[CAMS19 Round5] zhavier [Anarchy]/Strength/Growth vs codexnewb [Demonology/Necromancy]/Finesse

ahhh, yes. sorry about that. okay, so 4 in hand, 7 in deck, 7 in discard

P1T8


StartingHand Workers

STARTING HAND
Might of Leaf and Claw
Mad Man
Bird’s Nest
Spirit of the Panda
Charge


WORKERS
Careless Musketeer
Scorch
Pillage
Bloodburn
Bombaster
Bloodrage Ogre


NextHand

Makeshift Rambaster
Surprise Attack


Discard

Blooming Ancient
Mad Man
Nautical Dog
Chaos Mirror
Gunpoint Taxman
Polymorph: Squirrel
Blooming Ancient
Spirit of the Panda
Mad Man


Tech 0 card(s)
Get Paid - ($10)
Might of Leaf and Claw - ($7)
Bird’s Nest - ($5)
Charge a Bird - ($2)
Mad Man - ($1)
Rook kills SQL, Molac@1
Bird and Mad Man kill River, Arg to lvl 3, Molac@3

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg 1/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw @3
  • Bird’s Nest
  • Rook 2/3
  • Bird 1/1
  • Bird 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 10

ahh, and there it is.

[b]P2T8[/b]
Tech StartingHand Workers

TECH
Dark Pact
Doom Grasp


STARTING HAND
Nimble Fencer (2/2)
Pestering Haunt
Lich’s Bargain
Nether Drain
Death Rites


WORKERS
Poisonblade Rogue
Summon Skeletons
Thieving Imp
Skeletal Archery


NextHand

Blackhand Dozer (7/5)
Two Step
Discord
Nether Drain
Deteriorate


Discard

Sacrifice the Weak
shadowblade
blackhand dozer
Lich’s Bargain
Dark Pact
Jandra, the Negator
Skeleton Javlineer (1/1+A)
Death Rites
metamorphosis
Nimble Fencer (2/2)
Bone Collector (3/3+A)
Graveyard
Dark Pact
Doom Grasp


Tech 2 card(s)
Get Paid - ($9)
scav gold - ($10)
tap vandy, pay gold, discard card, add metamorphosis to hand - ($9)
garth - ($7)
metamorphosis, summon voidblocker from discard - ($1)
make a skeleton - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Voidblocker (3/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger: skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 3, (6/7)++
  • Garth, vl 7, (5/6)++

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 14

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

id be surprised to last another turn. keep hero’s off patrol so they survive. HUGE bummer i drew death rites this turn.

Vandy was only level 3, not 5.

dah! that’s right. well, i think i need to GG it then. nice game! i tried to play a little out of the box given miracle grow seems to counter nightmare so well early game. learned lot to hopefully apply next time. good luck the rest of the tourny!

2 Likes

As a point of note here: The way death rites and sac the weak work, you could have done the exact same thing and drawn an extra card by saccing the skeleton. You might have had a reason not to draw a card, but I just thought you might want to know. Cast Death Rites, sac skeleton to garth midband, kills Mad Man, then cast Sac the weak which kills the ancient.

Also, GG!
@frozenstorm

3 Likes

thanks man. that’s a good point.

1 Like