[details=Player 2, Turn 7]Plasmodium
Garrison
Origin Story
Nullcraft
Deck: Drill Sergeant, Temporal Research
Discard: Chaos Mirror, Fading Argo, Overeager, Drill Sergeant
Defense of 4, 3, 2
Attack of 3, 3, 3, 3
Plus Nullcraft, Zane, Story?, and maybe a rune or two?
12 gold available.
Basic Option:
Garrison (9)
Nullcraft (7), draw
Craft + unit kill stewardess
Zane (5)
Prynn kills Oni
Level Zane to 4 (4)
Zane kills Overeager, draw
Drill Sergeant (1), rs and draw 1 of 5 (two shots at an Overeager)
Seers break a tech building, but no way to hit a second.
Alternatively, instead of killing Oni and playing DS, Origin Story Oni (2)
Banish Cadet
3 units plus zane break 2 tech buildings, but Prynn fades away next turn (releasing her cache)
Another option is
Garrison (9)
Nullcraft (7)
Use up all but 1 attacker
Research and Drill S (2), draw 2 of 6, hoping for one of 2 Cadets in the top 3. Break one tech building, regardless. Or to draw into multiple 1-drops.
::hours of thought later::
Alright here’s the plan:
12 gold
Garrison (9)
Nullcraft (7)
Nullcraft, Prynn, and Overeager kill stewardess and oni
Drill Sergeant and Research (2), rs, draw 2 of 5
Play any Cadets
If i hit 2 cadets, prynn banishes the cadet, zane (0), zane, seer; seer w/ 2 runes beak tech 2 and 3 (30%)
If I hit one cadet, play fading argo/plasmoid (0), seer trades with cadet, seer + 2 runes breaks tech 3 (60%)
If I hit zero cadets, play fading argo if possible to try to draw one cadet
If I just draw complete nothing, play Plasmodium to try and draw into cadet (s), banish cadet if needed to ensure tech 3 goes down. (10%)
Reshuffled deck order:
Fading argo
Overeager Cadet
Drill Sergeant
Overeager Cadet
Chaos mirror
[/details]
Tech nothing
11 gold (12)
Garrison (9)
Nullcraft (7), draw
Nullcraft and Prynn kill Stewardess
Overeager Cadet trades with Oni
Temporal Research (5), draw 1, rs, draw 1
Drill Sergeant (2), draw
Overeager Cadet, draw {1 Rune}
Fading Argo (0), draw {2 Runes}
Overeager Cadet, draw {3 Runes}
Seer trades with Cadet
Move 2 runes to other Seer, who breaks your Tech 3
Discard 4, rs, Draw 5
Squad Leader - Overeager Cadet (3/2 +1)
Elite -
Scavenger - Overeager Cadet (3/2)
Tech - Drill Sergeant (5/4) {1 Rune}
Lookout - Fading Argonaut (3/3) [3]
Seer (5/3)
L7 Prynn (3/3) [3] {Nullcraft}
Nullcraft (1/1)
Base - 16
Tech 1 - 5
Tech II - 5
Spec: Peace
Tower - 4
Garrison - 4
Battle Suits
11 workers, 0 gold
Hand: 5
Deck: 1
Discard: 0
Edit: miscounted, I still have 1 card in deck