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CAMS 2017: ARMed-PIrate ([Present]/Strength/Anarchy) vs. Shadow-Night-Black ([Feral]/Present/Truth)

Boo, tree! Boo, free!

[details=Thoughts]
I knew Free Speech was coming at some point, and I thought the tree might come back (though hoped it had been workered). Well, not much I can do but tech up. I have to waste a bunch of my board, and Zane, to take out his Tree. If I don’t, he can go straight to Gryphons next turn. Since Zane is going to die in this attack no matter what, I’m EDIT: NOT going to get a card out of it so that I have a better chance of getting a good card next turn (3 wild cards instead of just 2: right now my deck is Plexus, Argo, sharks). DAMN FREE SPEECH.
[/details]

P1T7


Tech StartingHand Workers

TECH

Hyperion
Tricycloid


STARTING HAND
Nullcraft
Tricycloid
Chaos Mirror
Hyperion
Chaos Mirror

WORKERS

Temporal Research
Plasmodium
Forgotten Fighter
Chaos Mirror

NextHand

Neo Plexus
Surprise Attack
Tricycloid
Calypso Vystari
Argonaut

Tech 2 card(s)
Get Paid - ($7)
Fargo fades to 2 runes
Worker - ($6)
Build Tech II (Present) - ($2)
Recruit Nullcraft - ($0)
Nullcraft kills Mirror, dies to Tower
Mox and Calypso team up tto take out Quince; Calypso dies
Fargo kills Treant, takes 1; you get $1
Zane trades with Panda; YOU draw, I don’t
Argo readily breaks Verdant Tree and takes 1

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Argonaut (4/2, Readiness)
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox (2/1, Indestructible)
  • Fading Argonaut (3/2, @2 runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Afterthoughts]
Calypso, Tricycloid, Argonaut, and Plexus are available to me. Not as good as Hyperion, probably, but we’ll see.

[/details]

Umm, how do you have nullcraft? you didn’t reshuffle last turn and it died then…

Sorry, I should have noted it. On T5, you’ll see I had 0 in deck at the end of turn. So when we both drew from Zane taking Geiger on my T6, it triggered a reshuffle. I’ll edit to note it for future spectators, though @EricF can verify that my thoughts for that turn noted that I traded Nullcraft for Prospector first specifically so I had a chance of drawing it again when Zane took Geiger.

Apologies for not making it obvious, and I hope it didn’t affect your plays.

2 Likes

No it did not affect my plays, I couldn’t have got that second mirror out if I wanted to.

Zane has no abilities, so you do not draw

3 Likes

Thanks; edited to fix: I didn’t draw on Zane, and I re-did discard/draw step.

P2T7


Tech StartingHand Workers

TECH
Liberty Gryphon
Spectral Tiger (5/5)


STARTING HAND
Reteller of Truths (4/4 + A)
Spectral Tiger (5/5)
Centaur
Macciatus, The Whisperer (3/3)
Macciatus, The Whisperer (3 + 1/3)
Merfolk Prospector (1/1)


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Rampant Growth
Spectral Roc
Spectral Tiger (5/5)


NextHand

Tiger Cub (2/2)
Forest’s Favor
Liberty Gryphon
Free Speach
Reteller of Truths


Discard

Verdant Tree (-/3, Healing 1)
Young Treant (0/2)
Playful Panda (2/2)
Macciatus, The Whisperer (3/3)
Macciatus, The Whisperer (3 + 1/3)
Reteller of Truths (4/4 + A)
Liberty Gryphon
Spectral Tiger (5/5)


Tech 2 card(s)
Get Paid - ($10)
Scav + Tech - ($11)
Rebuild Tech 2
Centaur - ($8)
Merfolk Prospector - ($7)
Max Cal - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur (3/4 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]: Cal (4/5, lvl 5, Units have Resist 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

[details=Thoughts]
Really wish I’d drawn Hyperion instead of Tricycloid, but this isn’t too bad. I’m not hopeful about my chances here, since he has $7 after building Tech III, but let’s see how it plays out.
[/details]

P1T8


Tech StartingHand Workers

TECH

Now!
Temporal Distortion


STARTING HAND
Argonaut
Surprise Attack
Neo Plexus
Calypso Vystari
Tricycloid

WORKERS

Temporal Research
Plasmodium
Forgotten Fighter
Chaos Mirror
Neo Plexus

NextHand

Time Spiral
Nullcraft
Entangling Vines
Tinkerer
Tricycloid

Discard

Fading Argonaut
Argonaut
Argonaut
Calypso Vystari
Surprise Attack
Now!
Temporal Distortion

Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Mox hits Centaur for 1 after armor
Fargo trades with Centaur
Argo suicides into Cal for 4 damage
Summon Geiger - ($5)
Recruit Tricycloid; Mox is trashed - ($0)
Remove a rune from Tricycloid to kill Cal; you draw; Prospector loses Resist; Geiger to midband
Remove a rune to kill Prospector; you get $1

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tricycloid (4/4, including 1 time rune)
  • :exhaust: [I]Technician[/I]: Max Geiger, Lv. 3, (2/4, Sparkshot)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Afterthoughts]
Another Tricycloid. Well, if he unit spams, I can pop a lot of illusions, especially with max Geiger (praying he didn’t draw another Free Speech, but it seems unlikely given his thin deck and that he still has Treant). I also have Rook + Entangling Vines as an alternative if another Centaur pops out with no Free Speech, and Nullcraft. If I spend all my time runes and Nullcraft I can break Tech III, so there’s that.

[/details]

I believe someone was looking for a back and forth games with lots of swingy exciting stuff right? This looks like one :stuck_out_tongue: (even if I have made more mistakes than swiss cheese has holes).
P2T8


StartingHand Workers

STARTING HAND
Free Speach
Reteller of Truths
Tiger Cub (2/2)
Forest’s Favor
Liberty Gryphon
Free Speach


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Rampant Growth
Spectral Roc
Spectral Tiger (5/5)


NextHand

Forest’s Favor
Free Speach
Macciatus, The Whisperer (3 + 1/3)
Free Speach
Reteller of Truths (4/4 + A)


Tech 0 card(s)
Get Paid + float - ($12)
Scav + Tech - ($13)
Quince - ($11)
Free Speach - ($9)
Reteller of Truths - ($7)
Tech 3 - ($2)
Tiger Cub - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiger Cub (2/2 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mirror (0/1)
  • :target: [I]Lookout[/I]: Reteller of Truths (3/3)
    [B]In Play:[/B]
  • Quince (1/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
1 Like

Word.

[details=Thoughts][spoiler]
sigh Without Free Speech, I could have done the same stuff, plus maybe skipped worker to Time Spiral for an extra rune of damage, and flickered for 3 more, which would have been enough to kill Quince and hit a building.

Oh, right. Quince’s midband is going to have me eat a face full of Trycloid Runes, to at least kill Geiger and one of my Tryc’s huh?
[/spoiler][/details]

P1T9


Tech StartingHand Workers

TECH

Pirate Gunship
Pirate Gunship


STARTING HAND
Nullcraft
Entangling Vines
Time Spiral
Tinkerer
Tricycloid

WORKERS

Temporal Research
Plasmodium
Forgotten Fighter
Chaos Mirror
Neo Plexus
Tinkerer

NextHand

Hyperion
Chaos Mirror
Surprise Attack
Hyperion
Calypso Vystari

Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Max Max Geiger (boo, no flicker) - ($6)
Geiger kills cub, taking 2+1 from Tower
Recruit Tricycloid #2 - ($1)
Tricycloid #2 removes a rune to kill Mirror; you draw
Tricycloid #2 removes a rune to kill Reteller (expensive), who returns to your hand - ($0)
Tricycloid #1 hits Tech III for 4 damage, taking 1 from Tower
Tricycloid #1 removes a rune to break Tech III; you base takes 2

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tricycloid #2 (4/4, includes 1 time rune)
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Tricycloid #1 (3/2, no runes)
  • Max Geiger, Lv. 3, (3/1, Sparkshot)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Afterthoughts]
Lots of options with Surprise Attack, CM, double Hyperion, Calypso, and Zane. Again, I have to hope for no Free Speech, otherwise it’s just 2x Hyperion and attacking with both Tryc’s and Geiger.

[/details]

P2T9


StartingHand Workers

STARTING HAND
Macciatus, The Whisperer (3 + 1/3)
Free Speach
Forest’s Favor
Free Speach
Reteller of Truths (4/4 + A)
Centaur (3/4 + A)


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Rampant Growth
Spectral Roc
Spectral Tiger (5/5)


NextHand

Liberty Gryphon
Macciatus, The Whisperer (3/3)
Playful Panda (2/2)
Verdant Tree (-/3, Healing 1)
Merfolk Prospector (1/1)


Discard

Tiger Cub (2/2 + A)
Free Speach
Centaur (3/4 + A)
Forest’s Favor
Free Speach


Tech 0 card(s)
Get Paid - ($11)
Tech Draw
Rebuild Tech 3
Free Speach - ($9)
Macciatus - ($7)
Reteller #1 - ($5)
Reteller #2 - ($3)
Cal - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cal (2/3 + A, lvl 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Reteller of Truths #2 (4/4)
  • :pschip: [I]Technician[/I]: Quince (1/3, lvl 1)
  • :target: [I]Lookout[/I]: Reteller of Truths #1 (4/4)
    [B]In Play:[/B]
  • Macciatus, The Whisperer (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

[details=Thoughts][spoiler]
Ug. Double Hyperions it is. If I break Tech III, he’ll just play the same hand again, and I’ll have less board to work with.
If I kill Macciatus, he’ll play Gryphon(s) and Retellers, likely breaking my Techs and still putting up a defense.
If I break Tech II, he plays Gryphons, but at least can’t play Retellers. Yuck. I’ll do #3 and release my sweet demise.

Wait… I could build Tech III… but not Tech Lab. His Gryphon will just break it, though. And I don’t have much to do from there. Here goes nothing.
[/spoiler][/details]

P1T10


StartingHand Workers

STARTING HAND
Hyperion
Hyperion
Surprise Attack
Chaos Mirror
Calypso Vystari
Time Spiral
Argonaut

WORKERS

Temporal Research
Plasmodium
Forgotten Fighter
Chaos Mirror
Neo Plexus
Tinkerer

NextHand

Surprise Attack
Nullcraft
Fading Argonaut
Pirate Gunship
Temporal Distortion

Discard

Hyperion
Tricycloid
Tricycloid
Argonaut
Chaos Mirror
Surprise Attack
Time Spiral
Calypso Vystari

Tech 0 card(s)
Get Paid - ($10)
Skip worker
Tricycloid #2 takes out Cal; levels fizzle; survives with 1 HP
Recruit Hyperion - ($5)
Hyperion takes out Lookout Reteller, which returns to your hand; Hype dies to Tower; I draw
Tricycloid #2 removes a rune (dying) to deal 1 damage to Scavenger Reteller
Tricycloid #1 trades with Scavenger Reteller, which returns to your hand; you get $1**
Geiger trades with Quince; you draw
Recruit Hyperion #2 - ($0)
Hyperion breaks Tech II, taking 1 from tower; your base takes 2
No more Retellers. Bring on the Gryphons!

Float ($0)
Discard 5, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hyperion (5/4, Haste)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Afterthoughts]
Nullcraft is good. Sharks are good. TD is unfortunate. Fargo is okay. Well. Maybe I’ll get really lucky and both of his Gryphons are still in his deck after drawing from Technician.

[/details]

Well, you did ask for them…
P2T10


StartingHand Workers

STARTING HAND
Playful Panda (2/2)
Verdant Tree (-/3, Healing 1)
Macciatus, The Whisperer (3/3)
Liberty Gryphon
Merfolk Prospector (1/1)
Liberty Gryphon


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Rampant Growth
Spectral Roc
Spectral Tiger (5/5)


NextHand

Macciatus, The Whisperer (3/3)
Young Treant (0/2)
Spectral Tiger (5/5)
Free Speach
Free Speach


Tech 0 card(s)
Get Paid + float - ($12)
Scav + Tech - ($13)
Rebuild Tech 2
Liberty Gryphon #1 - ($10)
Liberty Gryphon #2 - ($7)
Both Gryphons and macciatus deal 15 to your base
Max Geiger, flicker gryphon #1 - ($1)
Gryphon deals the last 6 to your base GG!

Float ($1)
Discard 6, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Liberty Gryphon
  • :psfist: [I]Elite[/I]: Liberty Gryphon
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Macciatus, The Whisperer (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

@EricF

GG! That was a very fun and close game!

5 Likes

Wow! Yar, great game! I should have maybe played and patrolled Nullcraft, but if I did, I could have popped your Tech II with all 4 runes, but couldn’t have wiped you board as nicely. I had to hope you didn’t have them in hand.

Ironically, if you’d have had one more illusion out, the Gryphons would be untargetable and Geiger wouldn’t have been able to flicker one.

I thought about killing Macciatus, but the Gryphons still would have come out. I thought about breaking Tech III, but then you just would have replayed the same turn, and I’d have less board. Macciatus+double Reteller is rough.

Great game! Lots of fun!

1 Like

I guess it was good I had played Calypso the turn before. Wasn’t enough to take the match for me, but it did let me break both Tech buildings.

By the way, big kudos, @Shadow_Night_Black for sticking it out after both buildings went down and relying on the huge econ advantage I had left you, not to mention solid hero, spell, and tech play. You went all-in on a VTree rush to Tech II and Tech III, and the whole plan got de-railed, and you still managed to pull it out. Nicely-nicely done.

2 Likes

now I just need to learn how to deal with Grave/white starter, as that is gonna knock down an illusion rush no problems.

2 Likes

There’s always Ready or Not and Now! on Elephants!
Or Behind the Ferns + Argo.

Why does everyone talk about Ready or Not and Elephants? Given it’s already attacked twice, the third attack seem much less useful, surely that on a gigadon etc would be much more effective?

3 Likes

The sheer joy of having something attack 3 times. :smile:

2 Likes

You mention quince midband using tricycloids in your thoughts. While quince can make a mirror copy a tricycloid, the mirror would not get any time runes, and so the tricycloid is a very good option for dealing with mirrors on many levels.

4 Likes

Y’know, I hadn’t realized that! Thanks! I’ll keep it even more in mind in the future!

2 Likes