[CAMS19] James [Truth/Peace]/Finesse vs hardy83 [Balance/Feral/Growth]

this turn is a cpypasta of the previous one. plz fix

? - am I missing something?

anyway, @James: shouldnā€™t you have three soldiers for max Oni?

Yes sorry, I fixed it without commenting! and fixed that too :slight_smile:

why didnā€™t you let the third soldier patrol?

P2T8


StartingHand Workers

STARTING HAND
Merfolk Prospector (1/1+a)
Young Treant
Giant Panda
Chameleon (3/3)
Tyrannosaurus Rex


WORKERS
Ironbark Treant
Rich Earth
Forestā€™s Favor
Tiger Cub
Playful Panda (2/2a)
Spore Shambler (2/3) ++


NextHand

Wandering Mimic
Potent Basilisk
Ferocity
Galina Glimmer
Momentā€™s Peace


Discard

:exhaust: Wandering Mimic (4/4)
Giant Panda
Young Treant
Chameleon (3/3)


Tech 0 card(s)
heal Mimic
Get Paid - ($11)
hire a mighty T-Rex, he eats SQL and scav soldier - you get a gold - ($3)
Calamandra kills the lookout mirror, takes dmg from Tower
lvl Arg to 3, exhaust him to buff Mimic - ($1)
Mimic kills Oni and dies in the process, Arg to max level
hire Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1a)
  • :psfist: Elite: Wisp (1/1)
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician: Water Elemental (3/3)
  • :target: Lookout:

In Play:

  • :heart: Verdant Tree (3)
  • Tyrannosaurus Rex (10/10) - is afraid of being arrested
  • :exhaust: :codexcalamandra: Calamandra Moss, L3 (3/3) - grants resist
  • :exhaust: :codexargagarg: Argagarg Garg, L5 (1/5)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11

hmm, maybe cuz sparkshot?

btw - thatā€™s italian in your profile, Legion, right? so your auto-correct made cpypasta? :yum: hungry, nice typo

Yeah, sparkshot, but I didnā€™t really think it through :sweat_smile: I have done that a few time this game despite a good start. I think I am in a death spiral here but will try one more turn.

P1T9


StartingHand Workers

STARTING HAND
Grounded Guide
Hallucination
Elite Training
Spectral Aven
Lawful Search
Nimble Fencer (2/1)
Nimble Fencer (2/2) Virtuosos have haste


WORKERS
Traffic Director
Jail
Porkhand Magistrate
Reputable Newsman
The Art of War
Building Inspector
Hallucination


NextHand

Overeager Cadet
Star-Crossed Starlet
Star-Crossed Starlet
Grounded Guide
Manufactured Truth


Discard

Bluecoat Musketeer
Arrest
The Art of War
Lawful Search
Hallucination
Elite Training
Spectral Aven


Tech 0 card(s)
Get Paid +scav - ($12)
Lawful search - ($11)
Grounded Guide - ($6)
Two Nimble Fencers - ($2)
Guided Solder kills SQL Wisp, sparkshots to other Wisp
Fencer #1 kills Water Ele
Fencer #2 Kills Merfolk Prospector
Quince - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Quince L1 (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror (0/1)
  • :target: Lookout:

In Play:

  • Soldier (1+1/1)
  • Grounded Guide (4/4)
  • Fencer (4/1) (+2/1 from guide)
  • Fencer (4/3) (+2/1 from guide)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Man I really screwed up not killing the tree.

And btw I donā€™t have a tower so Cali still has full health!

1 Like

thx, tower was the other game with greenā€¦ :wink:

unbelievableā€¦ put the wisp in elite again :scream:

wellā€¦ it was the tree you overlookedā€¦

P2T9


StartingHand Workers

STARTING HAND
Wandering Mimic
Galina Glimmer
Momentā€™s Peace
Potent Basilisk
Ferocity
Rampant Growth


WORKERS
Ironbark Treant
Rich Earth
Forestā€™s Favor
Tiger Cub
Playful Panda (2/2a)
Spore Shambler (2/3) ++


NextHand

Rampant Growth
Tyrannosaurus Rex
Momentā€™s Peace
Potent Basilisk
Young Treant


Tech 0 card(s)
Get Paid + scav - ($12)
Worker - ($11)
summon Midori - ($9)
cast Momentā€™s Peace - ($7)
hire hasty Wandering Mimic - ($3)
hire Galina Glimmer - ($2)
lvl Calamandra to max - ($0)
Calamandra kills Quince, Midori lvls
Arg kills Mirror, you draw
T-Rex deals 10 to your base
Mimic deals 4 damage to your base

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: :codexmidori: Master Midori, L3 (2/3)

In Play:

  • :heart: Verdant Tree (3)
  • :exhaust: Tyrannosaurus Rex (10/10)
  • :exhaust: :codexcalamandra: Calamandra Moss, L5 (4/4) - grants resist
  • :exhaust: :codexargagarg: Argagarg Garg, L5 (1/5)
  • :exhaust: Wandering Mimic (4/4) - haste
  • Galina Glimmer (2/2)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

edit: I make the same mistakes again and againā€¦ kinda annoying

overpower works only when attacking patrollers. Maybe you want to change your turn accordingly

3 Likes

Sorry for the delay, didnā€™t realise you had edited!

P1T10


Tech StartingHand Workers

TECH
Harmony
Two Step


STARTING HAND
Overeager Cadet
Grounded Guide
Star-Crossed Starlet
Manufactured Truth
Star-Crossed Starlet
Two Step


WORKERS
Traffic Director
Jail
Porkhand Magistrate
Reputable Newsman
The Art of War
Building Inspector
Hallucination


NextHand

Spectral Aven
The Art of War
Elite Training
Arrest


Discard

Manufactured Truth
Two Step


Tech 2 card(s)
Get Paid - ($11)
Hire double Starlets - ($7)
Hire second Grounded Guide - ($2)
Hire Overeager Cadet

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Starlet #1 (7/4A)
  • :psfist: Elite: Overeager Cadet (5/2)
  • :ps_: Scavenger: Fencer (6/4) (+2/1 from guide x2)
  • :pschip: Technician: Starlet #2 (7/4)
  • :target: Lookout: Fencer (6/2) (+2/1 from guide x2)

In Play:

  • Soldier (3/1)
  • Grounded Guide #1 (6/5)
  • Grounded Guide #2 (6/5)

Buildings:

  • :heart: Base HP: 6
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 2

Gold:

  • Gold: 2
  • Workers: 11
Thoughts

Big defence

rex+mimic dealt 14, so your base is at 6, not 10

1 Like

Sorry for not pinging you after edit! I got another trex in hand. So I play the trex and destroy your two starlets. Calamandra and mimic trade with elite and scav patrollers. Trex 1 kills lookout fencer and overpowers into your base. Gg @FrozenStorm

@James sorry man for hitting you ice cold with verdant treeā€¦ Was the best imaginable outcome for me. Originally I just hoped that you would go for tree and would leave my tech 1 for at least one turn

Hah gg! No I obviously had an off moment when I didnā€™t kill it, it was a very silly turn. You capitalised on it well though! Maybe I wonā€™t make that mistake again? :stuck_out_tongue:

2 Likes