As a heads up, I am pretty busy over the next week (traveling and then moving). I’ll try to get turns in, but it’s possible that I won’t be able to consistently. I gave EricF a heads up about this when I registered, so worst case I may need to forfeit this match. Hopefully not though!
P2T1
Mono Black vs. [Necro]/Blood/Growth
Starting Hand, Worker, Tech
Tech: None
Hand: Poisonblade Rogue (worker), Graveyard (Imp discard), Skeletal Archery, Deteriorate, Sacrifice the Weak
Tech 0 cards
Collect 5 gold (5)
Discard a card due to Imp
Garth (3)
Skeleton (2)
Worker (1)
Patrol as below
Discard 3, Draw 5
Float 1 gold
Board Info
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Skeleton (1/1)
- Technician:
-
Lookout:
In Play: - Lvl 1 Garth (1/3)
Buildings: - Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 4
Gold: - Gold: 1
- Workers: 6
End of Turn hand
Pestering Haunt, Skeleton Javelineer, Thieving Imp, Jandra, Summon Skeletons
End of Turn discard
Graveyard, Skeletal Archery, Deteriorate, Sacrifice the Weak, +2 cards to be teched
Thoughts
Pretty good hand to get Imped on T1, since I probably would have made this play anyway. I’ll see what he does, but next turn I could go for a skeleton flood with Summon Skeletons + Garth startband. If I do that, I might want to build Heroes’ Hall instead of Tech I so I can threaten midband Drakk the following turn for the early pressure, and maybe grab Lich’s Bargain too.