Ooo. Zane. Nice synergy with Metamorphosis.
- Discarded BRO. Technician slot gives me a draw.
Drawn
Bloodburn. GAH. WHY COULD IT NOT HAVE BEEN FLAME ARROW.
Starting Hand
Mad Man, Charge, Bombaster, Scorch, Nimble Fencer, Bloodburn
[details=Thoughts]A Heroes’ Hall before tech 1 and a maxband Vandy! Gorsh guys, I wonder what he’s up to. Wish I’d drawn the Flame Arrow instead of the Fencer, I coulda nipped this in the bud.
So let me think. I would do just about anything to kill Vandy here, but I don’t see a way. I could do it if I still had the BRO. I could do it if I had 8 gold. I could do it if I had drawn Flame Arrow. I could do it if I had a hero already out. I can’t do it.
Well, let’s limit the damage. So obviously I’m building a tower. Obviously I’m building a patroller for Vandy to hit. Bombaster seems like a solid choice, and Vandy’s hitting him would ready her for the Flame Arrow (but Zane will probably do it). Plus that way I don’t reveal the Nimble Fencer, which I’m sure will be a big surprise. Ok, let’s see, two invisible things, and he still has three gold. Could get hit with sacrifice the weak or shadow blade to clear the board. Not deteriorate too, at least, he just played that and didn’t reshuffle. I want at least one of these guys to hit a patroller, so I better have two. One of them will get through. Can’t help that anyway. Probably Vandy. I wonder whether she’ll break my tower or my tech? Or just go for my base? Can’t help any of that, but it’s not like I’m massively relying on the tech next turn, so that’s something. It’s just kinda nice to have. I’ll put the weaker patroller in techn to discourage Zane getting a free card.
Clearly I need to tech another copy of Flame Arrow to hold me until this blows over. Or maybe Ember Sparks? I’m not sure I can count on these guys patrolling, but I guess I’m guaranteed Flame Arrow next turn and Ember Sparks would be more useful in more different situations. And plus once there’s only one of them, the tower should keep them out.
Man, what a setback. I wish I’d done two copies of Flame Arrow when I saw that max Vandy – note to self, tech two copies of important things. Part of me wants to do a Lobber to stick with the hasty theme, but I’m feeling the Crash Bomber more for the guaranteed base damage.
All right, well here goes! Exciting! Let’s see if I can survive![/details]
Tech
Crash Bomber, Ember Sparks
Worker
Bloodburn. That’s what you get for coming up in the draw when I needed something else, jerk.
Actions:
- Collect 7 gold (7)
- Worker (6)
- Tower (3)
- Bombaster (1)
- Mad Man (0)
- Discard 3, draw 2, rs, draw 3
Patrol:
SQL: Bombaster (2/2 + 1A)
Elite:
Scav:
Tecn: Mad Man (1/1)
Lookout:
Also In Play:
Makeshift Rambaster, 1/2
Buildings:
Base: 20 hp
Tech 1: 5 hp
Tower: 4 hp
Economy:
Cards
Hand: 5
Draw: 3
Discard: 0
Gold
Gold: 0
Workers: 8
Next Hand
Nautical Dog, Flame Arrow, Scorch, Crash Bomber, Nimble Fencer
Board State
Workers: Careless Musketeer, Pillage, Bloodburn
Discard: Empty
Draw: Bloodrage Ogre, Charge, Ember Sparks