CAFS 2016: StrixVaria (Mono Red) vs. Pooh_Bear (Mono Black)

@Pooh_Bear GL, HF!

P1T1


StartingHand Workers

STARTING HAND
Bloodburn
Nautical Dog
Bombaster
Mad Man
Pillage


WORKERS
Pillage


NextHand

Bloodrage Ogre
Scorch
Careless Musketeer
Charge
Makeshift Rambaster


Discard

Mad Man
Bombaster
Nautical Dog


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodburn - ($0)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (0 runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Good luck to you, too!

P2T1

[details=Starting Hand]Graveyard
Poisonblade Rogue
Skeletal Archery (worker)
Summon Skeletons
Theiving Imp[/details]

Tech

none


Collect 5 gold (5)
Play Graveyard (3)
Worker (2)
Summon Orpal Gloor (0)


Patrol Zone:
:psblueshield: Squad Leader: Orpal Gloor lvl 1 (1/3)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:target: Lookout:

In Play:

Buildings:
Base :pspurpleshield:: 20
Graveyard: 3

Other:
Workers: 6
Gold: 0
Hand: 5
Discard: 3
Draw: 0


[details=New Hand]Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak
Pestering Haunt
Deteriorate[/details]

Thoughts

Second game against mono-red. The turn 1 Bloodburn is different, though. That will definitely make me think long and hard about going for a Skeleton-heavy strategy, considering it would be pretty easy for him to remove 1/1 chump blockers. I’m leaning towards disease for this matchup as it’ll allow me to be a little more controlling and get some mass removal via -1/-1 runes.

Edit: clarified which card I made into a worker

P1T2


Tech StartingHand Workers

TECH
Ember Sparks
Firebat


STARTING HAND
Bloodrage Ogre
Scorch
Careless Musketeer
Charge
Makeshift Rambaster


WORKERS
Pillage
Careless Musketeer


NextHand

Scorch
Ember Sparks
Mad Man
Bombaster
Charge


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Tech I - ($1)

Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bloodrage Ogre (3+1/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (0 runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

P2T2

[details=Starting Hand]Jandra, the Negator (worker)
Skeleton Javelineer
Sacrifice the Weak
Pestering Haunt
Deteriorate[/details]

[details=Tech]Sickness
Bone Collector[/details]


Collect 6 gold (6)
Worker (5)
Start construction on my Tech I (4)
Build a Tower (1)
Play Skeleton Javelineer (0)
Pass the turn, discard 3, reshuffle, draw 5


Patrol Zone:
:psblueshield: Squad Leader: Skeleton Javelineer (1/1 + A)
:psfist: Elite:
:ps_: Scavenger: Orpal Gloor lvl 1 (1/3)
:pspuzzle: Technician:
:target: Lookout:

In Play:

Buildings:
Base :pspurpleshield:: 20
Tech I: 5
Graveyard: 3
Tower: 4

Other:
Workers: 7
Gold: 0
Hand: 5
Discard: 0
Draw: 0


[details=New Hand]Sacrifice the Weak
Pestering Haunt
Summon Skeletons
Thieving Imp
Deteriorate[/details]

Thoughts

I was pretty much expecting the BRO this turn, so I’ve set myself up in such a way that my graveyard and Orpal both should be safe at the moment. An early Tower was a target I wanted to hit in this matchup, as over time it should be able to do a lot of work for me. I’ll probably worker the Pestering Haunt this coming turn and play the Imp. If I can get a recurring Imp via the Graveyard, that’d be nice.

P1T3


Tech StartingHand Workers

TECH
Firebat
Detonate


STARTING HAND
Scorch
Ember Sparks
Mad Man
Bombaster
Charge


WORKERS
Pillage
Careless Musketeer
Mad Man


NextHand

Nautical Dog
Makeshift Rambaster
Firebat
Scorch
Firebat


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Jaina - ($4)
Ember Sparks dealing 2 to Javelineer (dies, Bloodburn gets a rune) and 1 to Tower - ($1)
Bloodrage Ogre kills Orpal Gloor and dies (Bloodburn gets a rune) (Jaina gains 2 levels) - ($1)

Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (2 runes)
  • Jaina (2/3, sparkshot, level 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

P2T3

[details=Starting Hand]Sacrifice the Weak
Pestering Haunt (worker)
Summon Skeletons
Thieving Imp
Deteriorate[/details]

Tech

Gorgon x2


  • Collect 7 gold (8)
  • Play Thieving Imp, causing you to discard a card at random (5)
  • Worker (4)
  • Start construction on my Tech II Disease (0)
  • Pass the turn, discard 3, draw 3, reshuffle, draw 2

Patrol Zone:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Thieving Imp (2/2)
:target: Lookout:

In Play:

Buildings:
Base :pspurpleshield:: 20
Tech I: 5
Tech II Disease: 5
Graveyard: 3 (Buried: Skeleton Javelineer)
Tower: 3

Other:
Workers: 8
Gold: 0
Hand: 5
Discard: 0
Draw: 0


[details=New Hand]Poisonblade Rogue
Deteriorate
Bone Collector
Sickness
Summon Skeletons[/details]

Thoughts

Okay, so Orpal wasn’t safe after all. And now I’m really starting to worry about a maxband Jaina. I don’t have a lot of easy ways to deal with her. I went for the double Gorgon tech this turn hoping to draw one or two of them and get that first Tech II boost, but no such luck. Maybe I’ll draw one off the Imp if he kills it? And if he kills the imp and doesn’t finish off my Graveyard, that means the Imp will be coming back to play next turn. My current plan is to weather him out by getting a card advantage and capitalize on that late.

I’m going to be away this whole weekend. I’ll try get another turn in before I go, but I won’t be able to update again after that until probably Sunday night. Sorry about the delay!

No worries, I work in the hospitality industry so I’m hitting the busy part of my week right now anyways. I’d likely only be able to take 1 or two turns until Monday morning anyways, so it works out perfectly.

Random.org picked #3 to discard.

P1T4


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Nautical Dog
Makeshift Rambaster
Firebat (discarded to Imp)
Scorch
Firebat


WORKERS
Pillage
Careless Musketeer
Mad Man
Nautical Dog


NextHand

Charge
Detonate
Ember Sparks
Bloodrage Ogre


Discard

Firebat
Scorch
Makeshift Rambaster
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II (Blood) - ($3)
Firebat - ($1)
Mid-band Jaina - ($0)
Jaina deals 1 to your base (@19) - ($0)

Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Firebat (3/3)
  • :target: Lookout:
    In Play:
  • Bloodburn (2 runes)
  • Jaina (3/3, sparkshot, level 4)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5
    Gold:
  • Gold: 0
  • Workers: 8

P2T5

[details=Starting Hand]Poisonblade Rogue (worker)
Deteriorate
Bone Collector
Sickness
Summon Skeletons[/details]

[details=Tech]Abomination
Carrion Curse[/details]


Collect 8 gold (8)
Worker (7)
Summon Garth (5)
Play Deteriorate on your Firebat
Thieving Imp attacks and kills Firebat, dying in the process.
Exhaust Graveyard to bring back Thieving Imp from the great beyond. You discard a card at random (2)
Garth summons a skeleton Token (1)
Pass the turn, discard 3, draw 5.


Patrol Zone:
:psblueshield: Squad Leader: Thieving Imp (2/2 + A)
:psfist: Elite:
:ps_: Scavenger: Garth Torken lvl 1 (1/3)
:pspuzzle: Technician: Skeleton Token (1/1)
:target: Lookout:

In Play:

Buildings:
Base :pspurpleshield:: 19
Tech I: 5
Tech II Disease: 5
Graveyard: 3 (Buried: Skeleton Javelineer)
Tower: 3

Other:
Workers: 9
Gold: 1
Hand: 5
Discard: 0
Draw: 4


[details=New Hand]Gorgon
Gorgon
Sacrifice the Weak
Deteriorate
Bone Collector[/details]

Thoughts

I don’t expect Garth to survive this turn. It’s two free levels for whichever hero he wants, which I’m not terribly happy about, but I wanted to get the extra chump blocker for a potential Crashbarrow, and at 3 gold and 0 cards, Garth is the cheapest around. Plus, I wanted to be able to trade into the Firebat and reanimate the Imp. Next turn the Gorgons come out to play. If I’m really lucky, I’ll draw into my Abomination, which is my only current answer to Shoddy Glider.

Random.org picked #3 (of 5, since I drew one from Tech death first) again.

Also, that was your 4th turn I think, not 5th.

P1T5


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider

STARTING HAND
Charge
Detonate
Ember Sparks (discarded to Imp)
Bloodrage Ogre
Bombaster


WORKERS
Pillage
Careless Musketeer
Mad Man
Nautical Dog
Bombaster


NextHand

Crashbarrow
Shoddy Glider
Firebat


Tech 0 card(s)
Get Paid - ($8)
Worker - ($7)
Zane - ($5)
Detonate on Graveyard, both are trashed - ($2)
Bloodburn spends 2 runes (of 4, since Imp and Firebat died) to deal 1 to Imp, @2 runes. - ($2)
Zane trades with Imp (both die, Garth to L3, Bloodburn @3) - ($2)
Jaina kills Garth and Skeleton (you get 1G, draw 1, Jaina takes 2 and gains 2 levels @6), Bloodburn @4 - ($2)
Bloodrage Ogre - ($0)

Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:
    In Play:
  • Bloodburn (4 runes)
  • Jaina (3/1 from 2 damage, sparkshot, level 6)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 9

Strix, you didn’t mark what 2 cards were teched, I’m guessing the spreadsheet bug got you…

Thanks, let me edit that in. Never had that happen before :frowning:

It was a bug I fixed last week, I think.

P2T5

[details=Starting Hand]Gorgon
Gorgon
Sacrifice the Weak
Deteriorate
Bone Collector (worker)
Carrion Curse[/details]

[details=Tech]Plague Lord
Cursed Crow[/details]


  • Collect 9 gold (11)
  • Play Vandy Anadrose (9)
  • Play Sacrifice the Weak, killing your Bloodrage Ogre (7)
  • Worker (6)
  • Play Gorgon (3)
  • Play Gorgon (0)
  • Pass the turn, discard 3, draw 3, reshuffle, draw 1

Patrol Zone:
:psblueshield: Squad Leader: Vandy Anadrose lvl 1 (2/3 + A)
:psfist: Elite:
:ps_: Scavenger: Gorgon (2/4)
:pspuzzle: Technician: Gorgon (2/4)
:target: Lookout:

In Play:

Buildings:
Base :pspurpleshield:: 19
Tech I: 5
Tech II Disease: 5
Tower: 3

Other:
Workers: 10
Gold: 0
Hand: 4
Discard: 0
Draw: 6


[details=New Hand]Abomination
Summon Skeletons
Sickness
Thieving Imp[/details]

Thoughts

It’s gonna be tough for him to get through that wall of Gorgons. At this point I’m gonna try to go Tech III ASAP. It’s not the strongest Tech III unit out there, but it’s affordable at 6 and has some bulk if I need him on defense. Plus he’s immune to Kidnapping.

P1T6


Tech StartingHand Workers

TECH
Captured Bugblatter
Captured Bugblatter

STARTING HAND
Crashbarrow
Shoddy Glider
Firebat
Crashbarrow (technician draw)


WORKERS
Pillage
Careless Musketeer
Mad Man
Nautical Dog
Bombaster


NextHand

Firebat
Ember Sparks
Makeshift Rambaster
Scorch


Discard

Bloodrage Ogre
Crashbarrow
Shoddy Glider
Captured Bugblatter
Captured Bugblatter
Crashbarrow
Firebat


Tech 2 card(s)
Technician draw
Get Paid - ($9)
Skip worker - ($9)
Drakk - ($7)
Mid-band Drakk, my units get Frenzy 1 - ($4)
Crashbarrow - ($1)
Shoddy Glider - ($0)
Crashbarrow kills Vandy and deals 3 to Gorgon 1 (Jaina max-bands) and dies - ($0)
Bloodburn finishes Gorgon 1 (Bloodburn @2, Gorgon dies, @3), you get 1G - ($0)
Shoddy Glider kills Gorgon 2 and dies to Tower, you draw a card, Bloodburn @4 - ($0)
Jaina uses her ability to kill Tower, your base @17 - ($0)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk (2/3, level 4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (4 runes)
  • Jaina (4/3, sparkshot, level 7)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P2T6

[details=Starting Hand]Abomination
Summon Skeletons
Sickness
Thieving Imp
Skeleton Javelineer (worker)
Sacrifice the Weak
Deteriorate[/details]

[details=Tech]Spreading Plague
Abomination[/details]


  • Collect 10 gold (11)
  • Worker (10)
  • Play Abomination (4)
  • Summon Orpal Gloor (2)
  • Play Sickness, putting a -1/-1 rune on Drakk and Jaina (0)
  • Pass the turn, discard 4, draw 5

Patrol Zone:
:psblueshield: Squad Leader: Abomination (6/6 + A)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Orpal Gloor lvl 1 (1/3)
:target: Lookout:

In Play:

Buildings:
Base :pspurpleshield:: 17
Tech I: 5
Tech II Disease: 5

Other:
Workers: 11
Gold: 0
Hand: 5
Discard: 0
Draw: 7


[details=New Hand]Carrion Curse
Cursed Crow
Plague Lord
Deteriorate
Spreading Plague[/details]

Thoughts

A single Abomination will shut down his Shoddy Gliders until he gets it off the board. Unfortunately, if he’s packing another Crashbarrow, he can do that easily. If he kills Orpal this turn, I’m in a really bad position. My current hand is not very good for stalling without him. That said, if Orpal survives, I can make a big swing in my favor. That’s a big if, though. I think I’m kind of on the ropes here.

P1T7


Tech StartingHand Workers

TECH
Kidnapping
Burning Volley


STARTING HAND
Firebat
Ember Sparks
Makeshift Rambaster
Scorch


WORKERS
Pillage
Careless Musketeer
Mad Man
Nautical Dog
Bombaster
Makeshift Rambaster


NextHand

Shoddy Glider
Charge
Crashbarrow


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Ember Sparks to kill Orpal, Drakk max-bands - ($5)
Firebat (gets haste from Drakk) - ($3)
Firebat uses his ability on your T2, dealing 2 damage - ($2)
Jaina pings T2 for 3, killing it, base @15 - ($2)
Bloodburn pings your base for 1 (@14), @2 runes - ($2)

Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk (2/3 from 1 -1/-1 rune, level 6)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (2 runes)
  • Jaina (3/2 from 1 -1/-1 rune, sparkshot, level 7)
  • Firebat (2/2 from Abomination)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

P2T7

[details=Starting Hand]Carrion Curse
Cursed Crow
Plague Lord
Deteriorate (worker)
Spreading Plague
Abomination[/details]

Tech

Plague Spitter


  • Collect 11 gold (11)
  • Rebuild my Tech II
  • Summon Garth (9)
  • Abomination attacks and kills Drakk. Abomination takes 2 damage. My base takes 1. Garth gains 2 levels.
  • Maxband Garth, bringing a Plague Spitter from my discard into play. (5)
  • Worker (4)
  • Pass the turn, discard 5, draw 5

Patrol Zone:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger: Garth Torken lvl 7 (3/4)
:pspuzzle: Technician: Plague Spitter (3/3)
:target: Lookout:

In Play:
Abomination (6/6) 2 damage, exhausted

Buildings:
Base :pspurpleshield:: 14
Tech I: 5
Tech II Disease: 5

Other:
Workers: 12
Gold: 4
Hand: 5
Discard: 6
Draw: 1


[details=New Hand]Thieving Imp
Gorgon
Summon Skeletons
Gorgon
Sacrifice the Weak[/details]

Thoughts

I don’t think my Tech II will survive his turn, which makes my Gorgons dead cards. As long as I have Abomination in play, skeleton tokens are useless. That said, A-Bomb is still shutting down his Shoddy Gliders. And there is something to be said for that. Still playing off my heels here. He’s got pressure on me, and now that he’s reshuffled, he likely has 2 Crashbarrows that I’ll see in the near future. I wouldn’t be surprised to see a Bugblatter either.

Plague Splitter should be a 2/2 since Abomination is in play, right?

EDIT: And your base should be at 13, since Drakk died.

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