CAFS 2016: RealPiHalbe (Mono Black) vs. Bomber678 ([Feral]/Strength/Truth)

@Bryce_The_Rice God luck, have fun!

My posts might be a bit irregular over the weekend, unfortunately. Hope you don’t mind too much.

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Graveyard
Pestering Haunt


WORKERS
Pestering Haunt


NextHand

Thieving Imp
Deteriorate
Skeleton Javelineer
Poisonblade Rogue
Sacrifice the Weak


Discard

Graveyard
Summon Skeletons
Skeletal Archery


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Jandra, the Negator - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Jandra, the Negator (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Let’s do it.

[details=Turn 1]Young Treant, Playful Panda, Rampant Growth, Rich Earth, Forest’s Favour
Worker: Playful Panda
[/details]


  1. Get paid (+$5, $5)
  2. Research Rich Earth ($2)
  3. Make a worker ($2)
  4. Summon Calamandra Moss ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Leader: Calamandra Moss (2/3+A) lvl 1
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:
    Rich Earth

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 5

Hand

Merfolk Prospector, Tiger Cub, Ironbark Treant, Spore Shambler, Verdant Tree

Discard

Rampant Growth, Forest’s Favour, Young Treant

1 Like
[b]P1T2[/b]
Tech StartingHand Workers

TECH
Twilight Baron
Twilight Baron


STARTING HAND
Deteriorate
Sacrifice the Weak
Poisonblade Rogue
Thieving Imp
Skeleton Javelineer


WORKERS
Pestering Haunt
Skeleton Javelineer


NextHand

Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Summon Skeletons
Twilight Baron


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Thieving Imp (you discard a card) - ($1)
Build tech I - ($0)
Jandra, the Negator attacks Calamandra, dealing 2 dmg after breaking armor and taking 2 dmg)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jandra, the Negator (3/3-2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Turn 2]Merfolk Prospector, Tiger Cub, Ironbark Treant, Spore Shambler
Tech: Free Speech, Centaur
Worker: Ironbark Treant
[/details]


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Make a worker ($6)
  4. Build Tech 1 ($4)
  5. Summon Spore Shambler ($1)
  6. Calamandra kills Thieving Imp
  7. DIscard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Spore Shambler (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:
    Rich Earth

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Merfolk Prospector, Tiger Cub, Centaur, Forest’s Favour

Calamandra MOss will take 2 damage if she kills Thieving Imp. Just want to confirm that is what you intend.

Yes, she’s going to die. I’m killing her. She is dead to me.

3 Likes

tyger tyger…

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Hooded Executioner
Shadow Blade


STARTING HAND
Twilight Baron
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak


WORKERS
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue


NextHand

Summon Skeletons
Twilight Baron
Graveyard
Thieving Imp
Deteriorate


Tech 2 card(s)
Get Paid + Scavenger Death - ($7)
Worker - ($6)
Jandra, the Negator trades with Spore Shambler, yielding you 1 card
Summon Twilight Baron - ($2)
Summon Vandy Anadrose - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Twilight Baron (4/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy Anadrose (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Turn 3]Merfolk Prospector, Tiger Cub, Centaur, Rampant Growth, Forest’s Favour
Tech: Eyes of the Chancellor, Spectral Tiger
Worker: Forest’s Favour
[/details]


  1. Tech 2 cards
  2. Get paid (+$7, $8)
  3. Make a worker ($8)
  4. Build Tech 2 Truth ($4)
  5. Summon Centaur ($1)
  6. Summon Merfolk Prospector ($0)
  7. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite: Centaur (4/4)
    :ps_:Scavenger:
    :pschip:Technician: Merfolk Prospector (1/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:
    Rich Earth

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Young Treant, Verdant Tree, Spectral Tiger, Free Speech

[b]P1T4[/b]
StartingHand Workers

STARTING HAND
Twilight Baron
Deteriorate
Graveyard
Summon Skeletons
Thieving Imp


WORKERS
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons


NextHand

Hooded Executioner
Sacrifice the Weak
Skeletal Archery
Shadow Blade


Discard

Deteriorate
Thieving Imp
Graveyard


Tech 0 card(s)
Get Paid - ($7)
Worker - ($6)
Cast Deteriorate on Centaur
Twilight Baron (3dmg) attacks Centaur (dies)
Twlight Baron Overpower destroys Merfolk Prospector, yielding you a card
Vandy Anadrose attacks Tech II for 2dmg → 3HP
Summon Twilight Baron #2 - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Twilight Baron #2 (4/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy Anadrose (2/3)
  • Twilight Baron #1 (4/4-3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

[details=Turn 4]Young Treant, Verdant Tree, Spectral Tiger, Free Speech, Eyes of the Chancellor
Draw: Spore Shambler
Tech: Reteller of Truths, Macchiatus the Whisperer
Worker: Spore Shambler
[/details]


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Research Eyes of the Chancellor ($5) (I will be looking at your hand spoiler)
  4. Summon Young Treant, draw ($3)
  5. Make a worker ($3)
  6. Summon Spectral Tiger ($0)
  7. Eyes of the Chancellor makes Spectral Tiger invisible until my next upkeep
  8. Discard 2, draw 2, reshuffle, draw 2

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Spectral Tiger (5/5) (Invisible)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 3
  • Units/Heroes:
    Young Treant (0/2)
  • Base: 20
  • Other:
    Rich Earth
    Eyes of the Chancellor

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Merfolk Prospector, Tiger Cub, Centaur, Rampant Growth

Oh, shucks. Somehow, my tech was not included in the output. It was really simple though:

Summary

Two Sicknesses to get rid of Illusions, now that Tech II Truth is out.

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Hooded Executioner
Plague Spitter


STARTING HAND


WORKERS
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Skeletal Archery


NextHand

Sickness
Jandra, the Negator
Sickness


Discard

Deteriorate
Thieving Imp
Graveyard
Shadow Blade
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Cast Shadow Blade on Spectral Tiger (who puffs, you discard a card) - ($6)
Twilight Baron #1 attacks Tech II, destroys it, 1dmg goes through to Tech I, Base takes 2dmg
Twilight Baron #2 attacks Tech I, destroys it, base takes 2dmg
Vandy Anadrose attacks Base for 2 dmg (14HP left)
Play Hooded Executioner - ($4)

Float ($4)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hooded Executioner (3/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy Anadrose (2/3)
  • Twilight Baron #1 (4/4-3)
  • Twilight Baron #2 (4/4+A)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 9

You can’t shadow blade the Tiger. It’s invisible.

EDIT: also, overpower only works when you are attacking patrollers.

1 Like

Also, you only cause a discard if shadow blade kills the target: an illusion poofing doesnt count.

Actually, the targeted illusion’s controller DOES discard a card. Codex Card Database | Shadow Blade IIRC the reasoning is that it’s worded that way.

The triggering action for the sequence is shadow blade, and therefore the illusion dies because of something shadow blade did, even if it the shadow blades targeting, it is still shadow blades fault.

All of this is currently technically moot for this game because my tiger is sneaky and invisible.

2 Likes

Also, Pi, it would help if you list every card that passes through your hand publicly for me. Just in case of things like dark pact or whatever.
(Because Eyes of the Chancellor is giving me permanent vision into your hand)

Oh my, sorry for the inconvenience, everybody. I guess, I shouldn’t take a turn late at night before going to sleep.

It should be easy to amend the two issues of overpower and invisible, though. I still have 4 gold left, so I will construct a Tower, first thing in my turn. It will detect Spectral Tiger which lets me target it, right? codexcarddb.com cites “sharpo” that very explicitly, Shadow Blade poofing will trigger the card discard effect.

So I guess, the Tiger/Blade affair is easily resolved that way. Any corrections before I submit the turn are welcome.

Also, Vandy Anadrose will target Tech I to help destroy it, which means that Base HP only gets reduced by 4 (Tech I and Tech II breaking), so it will be 16HP.

If that seems correct, I will edit my turn above that way.

Sorry about my hand cards as well, I will be explicit about them.