CAFS 2016: Zejety ([Finesse]/Discipline/Strength) vs. Marto ([Necro]/Blood/Truth)

@Marto GLHF
Don’t feel rush by my creating this thread. Feel free to finish your other game first.

P1T1

Turn secrets
  • Hand: Wither, Older Brother, Tenderfoot, Brick Thief, Fruit Ninja
  • Worker: Fruit Ninja
  • Tech: -
  • Thoughts: I feel like Grave’s cheap leveling and abilities are superior to Rook here. Birds aren’t that great if he upgrades his skeletons either. May be a mistake but I’m willing to give this a try.

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 4 gold (4)
  • Main phase:
  • Summon Grave (2)
  • Summon Tenderfoot (1)
  • Hire a worker (0)
  • End of turn:
  • Discard 3, draw 5
  • Float 0

Patrol:

  • :psblueshield: Leader: L1 Grave (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Buildings:
  • :psgem: Base (20)

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3
New hand

Granfalloon Flagbearer, Spark, Bloom, Timely Messenger, Helpful Turtle

Discard

Brick Thief, Older Brother, Wither

T1:

Hand

Javelineer, Imp, Poisonblade Rogue (W), Sacrifice the Weak, Skeletal Archery

Collect 5 gold (5)
Worker (4)
Thieving Imp (1)

discard 3, draw 5

Patrol:
Leader: Thieving Imp 2/2+1
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 0
Discard: 3

Redraw

Jandra, Graveyard, Deteriorate, Haunt, Summon Skeletonq

why no multi color penalty? :confused:

I think Legion is on to something here. :stuck_out_tongue:
Feel free to re-do your turn however you need.

I’ll just float 1 :wink:

1 Like

P1T2

[details=Turn secrets]* Hand: Granfalloon Flagbearer, Spark, Bloom, Timely Messenger, Helpful Turtle

  • Discarded: Spark
  • Worker: Helpful Turtle
  • Tech: 2x Nimble Fencer
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Discard a random card
  • Tech 2 cards
  • Collect 5 gold (5)
  • Main phase:
  • Level Grave to 3/mid (3)
  • Hire a worker (2)
  • Construct a Tech I Building (1)
  • Grave kills Imp, taking 2 damage
  • Tenderfoot deals 1 damage to your base
  • End of turn:
  • Discard 3, reshuffle, draw 5
  • Float 1

Patrol:

  • :psblueshield: Leader: L3 Grave (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • Tenderfoot (1/2)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 5
  • Deck: 4
  • Discard: 0
New hand

Nimble Fencer, Wither, Nimble Fencer, Older Brother, Timely Messenger

[details=Discard][/details]

T2:

[details=Hand]Jandra, Graveyard, Deteriorate, Haunt, Summon Skeletons (W)
Tech 2x Lich’s Bargain[/details]

Collect 6 gold (7)
Worker (6)
Tech I (4)
Jandra (1)

discard 3, draw 5

Patrol:
Leader:
Elite:
Scavenger: Jandra 3/3
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 7
Spare gold: 1
Hand: 5
Deck: 4
Discard: 0

Redraw

Imp, Deteriorate, Lich’s Bargain, StW, Skele Archery

Your base should be at 19 and you forgot to list your Tech I Building here. :wink:

P1T3

[details=Turn secrets]* Hand: Nimble Fencer, Wither, Nimble Fencer, Older Brother, Timely Messenger

  • Worker: Older Brother
  • Tech: Discord, Two Step
  • Thoughts: No comment. 2 Nimble Fencers are just insane right now.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 6 gold +1 float (7)
  • Main phase:
  • Grave trades with Jandra; you get 1 gold
  • Summon Nimble Fencer (5)
  • Summon a second Nimble Fencer (3)
  • Summon Rook (1)
  • Hire a worker (0)
  • Tenderfoot and the two Nimble Fencers destroy your Tech I Building; your base takes 2 damage
  • End of turn:
  • Discard 2, draw 4
  • Float 0

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L1 Rook (2/4)

Board:

  • Characters:
  • Nimble Fencer (2/3)
  • Nimble Fencer (2/3)
  • Tenderfoot (1/2)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 4
New hand

Bloom, Brick Thief, Granfalloon Flagbearer, Spark

Discard

Discord, Two Step, Timely Messenger, Wither

T3:

[details=Hand]Imp, Deteriorate, Lich’s Bargain, StW, Skele Archery (W)
Tech 2x Crashbarrow[/details]

Collect 7 gold = scav + float (9)
Worker (8)
Rebuild tech I
Summon Garth (6)
Skeleton token (5)
Lich’s Bargain (3)
Thieving Imp (0)

discard 2, draw 4

Patrol:
Leader: Horror 3/3+1
Elite: Zombie 3/2
Scavenger: Skeleton 1/1
Technician: Skeleton 1/1
Lookout:

Buildings: Tech I 5hp
Units/Heroes: lvl 1 Garth 1/3, Thieving Imp 2/2
Base: 13
Other:

Economy:
Workers: 7
Spare gold: 0
Hand: 4
Deck: 0
Discard: 6

Redraw

Lich’s Bargain, Graveyard, Haunt, Javelineer

And I was so happy about destroying your Tech I ._.

P1T4

[details=Turn secrets]* Hand: Bloom, Brick Thief, Granfalloon Flagbearer, Spark

  • Discarded: Brick Thief
  • Worker: Bloom
  • Tech: Jefferson DeGrey, Doubling Barbarbarian
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Discard a random card
  • Tech 2 cards
  • Collect 7 gold (7)
  • Main phase:
  • Hire a worker (6)
  • Construct Strength Tech II Building (2)
  • End of turn:
  • Discard 2, reshuffle, draw 4
  • Float 2

Patrol:

  • :psblueshield: Leader: Tenderfoot (1/2A)
  • :psfist: Elite: Nimble Fencer (3/3)
  • :ps_: Scavenger: Nimble Fencer (2/3)
  • :pschip: Technician: L1 Rook (2/4)
  • :target: Lookout:

Board:

  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • Spec: Strength

Economy:

  • Workers: 8
  • Gold: 2
  • Hand: 4
  • Deck: 5
  • Discard: 0
New hand

Wither, Jefferson DeGrey, Discord, Two Step

[details=Discard][/details]

wow! u turned all nimbles in 3 tenderfoot! op!

Fixed. :flushed:

hehe :slight_smile: Yet I’m pretty sure you teched some very unfair cards to stop me !

T4:

[details=Hand]Lich’s Bargain, Graveyard, Haunt (W), Javelineer
Tech 2x Kidnapping

Either I midband Garth and put a token into play, or I build a Graveyard. Both options are tempting… In any case I can’t let Rook live.[/details]

Collect 7 gold (7)
Worker (6)
Tech II - Blood (2)
Graveyard (0)
Thieving Imp and a skeleton kill Tenderfoot (the skeleton dies)
Horror kills Rook, taking 2 damage back. Garth ups to level 3
second skeleton and zombie kill Elite Fencer

discard 2, draw 4

Patrol:
Leader: lvl 1 Garth 1/3+1
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tech I 5hp, Tech II Blood 5hp, Graveyard () 3hp
Units/Heroes: Horror 3/1, Thieving Imp 2/1
Base: 13
Other:

Economy:
Workers: 8
Spare gold: 0
Hand: 4
Deck: 6
Discard: 0

Redraw

StW, Lich’s Bargain, Crashbarrow, Kidnapping

P1T5

[details=Turn secrets]* Hand: Wither, Jefferson DeGrey, Discord, Two Step

  • Technician draw: Doubling Barbarbarian
  • Worker: Wither
  • Tech: Discord, Doubling Barbarbarian
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • (draw a card from technician bonus)
  • Tech 2 cards
  • Collect 8 gold + 2 float (10)
  • Main phase:
  • Summon River (8)
  • Cast Discord, killing the Horror and the Imp, who goes to the Graveyard (6)
  • Summon Doubling Barbarbarian (3)
  • Cast Two Step on Nimble Fencer and Doubling Barbarbarian (1)
  • Hire a worker (0)
  • Nimble Fencer kills Garth, taking 1 damage; River levels to 3/mid
  • End of turn:
  • Discard 1, draw 3
  • Float 0

Patrol:

  • :psblueshield: Leader: Dancing Doubling Barbarbarian (7/9AA)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L3 River (2/4 | resist 1)

Board:

  • Characters:
  • Dancing Nimble Fencer (4/4)
  • Spells/Upgrades:
  • Two Step (Doubling Barbarbarian + Nimble Fencer)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • Spec: Strength

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 1
  • Discard: 6
New hand

Brick Thief, Spark, Timely Messenger

Discard

Tenderfoot, Nimble Fencer, Doubling Barbarbarian, Discord, Discord, Jefferson DeGrey

-> That kind of things.
T5:

[details=Hand]StW, Lich’s Bargain (W), Crashbarrow, Kidnapping
Tech Bloodlust, Nether Drain

If I Kidnap Barbarian, I can kill both River and Fencer, but Barbarian himself will survive. If I crashbarrow twice, Barbarian will die, but then River and Fencer will break my graveyard unless I skip worker and summon Quince…[/details]

Collect 8 gold (8)
Worker (7)
Summon Drakk (5)
Kidnapping Doubling Barbarian (1)
Barbarian kills River and overpower 3 on Fencer. Two Step vanishes, Fencer dies from her wounds. Barbarian is now 3/3
Midband Drakk (0)

discard 2, draw 4

Patrol:
Leader: lvl 4 Drakk 2/3+1
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tech I 5hp, Tech II Blood 5hp, Graveyard (Thieving Imp) 3hp
Units/Heroes:
Base: 13
Other:

Economy:
Workers: 9
Spare gold: 1
Hand: 4
Deck: 2
Discard: 5

[details=Redraw]Jandra, Lich’s Bargain, Deteriorate, Kidnapping
Ow, no Crashbarrow and Drakk proably dead… Bad news.[/details]

You are one to talk!

P1T6

[details=Turn secrets]* Hand: Brick Thief, Spark, Timely Messenger

  • Worker: Brick Thief
  • Tech: Oathkeeper of Kor Mountain, Martial Mastery
  • Thoughts: In hindsight, a surplus might have been the better choice.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 9 gold (9)
  • Main phase:
  • Summon Grave (7)
  • Cast Spark on Drakk (6)
  • Doubling Barbarbarian kills Drakk, taking 2 damage; Grave levels to 3/mid; my base takes 1 damage
  • Hire a worker (5)
  • Construct Tech III Building (0)
  • End of turn:
  • Discard 1, draw 1, reshuffle, draw 2
  • Float 0

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Grave (3/4)
  • :target: Lookout:

Board:

  • Characters:
  • Doubling Barbarbarian (3/1)
  • Buildings:
  • :psgem: Base (19)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • :ps3gem: T3 (5)
  • Spec: Strength

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 3
  • Deck: 10
  • Discard: 0
New hand

Granfalloon Flagbearer, Discord, Martial Mastery

[details=Discard][/details]

T6:

[details=Hand]Jandra (W), Lich’s Bargain, Deteriorate, Kidnapping + Crashbarrow
Tech 2x Hooded Executioner

I fail to see any better way to deal with a Swift Strike, Tech III unit…
No crashbarrow, that’s a pain. I’ll summon a skele, lvl up to 4, praying to draw a crashbarrow. If I don’t, I’ll skip worker I guess, so I play jav, sac it and draw crashbarrow…

Draw: Crashbarrow (yay)[/details]

Collect 9 gold + float (10)
Summon Garth (8)
Midband Garth (5)
Skeleton token, immediately sacrificed to draw 1 (4)
Worker (3)
Crashbarrow (0)
Crashbarrow trades with Grave and Barbarian

discard 3, draw 1, rs, draw 4

Patrol:
Leader: lvl 6 Garth 2/4+1
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tech I 5hp, Tech II Blood 5hp, Graveyard (Thieving Imp, Crashbarrow) 3hp
Units/Heroes:
Base: 9
Other:

Economy:
Workers: 10
Spare gold: 0
Hand: 5
Deck: 6
Discard: 0

[details=Redraw]Javelineer, Kidnapping, Deteriorate, Hooded Executioner, Nether Drain
That’s a pretty good hand imho. I can max Garth, summon a glider to kill any other unit apart from Oathkeeper, then Execute him; or if Zejety plays 2 tech II, steal one. I can maxband Garth, summon Quince, nether drain to him, maxband and double Crashbarrow if there is no Oathkeeper… [/details]

This looks bad.

P1T7

[details=Turn secrets]* Hand: Granfalloon Flagbearer, Discord, Martial Mastery

  • Technician draw: Nimble Fencer
  • Worker: Martial Mastery
  • Tech: -
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 0 cards
  • Collect 10 gold (10)
  • Main phase:
  • Summon Rook (8)
  • Summon Nimble Fencer (6)
  • Hire a worker (5)
  • Construct a surplus (0)
  • End of turn:
  • Discard 2, draw 4
  • Float 0

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Rook (2/4)
  • :pschip: Technician: Nimble Fencer (2/3)
  • :target: Lookout:

Board:

  • Buildings:
  • :psgem: Base (19)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • :ps3gem: T3 (5)
  • :surplus: Surplus (4)
  • Spec: Strength

Economy:

  • Workers: 11
  • Gold: 0
  • Hand: 4
  • Deck: 5
  • Discard: 3
New hand

Tenderfoot, Oathkeeper of Kor Mountain, Spark, Discord

Discard

Doubling Barbarbarian, Discord, Granfalloon Flagbearer

In case it changes anything, I have 10 workers (and 0 gold) and not 9 as stated on my board state, that I’m going to edit accordingly. Tell me if you want to change your turn.

That wouldn’t have affected my turn. :slight_smile: