[CAMS18] Nekoatl [Demon]/Strength/Growth vs Lettucemode MonoGreen

GL HF @lettucemode!

P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Graveyard
Skeleton Javelineer
Poisonblade Rogue
Deteriorate


WORKERS
Poisonblade Rogue


NextHand

Pestering Haunt
Sacrifice the Weak
Skeletal Archery
Thieving Imp
Summon Skeletons


Discard

Jandra, the Negator
Deteriorate
Graveyard
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy Anadrose - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Vandy Anadrose (2/3) Sparkshot

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

Jandra doesn’t seem like a strong turn 1 play in this situation, so I’ll throw out Vandy for now… It’s kind of tempting to play Javelineer alongside her, but that makes Sacrifice the Weak less threatening, and I can probably use the extra $1 next turn.

gl!

P2T1


StartingHand Workers

STARTING HAND
Tiger Cub
Merfolk Prospector
Ironbark Treant
Spore Shambler
Young Treant


WORKERS
Ironbark Treant


NextHand

Rampant Growth
Rich Earth
Verdant Tree
Playful Panda
Forest’s Favor


Discard

Spore Shambler
Tiger Cub
Merfolk Prospector
Young Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Cala - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra 3 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Galina Glimmer
Mythmaking


STARTING HAND
Summon Skeletons
Skeletal Archery
Pestering Haunt
Thieving Imp
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak
Deteriorate


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Thieving Imp, discard #4 of 5 - ($2)
Tech I - ($0)
Pestering Haunt

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • L1 Vandy Anadrose (2/3) Sparkshot
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

I can’t block with Vandy due to Green magic buff spells, so I’ll need to apply pressure with units for now.

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Murkwood Allies


STARTING HAND
Verdant Tree
Rich Earth
Rampant Growth
Forest’s Favor
Playful Panda


WORKERS
Ironbark Treant
Rich Earth


NextHand

Playful Panda
Tiny Basilisk
Young Treant


Tech 2 card(s)
Get Paid - ($6)
Discard #4
Worker - ($5)
Tech I - ($4)
Discard two cards -> Cala gains stealth
Cala takes out Vandy and maxes

Float ($4)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra 5 (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 7
Thoughts

This is awkward as hell but I probably can’t deal with vandy and mythmaking stuff at the same time, so I need to remove them as I can.

Didn’t get boosted murkwood next turn so I probably lose cala to jandra turn after next. Did get basilisk tho

P1T3


Tech StartingHand Workers

TECH
Ardra’s Boulder
Bird’s Nest


STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak
Deteriorate


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer


NextHand

Galina Glimmer
Graveyard
Summon Skeletons
Mythmaking


Discard

Deteriorate
Sacrifice the Weak
Ardra’s Boulder
Bird’s Nest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jandra, the Negator - ($2)
Pestering Haunt reduces Tech I to 4 HP
Thieving Imp reduces Tech I to 2 HP
Garus Rook - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garus Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jandra, the Negator (3/3) Overpower
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable
  • Thieving Imp (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

I’ll try to bait him into discarding 2 cards again, since I can’t afford a worker, Jandra, and a Tower this turn.

P2T3


Tech StartingHand Workers

TECH
Nature Reclaims
Giant Panda


STARTING HAND
Tiny Basilisk
Playful Panda
Young Treant
Merfolk Prospector
Rampant Growth


WORKERS
Ironbark Treant
Rich Earth
Rampant Growth


NextHand

Tiger Cub
Forest’s Favor
Murkwood Allies


Discard

Playful Panda
Nature Reclaims
Giant Panda


Tech 2 card(s)
Get Paid + float - ($11)
Young Treant, draw 1 - ($9)
Worker - ($8)
Tiny Basilisk - ($6)
Exhaust Cala, pay 4 for Stalking Tiger - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2A)
  • :psfist: Elite: Stalking Tiger (5/4)
  • :ps_: Scavenger:
  • :pschip: Technician: Tiny Basilisk (1/2)
  • :target: Lookout:

In Play:

  • Calamandra 5 (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Ok, so. This patrol arrangement should give him a pretty hard time and make deteriorate and sac hard to use. Cala should be costly to kill, and even then I should (might?) have ol’ tiny B still too. I guess let’s see.

edits: sorry for edits, I had a problem with regenerating the turn post.

P1T4


Tech StartingHand Workers

TECH
Ardra’s Boulder
Galina Glimmer


STARTING HAND
Galina Glimmer
Graveyard
Mythmaking
Summon Skeletons


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Summon Skeletons


NextHand

Ardra’s Boulder
Ardra’s Boulder
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Mythmaking - ($4)
Garus Rook attacks Young Treant
Jandra, the Negator kills Young Treant and Stalking Tiger
Thieving Imp breaks Tech I, base to 18 HP
Galina Glimmer - ($3)
Pestering Haunt hits your base to 17 HP
Tower - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Galina Glimmer (4/4)
  • :target: Lookout:

In Play:

  • Mythmaking
  • L1 Garus Rook (2/4)
  • Jandra, the Negator (5/5) Overpower
  • Thieving Imp (2/2)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

I’d rather not build a Tower, but I’m worried about Through the Ferns allowing Tiny Basilisks to slip past my defenses and pop Jandra.

Jandra can’t overpower to calamandra with the tiger in the way. Overpower does not target and is not effected by the tiger’s current status as invisible.

2 Likes

P2T4


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Huntress


STARTING HAND
Murkwood Allies
Forest’s Favor
Tiger Cub


WORKERS
Ironbark Treant
Rich Earth
Rampant Growth
Tiger Cub


NextHand

Verdant Tree
Merfolk Prospector
Spore Shambler


Discard

Playful Panda
Nature Reclaims
Giant Panda
Young Treant
Stalking Tiger
Murkwood Allies
Tiny Basilisk
Forest’s Favor
Polymorph: Squirrel
Huntress


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Murkwood Allies for four frogs - ($4)
Cala trades with Galina
Tiny Basilisk trades with Jandra
Midori - ($2)
Tech I rebuilds

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Frog (1/1A)
  • :psfist: Elite: Frog (2/1)
  • :ps_: Scavenger: Frog (1/1)
  • :pschip: Technician: Frog (1/1)
  • :target: Lookout:

In Play:

  • Midori 1 (2/3)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 2
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Jefferson DeGrey, Ghostly Diplomat
Morningstar Pass


STARTING HAND
Ardra’s Boulder
Ardra’s Boulder
Sacrifice the Weak
Deteriorate


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Summon Skeletons


NextHand

Galina Glimmer
Galina Glimmer
Bird’s Nest
Graveyard
Ardra’s Boulder


Tech 2 card(s)
Get Paid - ($8)
Ardra’s Boulder - ($6)
Tech II: Strength - ($2)
Thieving Imp kills SQL Frog
Rook kills Elite Frog
Midband Rook - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ardra’s Boulder (3/8)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • L5 Garus Rook (3/5)
  • Thieving Imp (2/1) [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Looks like Nature Reclaims is incoming now. :frowning: Clearing out 2 Frogs and putting Ardra’s in Elite because the Frogs are likely to be 2/2s next turn (If Mythmaking gets trashed, the 1 damage from Elite + the 1 from the Tower can kill a 2/2). Passing on the opportunity to worker an Ardra’s to reduce the chance of Rook dying to a flying Midori. It wouldn’t be a terrible loss to lose a level 3 Rook to a maxband Midori, as the free levels would fizzle, but keeping the threat of a bypass attack active and the potential to get crumble value, as well as getting a 5-card draw, probably outweigh the long-term income loss. I’ll be disappointed if Midori maxbands and gets a +1/+1 from Forest’s Favor, however, but at least that would mean another turn’s delay of his Tech II. But man, I wish I had Bird’s Nest this turn instead of next.

Winner of this match will be facing Bomber678 in the next round.

2 Likes

P2T5


Tech StartingHand Workers

TECH
Barkcoat Bear
Nature Reclaims


STARTING HAND
Spore Shambler
Merfolk Prospector
Verdant Tree


WORKERS
Ironbark Treant
Rich Earth
Rampant Growth
Tiger Cub
Verdant Tree


NextHand

Forest’s Favor
Giant Panda
Tiny Basilisk


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Tech II Feral - ($6)
Midbandori - ($2)
Merfolk Prospector - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Frog (3/2)
  • :ps_: Scavenger: Frog (2/2)
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • Midori 5 (2/3)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Meh, probably game, even if I do draw nature reclaims next turn. I don’t have a plan really besides stall as much as I can. I’ve also been so committed to my heroes that my patrol choices make it too costly for him to want to break through, so he’s not tempted into killing any technicians.

P1T6


Tech StartingHand Workers

TECH
Bird’s Nest
Dark Pact


STARTING HAND
Galina Glimmer
Bird’s Nest
Graveyard
Galina Glimmer
Ardra’s Boulder


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Ardra’s Boulder


NextHand

Pestering Haunt
Morningstar Pass
Sacrifice the Weak
Jandra, the Negator
Deteriorate


Discard

Bird’s Nest
Galina Glimmer
Galina Glimmer
Bird’s Nest
Dark Pact


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Graveyard - ($5)
Thieving Imp trades with Elite
Ardra’s Boulder kills Scavanger
Maxband Rook - ($2)
Vandy Anadrose - ($0)
Rook kills Midori

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Vandy Anadrose (3/4A) Sparkshot, Resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • Graveyard (3) {Thieving Imp}
  • L8 Garus Rook (4/3) Two Lives [3 damage]
  • Ardra’s Boulder (2/6) [2 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Hurray, no Nature Reclaims for a bit longer, at least. Leaving the Prospector alone because he only has 3 cards in hand.

If I’m not mistaken he’s 3/4 Midbandori, no?

That’s correct, which is why I levelled Rook before attacking instead of after.

Ha, you posted seconds before I did lol. No worries

Where is dark me?? This isn’t a coward stream.

This game is in danger of being adjudicated due to lack of progress.

@lettucemode

I’ll just scoop here, gg.

1 Like

GG. @zhavier

1 Like