Wow, I have played all time assuming you were for Tech II Peace, not Law \palmface… Well, lets see if I can turn this Censorship thing somehow…
Also, your Brave Knight is a 3/3 (I guess copy/paste god made it a 4/4 )
P1T7
[details=Hand+Tech]Hand:
Rickety Mine
Crashbarrow
Shaddy Glider
Drill Sargeant
Shaddy Glider
Tech:
Patriot Gryphonx2
[/details]
Get Gold (10)
Verdant Tree ==> Heal 1 to Panda (3/2) and Sargeant O’Neil (4/2, 1 rune).
Worker +1 (9)
Workers
Rich Earth, Tiger Cub, Ironbark Treant, Forest Favour, Rampant Growth, Spore Shambler, Rickety Mine
Tap Merkfolk ==> +1 Gold (10)
Shaddy Glider to jail (9) ==> Young Treant arrives in play, Sargeant O’Neil gets +1/+1 rune (has 2 in total). Draw a card from Flagstone Garrison, draw a card from Young Treant
Card Draw
Elite Training, Crashbarrow
Tech III - Peace (4)
Sargeant O’Neil gives 1 rune to Brave Knight (has 1 more). Now Knight is a 4/4.
Sargent O’Neil gives 1 rune to Playful Panda (has 0 more). Now Panda is a 4/3.
Knights clash: Your Brave man dies, mine takes 3 damage.
Playful Panda kills Porkhand and takes 2 damage.
Discard 5, Reshuffle, Draw 5
Board:
Shaddy Glider in Jail (3/1, not in play)
Playful Panda (4/1)
Merkfolk Prospector (1/1)
Patrol:
- Squad Leader: Young Treant (0/2 + 1A)
- Elite:
- Scavenger: Sargeant O’Neil (3/1, has 0 runes)
- Technician: Brave Knight (4/1)
- Lookout:
Buildings:
- Base: 18
- Verdant Tree: 3
- Flagstone Garrison: 4
- Tech I: 5
- Tech II - Peace: 5
- Tech Lab - Blood: 4
- Tech III - Peace: 5
Economy:
- Workers: 11
- 4 Floating Gold
- Hand: 5
- Deck: 2
- Discard: 0