[CAMS19] charnel_mouse [Balance]/Blood/Strength vs Nekoatl [Necromancy]/Blood/Growth

your wisp is 1/2, his is 0/1 and tower does 1 dmg. Am I missing smth?

My Wisp loses the extra health once Drakk gives it the frenzy ability.

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P2T8


Tech StartingHand Workers

TECH
War Drums
War Drums


STARTING HAND
Crashbarrow
Crashbarrow
Doom Grasp
Graveyard
Jandra, the Negator


WORKERS
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
Sacrifice the Weak
Deteriorate
Jandra, the Negator


NextHand

Nether Drain
Pirate-Gang Commander
Shoddy Glider


Discard

Crash Bomber
Doom Grasp
War Drums
War Drums


Tech 2 card(s)
Get Paid - ($11)
Drakk Ramhorn - ($9)
Crashbarrow kills Rook - ($6)
Crashbarrow kills Drakk and Midori - ($3)
Worker - ($2)
Graveyard - ($0)
Water Elemental and Wisp break Tech II
Panda reduces your base to 13 HP

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L6 Drakk Ramhorn (3/4) 1 base damage if killed
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Giant Panda (2/4) Frenzy 1
  • Water Elemental (3/3) Anti-air, frenzy 1
  • Wisp (0/1) Frenzy 1

In Graveyard:

  • Crashbarrow
  • Crashbarrow

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 12

Thoughts

It’s worth breaking the Tech II to stop Jefferson and Morningstar. Died: Argagarg, Garth

Drew into a Barbarbarian so my hand’s dead, calling it there. GG! @FrozenStorm
Damn, if I’d just taken the Tech II down instead of killing Argagarg… oh well.

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