CAFS 2016: Khel ([Feral]/Peace/Blood) vs. Castanietzsche (Mono Blue)

Wow, I have played all time assuming you were for Tech II Peace, not Law \palmface… Well, lets see if I can turn this Censorship thing somehow…

Also, your Brave Knight is a 3/3 (I guess copy/paste god made it a 4/4 :wink: )

P1T7


[details=Hand+Tech]Hand:
Rickety Mine
Crashbarrow
Shaddy Glider
Drill Sargeant
Shaddy Glider

Tech:
Patriot Gryphonx2
[/details]


Get Gold (10)
Verdant Tree ==> Heal 1 to Panda (3/2) and Sargeant O’Neil (4/2, 1 rune).
Worker +1 (9)


Workers

Rich Earth, Tiger Cub, Ironbark Treant, Forest Favour, Rampant Growth, Spore Shambler, Rickety Mine


Tap Merkfolk ==> +1 Gold (10)
Shaddy Glider to jail (9) ==> Young Treant arrives in play, Sargeant O’Neil gets +1/+1 rune (has 2 in total). Draw a card from Flagstone Garrison, draw a card from Young Treant


Card Draw

Elite Training, Crashbarrow


Tech III - Peace (4)
Sargeant O’Neil gives 1 rune to Brave Knight (has 1 more). Now Knight is a 4/4.
Sargent O’Neil gives 1 rune to Playful Panda (has 0 more). Now Panda is a 4/3.
Knights clash: Your Brave man dies, mine takes 3 damage.
Playful Panda kills Porkhand and takes 2 damage.

Discard 5, Reshuffle, Draw 5

Board:

Shaddy Glider in Jail (3/1, not in play)
Playful Panda (4/1)
Merkfolk Prospector (1/1)

Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Sargeant O’Neil (3/1, has 0 runes)
  • :exhaust: Technician: Brave Knight (4/1)
  • :target: Lookout:

Buildings:

  • Base: 18 :heartpulse:
  • Verdant Tree: 3 :heartpulse:
  • Flagstone Garrison: 4 :heartpulse:
  • Tech I: 5 :heartpulse:
  • Tech II - Peace: 5 :heartpulse:
  • Tech Lab - Blood: 4 :heartpulse:
  • Tech III - Peace: 5 :heartpulse:

Economy:

  • Workers: 11
  • 4 Floating Gold
  • Hand: 5
  • Deck: 2
  • Discard: 0

[details=New Hand]Patriot Gryphon
Crashbarrow
Shaddy Glider
Elite Training
Crashbarrow[/details]

Might be a little late, but insuring a brave knight isnt very effective. If it takes lethal combat damage, it returns to hand instead of dying, ao the insurance doesnt pay out.

However, if we assume you insured Francis instead of the k ight, everything plays out the same, so no changes needed (just keep that in mind for the future)

Wow I just noticed the thing about Tech II Peace / Law, I’m so stupid, really sorry :confused:
For the tournament, let’s say you won the match

I propose you to continue the game thought, just for fun.

Really sorry man :confused:

Sure we continue ;)!! And do not worry, technically you wrote that you teched Law, things just got messed up afterwards, so I could have asked for clarification before. We will know the winner when the match ends, not before :wink: (yeah, I guess I got too many interaction with Brave Knights…)!

P2T7

[details=Secrets]

Discard : No tech this turn, 7 cards (last turn I was 1 card wrong because having put drill sergeant in my discard)
Hand : Community Service, Traffic Director, Insurance Agent, Judgment Day, Brave Knight, Lawbringer Gryphon (Technician card), Lawbringer Gryphon (Insurance rune)

Thoughts : [/details]


Technician makes me RS and draw 1 card
I had :pspig: 1 from last turn
Collect 11 (12)
Insurance Agent, Insuring O’Neil (11)
Summon Bigby (9)
Bigby maxbands (5)
Judgment Day (1)
I get 3 gold and 1 card from O’Neil being insured (4)
Brave Knight (1)
Hire a worker (0)
Don’t stash

Discard 3, Draw 4, RS, Draw 1


[details=Secrets]

Workers : 5 + Arrest, Bluecoat Musketeer, Spectral Aven, Lawful Search, Building Inspector, Manufactured Truth, Traffic Director

New Hand : Lawbringer Gryphon, Reputable Newsman, Insurance Agent, Justice Juggernaut, Porkhand Magistrate[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Quince (1/3+1) lvl1
  • :psfist: Elite:
  • :ps_: Scavenger: Bigby (3/4) lvl5
  • :exhaust: Technician: Brave Knight (3/3)
  • :target: Lookout:
    On board :

Buildings:

  • Base: 20 :heart:
  • Tech I : 5
  • Tech II Law : 5
  • Jail : 3
  • Censorship Council : 4

Economy:

:pspig: : 0
Workers: 12
Hand: 5
Deck: 5
Discard: 5 + Tech


TURN INVALID: SEE POST BELOW TO FIND THE ACTUAL P1T8

P1T8


[details=Hand (No Tech)]Hand (Includes Technician Draw):
Patriot Gryphon
Crashbarrow
Shaddy Glider
Elite Training
Crashbarrow
Patriot Gryphon
[/details]


Get Gold (11 + 4 Floating + 1 Scavenger = 16)
Patriot Gryphon to jail (8) ==> Shaddy Glider arrives in play. Draw a card from Flagstone Garrison.


Card Draw

Drill Sargeant


Drakk Dramhorn is summoned at level 4 (3)
Shaddy Glider destroys Censorship Council (thanks to Drakk it has Frenzy, so 4 attack).
Shaddy Glidder to jail (2) ==> Patriot Gryphon arrives in play. Draw a card from Flagstone Garrison.


Card Draw

Merkfolk Prospector


Merkfolk Prospector to Jail (1) ==> Shaddy Glider arrives in play. Draw a card from Flagstone Garrison.


Card Draw

Young Treant


Shaddy Glider destroys Jail, killing the poor Merkfolk inside.

Worker +1 (0)


Workers

Rich Earth, Tiger Cub, Ironbark Treant, Forest Favour, Rampant Growth, Spore Shambler, Rickety Mine, Young Treant


Discard 5, Draw 3, Reshuffle, Draw 2

Both Shoddy Glidders die heroically at the end of the turn.

Board:

Patrol:

  • :psblueshield: Squad Leader: Lvl. 4 Drakk (2/3 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Patriot Gryphon (6/7)

Buildings:

  • Base: 18 :heartpulse:
  • Verdant Tree: 3 :heartpulse:
  • Flagstone Garrison: 4 :heartpulse:
  • Tech I: 5 :heartpulse:
  • Tech II - Peace: 5 :heartpulse:
  • Tech Lab - Blood: 4 :heartpulse:
  • Tech III - Peace: 5 :heartpulse:

Economy:

  • Workers: 12
  • Hand: 5
  • Deck: 4
  • Discard: 2

[details=New Hand]Playful Panda
Drill Sargeant
Brave Knight
Crashbarrow
Merkfolk Prospector [/details]


TURN INVALID: SEE POST BELOW TO FIND THE ACTUAL P1T8

@EricF I just noted that I am assuming that the Glider which was inside the Jail is not affected by Judgement Day, as it is not in play. Am I right? Otherwise I will need to redo my turn.

That’s correct - it was In Jail, not In Play.

Note that destroying the Censorship Council does not deal any damage to the opponent’s Base - that effect only happens when destroying tech buildings and add-ons, not building “cards.”

Also, the Shoddy Gliders die at end of turn, which is after the discard/draw step: you will end the turn with a discard pile of 2x Shoddy Glider

1 Like

Thanks Eric. Post above edited to reflect both corrections.

Censorship Council has 5 HP, not 4. When he played it, Castanietzsche misrepresented the board state by listing it with 4 HP, but it really does have 5. I’m not sure how you guys should handle this.

@EricF

Oops, sorry :x
let’s say it had 4hp : )
I play my turn right after my coffee !

See, I knew that, but I just assumed it had been pinged for 1 point earlier. Since both sides have been OK with playing fast & loose with the reporting requirements, I’m OK with letting this game continue in that vein.

Just don’t expect that level of acceptance in all games (especially after round 5, when there will be fewer matches and I can have a more active role in monitoring them).

I am perfectly fine with reworking my post (which I guess is what we should do to be fair -I didn’t spotted the mistake neither, so I m also at fault ;)-). I will need some time though, as I need to reonstruct my tracking Excel. I should be able to do so in 24h. If that’s good for you @Castanietzsche just give me a day to get on track.

P2T8

[details=Secrets(no tech)]

Discard : [spoiler]2[spoiler]
Hand : Lawbringer Gryphon, Reputable Newsman, Insurance Agent, Justice Juggernaut, Porkhand Magistrate

Thoughts : I don’t think I have a single chance to deal with the Gryphon, so let’s rush !
[/details]


Get 12 Gold
Quince attacks Drakk, dealing him 1 damage
Brave Knight finishes Drakk, Quince levels up to 3 and heal
Justice Juggernaut (6)
Tech III Law (1)
Insurance Agent, insuring Brave Knight (0)
Bigby hits your base for 3

Discard 3, Draw 4, RS, Draw 1


[details=Secrets]

Workers : 5 + Arrest, Bluecoat Musketeer, Spectral Aven, Lawful Search, Building Inspector, Manufactured Truth, Traffic Director

New Hand : [/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/1+1), insured
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: Insurance Agent
  • :target: Lookout:
    Board : midband Quince, maxband Bigby

Base : 13
Tech I : 5
Tech II Law : 5
Tech III Law : 5

Discard : 5
Deck : 0

Secrets

New hand :Insurance Agent, Tax Collector, Judgment Day, Community Service, Lawbringer Gryphon

As you prefer !
In any case I was losing the game
If you have another Patriot Gryphon in hand I’ll concede next turn automatically lol :slight_smile:

P1T8


[details=Hand + Tech]Hand (Includes Technician Draw):
Patriot Gryphon
Crashbarrow
Shaddy Glider
Elite Training
Crashbarrow
Patriot Gryphon

Tech:
Art War
Art War
[/details]


Get Gold (11 + 4 Floating + 1 Scavenger = 16)
Shaddy Glider to jail (15) ==> Shaddy Glider arrives in play. Draw a card from Flagstone Garrison.


Card Draw

Drill Sargeant


Shaddy Glider Destroys Jail, killing the poor Shaddy Glider inside.
Onimaru arrives at max level (6) ==> three 1/1 tokens appear.
Calamandra arrives (4)
Worker +1 (3)

Workers

Rich Earth, Tiger Cub, Ironbark Treant, Forest Favour, Rampant Growth, Spore Shambler, Rickety Mine, Elite Training


Discard 5, Reshuffle, Draw 5

Shoddy Glidders die at the end of the turn.

Board:

Max Onimaru (4/5)
Lvl 1 Calamandra (2/3)

Patrol:

  • :psblueshield: Squad Leader: Blue Soldier (1/1+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Blue Soldier (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Blue Soldier (1/1)

Buildings:

  • Base: 18 :heartpulse:
  • Verdant Tree: 3 :heartpulse:
  • Flagstone Garrison: 4 :heartpulse:
  • Tech I: 5 :heartpulse:
  • Tech II - Peace: 5 :heartpulse:
  • Tech Lab - Blood: 4 :heartpulse:
  • Tech III - Peace: 5 :heartpulse:

Economy:

  • Workers: 12
  • 3 Floating Gold
  • Hand: 5
  • Deck: 8
  • Discard: 1

[details=New Hand]Crashbarrow
Drill Sargeant
Brave Knight
Shaddy Glider
Patriot Gryphon
[/details]

New P1T8 posted. I have added a disclaimer to the original post noting that it is not valid.

P2T8

[details=Secrets, not tech]

Discard : No tech this turn, 4 cards
Hand : Lawbringer Gryphon, Reputable Newsman, Insurance Agent, Justice Juggernaut, Porkhand Magistrate

Thoughts : [/details]


I had no :pspig: from last turn
Collect 12 (12)
Tech III Law (7)
Justice Juggernaut (1)
Insurance Agent, Insuring Justice Juggernaut (0)
Brave Knight attacks the Squad Leader Soldier
Quince attacks the Lookout Soldier

Stash

Discard 2, Draw 4 (because of Stash)


[details=Secrets]

Workers : 5 + Arrest, Bluecoat Musketeer, Spectral Aven, Lawful Search, Building Inspector, Manufactured Truth, Traffic Director

New Hand : Lawbringer Gryphon, Community Service, Judgment Day, Tax Collector, Insurance Agent[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/2+1)
  • :psfist: Elite:
  • :ps_: Scavenger: Bigby (3/4) lvl5
  • :exhaust: Technician:
  • :target: Lookout: Insurance Agent (2/2)
    On board : Justice Juggernaut, , Quince (1/2) lvl1

Buildings:

  • Base: 20 :heart:
  • Tech I : 5
  • Tech II Law : 5
  • Tech III Law : 5
  • Censorship Council : 5

Economy:

:pspig: : 0
Workers: 12
Hand: 5
Deck: 5
Discard: 0

P1T9


Hand (No Tech)

Crashbarrow
Drill Sargeant
Brave Knight
Shaddy Glider
Patriot Gryphon


Get Gold (12 + 3 Floating = 15)
Drak level 6 (8)
Patriot Gryphon (0). Has Haste thanks to Drakk. Draw a card from Flagstone Garrison.

Card Draw

Young Treant


Patriot Gryhon destroys your Tech III and deals 7 (his atack + Drakk’s Frenzy) damage to your base.
Discard 5, Draw 5

Board:

Max Onimaru (4/5)
Patriot Gryphon (6/7)

Patrol:

  • :psblueshield: Squad Leader: Lvl 1 Calamandra (2/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Drakk (3/4)
  • :exhaust: Technician:
  • :target: Lookout: Blue Soldier (1/1)

Buildings:

  • Base: 18 :heartpulse:
  • Verdant Tree: 3 :heartpulse:
  • Flagstone Garrison: 4 :heartpulse:
  • Tech I: 5 :heartpulse:
  • Tech II - Peace: 5 :heartpulse:
  • Tech Lab - Blood: 4 :heartpulse:
  • Tech III - Peace: 5 :heartpulse:

Economy:

  • Workers: 12
  • Hand: 5
  • Deck: 2
  • Discard: 6

[details=New Hand]Drill Sargeant
Art War
Art War
Patriot Gryphon
Playfull Panda
[/details]

[details=Discard]Shaddy Glider
Young Treant
Crashbarrow
Drill Sargeant
Brave Knight
Shaddy Glider

[/details]

Is Drakk on board or patrolling on Scav ? :slight_smile:
I’ll use community service on your discard, may I check it please ?