[details=P1, Turn 7]Forgotten Fighter
Chaos Mirror
Flagstone Garrison
Flagstone Garrison
+Neo Plexus
Defense: 4, 1, 1 // 5, 3, 5 [14]
Attack: 3, 2, 2
Plus Zane, Chaos Mirror, and Forgotten Fighter
Mandatory Garrison, but what else to play is up for debate
Mid-band Oni: +1 for 2
Zane: +2 for 2
Chaos Mirror: +N for 2
Max Zane: +? for 5
So, I can have Oni kill Taxman for 2 gold
Then Zane + Cadet kill skeletons for 2 gold
Then Chaos Mirror lets me hit something for 4 with Mox (kill Vandy) or I could use Mox, and spend 3 gold and no card to mid-zane and kill Vandy with him = better. Unfortunately, that means skipping out on Garrison entirely, which just seems really bad.
Option 1:
Level Oni to 5 (8)
Oni kills Taxman
Mox & Overeager Cadet kill Skeletons
Mid-band Zane (3)
Zane kills Vandy, Oni to L7
Max Oni (2), make 3 ducks
Worker (1)
Option 2:
Max-band Zane (3), killing a Skeleton (or pushing taxman somewhere Mox can kill it, and then killing a skeleton for +1 gold)
Zane kills Taxman
Cadet kills other Skeleton
Oni kills Vandy, levels to 5
Flagstone Garrison (0 or 1)
Worker, or attack something / Patrol With Mox. Otherwise I have to patrollers vs. 4/5 Bigby
Option 3:
Flagstone Garrison (7)
Neo Plexus (5), Draw
Level Oni (3), kill Taxman
.
.
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Ok, this is super awkward, but I think it’s the best option…
Tech in an Art of War and a Seer for the next deck cycle
[/details]
Draw for tech death
9 gold (10)
Max-band Zane (3), shove the Tech skeleton to lookout and kill it there
Zane kills Taxman
Overeager Cadet kills scavenger skeleton, you get a gold
Chaos Mirror, swap Zane’s 4 ATK to Hardened Mox (1)
Mox kills Bigby, Oni to L5
Oni kills Vandy, levels to 7
Max-band Oni (0), make 3 ducks
Discard 4, Draw 4, rs, Draw 1.
Elite - Huey (2/1)
Scavenger - Dewy (1/1)
Tech - Louis (1/1)
L8 Onimaru (4/5)
L6 Zane (4/1)
Hardened Mox (2/2)
Overeager Cadet (2/1)
Base - 18
Tech I - 2
Tech II - 5
Spec: Peace
9 workers, 0 gold
Hand: 5
Deck: 10
Discard: 0