You have an extra gold from the Scavenger bonus, does that change anything?
Uhhhh yeah I wanna summon River
One day Iāll remember my gold
And also patrol her in elite
Iām not looking at my hand right now and I donāt remember whatās in it but if you want me to redraw I will
You should redraw pretty much for any infranvtion or change. So go ahead and redraw on this one.
2 Likes
Oof, that means I canāt clear your patrol again, maybe I should accept defeat now
P1T10
Starting hand: 3
Kidnapping
Graveyard
Crashbarrow
Thoughts
Right, so I can play Garth + Crashbarrow, latter kills Lizard, Bone Collector (and Skeleton) kills a hero, maxband Garth for another Crashbarrow that kills the Guide and whittles down the other hero a bit. Which one should I keep alive? Grave is nastier in combat, can repair Bomberās base, and swordswipe Garth, but heās already used one Versatile Style, and Riverās spells will be really nasty if they come out: Discord clears my units, Two Step just hits really hard. Plus killing Grave puts him at 4 cards, so a high chance of having two units. On the other hand, killing River doesnāt require a Skeleton to add damage, so Iād have more blockers. On the other other hand, Grave can kill Garth far more easily due to his rune, whereas River needs to be given a rune this turn, either giving up Partnerās attack or paying 2 gold for the privilege, plus be maxbanded. Alternatively, she midbands to sideline Skeleton, then Partner plus Fencer from hand kill Garth, if heās got one. Letās go with killing River and putting Garth in backline, hopefully itāll force Bomber to use Graveās sword on him.
Teched cards: 0
T2: Hooded Executioner, Lichās Bargain
T3: Bone Collector, Crashbarrow
T4: Crashbarrow, Shoddy Glider
T5: 2 x Bloodlust
T6: Kidnapping, Shoddy Glider
T7: Bone Collector, Ogre Recruiter
T8: 2 x Captured Bugblatter
Get paid - ($10)
Garth Torken - ($8)
Crashbarrow - ($5)
Crashbarrow trades with Leaping Lizard
Bone Collector trades with River, Skeleton #2 arrives, Garth hits level 3
Maxband Garth, Crashbarrow returns - ($1)
Crashbarrow trades with Grounded Guide, hits Grave to 2 HP, you get a gold
Worker - ($0)
Discard 1, draw 3
Squad Leader: Skeleton #1 1/1+1A
Technician: Skeleton #2 1/1
Garth L7 3/4
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Hand: 3
Bloodlust
Captured Bugblatter
Pestering Haunt
Deck: 9
Shoddy Glider
Bone Collector
Hooded Executioner
Lichās Bargain
Ogre Recruiter
Shoddy Glider
Thieving Imp
Captured Bugblatter
Crashbarrow
Discard: 5
.
Bloodlust
Sacrifice the Weak
Bone Collector
Crashbarrow
Kidnapping
Card-count check (opponent-viewable)
Expected: 10 + 14 teched = 24
0 on board
3 in hand
9 in deck
5 in discard
7 in workers
Total: 24
Gold: 0
Workers: 11
4 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T4: Summon Skeletons
T5: Skeletal Archery
T6: Skeleton Javelineer
T8: Deteriorate
T10: Graveyard
How fortunate for me
(Hand redrawn)
Turn 10
Hand: Discord, Nimble Fencer, Leaping Lizard
Tech: Blademaster, Blademaster
Workers: Fox Primus, Senseiās Advice, Smoker, Discord, Morningstar Flagbearer, Grappling Hook
- Tech??
- Get paid (+$11, $12)
- Summon Nimble Fencer ($10)
- Summon Leaping Lizard ($9)
- Build Tech 3 ($4)
- Midband Grave ($2)
- Sparring Partner kills Skeleton
- Nimble Fencer kills Skeleton, you draw
- Grave kills Garth, gains 2 levels
- Maxband Grave ($0)
- Discard 1, draw 2, reshuffle, draw 1
- Patrol:
Squad Leader: Leaping Lizard (3/5+A)
Elite:
Scavenger:
Technician: Grave Stormborne lvl 7 (5/6)
Lookout:
- Buildings:
Tech 1: 5
Tech 2: 5
Tech 3: 5
Tower: 4
- Units/Heroes:
Sparring Partner (2/2)
Nimble Fencer (2/3)
- Base: 8
- Other:
Safe Attacking
Economy:
- Workers: 11
- Gold: 0
- Hand: 3
- Deck: 13
- Discard: 0
Hand
Maestro, Reversal, Nimble Fencer
Discard
don't want to come up with more words
Weeelll my base is still on 8 health, so maybe I just lose, but Iām getting huge value out of lizards here and Iāve got tech 3 so maaaybe I get to stick a blademaster and win? We can only hope
Are you teching cards there?
P1T11
Starting hand: 3
Bloodlust
Captured Bugblatter
Pestering Haunt
Technician draw: 1
Thoughts
Unfortunately Iām drawing both Bugblatters while I have little to put in front of them, let alone anything that triggers their ability. Best I can do is Bloodlust on Pestering Haunt + Sparring Partner and have them trade, which is really dumb. Itās enough to make clearing my patrol a loss for Bomber, though, so maybe itās enough.
Teched cards: 0
T2: Hooded Executioner, Lichās Bargain
T3: Bone Collector, Crashbarrow
T4: Crashbarrow, Shoddy Glider
T5: 2 x Bloodlust
T6: Kidnapping, Shoddy Glider
T7: Bone Collector, Ogre Recruiter
T8: 2 x Captured Bugblatter
Get paid - ($11)
2 x Captured Bugblatter - ($5)
Drakk Ramhorn - ($3)
Pestering Haunt
Bloodlust on Sparring Partner and Pestering Haunt - ($1)
Pestering Haunt suicides into Sparring Partner for 1 damage, your base to 6
Discard 0, draw 2
Sparring Partner dies of lust, your base to 4
Squad Leader: Drakk L1 1/3+1A (dies: 1 to your base)
Scavenger: Captured Bugblatter #1 4/2 (unit dies: 1 to your base)
Technician: Captured Bugblatter #2 4/2 (unit dies: 1 to your base)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Hand: 2
Lichās Bargain
Thieving Imp
Deck: 6
Shoddy Glider
Bone Collector
Hooded Executioner
Ogre Recruiter
Shoddy Glider
Crashbarrow
Discard: 7
.
Bloodlust
Sacrifice the Weak
Bone Collector
Crashbarrow
Kidnapping
Bloodlust
Pestering Haunt
Card-count check (opponent-viewable)
Expected: 10 + 14 teched = 24
2 on board
2 in hand
6 in deck
7 in discard
7 in workers
Total: 24
Gold: 1
Workers: 11
4 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T4: Summon Skeletons
T5: Skeletal Archery
T6: Skeleton Javelineer
T8: Deteriorate
T10: Graveyard
Oh yeah my bad, I teched 2
I use that as my placeholder and forgot to change it
Let me know if that changes your turn at all
Nah, I figured youād be putting in Blademasters.
Yeah I didnāt draw versatile style so I lose. Sad.
@zhavier
Yeah, came down to that or Snapback, I got saved by the stupidest Pestering Haunt play Iāve ever seen. Well played, friend.
Well played indeed. Guess I shouldāve gone strength.
Maybe. Iād have struggled more to break through, but youād have cleared the Skeletons / Garth less often without haste, so I could have recovered my hand size much more easily, which was a real problem for me for half of that game.