So its turn 4.
yeah, forgot to fix the turn count, sorry. The turn is the same, only had to re do the discard/draw.
P1T5
Tech StartingHand Workers
TECH
Tyrannosaurus Rex
Tyrannosaurus Rex
STARTING HAND
Stampede
Rampant Growth
Spore Shambler
Young Treant
Circle of Life
Merfolk Prospector
WORKERS
Forestās Favor
Rich Earth
Ironbark Treant
Tiger Cub
Spore Shambler
NextHand
Verdant Tree
Potent Basilisk
Gemscout Owl
Sentry
Gemscout Owl
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Young Treant, draw a card - ($5)
Play Merfolk Prospector - ($4)
Summon Max Geiger, level him to Level 3 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Young Treant (0/2+1A)
- Elite:
- Scavenger: Merfolk Prospector (1/1)
- Technician: Playful Panda (2/2)
- Lookout:
In Play:
- Argagarg Garg, Level 5 (1/5)
- Max Geiger, Level 3 (2/4)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Balance)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
Desperate measuresā¦
P2T5
Tech StartingHand Workers
TECH
Blooming Ancient
Dinosize
STARTING HAND
Bloodrage Ogre3/2
Blooming Ancient
Careless Musketeer
Might of Leaf and Claw
WORKERS
Pillage
Bloodburn
Bombaster
Scorch
Careless Musketeer
NextHand
Gunpoint Taxman 3/3+A
Charge
Discard
Blooming Ancient
Dinosize
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
bird respawns
Molac - ($8)
Blooming ancient - ($4)
Brogre+1 rune - ($2)
rune on your panda
dog and bird kill SQL molac at 2
rook kills scav, takes one, you get gold, molac at 3
arg suicied on panda, geiger maxb, effect fizzles molac at4
zane+1rune - ($0)
zane trades with panda, you draw, molac activates!
wisp now 5/6 kills your tech II base at 18
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader: Blooming Ancient 8/10 (+) +A
- Elite:
- Scavenger:
- Technician: Bloodrage Ogre 8/7
- Lookout:
In Play:
- Birdās Nest
- Bird2 6/6
- Nautical Dog 6/6
- Rook7/7
- Might of Leaf and Claw
- Bird1 6/6
- Wisp 5/6
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 2
- Deck: 4
- Disc: 2
Gold:
- Gold: 0
- Workers: 10
Thoughts
Ugh, such a waste of heroes to activate molac. Now my only hope is that he hasnāt teched reclaims or doesnāt have ot in hand, otherwise everything is for naught. Killing tech II means no basilisks in play, and even if he wants to bring put midori, he has first to suicide both heroes like me, giving me a maxb rook for free.
You could have killed my Panda without putting on rune a Zane, because it had already one damage of Argagarg, right?
no, you misread. Bancient can rune only units. Zane had no rune, i only marked that by summoning zane, BA got his rune. Infact if you see my patrol, BA has a (+) indicating the rune.
P1T6
Tech StartingHand Workers
TECH
Now!
Nature Reclaims
STARTING HAND
Gemscout Owl
Potent Basilisk
Gemscout Owl
Sentry
Verdant Tree
Stampede
Rampant Growth
WORKERS
Forestās Favor
Rich Earth
Ironbark Treant
Tiger Cub
Spore Shambler
NextHand
Tyrannosaurus Rex
Tyrannosaurus Rex
Circle of Life
Discard
Playful Panda
Merfolk Prospector
Young Treant
Stampede
Potent Basilisk
Now!
Nature Reclaims
Tech 2 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Repair Tech II
Tap Geiger, discard a card, draw a card
Play Verdant Tree - ($7)
Play 2 Owls and Sentry - ($3)
Float ($3)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Gemscout Owl
- Elite: Gemscout Owl
- Scavenger: Argagarg Garg, Level 5 (1/5)
- Technician: Sentry (3/2) Sparkshot, Anti-Air
- Lookout:
In Play:
- Verdant Tree
- Max Geiger, Level 5 (3/4)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Balance)
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 7
Gold:
- Gold: 3
- Workers: 9
Thoughts
Bad play and no luck with Circle of Life in this gameā¦
geiger cannot tap and patrol at the same time, mate
GG mate
P2T6
StartingHand Workers
STARTING HAND
Charge
Gunpoint Taxman 3/3+A
WORKERS
Pillage
Bloodburn
Bombaster
Scorch
Careless Musketeer
NextHand
Mad Man
Might of Leaf and Claw
Makeshift Rambaster
Surprise Attack
Discard
Blooming Ancient
Dinosize
Charge
Gunpoint Taxman 3/3+A
Tech 0 card(s)
Get Paid - ($10)
Bird 1 kills SQL owl takes no dmg
dog kills arg, takes 1, rook lv3
wisp kills sentry, takes 3 dmg
bird2 safely kills geiger rook midb and heals
Rook(8)+Brogre (8)+BA(8) hit your base for 24. GG mate
Float ($10)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Birdās Nest
- Bird2 6/6
- Nautical Dog 6/6
- Rook7/7
- Might of Leaf and Claw
- Bird1 6/6
- Wisp 5/6
- Blooming Ancient 8/10
- Bloodrage Ogre 8/7
Buildings: - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 4
Gold:
- Gold: 10
- Workers: 10
Thoughts
Made a major mistake at the very beginning. Thought Sentry would help me against your birds, when in fact they still do damage and respawn anyway. Should have teched Circle of life or even better: Stampede. After this I needed some luck with the card draws to come back, but it didnĀ“t work out.
Anyway, well played, you didnĀ“t let me off the hook
Good luck for the rest of the tournament
thanks. If I may, as P1 try to put pressure. Arg isnāt that good, unless for support spells. I was very scared of stampede, thatās why i wiped out your board everytime i saw too many units. Also not having hasted units doesnāt make an early arg too effective. just my 2 cents mate
sentry and huntress help anyway, cuz you gain a turn. After my birds die and respawn they always get arrival fatigue.
I agree. But I think if I got Stampede in Turn 4, which would have been possible if I teched it earlier, it would have been painful and pressure would have been there. Well: would, couldā¦
And yes, I forgot about arrival fatigue, too. Still a beginner
See you around