ohh, lol you both have arg, my bad
I should have specified which Arg I was draining from; sorry for the confusion.
P2T8
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Blackhand Resurrector
Pestering Haunt
Doom Grasp
WORKERS
Sacrifice the Weak
Poisonblade Rogue
Jandra, the Negator
Graveyard
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Pestering Haunt
NextHand
Summon Skeletons
Kidnapping
Discard
Doom Grasp
Bone Collector
Bone Collector
Tech 2 card(s)
Get Paid - ($12)
Worker - ($11)
Skeleton - ($10)
Doom Grasp, sacrifice Skeleton to kill your Argagarg, levels to Drakk - ($6)
Maxband Drakk - ($3)
Drakk kills Treant
Garth kills Midori, levels to Drakk
Necromancer snipes Centaur
Blackhand Resurrector, hasty - ($1)
Resurrector breaks Tech II (no hasty Mimic for you!)
Argagarg pings Tech I
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Water Elemental (3/3A) Anti-air, frenzy 1
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L5 Argagarg Garg (1/5)
- L6 Drakk Ramhorn (3/4)
- L7 Garth Torken (3/2) [2 damage]
- Blackhand Resurrector (3/3) Haste, frenzy 1
- Necromancer (3/3) Long-range, frenzy 1
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Necromancy)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 2
- Deck: 9
- Disc: 3
Gold:
- Gold: 1
- Workers: 13
Thoughts
Now that I have 3 heroes, it’s best to kidnap, attack with and then sacrifice his units for Doom Grasp, I suppose, if I can pull that off. I also need to be careful to not leave any hasty units around (looking at you, Drakk) because of his Mimics and MoLaC. With that in mind, I kinda wish I hadn’t workered the Javelineer, as I could have played him first to use up the haste, then sacrificed him to draw a card. Or, I suppose, I could just suppress his Tech II building, maybe? I guess I can also make the Resurrectors hasty, as in the worst case scenario, I can sacrifice them even if all my heroes are in play, though that’s kind of wasteful. I think I’ll go with that plan.
A bit fed up… How can I lose this?!
"P1T9
StartingHand Workers
STARTING HAND
Giant Panda
Potent Basilisk
Giant Panda (4/1) - feather rune, +
Rampant Growth
Forest’s Favor
WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Playful Panda
Verdant Tree
Merfolk Prospector (1/1)
NextHand
Centaur (3/4)
Tyrannosaurus Rex
Potent Basilisk (3/5a)
Might of Leaf and Claw
Dinosize
Tech 0 card(s)
Get Paid + scavenger - ($11)
Worker - ($10)
Giant panda x2 - ($4)
Calamandra to lvl 3 - ($0)
Rebuild tech 2
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Wisp (0/1a)
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician:
Calamandra Moss, L3 (3/4) - grants resist
-
Lookout:
In Play:
- Might of Leaf and Claw *
-
Giant Panda (2/4)
-
Giant Panda (2/4)
Buildings:
-
Base HP: 18
-
Tech I HP: 3
-
Tech II HP: 5 (Balance)
-
Tech Lab HP: 4 (Growth)
Economy Info:
Cards:
- Hand: 5
- Deck: 11
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
"
I suppose I’ve been really lucky with drawing spells at opportune times this game, but honestly MoLaC isn’t really threatening without haste unless you fully charge it during the turn you play it.
P2T9
Tech StartingHand Workers
TECH
Skeletal Lord
Skeletal Lord
STARTING HAND
Kidnapping
Summon Skeletons
WORKERS
Sacrifice the Weak
Poisonblade Rogue
Jandra, the Negator
Graveyard
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Pestering Haunt
NextHand
Dinosize
Blackhand Resurrector
Nether Drain
Discard
Doom Grasp
Bone Collector
Bone Collector
Summon Skeletons
Kidnapping
Skeletal Lord
Skeletal Lord
Tech 2 card(s)
Get Paid + float - ($14)
Summon Skeletons - ($11)
Skeleton - ($10)
Drakk kills SQL Wisp
Argagarg kills Scavenger Wisp
Necromancer snipes Calamandra
Elemental and Resurrector break Tech II
Garth breaks Tech I
Surplus - ($5)
Float ($5)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Skeleton (1/1) Frenzy 1
-
Technician: Skeleton (1/1) Frenzy 1
-
Lookout:
In Play:
- L5 Argagarg Garg (1/5)
- L6 Drakk Ramhorn (3/4)
- L7 Garth Torken (3/2) [2 damage]
- Blackhand Resurrector (3/3) Haste, frenzy 1
- Necromancer (3/3) Long-range, frenzy 1
- Water Elemental (3/3A) Anti-air, frenzy 1
- Skeleton (1/1) Frenzy 1
Buildings:
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Necromancy)
-
Surplus HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 7
Gold:
- Gold: 5
- Workers: 13
Thoughts
I guess there’s no harm in letting the Pandas add 2 more charges to MoLaC, especially if I can suppress deployment of more units going forward.
Just realized: second drakk should be Arg
BTW: of course only fed up with my play, not the opponent!
Yeah, I originally planned something different for that turn, and mistakenly thought I already removed that clause from my spreadsheet. Whoops.
OK, gg here @FrozenStorm
Wp!
Regarding molac: teched it in when I thought I get a few flyers you can’t do too much about… Thought molac could charge while I pick off your units and heroes from air
Not a bad plan, but I felt very threatened by Calamandra and your Balance units, so I prioritized spells over units. If I’d taken a more standard approach, I probably wouldn’t have been able to deal with your strategy. GG WP.
yeah, giving the untargetable ability from my basilisk to mimics didn’t work out somehow… had that in mind to protect myself against doom grasp and kidnapping. but first i drew the basilisk early and had to throw it away, then you just killed it
Just as a heads up, jandra is not a hero and don’t grant levels.
GG WP to you both!
that’s why i paid 2 gold to lvl her up!
Lol my bad, I need more sleep
Haha, that threw me off as well when I first saw it.
While we’re on the subject…
Oops… Sry for that… Anyway I lost. as a defense: I played in the middle of the night from a hospital bed with my tablet on one side and my two weeks old daughter sleeping and waking to demand milk in a high frequency on the other side
Heh, I’m sure no-one is blaming you. It’s only a friendly tournament after all. Family comes first!
No Offense Taken