PiHalbe
September 30, 2016, 8:36pm
1
@Bryce_The_Rice God luck, have fun!
My posts might be a bit irregular over the weekend, unfortunately. Hope you don’t mind too much.
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Graveyard
Pestering Haunt
WORKERS
Pestering Haunt
NextHand
Thieving Imp
Deteriorate
Skeleton Javelineer
Poisonblade Rogue
Sacrifice the Weak
Discard
Graveyard
Summon Skeletons
Skeletal Archery
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Jandra, the Negator - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Jandra, the Negator (3/3)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
Let’s do it.
[details=Turn 1]Young Treant, Playful Panda, Rampant Growth, Rich Earth, Forest’s Favour
Worker: Playful Panda
[/details]
Get paid (+$5, $5)
Research Rich Earth ($2)
Make a worker ($2)
Summon Calamandra Moss ($0)
Discard 3, draw 5
Patrol:
Leader: Calamandra Moss (2/3+A) lvl 1
Elite:
Scavenger:
Technician:
Lookout:
Buildings:
Units/Heroes:
Base: 20
Other:
Rich Earth
Economy:
Workers: 6
Gold: 0
Hand: 5
Deck: 0
Discard: 5
Hand
Merfolk Prospector, Tiger Cub, Ironbark Treant, Spore Shambler, Verdant Tree
Discard
Rampant Growth, Forest’s Favour, Young Treant
1 Like
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Twilight Baron
Twilight Baron
STARTING HAND
Deteriorate
Sacrifice the Weak
Poisonblade Rogue
Thieving Imp
Skeleton Javelineer
WORKERS
Pestering Haunt
Skeleton Javelineer
NextHand
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Summon Skeletons
Twilight Baron
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Thieving Imp (you discard a card) - ($1)
Build tech I - ($0)
Jandra, the Negator attacks Calamandra, dealing 2 dmg after breaking armor and taking 2 dmg)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Thieving Imp (2/2)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Jandra, the Negator (3/3-2)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
[details=Turn 2]Merfolk Prospector, Tiger Cub, Ironbark Treant, Spore Shambler
Tech: Free Speech, Centaur
Worker: Ironbark Treant [/details]
Tech 2 cards
Get paid (+$6, $6)
Make a worker ($6)
Build Tech 1 ($4)
Summon Spore Shambler ($1)
Calamandra kills Thieving Imp
DIscard 2, reshuffle, draw 4
Patrol:
Leader:
Elite:
Scavenger:
Technician: Spore Shambler (2/3)
Lookout:
Buildings:
Tech 1: 5
Units/Heroes:
Base: 20
Other:
Rich Earth
Economy:
Workers: 7
Gold: 1
Hand: 4
Deck: 4
Discard: 0
Hand
Merfolk Prospector, Tiger Cub, Centaur, Forest’s Favour
Calamandra MOss will take 2 damage if she kills Thieving Imp. Just want to confirm that is what you intend.
Yes, she’s going to die. I’m killing her. She is dead to me.
3 Likes
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Hooded Executioner
Shadow Blade
STARTING HAND
Twilight Baron
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak
WORKERS
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
NextHand
Summon Skeletons
Twilight Baron
Graveyard
Thieving Imp
Deteriorate
Tech 2 card(s)
Get Paid + Scavenger Death - ($7)
Worker - ($6)
Jandra, the Negator trades with Spore Shambler, yielding you 1 card
Summon Twilight Baron - ($2)
Summon Vandy Anadrose - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Twilight Baron (4/4+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Vandy Anadrose (2/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
[details=Turn 3]Merfolk Prospector, Tiger Cub, Centaur, Rampant Growth, Forest’s Favour
Tech: Eyes of the Chancellor, Spectral Tiger
Worker: Forest’s Favour
[/details]
Tech 2 cards
Get paid (+$7, $8)
Make a worker ($8)
Build Tech 2 Truth ($4)
Summon Centaur ($1)
Summon Merfolk Prospector ($0)
Discard 2, draw 3, reshuffle, draw 1
Patrol:
Leader:
Elite: Centaur (4/4)
Scavenger:
Technician: Merfolk Prospector (1/1)
Lookout:
Buildings:
Tech 1: 5
Tech 2: 5
Units/Heroes:
Base: 20
Other:
Rich Earth
Economy:
Workers: 8
Gold: 0
Hand: 4
Deck: 4
Discard: 0
Hand
Young Treant, Verdant Tree, Spectral Tiger, Free Speech
[b]P1T4[/b]
StartingHand Workers
STARTING HAND
Twilight Baron
Deteriorate
Graveyard
Summon Skeletons
Thieving Imp
WORKERS
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
NextHand
Hooded Executioner
Sacrifice the Weak
Skeletal Archery
Shadow Blade
Discard
Deteriorate
Thieving Imp
Graveyard
Tech 0 card(s)
Get Paid - ($7)
Worker - ($6)
Cast Deteriorate on Centaur
Twilight Baron (3dmg) attacks Centaur (dies)
Twlight Baron Overpower destroys Merfolk Prospector, yielding you a card
Vandy Anadrose attacks Tech II for 2dmg → 3HP
Summon Twilight Baron #2 - ($2)
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Twilight Baron #2 (4/4+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Vandy Anadrose (2/3)
Twilight Baron #1 (4/4-3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 3
[B]Gold:[/B]
Gold: 2
Workers: 8
[details=Turn 4]Young Treant, Verdant Tree, Spectral Tiger, Free Speech, Eyes of the Chancellor
Draw: Spore Shambler
Tech: Reteller of Truths, Macchiatus the Whisperer
Worker: Spore Shambler
[/details]
Tech 2 cards
Get paid (+$8, $8)
Research Eyes of the Chancellor ($5) (I will be looking at your hand spoiler)
Summon Young Treant, draw ($3)
Make a worker ($3)
Summon Spectral Tiger ($0)
Eyes of the Chancellor makes Spectral Tiger invisible until my next upkeep
Discard 2, draw 2, reshuffle, draw 2
Patrol:
Leader:
Elite:
Scavenger:
Technician: Spectral Tiger (5/5) (Invisible)
Lookout:
Buildings:
Tech 1: 5
Tech 2: 3
Units/Heroes:
Young Treant (0/2)
Base: 20
Other:
Rich Earth
Eyes of the Chancellor
Economy:
Workers: 9
Gold: 0
Hand: 4
Deck: 4
Discard: 0
Hand
Merfolk Prospector, Tiger Cub, Centaur, Rampant Growth
Oh, shucks. Somehow, my tech was not included in the output. It was really simple though:
Summary
Two Sicknesses to get rid of Illusions, now that Tech II Truth is out.
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Hooded Executioner
Plague Spitter
STARTING HAND
WORKERS
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
NextHand
Sickness
Jandra, the Negator
Sickness
Discard
Deteriorate
Thieving Imp
Graveyard
Shadow Blade
Sacrifice the Weak
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Cast Shadow Blade on Spectral Tiger (who puffs, you discard a card) - ($6)
Twilight Baron #1 attacks Tech II, destroys it, 1dmg goes through to Tech I, Base takes 2dmg
Twilight Baron #2 attacks Tech I, destroys it, base takes 2dmg
Vandy Anadrose attacks Base for 2 dmg (14HP left)
Play Hooded Executioner - ($4)
Float ($4)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Hooded Executioner (3/3)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Vandy Anadrose (2/3)
Twilight Baron #1 (4/4-3)
Twilight Baron #2 (4/4+A)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 4
Workers: 9
cstick
October 3, 2016, 9:02pm
14
You can’t shadow blade the Tiger. It’s invisible.
EDIT: also, overpower only works when you are attacking patrollers.
1 Like
EricF
October 3, 2016, 10:48pm
15
Also, you only cause a discard if shadow blade kills the target: an illusion poofing doesnt count.
Actually, the targeted illusion’s controller DOES discard a card. Codex Card Database | Shadow Blade IIRC the reasoning is that it’s worded that way.
The triggering action for the sequence is shadow blade, and therefore the illusion dies because of something shadow blade did, even if it the shadow blades targeting, it is still shadow blades fault.
All of this is currently technically moot for this game because my tiger is sneaky and invisible.
2 Likes
Also, Pi, it would help if you list every card that passes through your hand publicly for me. Just in case of things like dark pact or whatever.
(Because Eyes of the Chancellor is giving me permanent vision into your hand)
Oh my, sorry for the inconvenience, everybody. I guess, I shouldn’t take a turn late at night before going to sleep.
It should be easy to amend the two issues of overpower and invisible, though. I still have 4 gold left, so I will construct a Tower, first thing in my turn. It will detect Spectral Tiger which lets me target it, right? codexcarddb.com cites “sharpo” that very explicitly, Shadow Blade poofing will trigger the card discard effect.
So I guess, the Tiger/Blade affair is easily resolved that way. Any corrections before I submit the turn are welcome.
Also, Vandy Anadrose will target Tech I to help destroy it, which means that Base HP only gets reduced by 4 (Tech I and Tech II breaking), so it will be 16HP.
If that seems correct, I will edit my turn above that way.
Sorry about my hand cards as well, I will be explicit about them.