[details=Hand]Rogue (W), Haunt, Javelineer
Tech 2x Lich’s Bargain
Did I guess right ? Either cstick drew none of his teched cards, or he teched Anarchy II things and probably has one in hand for next turn.
Clearly I can’t do much this turn, having only tech 0 units (either StW or Deteriorate would’ve let me kill Vandy, at least).
So, shall I protect my graveyard against monkeys/lizzos with a Tower, or build Tech II ?
I hope cstick doesn’t have a double monkey in hand and will have to choose between Garth and Graveyard. In that case, supposing I draw a crashbarrow (crossing fingers), either I can replay it from graveyard, or summon it back with Garth’s maxband, supposing I’ll have some hero kill (very probable if he plays agressive Anarchy II units).
If ever things go wrong and my tech II breaks, teching 2x Lich’s Bargain should provide some protection if combined with a Tower
Collect 7 gold (7)
Bone Collector and skeleton trade with Jandra, creating a skeleton token
Graveyard taps, bringing back a Bone Collector (4)
Tech II - Blood (0)
discard 2, draw 1, rs, draw 3
Leader: Bone Collector 3/3+1
Scavenger: skeleton token 1/1
Technician: Thieving Imp 2/2
Buildings: Tech I 5hp, Graveyard () 3hp
Units/Heroes: lvl 1 Garth 1/3
Spare gold: 0
Sacrifice the Weak, Crashbarrow, Lich’s Bargain, Pestering haunt