Jandra doesn’t seem like a strong turn 1 play in this situation, so I’ll throw out Vandy for now… It’s kind of tempting to play Javelineer alongside her, but that makes Sacrifice the Weak less threatening, and I can probably use the extra $1 next turn.
Deteriorate
Sacrifice the Weak
Ardra’s Boulder
Bird’s Nest
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jandra, the Negator - ($2)
Pestering Haunt reduces Tech I to 4 HP
Thieving Imp reduces Tech I to 2 HP
Garus Rook - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: L1 Garus Rook (2/4A)
Elite:
Scavenger:
Technician: Jandra, the Negator (3/3) Overpower
Lookout:
In Play:
Pestering Haunt (1/1) Unstoppable
Thieving Imp (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 4
Gold:
Gold: 0
Workers: 7
Thoughts
I’ll try to bait him into discarding 2 cards again, since I can’t afford a worker, Jandra, and a Tower this turn.
Ok, so. This patrol arrangement should give him a pretty hard time and make deteriorate and sac hard to use. Cala should be costly to kill, and even then I should (might?) have ol’ tiny B still too. I guess let’s see.
edits: sorry for edits, I had a problem with regenerating the turn post.
Ardra’s Boulder
Ardra’s Boulder
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Mythmaking - ($4)
Garus Rook attacks Young Treant
Jandra, the Negator kills Young Treant and Stalking Tiger
Thieving Imp breaks Tech I, base to 18 HP
Galina Glimmer - ($3)
Pestering Haunt hits your base to 17 HP
Tower - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Galina Glimmer (4/4)
Lookout:
In Play:
Mythmaking
L1 Garus Rook (2/4)
Jandra, the Negator (5/5) Overpower
Thieving Imp (2/2)
Pestering Haunt (1/1) Unstoppable
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 3
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
I’d rather not build a Tower, but I’m worried about Through the Ferns allowing Tiny Basilisks to slip past my defenses and pop Jandra.
Jandra can’t overpower to calamandra with the tiger in the way. Overpower does not target and is not effected by the tiger’s current status as invisible.
Looks like Nature Reclaims is incoming now. Clearing out 2 Frogs and putting Ardra’s in Elite because the Frogs are likely to be 2/2s next turn (If Mythmaking gets trashed, the 1 damage from Elite + the 1 from the Tower can kill a 2/2). Passing on the opportunity to worker an Ardra’s to reduce the chance of Rook dying to a flying Midori. It wouldn’t be a terrible loss to lose a level 3 Rook to a maxband Midori, as the free levels would fizzle, but keeping the threat of a bypass attack active and the potential to get crumble value, as well as getting a 5-card draw, probably outweigh the long-term income loss. I’ll be disappointed if Midori maxbands and gets a +1/+1 from Forest’s Favor, however, but at least that would mean another turn’s delay of his Tech II. But man, I wish I had Bird’s Nest this turn instead of next.
Meh, probably game, even if I do draw nature reclaims next turn. I don’t have a plan really besides stall as much as I can. I’ve also been so committed to my heroes that my patrol choices make it too costly for him to want to break through, so he’s not tempted into killing any technicians.