CAMS 2017: Penatronic ([Discipline]/Blood/Law) vs. ARMed-PIrate ([Present]/Strength/Anarchy)

P2T2


Tech StartingHand Workers

TECH

Ardra’s Boulder
Bird’s Nest


STARTING HAND
Hardened Mox
Nullcraft
Time Spiral
Fading Argonaut

WORKERS

Temporal Research
Time Spiral

NextHand

Nullcraft
Fading Argonaut
Plasmodium
Ardra’s Boulder

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($3)
Recruit Mox. What moxy! - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1+a, Indestructible)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Neo Plexus (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]
Reading my previous turn’s thoughts was useful! Turns out I had a plan! If he kills my Technician, I might do anything, but the tentative plan is Boulder+FArgo+worker, with a float or a Zane suicide. Nullcraft and Zane mean shenanigans could strike at any moment! But the following turn I want to spend $5 out of $8 on worker+Tech II, plus $4 on Rook+Birds, so I’m thinking floating would be ideal. Or I could just do Boulder+Tech II or Fargo+Tech II this coming turn? Let’s see!

I’m leaning towards Present+Tech Lab Anarchy for Hype TD -> Steam Tank (wall of walls to further negate Barrows) as I move towards Gunships. I might also go straight for Anarchy, so’s to do Marauder TD -> STank, which gives me the option to worker hate.
[/spoiler]

[/details]