His deck has had a decent time trying to rush tech 3 gryphons with verdant tree. That said, I am pretty sure I can do a good job breaking all his toys, and gunships > gryphons if I can get there fast enough. So maybe Sparring Partner and Gunpoint as cheap blockers instead of the Rambasa Twin/Sparring combo.
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Snapback on Calamandra for Quince - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Grave 2/3+A, lvl 1
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
No tech, so Calamandra spells probably. I could snapback here. Pretty much my whole turn though. quince would make retaliation expensive for him, but a couple points to my tech 1 isn’t so bad. rampant growth let’s him kill grave in SQL or elite, quince and panda could kill him anywhere else for cheap.
Playing on the razors edge. Even if he does break my tech 2, I think I still have room to come back. The big question is anarchy or present. I have the problem of a much fatter deck, being largely unable to keep things on the board. So I think I will go with Present, where I think I can keep things around.
Tech 2 card(s)
Get Paid - ($7)
Prospector goes Mining - ($8)
Max Quince - ($6)
Centaur, Mirror copies Centaur - ($3)
Mirror Centaur trades with Taxman
Make a Mirror - ($1)
Panda hits your Tech 2 for 2
Quince hits your Tech 1 for 1
Tech 2 card(s)
Get Paid - ($8)
Max Zane, target mirror, it dies, we both get 1g - ($2)
Grave - ($0)
Float ($0)
Discard 5, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Zane 4/4+A
[I]Elite[/I]:
[I]Scavenger[/I]: Grave 2/3
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 4
Tech II HP: 3 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
Centaur, panda, quince is 3+2+1, rampant growth and forest’s favor add at most 3, I have 5+2 on defense, leaving 2 to hit something else, tech 2 dies if he uses merfolk and has both buffs in hand. Alternate Play, put out Flagbearer, hero and sparring to block up, but that mirror will end up adding 2-3 attack probably, so my tech 2 still dies. #3 Grave, Snapback and Sparring, now he can skip having either fores’ts favor or rampant growth in hand, still needs one though, but my tech 2 dies. I really wish I had another 1 drop in hand. As painful as it is to give away so many levels, skipping worker for that extra hp is the only way to ensure my tech 2 lives just one more turn.
WORKERS
Young Treant
Rich Earth
Verdant Tree
Murkwood Allies
Tiger Cub
NextHand
Hyperion
Immortal
Ironbark Treant
Spore Shambler
Playful Panda (2/2)
Tech 2 card(s)
Get Paid + float - ($9)
Scav - ($10)
Tech 2 (Present) - ($6)
Cal - ($4)
Worker - ($3)
Rampant Growth Centaur - ($0)
Centuar kills Zane, Cal to mid
Quince and Panda kill Grave, Cal to Max
Spore Shambler
Ironbark Treant
Hyperion
Mind Control
Mind Control
Tech 2 card(s)
Get Paid + Float - ($10)
Prospector resumes his digging after a hard earned break - ($11)
Make a Mirror - ($9)
Immortal, Mirror Turns into a Immortal - ($3)
Make a Mirror - ($1)
Worker - ($0)
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Geiger - ($6)
Painfully, temporal distortion on my immortal for a tricycloid - ($4)
Tricycloid finishes quince, Geiger to lvl 3, mirror immortal is trashed into oblivion
Tricycloid spends last rune on prospector
Max Geiger bouncing tricycloid - ($2)
tricycloid finishes centaur and 1 on Calamandra
Sparring Partner - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tricycloid 3/3
[I]Elite[/I]: Geiger 4/4, lvl 5
[I]Scavenger[/I]: Savior Monk 2/2
[I]Technician[/I]: Sparring Partner 2/2
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 4
Tech II HP: 3 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 9
[B]Gold:[/B]
Gold: 1
Workers: 10
Thoughts
freaking tricycloid came a hand early, cause I could trash that second immortal so much easier with a direct play. or snapback for that matter. and I am a gold short of bouncing immortal and replaying it. but I can wreak havoc with bouncing a tricycloid, and maybe live to tell about it.
Tech 2 card(s)
Get Paid - ($9)
Geiger - ($7)
TD Immortal into Tricycloid - ($5)
Tric kills Quince, geiger to lvl 3, spend last 1 on Calamandra, oblivion greets mirror immortal
Max Geiger, bounce my Tric - ($3)
Spend 2 runes on Centaur, paying resist this time, 1 more on Calamandra - ($1)
Worker - ($0)
Tech 0 card(s)
Get Paid - ($11)
Rebuild tech 1 again
Grave - ($9)
Martial Mastery, ponders if there is actually anything I can do about that hand - ($8)
Snapback on Cal, brings out a fresh clean Cal - ($5)
Reversal on Geiger, disabled - ($2)
Grave to Mid - ($0)
STARTING HAND
Temporal Distortion
Rampant Growth
Ironbark Treant
Hyperion
Immortal (5/5 + A)
Spore Shambler
Mind Control
Now!
WORKERS
Young Treant
Rich Earth
Verdant Tree
Murkwood Allies
Tiger Cub
Playful Panda (2/2)
Murkwood Allies
NextHand
Huntress
Rampaging Elephant (6/7 + A)
Forest’s Favor
Temporal Distortion
Mind Control
Discard
Rampant Growth
Ironbark Treant
Spore Shambler
Immortal (5/5 + A)
Mind Control
Now!
Tech 0 card(s)
Get Paid - ($11)
Prospector slaves some more - ($12)
Hyperion, Mirror #1 become a Hyperion - ($7)
Quince and mirror Hyperion kills Grave, I Draw, Cal to Mid
Real Hyperion, Centaur Gieger and Cal hit your base for 13
Temporal Distortion Hyperion for another Hyperion, Mirrorperion trashes, other Mirror become a Hyperion - ($5)
Both Hyperions hit your base for 8, I draw twice
Replay Hyperion - ($0)
Hyperion hits your base for 4
GG!