@codexnewb GLHF
P1t1
Hand
Fox Primus
Smoker
Agred Sensei
Sensei’s Advice
Safe Attacking
Worker
Fox Primus
Get paid ($4)
Worker ($3)
Hire Rook ($1)
Hire Smoker ($0)
Squad leader: Rook (2/4)
Lookout: Smoker (1/1)
Base: 20
5 workers
Hand: 5
Deck: 0
Discard: 3
New Hand
Savior Monk
Snapback
Grappling Hook
Morningstar Flagbearer
Fox Viper
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Scorch
Pillage
Makeshift Rambaster
Bloodburn
Careless Musketeer
WORKERS
Bloodburn
NextHand
Bloodrage Ogre
Bombaster
Nautical Dog
Charge
Mad Man
Discard
Makeshift Rambaster
Pillage
Scorch
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
careless musketeer - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Careless Musketeer (2/1)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
hmm, what a weird opening hand. no chance of putting out aggression this turn. musketeer to scav, and save gold for a heavier patrol next turn.
p1T2 could at worst be gg 5, worker 4, tech one 3, SM 1, AS 0. Rook->CM, Smoker->base
P2T2 - gg 6, float 8, scav 9, worker 8, tech one 6, bro 4, bb 2, rook 0, sql bro, tech bb, backline rook
P1T3 best play gg 6, worker 5, twins 1, sensei’s advise 0, sm->bro, AS->BB, rook->base,
that’s not that bad. rook should be safe. let’s go with that.
tech wise, im thinking double taxmen, maybe a brids to counter theirs?
win condition, i know that tech 3 anarchy can definitely beat white. versatile style beats molac and morningstar flagbearer locks down blooming ancients. i have a turn or two to decide until then though.
1 Like
Checking in? Hope you’re having a great weekend!
1 Like
P1t2
Hand
Savior Monk
Snapback
Grappling Hook
Morningstar Flagbear
Fox Viper
Worker
Fox Viper
Tech
Thunderclap + Entangling Vines
Get paid ($5)
Worker ($4)
Midband Rook ($0)
Grapple musketeer to elite
Smoker trades with musketeer
Rook hits your base
In play: Rook (3/5)
Base: 20
6 workers
Hand: 5
Deck: 5
Discard: 0
New Hand
Smoker
Thunderclap
Sensei’s Advice
Savior Monk
Entangling Vines
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Gunpoint Taxman
Gunpoint Taxman
STARTING HAND
Bombaster
Charge
Mad Man
Bloodrage Ogre
Nautical Dog
WORKERS
Bloodburn
Bombaster
NextHand
Nautical Dog
Pillage
Gunpoint Taxman
Charge
Tech 2 card(s)
Get Paid + float - ($8)
base to 17
Worker - ($7)
zane - ($5)
nautical dog - ($4)
charge dog - ($2)
zane hits rook, to level 7
arg, wisp - ($0)
dog trades with rook, arg to level 3
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Wisp (0/1+A)
-
Elite:
-
Scavenger: Arg, lvl 3, (1/4)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 17
Economy Info:
Cards:
Gold:
Thoughts
no tech 1? let’s get rook out of here then. question is, do i want free levels for arg or for rook? i think arg. check out this turn 3 for me, regardless of draws.
gg 7, worker 6, tech one 4, hero’s hall 2, max arg, summon WE.
i think that’s better than lvl 3 rook. let’s go with that. but what to tech? probably taxmen? if gameplan is tech 3, then taxmen are very useful for patrol and gold theivery.
1 Like
checking in since the next week’s game has started. hope all is well!
1 Like
really? i think’s it’s too early to throw in the towel. that was an expensive trade for both of us. im happy to continue forward if you are.
2 Likes
In that case, I’ll keep going
3 Likes
sounds good! looking forward to your next turn!
1 Like
P1t3
Hand
Smoker
Thunderclap
Sensei’s Advice
Savior Monk
Entangling Vines
Worker
Entangling Vines
Tech
Inverse Power Ninja + Sparring Partner
Get paid ($6)
Worker ($5)
Build Tech 1 ($4)
Hire Savior Monk ($2)
Summon Setsuki ($0)
Squad leader: Savior Monk (2/2)
In play: Setsuki (1/3)
Base: 20
Tech 1: 5
7 workers
Hand: 5
Deck: 0
Discard: 5
New Hand
Morningstar Flagbearer
Snapback
Safe Attacking
Aged Sensei
Grappling Hook
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Steam Tank
Steam Tank
STARTING HAND
Charge
Nautical Dog
Pillage
Gunpoint Taxman
WORKERS
Bloodburn
Bombaster
Pillage
NextHand
Bloodrage Ogre
Makeshift Rambaster
Gunpoint Taxman
Mad Man
Discard
Charge
Gunpoint Taxman
Steam Tank
Steam Tank
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech one - ($4)
max arg, water elemental - ($2)
nautical dog - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Arg, lvl 5, (1/5+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Water Elemental (3/3)
- Nautical Dog (1/1)
- Wisp (0/1)
Buildings:
-
Base HP: 17
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
1 Like
P1t4
Hand
Morningstar Flagbearer
Snapback
Safe Attacking
Aged Sensei
Grappling Hook
Worker
Morningstar Flagbearer
Tech
Sparring Partner + Hidden Ninja
Get paid ($7)
Worker ($6)
Midband Setsuki ($3)
Snap out Arg and snap Zane in ($0)
Setsuki swiftly kills Zane and maxbands
Elite: Savior Monk (2/2)
In play: Setsuki (3/4)
Base: 20
Tech 1: 5
8 workers
Hand: 5
Deck: 6
Discard: 0
New Hand
Safe Attacking
Snapback
Inverse Power Ninja
Thunderclap
Aged Sensei
Thoughts
I suspect someone is about to be seriously hurting. The question is, who?
[b]P2T4[/b]
Tech StartingHand Workers
TECH
Bird’s Nest
Entangling Vines
STARTING HAND
Makeshift Rambaster
Bloodrage Ogre
Mad Man
Gunpoint Taxman
WORKERS
Bloodburn
Bombaster
Pillage
Makeshift Rambaster
NextHand
Careless Musketeer (2/1)
Charge
Scorch
Gunpoint Taxman
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
tech 2 anarchy - ($4)
mad man - ($3)
tower - ($0)
nautical dog trades with savior monk
water elemental hits your tech 1 down to 2
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician: Mad Man (1/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
1 Like
P1t5
Hand
Safe Attacking
Snapback
Inverse Power Ninja
Thunderclap
Aged Sensei
Worker
Thunderclap
Tech
Fox’s Den Students + Glorious Ninja
Get paid ($8)
Draw 2
Build Tech 2: Ninjitsu ($3)
Research Safe Attacking ($2)
Worker ($2)
Hire Sparring Partner ($1)
Hire Aged Sensei ($0)
Setsuki swiftly kills Mad Man
Scavenger: Aged Sensei (1/1)
Technician: Sparring Partner (2/2)
In play: Setsuki (3/4) Safe Attacking
Base: 20
Tech 1: 5
Tech 2: 5
9 workers
Hand: 5
Deck: 5
Discard: 0
New Hand
Glorious Ninja
Smoker
Sparring Partner
Grappling Hook
Hidden Ninja
1 Like
Tech2 only costs 4, you have a gold to float if you want to
True but will still take tower damage
2 Likes
since it will change my turn if you have any changes. ill wait to hear from you @Nopethebard if the below result in a turn change for you
- extra float since you overpaid for tech 2 ninjitsu
- sets takes tower damage.
thanks!
1 Like
Actually, could I research Safe Attacking with that 1 gold? Setsuki still takes the damage.
yep. sounds good. make sure to redo the discard/draw, etc…
1 Like