cstick  
                
               
              
                  
                    October 13, 2016,  4:42pm
                   
                   
              21 
               
             
            
              P1T10 
 
Tech StartingHand Workers 
TECH 
Jurisdiction 
Zarramonde
 
STARTING HAND 
Chaos Mirror 
Gargoyle 
Pirate Gunship 
Thieving Imp
 
WORKERS 
Poisonblade Rogue 
Summon Skeletons 
Tax Collector 
Deteriorate 
Skeleton Javelineer 
Thieving Imp
 
 
NextHand 
Zarramonde 
Dark Pact 
Pestering Haunt 
Zarramonde
 
 
Tech 2 card(s) 
Get Paid - ($9) 
Worker - ($8) 
Play Pirate Gunship - ($2) 
Gunship breaks your Tech 3 and Obliterates the T-Rex 
Play Bigby - ($0)
Float ($0) 
Discard 2, reshuffle, draw 4
 
[B]Board Info:[/B] 
[B]In Patrol:[/B]
  [I]Squad Leader[/I]: 
  [I]Elite[/I]: 
  [I]Scavenger[/I]: 
  [I]Technician[/I]: 
  [I]Lookout[/I]: 
[B]In Play:[/B] 
Pirate Gunship 
L1 Bigby 
[B]Buildings:[/B] 
  Base HP: 14 
  Tech I HP: 5 
  Tech II HP: 5 (Demonology) 
  Tech III HP: 5 
  Tech Lab HP: 4 (Anarchy) 
 
[B]Economy Info:[/B] 
[B]Cards:[/B]
Hand: 4 
Deck: 15 
Disc: 0 
[B]Gold:[/B] 
Gold: 0 
Workers: 10 
 
             
            
               
               
               
            
           
          
            
              
                zhavier  
                
               
              
                  
                    October 13, 2016,  5:01pm
                   
                   
              23 
               
             
            
              you appear to have spent $10 on an $8 TREX.
             
            
               
               
               
            
           
          
            
            
              Vandy was max level when she swung into the T-Rex. Gunship has resist 2.
             
            
               
               
               
            
           
          
            
              
                zhavier  
                
               
              
                  
                    October 13, 2016,  5:03pm
                   
                   
              25 
               
             
            
              Sorry, yea, should think more before posting 
             
            
               
               
               
            
           
          
            
            
              P2T10 
 
StartingHand Workers 
STARTING HAND 
Huntress 
Wandering Mimic 
Young Treant 
Ferocity 
TRex 
Moment’s Peace
 
WORKERS 
Verdant Tree 
Rich Earth 
Spore Shambler 
Rampant Growth 
Ironbark Treant 
Tiger Cub 
Fairie Dragon
 
 
NextHand 
Tiny Basilisk 
Potent Basilisk 
Playful Panda 
Forest’s Favor 
Potent Basilisk
 
 
Discard 
TRex 
Moment’s Peace 
Ferocity 
Huntress 
TRex
 
 
Tech 0 card(s) 
Get Paid - ($12) 
Young Treant, draw card - ($10) 
Midori - ($8) 
Moment’s Peace - ($6) 
Wandering Mimic - ($2) 
Mimic kills Bigby, Midori to 3 
Argagarg + wisp  - ($0) 
rebuild Tech III
Float ($0) 
Discard 3, draw 5
 
[B]Board Info:[/B] 
[B]In Patrol:[/B]
  [I]Squad Leader[/I]: Argagarg 1 (1/3A) 
  [I]Elite[/I]: Midori 3 (3/3) 
  [I]Scavenger[/I]: 
  [I]Technician[/I]: 
  [I]Lookout[/I]: 
[B]In Play:[/B] 
Young Treant (0/2) 
Wisp (0/1) 
Wandering Mimic (4/4) 
[B]Buildings:[/B] 
  Base HP: 18 
  Tech I HP: 5 
  Tech II HP: 3 (Balance) 
  Tech III HP: 5 
  Tower HP: 4 
 
[B]Economy Info:[/B] 
[B]Cards:[/B]
Hand: 5 
Deck: 3 
Disc: 5 
[B]Gold:[/B] 
Gold: 0 
Workers: 12 
 
             
            
               
               
               
            
           
          
            
              
                cstick  
                
               
              
                  
                    October 13, 2016,  5:31pm
                   
                   
              27 
               
             
            
              P1T11 
 
StartingHand Workers 
STARTING HAND 
Zarramonde 
Pestering Haunt 
Zarramonde 
Dark Pact
 
WORKERS 
Poisonblade Rogue 
Summon Skeletons 
Tax Collector 
Deteriorate 
Skeleton Javelineer 
Thieving Imp
 
 
NextHand 
Injunction 
Terras Q 
Scribe 
Dark Pact 
Graveyard
 
 
Discard 
Zarramonde 
Pestering Haunt 
Dark Pact
 
 
Tech 0 card(s) 
Get Paid - ($10) 
Play Zarramonde, who kills Midori - ($0)
Float ($0) 
Discard 3, draw 5
 
[B]Board Info:[/B] 
[B]In Patrol:[/B]
  [I]Squad Leader[/I]: Zarramonde (11/11+A) 
  [I]Elite[/I]: 
  [I]Scavenger[/I]: Pirate Gunship (7/5) 
  [I]Technician[/I]: 
  [I]Lookout[/I]: 
[B]In Play:[/B] 
 
 
[B]Buildings:[/B]
  Base HP: 14 
  Tech I HP: 5 
  Tech II HP: 5 (Demonology) 
  Tech III HP: 5 
  Tech Lab HP: 4 (Anarchy) 
 
[B]Economy Info:[/B] 
[B]Cards:[/B]
Hand: 5 
Deck: 10 
Disc: 3 
[B]Gold:[/B] 
Gold: 0 
Workers: 10 
 
             
            
               
               
               
            
           
          
            
            
              Didn’t expect that…alright, GG @EricF 
So I should have midband midori and put him in lookout that last turn. But really I think my tech choices did me in this game. I went hard into tech II and you switched over to Bigby’s stuff very nicely. wp and thanks for the game.