[details=Thoughts][spoiler]
I had a version where I swapped NC and Reteller to kill Macciatus, then took out Reteller with Argo, Quince and friend with sharks, and Tech II and most of Tech I with Mox and Zane. (Alternatively, I could take out Quince or Mirror with Zane and get a card or a money, but hitting tech I with a shark doesn’t leave it in Nullcraft-poke range.)
This version is weirder: it still wipes his board and Tech II, and still hits Tech I to 1 HP, but gets me a money and keeps Argo at full health. I swap Mox and Zane’s ATK, Mox takes SQL, sharks take Macciatus and Quince, weenie Zane takes Mirror, and NC and Argo take Tech II and most of Tech I.
If I missed a way to take out both Tech buildings, please tell me. I sure wish Calypso had haste.
So, I now have an extra gold. I could worker Plexus, which puts me down on cards, meaning I’ll draw a hand of Fargo and no Zane spells guaranteed. I could play Calypso, which puts me in the same position with less money next turn but a better board. Or I could float it and hope to draw another CM/Surprise Attack. If I tech in 2nd copies of CM and SA, I’ll have a 4/7 chance of drawing one of them next turn.
Or I could tech in 2x Thunderclap, hope for a way to suicide Zane, and hope that that’s enough to get past patrol to wreck everything. Hrmm. No. Only way to suicide Zane is into max Cal or mid Cal+Tower, probably. Or Centaurs/Argos +Tower (but if he has multiples, they cost more than $2). And Cal would survive, and I wouldn’t have enough to get past to break both techs.
If I don’t draw CM/surprise attack, then I’ll want to tech up and play Fargo/Argo/Calypso. In which case, having Calypso out a turn early is great, or having another worker is great. And I’d want to tech in 2x Hyperions, or Hyperion+TD, or Hyperion+CM2, to get Hyped in two turns.
Do I go for the lucky draw and possible early win, or safe play with added board pressure? Hmm. I’ll do the safe play. I’ll put Calypso down. If he sticks Cal in SQL, I can still (hopefully) suicide Zane, play Rook, Entangle one patroller and sideline the other, and have Mox+Argo+Nullcraft break both buildings.
Here’s hoping he doesn’t have Ready or Not or Murkwood Allies. That would really slow me down. Making one of my techs a Tricycloid just in case.
[/spoiler][/details]
P1T5
Tech StartingHand Workers
TECH
STARTING HAND
Chaos Mirror
Neo Plexus
Argonaut
Calypso Vystari
Surprise Attack
WORKERS
Temporal Research
Plasmodium
Forgotten Fighter
NextHand
Time Spiral
Entangling Vines
Tinkerer
Fading Argonaut
Discard
Chaos Mirror
Surprise Attack
Argonaut
Neo Plexus
Hyperion
Tricycloid
Tech 2 card(s)
Get Paid - ($7)
Skip worker
Zane casts Chaos Mirror, swapping his own attack with Mox - ($5)
Mox (now 5/1) takes out Reteller, who returns to your hand
Zane casts Surprise Attack! Surprise! Sharks attack! - ($0)
Sharks trade with Macciatus and Quince; Mirror reverts to 0/1; you draw
Weenie Zane (1/4) takes out Mirror; we both get $1 - ($1)
Nullcraft breaks your Tech II; your base takes 2
Argonaut hits your Tech I for 4 damage
Recruit Calypso Vystari - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Argonaut (4/4, Readiness)
-
[I]Technician[/I]: Calypso Vystari (3/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Battle Suits
- Hardened Mox (2/1, Indestructible)
- Nullcraft (1/1, Flying, haste, can’t be (de)buffed)
- Captain Zane, Lv. 6 (4/4, Haste)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 6
[B]Gold:[/B]
- Gold: 0
- Workers: 7
[details=Afterthoughts]
We’ll see how this goes.
[/details]