ($1)
Skeleton - ($0)
Horror kills Imp
Skeleton and Nullcraft kill Zombie
Garth kills Scav
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Zombie 2/2+A
-
Elite:
-
Scavenger: Skeleton 1/1
-
Technician: Neo Plexus 2/2
-
Lookout:
In Play:
- Nullcraft 1/1
- Horror 3/1
- Garth 1/2, lvl 1
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
There’s that P1 trades advantage, ouchie
CAMS20 Round 6 Player 2, Turn 4
P2 Cremation vs P1 Future/Peace/Necro
Starting Hand
Sacrifice the Weak
Pestering Haunt
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Skeletal Lord, Crashbarrow
Kidnapping, Nether Drain
Lich’s Bargain x2
Main:
- Make a skeleton (7)
- Worker (6)
- Tech 2 Blood (2)
- Tech Lab Necromancy (1)
Workers
Pestering Haunt, Lich’s Bargain, Poisonblade Rogue, Jandra, the Negator
-
-
Patrol as below
- Discard 1 Draw 2 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 16
- Tech1 HP: 5
- Tech2 HP: 5 BLOOD
- Tech Lab HP: 4 NECRO
In Patrol:
-
Squad Leader: Horror (3/3+1armor)
-
Elite: Skeleton (1+1/1)
-
Scavenger: Skeleton (1/1)
-
Technician: Skeleton Javelineer (1/1)
-
Lookout: Skeleton (1/1)
In Play:
- Garth (1/2 lvl 1)
- Skeletal Archery
Economy Info:
Cards:
Gold:
End of Turn Hand
Summon Skeletons
Graveyard
Deteriorate
End of Turn Discard
My Thoughts
Tough spot with the tower now, going to tech lab and make a skele, not much I can do about Zhav continuing to get good value but at least I should be able to keep Garth safe. FF or Hoodie would be only things making me unsafe and they’re expensive enough that I think can survive it.
P1T5
Tech StartingHand Workers
TECH
Knight of the Conclave
Knight of the Conclave
STARTING HAND
Overeager Cadet
Forgotten Fighter
Lich’s Bargain
WORKERS
Time Spiral
Hardened Mox
Assimilate
Lich’s Bargain
NextHand
Overeager Cadet
Flagstone Garrison
Plasmodium
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Horror trades with Horror
Skeleton trades with Elite
Neo kills Scav
Nullcraft trades with Tech
Garth kills lookout
Zombie kills Garth, my garth to lvl 3
Garth to lvl 4, heals - ($5)
Make a skeleton - ($4)
Tech 2 Peace - ($0)
Overeager Cadet
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet 2/2
-
Elite:
-
Scavenger:
-
Technician: Skeleton 1/1
-
Lookout:
In Play:
- Garth 2/4, lvl 4
- Zombie 2/1
- Neo Plexus 2/1
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
That was dumb lol… for some reason I thought your horror wouldn’t insta-kill mine. Not that there was really any decent way to patrol there. Not looking good
CAMS20 Round 6 Player 2, Turn 5
P2 Cremation vs P1 Future/Peace/Necro
Starting Hand
Summon Skeletons
Graveyard
Deteriorate
Nether Drain (oof)
Events of Turn:
Upkeep:
- Get Gold (8+1float+1scav)
- Tech 2 cards in (except turn 1)
All Teched Cards
Nether Drain, Bone Collector
Skeletal Lord, Crashbarrow
Kidnapping, Nether Drain
Lich’s Bargain x2
Main:
- Jaina (8)
-
Deteriorate Plexus (7)
- Summon Skeletons (3)
- Graveyard (1)
Workers
Pestering Haunt, Lich’s Bargain, Poisonblade Rogue, Jandra, the Negator
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 16
- Tech1 HP: 5
- Tech2 HP: 5 BLOOD
- Tech Lab HP: 4 NECRO
In Patrol:
-
Squad Leader: Skeleton (1/1+1armor)
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician: Jaina (2/3 lvl 1)
-
Lookout:
In Play:
- Graveyard (3hp)
- Skeletal Archery
Economy Info:
Cards:
Gold:
End of Turn Hand
Thieving Imp
Lich’s Bargain
Sacrifice the Weak
End of Turn Discard
My Thoughts
I don’t think I’m going to last much longer, Zhav’ll be online before I will and that techn draw needed to be Crashbarrow for me to beat Garth
…
OOOOF that rs draw was awful
P1T6
Tech StartingHand Workers
TECH
Drill Sergeant
Flagstone Spy
STARTING HAND
Plasmodium
Overeager Cadet
Flagstone Garrison
Knight of the Conclave
Temporal Research
Forgotten Fighter
WORKERS
Time Spiral
Hardened Mox
Assimilate
Lich’s Bargain
Forgotten Fighter
NextHand
Knight of the Conclave
Assimilate
Battle Suits
Nullcraft
Discard
Neo Plexus
Drill Sergeant
Plasmodium
Temporal Research
Tech 2 card(s)
Get Paid - ($8)
Flagstone Garrison - ($5)
Overeager Cadet
Knight of the Conclave
Make a skeleton, sac to draw - ($4)
Vir - ($2)
Peek
Cadet kills SQL
Zombie and Skeleton kill Jaina, Garth to 6
Garth to Max, fetch Flagstone Spy - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet 2/2+A
-
Elite:
-
Scavenger: Vir 2/3, lvl 1
-
Technician: Garth 3/4, lvl 7
-
Lookout:
In Play:
- Flagstone Garrison 4
- Knight of the Conclave
- Overeager Cadet 2/1
- Flagstone Spy 3/3
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
I think I’ll fold to that, there’s not going to be any coming back here. GG WP!
Drawing the double LB on turn 3 and then whiffing the techn on anything useful T5 sealed what was already an uphill battle against P1T3 LB, maybe it would’ve been better to go totally all-in on the double LB, hard to say
wow, double LB woulda been awful for me. I do think you misplayed on t4 though, going for a wide patrol instead of attacking. You could have cleared most or all of my board.
And let my precious skeletons die to that mean ol’ tower??? XD
You’re probably right, horror -> sql, skele -> scav, mid garth -> techn, horror and nullc dead, even maxband for lobber and kill garth (or maybe BC) would have been a decent play, just felt like giving away too much (and I thought I was keeping Garth with the wide patrol to anything but FF, which felt okay. miscalc on my part).
And yeah maybe double LB all-in was the way to go, that does feel like it usually works out more often than not. Or maybe tower turn 4 would have been decent for doing wide patrol as at least then I’m definitely trading everything back and have a clear road ahead for barrows (assuming I don’t TOTALLY WHIFF XD).
Live and learn I spose, next time I need to not be such a scaredy cat and shove the big stack around!
1 Like