[CAMS20] ROUND4 codexnewb [Anarchy]/Strength/Growth vs charnel_mouse [Necromancy]/Anarchy/Blood

[b]P1T9[/b]
Tech StartingHand Workers

TECH
Polymorph: Squirrel
Blooming Elm


STARTING HAND
Surprise Attack
BA
Chaos Mirror
Bird’s Nest


WORKERS
Bloodburn
Careless Musketeer
Scorch
Pillage
Nautical Dog (1/1)


NextHand

Charge
Mad Man (1/1)
Entangling Vines
Bombaster (2/2)
Artisan Mantis


Discard

MSR (1/2)
Bird’s Nest
Blooming Elm
Chaos Mirror
Detonate
BRO (3/1)
Surprise Attack
Bird’s Nest
Chaos Mirror
BA
Polymorph: Squirrel
Blooming Elm


Tech 2 card(s)
Get Paid - ($9)
rebuild tech 2
zane - ($7)
surprsie attack - ($2)
zane hits drak, levels fizzle
arg, wisp - ($0)
shark kill drak, arg to level 3
shark kills your zane, arg maxbands, water elemental

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg, lvl 5 (1/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: WE (3/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 12

Gold:

  • Gold: 0
  • Workers: 9

Your base goes to 11 from the Drakk kill.

P2T9

Starting hand: 4

Graveyard
Shoddy Glider
Death Rites
Thieving Imp

Thoughts

I’m not sure why codexnewb went for Zane over Garth, maybe he was just worried about the higher attack value / Sharks. In any case, I can use Death Rites here if I want to. Not the most efficient usage, but it lets me whittle down Argagarg while killing the rest. Killing Argagarg here still requires sacrificing Garth, though.

4g Death Rites, 1g Shoddy Glider, maybe 1g for another Skeleton draw, 2g for Bone Collector. Do I want to build a Tech Lab, and go for Blackhand Resurrectors? If so, I could spend the last gold on a worker, since I’m struggling at my current income. If not, I could put down the Graveyard in time for a clean reshuffle.

I don’t have a good idea of what to tech to close things out. Things would have been much easier if I hadn’t whiffed my Bloodlust draw this cycle. I need something to deal with Rook, and Nether Drain looks much better now all my heroes are dead instead of sitting at 1 HP. I’m in trouble if I draw it next turn, though. Surprise Attack might be OK with my higher income. Resurrectors are good for extra fetches, since I’m struggling to keep a Graveyard out. Bugblatters are too slow if codexnewb’s bother to take Artisan Mantis, which he probably has after teching for so long. Wraith is OK, but a little slow if Drakk’s not around to help. I guess most of these are units, so Garth / resurrected Garth can fetch them in if I need them. I’ll go with the Resurrectors, if nothing else they’re cheap 3/3 units to build up my patrols again.

Teched cards: 2

T2: 2 x Bone Collector
T3: Crashbarrow, Shoddy Glider
T4: Crashbarrow, Shoddy Glider
T5: 2 x Bloodlust
T6: Death Rites, Kidnapping
T9: 2 x Blackhand Resurrector


Get paid - ($10)
Death Rites - ($6)
Skeleton Javelineer throws javelin at Argagarg for 1A damage
Garth sacrifices Skeleton Javelineer, Wisp dies, you get a gold

I draw

Bone Collector

Bone Collector - ($4)
Shoddy Glider - ($3)
Shoddy Glider hits Argagarg for 3 damage, down to 2 HP
Replace Heroes’ Hall with Tech Lab: Necromancy, my base to 16 - ($2)
Garth raises a Skeleton - ($1)
Garth sacrifices Skeleton, Water Elemental dies, you draw

I draw

Kidnapping

Worker - ($0)
Garth trades with Argagarg, levels fizzle
Discard 2, reshuffle, draw 4
Shoddy Glider crashes


:exhaust: Bone Collector 3/3 (attacks: I get a Skeleton)

:heart: Base HP: 16
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)
:heart: Tech Lab HP: 4 (Necromancy)


Hand: 4

Bone Collector
Deteriorate
Graveyard
Kidnapping

Deck: 10

Sacrifice the Weak
Shoddy Glider
Bloodlust
Bloodlust
Crashbarrow
Crashbarrow
Blackhand Resurrector
Blackhand Resurrector
Death Rites
Skeleton Javelineer

Discard: 1

Shoddy Glider

Card-count check (opponent-viewable)

Expected: 10 + 12 teched = 22
1 on board
4 in hand
10 in deck
1 in discard
6 in workers
Total: 22


Gold: 0
Workers: 11

5 x start
T1: Jandra, the Negator
T2: Poisonblade Rogue
T3: Skeletal Archery
T4: Summon Skeletons
T6: Pestering Haunt
T9: Thieving Imp

[b]P1T10[/b]
Tech StartingHand Workers

TECH
Polymorph: Squirrel
Jefferson DeGrey, Ghostly Diplomat


STARTING HAND
Bombaster (2/2)
Entangling Vines
Mad Man (1/1)
Artisan Mantis
Charge
Blooming Ancient


WORKERS
Bloodburn
Careless Musketeer
Scorch
Pillage
Nautical Dog (1/1)
Bombaster (2/2)


NextHand

Detonate
Gunpoint Taxman
Artisan Mantis
Surprise Attack
Chaos Mirror


Tech 2 card(s)
Get Paid - ($9)
tech draw, scav gold - ($10)
Worker, FINALLY - ($9)
artisan mantis, heal base to 14 - ($5)
rook - ($3)
entagling vines bone collector - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 1, (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Artisan Mantis (4/5)

In Play:

  • Entangling Vines: BC

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 15
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

P2T10

Starting hand: 4

Bone Collector
Deteriorate
Graveyard
Kidnapping

Thoughts

Not a good position, and I’ve realised I should have teched Lich’s Bargain earlier, due to the Horror’s deathtouch being what I need.

  1. Midband Drakk, Kidnap Mantis, kill Rook with it. I patrol with maxband Drakk, versus Mantis, plus whatever else comes from hand. I wouldn’t be surprised at Sharks, let’s plan for that. Rook + Shark kills Drakk, Mantis + Zane destroy Tech II, I might whiff on Bloodlust draws again. Zane + Rook + Mantis survive
  2. Bone Collector, Graveyard, maxband Zane shoves Rook into Scavenger and kills. Mantis then kills Collector by itself, Zane + Sharks kill Zane and destroy Tech II. Mantis and Zane survive. Not as bad as option 1, but still bad.
  3. Maxband Zane, kill Rook in Technician, hope I draw something useful on defence? Chance of that is pretty low, and I only have 4 gold left for defence. My main defence is Collectors anyway.
  4. Bone Collector, Graveyard, Zane, Drakk, midband someone. I’d rather keep Drakk ready to cast Bloodlust. Mantis kills Squad Leader, Sharks kill rest, heroes destroy Tech II. Mantis + Rook + Zane live. Same as option 1, but I could draw Bloodlust when I can’t use it.
  5. Bone Collector, Graveyard, maxband Zane, shove Rook. 4/4 Zane and 3/3 Collector defend against Rook, Mantis, possible Zane + Sharks. I have two 4 health defenders if Collector goes in Squad Leader, which is nice against Sharks, but not so nice against Mantis. Mantis kills SQL, Sharks kill other patroller, heroes destroy Tech II. If I put Zane in Squad Leader instead Mantis can’t kill by himself with him, but he can be killed by Sharks instead, Mantis kills Collector, heroes destroy Tech II. Either way, I’d lose my Tech II.
  6. Go to Tech III to distract codexnewb. Not as scary as if I’d taken Anarchy on my tech lab, but it does stop me from losing access to multiple heroes. Remaining gold goes on Graveyard, Bone Collector, and, uh, Zane.
  7. As option 2, but play Drakk instead of Graveyard. I’d have Collector and 3 health Drakk against Mantis, Zane, Sharks. Is risking a whiff on Bloodlust worth an extra speedbump? Zane would survive instead, I don’t think that’s a good trade.

I think option 2 is best here, but still not great. Let’s hope for no Sharks.

Teched cards: 0

T2: 2 x Bone Collector
T3: Crashbarrow, Shoddy Glider
T4: Crashbarrow, Shoddy Glider
T5: 2 x Bloodlust
T6: Death Rites, Kidnapping
T9: 2 x Blackhand Resurrector


Get paid - ($11)
Graveyard - ($9)
Bone Collector - ($7)
Captain Zane - ($5)
Maxband Zane, shove Rook to Scavenger - ($0)
Zane kills Rook, we get a gold, takes 2 damage, levels fizzle - ($1)
Discard 2, draw 4


:psblueshield: Bone Collector 3/3+1A (attacks: I get a Skeleton)

Zane L6 4/2 (haste, shares patrol bonus on kill, 2 damage)

Bone Collector (frozen by Entangling Vines)

:heart: Graveyard HP: 3

:heart: Base HP: 16
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)
:heart: Tech Lab HP: 4 (Necromancy)


Hand: 4

Shoddy Glider
Crashbarrow
Blackhand Resurrector
Skeleton Javelineer

Deck: 6

Sacrifice the Weak
Bloodlust
Bloodlust
Crashbarrow
Blackhand Resurrector
Death Rites

Discard: 3

Shoddy Glider
Deteriorate
Kidnapping

Card-count check (opponent-viewable)

Expected: 10 + 12 teched = 22
3 on board
4 in hand
6 in deck
3 in discard
6 in workers
Total: 22


Gold: 1
Workers: 11

5 x start
T1: Jandra, the Negator
T2: Poisonblade Rogue
T3: Skeletal Archery
T4: Summon Skeletons
T6: Pestering Haunt
T9: Thieving Imp

[b]P1T11[/b]
StartingHand Workers

STARTING HAND
Surprise Attack
Artisan Mantis
Gunpoint Taxman
Chaos Mirror
Detonate


WORKERS
Bloodburn
Careless Musketeer
Scorch
Pillage
Nautical Dog (1/1)
Bombaster (2/2)


NextHand

Blooming Elm
Mad Man (1/1)
Blooming Elm
Chaos Mirror
Charge


Discard

Surprise Attack
Detonate
Artisan Mantis (4/5)
Chaos Mirror


Tech 0 card(s)
Get Paid - ($10)
scav gold - ($11)
zane - ($9)
surprise attack - ($4)
arg, wisp - ($2)
mantis kills bc, takes 3
shark kills zane, arg midbands
zane and shark break tech 2, your base to 14
gunpoint taxman - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg, lvl 1, (1/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: GPT (3/3)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Entangling Vines: BC
  • Zane, lvl 1, (2/2)
  • Artisan Mantis (4/2)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

priorities in order are probably
tech 2
zane
GY
2nd mantis

option 1
artisan mantis, heal base to 17 (7)
zane (5)
arg, wisp (3)
mantis kills BC, takes 3
zane->zane, arg midbands
max arg, water elemental (1)
worker (0)

pro: clear patrol, wall up well
con: tech 2 still up, gy in play

option 2
zane (9)
surprise attack (4)
arg, wisp (2)
mantis kills bc
shhark->zane, arg mids
zane/shark->tech 2
gunpoint taxman

pro: break tech 2, kill zane, wall up well
con: gy in play

option 3
zane (9)
sa (4)
mantis (0)
mantis->bc
shark->zane, zane/shark->tech 2

pro: base heals to 17, tech break, zane kill
con: mantis as main patrol is weak against kidnapping.


looks like option 2 is the way to go. let’s do this.

couple responses I can see…

  1. mid drak, kidnap matis->arg, max drak, unit, trades with taxman, tap gy, BC
  2. drak unit, unit, bloodlust, garth, skeleton, tap GY, BC

expecting patrol to get wiped out, but this helps my cycle best and makes it most expensive.

your base is still at 14

1 Like

updated. my bad.

This is a banger! Can’t wait to see how it ends

2 Likes

Very quickly, I suspect: I’d forgotten how fond codexnewb is of Entangling Vines.

P2T11

Starting hand: 4

Shoddy Glider
Crashbarrow
Blackhand Resurrector
Skeleton Javelineer

Thoughts

As expected, and I’m not sure I can do anything about it with this hand. Fetching an Executioner and boosting it is no good, it’ll just kill the Wisp. I could try drawing with Skeletons, but I won’t have much gold to do anything else: at least 6 gold to draw, replay Collector, I play Drakk + Bloodlust if I’m really lucky with draws, or Skeletons + Sacrifice the Weak, but those just kill the Wisp. I think I just fetch a Taxman, play Skeletons and Bone Collector, and hope codexnewb hasn’t got another good hand for punching through.

Teched cards: 2

T2: 2 x Bone Collector
T3: Crashbarrow, Shoddy Glider
T4: Crashbarrow, Shoddy Glider
T5: 2 x Bloodlust
T6: Death Rites, Kidnapping
T9: 2 x Blackhand Resurrector
T11: Hooded Executioner, Lich’s Bargain


Get paid + float - ($12)
Rebuild Tech II
Garth Torken - ($10)
Maxband Garth, Hooded Executioner arrives from discard - ($4)
Bone Collector returns from Graveyard - ($2)
Skeleton Javelineer - ($1)
Garth summons a Skeleton - ($0)
Discard 3, draw 5


:psblueshield: Hooded Executioner 3/3+1A
:psfist: Skeleton Javelineer 1+1/1
:ps_: Garth L7 3/4
:exhaust: Bone Collector 3/3 (attacks: I get a Skeleton)
:target: Skeleton 1/1 (resist 0+1)

Bone Collector (frozen by Entangling Vines)

:heart: Graveyard HP: 3

:heart: Base HP: 14
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)
:heart: Tech Lab HP: 4 (Necromancy)


Hand: 5

Sacrifice the Weak
Bloodlust
Crashbarrow
Blackhand Resurrector
Death Rites

Deck: 1

Bloodlust

Discard: 7

Shoddy Glider
Deteriorate
Kidnapping
Shoddy Glider
Crashbarrow
Blackhand Resurrector
Lich’s Bargain

Card-count check (opponent-viewable)

Expected: 10 + 14 teched = 24
5 on board
5 in hand
1 in deck
7 in discard
6 in workers
Total: 24


Gold: 0
Workers: 11

5 x start
T1: Jandra, the Negator
T2: Poisonblade Rogue
T3: Skeletal Archery
T4: Summon Skeletons
T6: Pestering Haunt
T9: Thieving Imp

[b]P1T12[/b]
StartingHand Workers

STARTING HAND
Blooming Elm
Blooming Elm
Chaos Mirror
Mad Man (1/1)
Charge


WORKERS
Bloodburn
Careless Musketeer
Scorch
Pillage
Nautical Dog (1/1)
Bombaster (2/2)


NextHand

Surprise Attack
BRO (3/1)
Jefferson DeGrey, Ghostly Diplomat
Bird’s Nest


Discard

Surprise Attack
Detonate
Artisan Mantis (4/5)
Chaos Mirror
Charge
Mantis (4/2)
Mad Man (1/1)
Chaos Mirror
Blooming Elm: 4HP
Blooming Elm: 4HP


Tech 0 card(s)
Get Paid - ($10)
mad man - ($9)
max arg, summon water elemental - ($7)
charge WE - ($5)
Mantis trades with Hooded Executioner
WE trades with Garth, you get a gold, Zane to level 3
Chaos Mirror, wisp and bone collector swap - ($3)
Taxman kills bone collector, steals your scav gold - ($4)
mad man trades with lookout skeleton
max Zane, shove elite skeleton to lookout, dies - ($1)
wisp and zane break tech 2, your base to 12
tech lab strength - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Arg, lvl 1, (1/5)
  • :target: Lookout:

In Play:

  • Entangling Vines: BC
  • Zane, lvl 6, (4/4)
  • GPT (3/3)
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

okay, so i can break the tech 2 by using, charge, max zane, etc…

question is, do I:

drop Elm and patrol with wisp

or

chaos mirror BC so taxman survives and patrol with Max Arg

Option 1

gg11, max zane, shove wisp for kill 4, zane breaks Elm,

that’s all i need to know right there. going with option 2. hoping the tech 2 survives.

since kdinapping is a threat for taxman, ill build the tech lab strength. not sure if they teched liches barganis at this opint, but since i have degrey, why not.

hope your weekend is going well. just checking in here. gotta say, this might be the greatest game of codex ive ever participated in. never had a game go to turn 12 and beyond.

2 Likes

It did thanks, hope yours was good too! Pretty nice back-and-forth game we have going here.

P2T12

Starting hand: 5

Sacrifice the Weak
Bloodlust
Crashbarrow
Blackhand Resurrector
Death Rites

Technician draw: 1

Bloodlust

Thoughts

I can break codexnewb’s Tech II with Bloodlust on midband Drakk + Collector, Collector kills Argagarg, Bloodlust on Drakk and Wisp, Drakk breaks Tech II. It leaves me really vulnerable to a counter-attack if codexnewb’s drawn Sharks again, but I don’t know how much I can do about that without a unit in hand and my Tech II down. Zane’s scarier than Tech II, I think, I’ll have Drakk trade with him.

Midband Drakk + Collector, Bloodlust, Collector kills Arg, Bloodlust on Wisp and Skeleton, Skeleton trades with Taxman, Drakk trades with Zane. Only Collector is left on the board, with 1 remaining health. Tech II stays up, but I might have brought myself time to keep Tech II up.

Teching in Doom Grasp to kill my Vined Collector.

Teched cards: 1

T2: 2 x Bone Collector
T3: Crashbarrow, Shoddy Glider
T4: Crashbarrow, Shoddy Glider
T5: 2 x Bloodlust
T6: Death Rites, Kidnapping
T9: 2 x Blackhand Resurrector
T11: Hooded Executioner, Lich’s Bargain
T12: Doom Grasp


Get paid - ($11)
Rebuild Tech II
Drakk Ramhorn - ($9)
Midband Drakk - ($6)
Bone Collector returns from Graveyard - ($4)
Bloodlust on Drakk and Collector - ($2)
Collector kills Argagarg, you draw, takes 1 damage, Drakk hits level 6 (maxband), Skeleton arrives
Bloodlust on Wisp and Skeleton - ($0)
Skeleton trades with Gunpoint Taxman
Drakk trades with Zane, your base to 13, levels fizzle
Bone Collector and Wisp take lust damage, Wisp dies
Discard 4, reshuffle, draw 5


Bone Collector 3/1 (2 damage)

Bone Collector (frozen by Entangling Vines)

:heart: Graveyard HP: 3 (Hooded Executioner, Skeleton Javelineer)

:heart: Base HP: 12
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)
:heart: Tech Lab HP: 4 (Necromancy)


Hand: 5

Deteriorate
Shoddy Glider
Crashbarrow
Lich’s Bargain
Doom Grasp

Deck: 9

Shoddy Glider
Kidnapping
Blackhand Resurrector
Bloodlust
Bloodlust
Sacrifice the Weak
Crashbarrow
Blackhand Resurrector
Death Rites

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 15 teched = 25
3 on board
2 in Graveyard
5 in hand
9 in deck
0 in discard
6 in workers
Total: 24


Gold: 0
Workers: 11

5 x start
T1: Jandra, the Negator
T2: Poisonblade Rogue
T3: Skeletal Archery
T4: Summon Skeletons
T6: Pestering Haunt
T9: Thieving Imp

[b]P1T13[/b]
StartingHand Workers

STARTING HAND
BRO (3/1)
Jefferson DeGrey, Ghostly Diplomat
Surprise Attack
Bird’s Nest
Bird’s Nest


WORKERS
Bloodburn
Careless Musketeer
Scorch
Pillage
Nautical Dog (1/1)
Bombaster (2/2)
Bird’s Nest


NextHand

Blooming Ancient
BA
Polymorph: Squirrel
MSR (1/2)
Polymorph: Squirrel


Discard

Surprise Attack
Detonate
Artisan Mantis (4/5)
Chaos Mirror
Charge
Mantis (4/2)
Mad Man (1/1)
Chaos Mirror
Blooming Elm: 4HP
Blooming Elm: 4HP
GPT (3/3)
Surprise Attack
JDG (4/3)
BRO (3/2
Bird’s Nest


Tech 0 card(s)
Get Paid - ($10)
tech draw
worker - ($9)
max rook - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 8, (4/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Entangling Vines: BC

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 15

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

well, that was unexpected. looks like im on the backfoot again.

option 1
gg 10, worker 9, degrey 6, brogre 4, rook 2, birds 0

option 2
gg 10, worker 9, max rook


response 1
gg 11, cb->bro and jdg 8, replay cb from gy->rook and 2 to tech two 5, bc breaks tech two, zane->tech one 3, garth 1, skeleton 0

response 2
gg11, CB->rook 8, GY replay CB 5, BC->rook first life, CB rook second life, second CB from hand->tech two 2, glider->base to 7, glider->base to 4

looks like max rook is the best bet? they for sure have netherdrains going around at this point.

odds are higher that they have tech 2’s than netherdrains, so let’s go with max rook. coming down to draws here. they may have won it with the double bloodlust last turn.

P2T13

Starting hand: 5

Deteriorate
Shoddy Glider
Crashbarrow
Lich’s Bargain
Doom Grasp

Thoughts

Nice timing on drawing Garth spells here, looks like I’ll have much better luck this cycle. Garth + Doom Grasp + Crashbarrow + Shoddy Glider is 10 gold, so I can’t afford Lich’s Bargain too. Oh, but I don’t need both to kill Rook, I forgot I had a Bone Collector still alive. I’d need to use it after replaying the Crashbarrow, though, since my Graveyard’s nearly full.

  1. Double Crashbarrow + Bone Collector is 15 attack, I need 13 just to get past Rook. Five more would be nice, for the double Tech break. I can get that from Zane + Shoddy Glider, that leaves 2 gold to play Garth.
  2. I could use Doom Grasp, effectively 6 damage for 4 gold and I free my Vined Collector. I can’t do that and double Crashbarrow, so I need another attacker to ping the armour. This seems like a more expensive version of option 1.
  3. Instead of double Tech break, I could destroy just Tech II, and play Lich’s Bargain instead of Zane. It’s not quite as back-breaking, but I’m still protecting myself against Surprise Attack. One Taxman’s in codexnewb’s Graveyard, I don’t know whether he’s teched other Tech I units.
  4. Go for the base instead. I’d rather wait until I have lethal.

Going with option 3 to be safe, I don’t want to lose the advantage when I’ve only just taken it back.

Teched cards: 0

T2: 2 x Bone Collector
T3: Crashbarrow, Shoddy Glider
T4: Crashbarrow, Shoddy Glider
T5: 2 x Bloodlust
T6: Death Rites, Kidnapping
T9: 2 x Blackhand Resurrector
T11: Hooded Executioner, Lich’s Bargain
T12: Doom Grasp


Get paid - ($11)
Garth Torken - ($9)
Crashbarrow - ($6)
Crashbarrow suicides into Rook for 5+1A damage
Crashbarrow returns from Graveyard - ($3)
Crashbarrow crumbles Rook, destroys Tech II, your base to 11
Bone Collector suicides into Rook for 3 damage, Graveyard collapses
Shoddy Glider - ($2)
Shoddy Glider kills Rook, Garth to level 3
Lich’s Bargain, horde arrives, my base to 8, I lose a worker - ($0)
Discard 2, draw 4
Shoddy Glider crashes


:psblueshield: Horror 3/3+1A (deathtouch)
:psfist: Zombie 1+2/2
:ps_: Skeleton #1 1/1
:exhaust: Skeleton #2 1/1

Garth L3 1/3

Bone Collector (frozen by Entangling Vines)

:heart: Base HP: 8
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)
:heart: Tech Lab HP: 4 (Necromancy)


Hand: 4

Bloodlust
Sacrifice the Weak
Crashbarrow
Death Rites

Deck: 5

Shoddy Glider
Kidnapping
Blackhand Resurrector
Bloodlust
Blackhand Resurrector

Discard: 9

Graveyard
Hooded Executioner
Skeleton Javelineer
Crashbarrow
Bone Collector
Lich’s Bargain
Deteriorate
Doom Grasp
Shoddy Glider

Card-count check (opponent-viewable)

Expected: 10 + 15 teched = 25
1 on board
4 in hand
5 in deck
9 in discard
6 in workers
Total: 25


Gold: 0
Workers: 10

5 x start
T1: Jandra, the Negator
T2: Poisonblade Rogue
T3: Skeletal Archery
T4: Summon Skeletons
T6: Pestering Haunt
T9: Thieving Imp
-1 from Lich’s Bargain

Notes for after the match is finished

I could have done Garth, Glider -> Crashbarrow for crumble and 2 building damage, Crashbarrow to kill Rook, Collector destroys Tech III, Lich’s Bargain, and come out with my Collector still alive, whoops.

[b]P1T14[/b]
StartingHand Workers

STARTING HAND
Blooming Ancient
MSR (1/2)
Polymorph: Squirrel
Polymorph: Squirrel
BA


WORKERS
Bloodburn
Careless Musketeer
Scorch
Pillage
Nautical Dog (1/1)
Bombaster (2/2)
Bird’s Nest


NextHand

Chaos Mirror
Mad Man (1/1)
Polymorph: Squirrel
Detonate
Mantis (4/2)


Tech 0 card(s)
Get Paid - ($11)
rebuild tech 2, base to 11
max zane, shove tech skeleton to lookout, dies - ($4)
zane trades with horror, garth to lvl 3
arg, wisp - ($2)
rambaster kills scav skeleton, takes 1 - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Arg, lvl 1, (1/3)
  • :target: Lookout:

In Play:

  • Entangling Vines: BC
  • MSR (1/1)

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 14
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

Garth is already level 3, so would hit level 5. Does that change anything?

You can proceed, its just a bookkeeping error.

3 Likes

P2T14

Starting hand: 4

Bloodlust
Sacrifice the Weak
Crashbarrow
Death Rites

Teched cards: 0

T2: 2 x Bone Collector
T3: Crashbarrow, Shoddy Glider
T4: Crashbarrow, Shoddy Glider
T5: 2 x Bloodlust
T6: Death Rites, Kidnapping
T9: 2 x Blackhand Resurrector
T11: Hooded Executioner, Lich’s Bargain
T12: Doom Grasp


Get paid + Scavenger - ($11)
Zombie kills Wisp
Crashbarrow - ($8)
Crashbarrow kills Argagarg, hits base to 8, you draw, Garth maxbands, other Crashbarrow returns
Crashbarrow hits base to 2
Garth destroys your base, GG!


Garth L7 3/4
Crashbarrow #1 6/1
Crashbarrow #2 6/2
Zombie 2/2

Bone Collector (frozen by Entangling Vines)

:heart: Base HP: 8
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)
:heart: Tech Lab HP: 4 (Necromancy)


Finishing hand: 3

Bloodlust
Sacrifice the Weak
Death Rites

Deck: 5

Shoddy Glider
Kidnapping
Blackhand Resurrector
Bloodlust
Blackhand Resurrector

Discard: 8

Graveyard
Hooded Executioner
Skeleton Javelineer
Bone Collector
Lich’s Bargain
Deteriorate
Doom Grasp
Shoddy Glider

Card-count check (opponent-viewable)

Expected: 10 + 15 teched = 25
3 on board
3 in hand
5 in deck
8 in discard
6 in workers
Total: 25


Finishing gold: 8
Workers: 10

5 x start
T1: Jandra, the Negator
T2: Poisonblade Rogue
T3: Skeletal Archery
T4: Summon Skeletons
T6: Pestering Haunt
T9: Thieving Imp
-1 from Lich’s Bargain


Well played, codexnewb, that was a close one! @zhavier

2 Likes

yep yep. i was behind from t3 and beyond. Great game!!!

1 Like