reminder that Sets is at 3 hp.
[b]P2T5[/b]Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Careless Musketeer (2/1)
Scorch
Charge
Gunpoint Taxman
Steam Tank
WORKERS
Bloodburn
Bombaster
Pillage
Makeshift Rambaster
Scorch
NextHand
Bloodrage Ogre
Gunpoint Taxman
Nautical Dog (1/1)
Entangling Vines
Discard
Mad Man (1/1)
Charge
Steam Tank (3/6)
Careless Musketeer (2/1)
Pirate Gunship
Pirate Gunship
Tech 2 card(s)
Get Paid - ($9)
tech draw
worker - ($8)
arg, wisp - ($6)
zane, kills sensei, you get gold, takes 1 - ($4)
gunpoint taxman - ($2)
charge taxman - ($0)
taxman kills spartner, takes 2, steal your recent scav gold - ($1)
water elemental trades with Sets, arg to lvl 3 - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Wisp (0/1)
- Technician: Wisp (0/1)
- Lookout:
In Play:
- Arg, lvl 3, (1/4)
- Zane, lvl 1 (2/1)
- Gunpoint Taxman (3/1)
Buildings:
- Base HP: 17
- Tech I HP: 5
- Tech II HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 6
Gold:
- Gold: 0
- Workers: 10
Thoughts
delay the tech 3 to get sets out of here. also, gunships coming on the reshuffle 2 turns out.