Zejety
October 6, 2016, 12:18pm
1
@Swagmaster_Turtle
Gl HF!
P1T1
[details=Turn secrets]* Hand: Older Brother, Tenderfoot, Wither, Granfalloon Flagbearer, Brick Thief
Worker: Granfalloon Flagbearer
Tech: -
Thoughts: Was strongly thinking about summoning a different hero. River maybe? If he SQLs his Rook next turn, I won’t be able to get much value from my hand (Bloom won’t be enough). Generally not sure how well the aggro plan works against white. I may have to play a more generic strategy. I should take care to stay open-minded.
[/details]
Turn:
Start of turn:
Tech 0 cards
Collect 4 gold (4)
Main phase:
Summon Rook (2)
Summon Tenderfoot (1)
Hire a worker (0)
End of turn:
Discard 3, draw 5
Float 0
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout: L1 Rook (2/4 | resist 1)
Board:
Characters:
Tenderfoot (1/2)
Buildings:
Base (20)
Economy:
Workers: 5
Gold: 0
Hand: 5
Deck: 0
Discard: 3
New hand
Helpful Turtle, Spark, Fruit Ninja, Bloom, Timely Messenger
Discard
Brick Thief, Wither, Older Brother
GL HF!
P2T1
StartingHand Workers
STARTING HAND
Safe Attacking
Smoker
Fox Viper
Savior Monk
Grappling Hook
WORKERS
Fox Viper
NextHand
Aged Sensei
Snapback
Sensei’s Advice
Fox Primus
Morningstar Flagbearer
Discard
Smoker
Safe Attacking
Grappling Hook
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave - ($2)
Savior Monk - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Savior Monk (2/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Grave (2/3)
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 6
Zejety
October 6, 2016, 8:57pm
3
I’ve noticed I didn’t list myself hiring a worker in my last post. Hope that was obvious from my worker and gold count. :S Will fix it in a minute.
P1T2
[details=Turn secrets]* Hand: Helpful Turtle, Spark, Fruit Ninja, Bloom, Timely Messenger
Worker: Helpful Turtle
Tech: Nimble Fencer, Bird’s Nest
Thoughts:
[/details]
Turn:
Start of turn:
Tech 2 cards
Collect 5 gold (5)
Main phase:
Cast Bloom on Rook (3)
Rook kills Savior Monk taking 2 damage
Hire a worker (2)
Construct Tech I Building (1)
End of turn:
Discard 3, reshuffle, draw 5
Float 1
Patrol:
Leader:
Elite:
Scavenger:
Technician: Tenderfoot (1/2)
Lookout:
Board:
Characters:
L1 Rook +1 (3/3)
Buildings:
Base (20)
T1 (5)
Economy:
Workers: 6
Gold: 1
Hand: 5
Deck: 4
Discard: 0
New hand
Fruit Ninja, Timely Messenger, Nimble Fencer, Wither, Older Brother
[details=Discard][/details]
P2T2
Tech StartingHand Workers
TECH
Inverse Power Ninja
Reversal
STARTING HAND
Sensei’s Advice
Snapback
Morningstar Flagbearer
Aged Sensei
Fox Primus
WORKERS
Fox Viper
Fox Primus
NextHand
Safe Attacking
Savior Monk
Morningstar Flagbearer
Inverse Power Ninja
Reversal
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Grave kills tenderfoot
L3 Grave, heals - ($3)
Tech I - ($2)
Aged Sensei - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Aged Sensei (1/1+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
L3 Grave (3/4)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 7
Zejety
October 7, 2016, 7:44am
5
P1T3
[details=Turn secrets]* Hand: Fruit Ninja, Timely Messenger, Nimble Fencer, Wither, Older Brother
Worker: Fruit Ninja
Tech: Harmony, Two-Step
Thoughts:
[/details]
Turn:
Start of turn:
Tech 2 cards
Collect 6 gold +1 float (7)
Main phase:
Summon Nimble Fencer (5)
Nimble Fencer kills Aged Sensei, taking 1 damage
Cast Wither on Grave (3)
Rook kills Grave, taking 2 damage; Rook gains 2 levels
Hire a worker (2)
Construct a Heroes’ Hall (0)
End of turn:
Discard 3, draw 3, reshuffle, draw 2
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Board:
Characters:
L3 Rook +1 (3/1)
Nimble Fencer (2/2)
Buildings:
Base (20)
T1 (5)
Heroes’ Hall (4)
Economy:
Workers: 7
Gold: 0
Hand: 5
Deck: 5
Discard: 0
New hand
Bird’s Nest, Brick Thief, Bloom, Wither, Spark
[details=Discard][/details]
P2T3
Tech StartingHand Workers
TECH
Sparring Partner
Entangling Vines
STARTING HAND
Savior Monk
Reversal
Morningstar Flagbearer
Inverse Power Ninja
Safe Attacking
WORKERS
Fox Viper
Fox Primus
Safe Attacking
NextHand
Grappling Hook
Snapback
Smoker
Sensei’s Advice
Discard
Aged Sensei
Reversal
Savior Monk
Sparring Partner
Entangling Vines
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Inverse Power Ninja - ($4)
Morningstar Flagbearer - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Inverse Power Ninja (5/5+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Morningstar Flagbearer (2/2)
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 1
Workers: 8
Zejety
October 7, 2016, 8:06pm
7
Yikes! That IPN sure threw a wrench into my offense. :X
P1T4
[details=Turn secrets]* Hand: Bird’s Nest, Brick Thief, Bloom, Wither, Spark
Worker: Brick Thief
Tech: Nimble Fencer, Two-Step
Thoughts: Next hand will have Harmony and just 1 spell :(. Snapback is a real threat here. I’ll summon Grave as an additional blocker to be on the safe side. I’ll probably have to suicide him next turn but Not having River next turn would be crushing.
[/details]
Turn:
Start of turn:
Tech 2 cards
Collect 7 gold (7)
Main phase:
Level Rook to 5/mid (5)
Cast Bird’s Nest (3)
Hire a worker (2)
Summon Grave (0)
End of turn:
Discard 3, draw 5
Float 0
Patrol:
Leader: L5 Rook +1 (4/6+A)
Elite:
Scavenger: L1 Grave (2/3)
Technician: Nimble Fencer (2/2)
Lookout:
Board:
Characters:
Bird (1/1 | flying)
Bird (1/1 | flying)
Spells/Upgrades:
Bird’s Nest
Buildings:
Base (20)
T1 (5)
Heroes’ Hall (4)
Economy:
Workers: 8
Gold: 0
Hand: 5
Deck: 0
Discard: 5
New hand
Timely Messenger, Harmony, Tenderfoot, Two-Step, Older Brother
Discard
Two-Step, Nimble Fencer, Spark, Wither, Bloom
P2T4
Tech StartingHand Workers
TECH
Glorious Ninja
Glorious Ninja
STARTING HAND
Snapback
Sensei’s Advice
Grappling Hook
Smoker
WORKERS
Fox Viper
Fox Primus
Safe Attacking
NextHand
Aged Sensei
Glorious Ninja
Sensei’s Advice
Savior Monk
Grappling Hook
Tech 2 card(s)
Get Paid + float - ($9)
Grave - ($7)
Snapback on rook, bring out river (your bird’s nest is discarded) - ($4)
Tech II (Ninjutsu) - ($0)
IPN kills grave, my grave gets 2 levels
Flagbearer trades into nimble fencer
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: L3 Grave (3/4 + A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Inverse Power Ninja (5/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Ninjutsu)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Zejety
October 7, 2016, 9:21pm
9
P1T5
[details=Turn secrets]* Hand: Timely Messenger, Harmony, Tenderfoot, Two-Step, Older Brother
Technician draw: Nimble Fencer
Worker: -
Tech: Grounded Guide, Entangling Vines
Thoughts: Won the Jackpot with that Technician draw! Who needs CARDS?
[/details]
Turn:
Start of turn:
Draw a card (technician)
Tech 2 cards
Collect 8 gold +1 scav (9)
Main phase:
Summon Nimble Fencer (7)
Cast Harmony (5)
Cast Two Step on one Bird and Nimble Fencer (3); get a Dancer
The buffed Bird kills Inverse Power Ninja
Nimble Fencer and the unbuffed Bird kill Grave; Fencer takes 3 damage, River levels to mid
Max River (1)
Summon Timely Messenger (1)
Summon Tenderfoot (1)
Summon Older Brother (0)
River, Timely Messenger and Tenderfoot destroy your Tech II Building; your base takes 2 damage
End of turn:
Discard 0, draw 2
Float 0
Patrol:
Leader: Dancer (0/1)
Elite:
Scavenger:
Technician: Older Brother (2/2)
Lookout:
Board:
Characters:
Max River (3/4)
Dancing Nimble Fencer (4/2)
Dancing Bird (3/3 | flying)
Bird (1/1 | flying)
Tenderfoot (1/2)
Timely Messenger (1/1)
Spells/Upgrades:
Harmony
Two-Step (Nimble Fencer, Bird)
Buildings:
Base (20)
T1 (5)
Heroes’ Hall (4)
Economy:
Workers: 8
Gold: 0
Hand: 2
Deck: 4
Discard: 2
New hand
Two Step, Bloom
Discard
Entangling Vines, Grounded Guide
Zejety
October 11, 2016, 5:46am
10
Woops, yeah. Not sure how this one slipped - I’m going to concede here though. It might not be totally over, but I really don’t see a way back in. Good game!
Zejety
October 12, 2016, 4:21pm
12
GG, and no worries about the delay.
@EricF