Tap Merkfolk Prospector ==> +1 gold (7)
Calamandra (5)
Forest Favor on Panda (3)
Rampant Growth on Panda (1)
Panda kills Treant
Discard 1, Draw 1, Reshuffle, Draw 2
Board:
Merkfolk Prospector (1/1)
Playful Panda (3/3)
Patrol:
Squad Leader: Wisp (0/1 + 1A)
Elite:
Scavenger:
Technician: Calamandra (2/3)
Lookout:
Buildings:
Base: 20
Economy:
Workers: 7
1 Floating Gold
Hand: 3
Deck: 5
Discard: 0 + Tech
[details=New Hand]Verdant Tree
Kidnapping
Rampant Growth
[/details]
You can’t build your Tech I and Tech II in the same turn. Verdant Tree’s effect requires you to exhaust it before tech buildings can build instantly, and you didn’t have it in play before now.
[details=Hand + Tech]Hand:
Tiger Cub
Young Treant
Brave Knight
Tech:
Moss Ancient
War Drums
[/details]
Get Gold (8 + 3 Floating = 11)
Sacrify Tech II Lab to build a Tower ==> Base takes 2 damage (8)
Tap Merkfolk Prospector ==> +1 gold (9)
Young Treant (7)
I have a card in my hand that I workered earlier in the game. I must have forgotten to remove it from my hand in the spreadsheet. Sorry about this. I still drew the right number of cards that turn (t3). I’m going to just pitch it and draw 1 new card to start the turn. @EricF let me know if any issues with that.
P1T5
Tech StartingHand Workers
TECH
Feral Strike
Feral Strike
STARTING HAND
Murkwood Allies
Blooming Ancient
Playful Panda
Ironbark Treant
Blooming Ancient
WORKERS
Rich Earth
Tiger Cub
Playful Panda
Verdant Tree
Ironbark Treant
NextHand
Rampant Growth
Giant Panda
Galina Glimmer
Centaur
Tech 2 card(s)
Get Paid + prospect - ($9)
Worker - ($8)
Blooming Ancient - ($4)
summon Argagarg + wisp, 2 runes on ancient - ($2)
midband Calamandra - ($0)
Calamandra kills young treant, takes 1 dmg
Blooming Ancient moves 2 runes onto a frog, who trades with Brave Knight
Sorry for that! I just edited my post. Everything essentially the same, but Brave Knight not summoned anymore, which basically means that I don’t think I will be able to resist your next turn, but lets see…
STARTING HAND
Galina Glimmer
Centaur
Giant Panda
Rampant Growth
WORKERS
Rich Earth
Tiger Cub
Playful Panda
Verdant Tree
Ironbark Treant
Centaur
NextHand
Blooming Ancient
Feral Strike
Discard
Rampant Growth
Polymorph
Stampede
Tech 2 card(s)
Get Paid + prospect - ($10)
Giant Panda, +2 runes - ($7)
Galina Glimmer, +1 rune - ($6)
put one rune on a frog, who trades with squad lead soldier
Blooming Ancient kills Calamandra, takes 4 dmg, Arg to level 3
2 frogs trade with scav and tech soldiers
max Arg, summon Water Elemental, +1 rune - ($4)
Rampant Growth + move 2 runes + exahust Argagarg to buff Wisp from last turn - ($2)
Wisp kills Onimaru, takes 2 dmg after armor, Cala maxes and heals
Cala takes out your Tower, takes 1 dmg
Worker - ($1)
Hmm…he’s threatening Art of War, and if he kills Cala next turn I think I’m in trouble. Might take me too long to make something big enough to kill Oni without Murkwood Allies. So I guess we’re playing it safe by going all in on cards!