STARTING HAND
Skeletal Archery
Skeleton Javelineer
Deteriorate
Poisonblade Rogue
Jandra, the Negator
WORKERS
Summon Skeletons
Jandra, the Negator
NextHand
Thieving Imp
Bone Collector
Sacrifice the Weak
Bone Collector
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Garth casts Deteriorate on Viper, you get 1g
Skeleton - ($3)
Tech I - ($1)
Skeleton Javelineer - ($0)
Haunt hits your base for 1
STARTING HAND
Sacrifice the Weak
Bone Collector
Bone Collector
Thieving Imp
WORKERS
Summon Skeletons
Jandra, the Negator
Thieving Imp
NextHand
Deteriorate
Graveyard
Poisonblade Rogue
Discard
Sacrifice the Weak
Crashbarrow
Shoddy Glider
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Skeletons suicide into Monk
Javelineer uses rune and kills Monk at long range
Garth kills Sensei, you draw
Haunt hits your Tech I for 1
Garth makes a Skeleton - ($4)
Bone Collector #1 - ($2)
Bone Collector #2 - ($0)
STARTING HAND
Poisonblade Rogue
Deteriorate
Graveyard
Skeletal Archery
Sacrifice the Weak
WORKERS
Summon Skeletons
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
NextHand
Bone Collector
Crashbarrow
Shoddy Glider
Deteriorate
Crashbarrow
Discard
Sacrifice the Weak
Graveyard
Skeletal Archery
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector #1 trades with SQL, I get a skeleton
Bone Collector #2 trades with Grave, I get a skeleton, Garth to L3, you draw
Garth casts Deteriorate on SCAV Rambassa
Skeleton trades with Rambassa, you get 1g
Garth deals 1 damage to your Tower
Midband Garth - ($5)
Sac a Skeleton to draw
Sac a Skeleton to rs, draw
Garth makes a Skeleton - ($4)
Tech II (Blood) - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton (1/1)
[I]Technician[/I]: Skeleton Javelineer (1/1, no rune)
Tech 2 card(s)
Get Paid + scav + tech , one twin to codex - ($9)
Worker - ($8)
Bigby - ($6)
Scribe, draw - ($4)
Bigby casts injunction on your t2 - ($1)
sensei - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Scribe (1/3A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Aged Sensei (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
L1 Bigby (2/3)
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 4
Tower HP: 3
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
definitely not feeling good about how this is going, at least injunction is about to save me from an ephemeral beating this turn. thinking kidnapping will be good here for the bone collectors, but no t2 yet
Tech 2 card(s)
Get Paid - ($8)
Garth makes a Skeleton and sacs it to draw - ($7)
Sac a Skeleton to draw
Garth casts Deteriorate on Scribe
Garth attacks Scribe, takes Tower shot
Haunt trades with Scribe
Bone Collector #1 - ($5)
Bone Collector #2 - ($3)
Worker - ($2)
Drakk - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: L1 Drakk (1/3A)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton Javelineer (1/1, no rune)
Tech 2 card(s)
Get Paid - ($8)
Garth makes a Skeleton and sacs it to draw - ($7)
Garth casts Deteriorate on Scribe
Garth hits Scribe for 1 after armor, takes a tower shot
Skeleton trades with Scribe
Bone Collector - ($5)
Bone Collector - ($3)
Haunt trades with Sensei, you draw
Float ($3)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bone Collector (3/3A)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton Javelineer (1/1, no rune)
Disabling T2 or T1 is a hard choice, I’m almost guaranteed to eat 2x crashbarrows with his garth ready to max level. Don’t think this deck can compete against such a strong p1 start, especially without a favorable grapplinghook draw to help me eat through his chumps. I guess an earlier injunction on his T1 could have been a huge swing and prevented his teching t2, but it’s too late. Also could have not teched in jurisdiction in favor of another chump blocker like tax collector.
Tech 2 card(s)
Get Paid + float + scav - ($12)
Garth makes a Skeleton and sacs it to draw - ($11)
Garth casts Lich’s Bargain - ($9)
Garth sacs Skeleton to draw
Shoddy Glider - ($8)
Glider hits your Tech I for 3, dies to Tower
Crashbarrow - ($5)
Crashbarrow trades with Monk, OPs to Tower, destroying it, your base to 17
Garth kills Bigby, Garth to L6
Maxband Garth, he heals, brings back Crashbarrow - ($4)
Crashbarrow destroys Tech II, your base to 15
Zane - ($2)
Zane destroys Tech I, your base to 13
Worker - ($1)
Pestering Haunt
Crashbarrow dies after discard & draw
GG. Sorry, I felt pretty merciless there. I got an amazing split and T3 draw. Your first injunction threw a spanner in the works (my hand was almost entirely T2 stuff), but Garth’s draw is pretty ridiculous…