CAFS 2016: cstick ([Demon]/Law/Anarchy) vs. lettucemode (Mono Green)

@lettucemode

GL;HF

P1T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Summon Skeletons
Deteriorate
Thieving Imp
Poisonblade Rogue


WORKERS
Skeletal Archery


NextHand

Pestering Haunt
Graveyard
Sacrifice the Weak
Skeleton Javelineer
Jandra, the Negator


Discard

Summon Skeletons
Deteriorate
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Thieving Imp. You discard at random (Random.org 1) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Thieving Imp
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 5

gl hf!

P2T1


StartingHand Workers

STARTING HAND
Rampant Growth
Verdant Tree
Playful Panda
Spore Shambler
Merfolk Prospector


WORKERS
Verdant Tree


NextHand

Forest’s Favor
Young Treant
Rich Earth
Tiger Cub
Ironbark Treant


Discard

Merfolk Prospector
Rampant Growth
Playful Panda
Spore Shambler


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Calamandra - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra 3 (3/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Tax Collector
Gargoyle


STARTING HAND
Sacrifice the Weak
Graveyard
Skeleton Javelineer
Jandra, the Negator
Pestering Haunt


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Poisonblade Rogue
Tax Collector
Deteriorate
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech 1 - ($2)
Build Graveyard - ($0)
Play Pestering Haunt

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Thieving Imp
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard
  • Pestering Haunt
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Well, I can’t do much about Calamandra just yet. I’ll just build a Graveyard for now and hope to get rid of her in the near future. Tax Collector might be able to steal some gold next turn, and is properly annoying with Graveyard. Gargoyle should hopefully be able to dispatch Calamandra (with some help) before she becomes too much trouble

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Huntress


STARTING HAND
Tiger Cub
Forest’s Favor
Young Treant
Ironbark Treant
Rich Earth
Merfolk Prospector


WORKERS
Verdant Tree
Rich Earth


NextHand

Playful Panda
Spore Shambler
Rampant Growth
Huntress
Tiny Basilisk


Discard

Forest’s Favor
Merfolk Prospector
Ironbark Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Young Treant, reshuffle + draw card - ($2)
Tiger Cub - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra 3 (3/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pspuzzle: [I]Technician[/I]: Tiger Cub (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

He can’t kill Cala with Zane still, so we’re good there. I’m having flashbacks to when Cstick destroyed me with tax collectors (among other things) last game we played, so let’s spend all our gold, thin the deck, and try to take the board.

P1T3


Tech StartingHand Workers

TECH
Scribe
Chaos Mirror


STARTING HAND
Tax Collector
Deteriorate
Poisonblade Rogue
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue


NextHand

Scribe
Summon Skeletons
Skeleton Javelineer
Chaos Mirror
Gargoyle


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Zane - ($3)
Imp and Haunt hit Calamandra and go to Graveyard
Zane trades with Calamandra
Play Thieving Imp from Graveyard, you discard at random (Random.org 1) - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • :heart: Graveyard HP: 3 (Pestering Haunt)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Potent Basilisk
Fairie Dragon


STARTING HAND
Tiny Basilisk
Rampant Growth
Huntress
Spore Shambler
Playful Panda


WORKERS
Verdant Tree
Rich Earth
Spore Shambler


NextHand

Forest’s Favor
Rampant Growth
Potent Basilisk
Huntress


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II - Balance - ($2)
Tiny Basilisk - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tiny Basilisk (1/2)
  • Tiger Cub (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Oops. Oh well, he had to do a lot to get that kill, so I can jump up to tech II pretty safely. Going down a card to play the tiny B so I can take out whatever he plays. This is a weird patrol but I hope it works out.

P1T4


Tech StartingHand Workers

TECH
Chaos Mirror
Injunction


STARTING HAND
Gargoyle
Skeleton Javelineer
Summon Skeletons
Scribe
Chaos Mirror
Sacrifice the Weak (Scribe)


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons


NextHand

Tax Collector
Chaos Mirror
Deteriorate
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($7)
Play Scribe - ($5)
Play Gargoyle - ($2)
Hire a worker - ($1)
Play Skeleton Javelineer - ($0)
Play Pestering Haunt from Graveyard

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2+A)
  • :psfist: [I]Elite[/I]: Scribe (2/3)
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • :heart: Graveyard HP: 3
  • Pestering Haunt (1/1)
  • Gargoyle (0/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Okay, hopefully Gargoyle + Chaos Mirrors can help me take down whatever he plays next turn. Turn 3 tech 2 is a little intimidating. The plan from here is to get to Tech 2 and win with Terras Q + Gargoyle + Chaos Mirror. I just need to wait for the right opening to present itself.

P2T4


Tech StartingHand Workers

TECH
Potent Basilisk
Wandering Mimic

STARTING HAND
Potent Basilisk
Huntress
Forest’s Favor
Rampant Growth


WORKERS
Verdant Tree
Rich Earth
Spore Shambler
Rampant Growth


NextHand

Fairie Dragon
Merfolk Prospector
Playful Panda
Ironbark Treant


Discard

Huntress
Forest’s Favor
Potent Basilisk
Wandering Mimic


Tech 0 card(s)
Get Paid - ($8)
Worker - ($7)
Potent Basilisk - ($3)
Tower - ($0)
Tiny Basilisk takes out Skeleton Javelineer

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiger Cub (2/2A)
  • :psfist: [I]Elite[/I]: Potent Basilisk (4/5)
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tiny Basilisk (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

I assume that the potent basilisk busts the graveyard?

Nope, PB can only bust ongoing spells and upgrades.

P1T5


Tech StartingHand Workers

TECH
Dark Pact
Terras Q


STARTING HAND
Tax Collector
Deteriorate
Sacrifice the Weak
Chaos Mirror


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Tax Collector


NextHand

Deteriorate
Injunction
Chaos Mirror


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Play Zane - ($6)
Imp + Pestering Haunt kill Tiger Cub
Zane kills the Treant, you reshuffle and draw
Deteriorate the Tiny Basilisk - ($5)
Play Chaos Mirror to swap Potent Basilisk and Gargoyle’s attack - ($3)
Activate Gargoyle - ($2)
Gargoyle kills Potent Basilisk
Scribe hits your Tech 2 for 1
Exhaust Graveyard to play Pestering Haunt

Float ($2)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Gargoyle (3/1)
  • L1 Zane (2/1)
  • Scribe (1/2)
  • :heart: Graveyard HP: 3 (Skeleton Javelineer, Thieving Imp)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

This works out nicely. I was able to clear his board while still floating a couple of gold, so I should be able to build Tech 2 next turn for sure. The Tower is mildly annoying for Gargoyle’s survival, but I can just replay it out of the Graveyard when it dies.

No sac the weak pls

P2T5


Tech StartingHand Workers

TECH
Murkwood Allies
Ferocity


STARTING HAND
Playful Panda
Merfolk Prospector
Fairie Dragon
Ironbark Treant
Potent Basilisk


WORKERS
Verdant Tree
Rich Earth
Spore Shambler
Rampant Growth
Ironbark Treant


NextHand

Tiger Cub
Wandering Mimic
Forest’s Favor
Young Treant


Discard

Potent Basilisk
Tiny Basilisk
Merfolk Prospector
Playful Panda
Murkwood Allies
Ferocity


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Fairie Dragon, put a feather rune on Gargoyle, who dies - ($4)
Potent Basilisk - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Potent Basilisk (3/5A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Fairie Dragon (4/2)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Balance)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
thoughts

I’m hedging a couple of bets on this turn. No sac the weak, and no second copy of Chaos Mirror. But I think this line puts out the most pressure - I want to hang on to my tech II advantage as long as possible.

P1T6


Tech StartingHand Workers

TECH
Injunction
Dark Pact


STARTING HAND
Chaos Mirror
Injunction
Deteriorate


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Tax Collector
Deteriorate


NextHand

Chaos Mirror
Terras Q
Sacrifice the Weak


Discard

Injunction
Chaos Mirror
Injunction
Dark Pact


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Build Tech 2: Demonology - ($6)
Zane runs into the Basilisk, dealing 1 damage to it.
Play Bigby - ($4)
Play Injunction, disabling your Tech 2 units and building - ($1)
Play Skeleton Javelineer from the Graveyard - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Bigby (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Skeleton Javelineer (1/1)
  • Scribe (1/2)
  • :heart: Graveyard HP: 3 (Thieving Imp, Gargoyle)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Spec: Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

That’s actually kind of annoying. I wanted Gargoyle to live. Plus, I bottom-decked the Dark Pact. Injunction seems really good here, though, so hopefully I can chain them.

P2T6


StartingHand Workers

STARTING HAND
Young Treant
Wandering Mimic
Forest’s Favor
Tiger Cub
Huntress


WORKERS
Verdant Tree
Rich Earth
Spore Shambler
Rampant Growth
Ironbark Treant


NextHand

Ferocity
Wandering Mimic
Tiger Cub
Forest’s Favor
Potent Basilisk


Tech 0 card(s)
Get Paid - ($10)
Young Treant, draw card - ($8)
Huntress - ($6)
Max Argagarg - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argagarg 5 (1/5A)
  • :psfist: [I]Elite[/I]: Water Elemental (4/3)
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pspuzzle: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]: Huntress (3/3)
    [B]In Play:[/B]
  • Potent Basilisk (3/4)
  • Fairie Dragon (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Balance)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T7


Tech StartingHand Workers

TECH
Judgement Day
Judgement Day


STARTING HAND
Chaos Mirror
Terras Q
Sacrifice the Weak
Dark Pact
Judgement Day
Chaos Mirror


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Tax Collector
Deteriorate


NextHand

Dark Pact
Injunction
Terras Q
Injunction
Judgement Day


Discard

Dark Pact
Judgement Day
Pestering Haunt
Skeleton Javelineer
Scribe
Graveyard
Thieving Imp
Gargoyle
Sacrifice the Weak
Chaos Mirror
Chaos Mirror


Tech 2 card(s)
Get Paid - ($10)
Maxband Bigby - ($6)
Exhaust Bigby to draw
Play Vandy - ($4)
Play Dark Pact
Pestering Haunt hits your Tech 2 for 1
Javelineer and Scribe work together to hit Arg for 1
My Graveyard overfills
Play Judgement Day - ($0)

Float ($0)
Stash 1, Discard 3, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Vandy (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Bigby (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 11
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

I didn’t want to be forced into Judgement Day here, but it worked out, I guess. I lost my Graveyard and my nice thin deck, though. I now have to start thinking about alternative paths to victory. Metamorphosis or Tech 3 could both work here. I stashed Terras Q because I might be able to play it, stash Judgement Day, then next turn Midband Vandy for Soul Stone and play Judgement Day. More importantly though, I wanted to delay my reshuffle so that I could tech in anything else I want before next cycle.

Dark Pact :frowning:

P2T7


Tech StartingHand Workers

TECH
Trex
Trex


STARTING HAND
Wandering Mimic
Ferocity
Forest’s Favor
Potent Basilisk
Tiger Cub
Tiny Basilisk


WORKERS
Verdant Tree
Rich Earth
Spore Shambler
Rampant Growth
Ironbark Treant
Tiger Cub


NextHand

Murkwood Allies
Playful Panda
Trex
Forest’s Favor
Merfolk Prospector


Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Tech III - ($4)
Midori - ($2)
Tiny Basilisk - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argagarg 5 (1/4A)
  • :psfist: [I]Elite[/I]: Tiny Basilisk (2/2)
  • :ps_: [I]Scavenger[/I]: Midori 1 (2/3)
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

P1T8


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Terras Q (stashed)
Judgement Day
Dark Pact
Injunction
Injunction
Pestering Haunt
Dark Pact
Chaos Mirror
Judgement Day


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Tax Collector
Deteriorate


NextHand

Pirate Gunship
Graveyard
Scribe
Sacrifice the Weak
Skeleton Javelineer


Discard

Dark Pact
Dark Pact
Judgement Day
Injunction
Injunction
Chaos Mirror
Terras Q
Judgement Day


Tech 2 card(s)
Get Paid - ($10)
Play Dark Pact
Play Dark Pact
Build Tech 3 - ($5)
Build Tech Lab: Anarchy - ($4)
Vandy and Bigby kill Argagarg, Vandy midbands
Play Judgement Day - ($0)
Play Pestering Haunt

Float ($0)
Discard 5, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Bigby (3/2)
  • Pestering Haunt (1/1)
  • L3 Vandy (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

I messed up. I wanted to build Tech 3 while using Vandy to fetch Shadow Blade to kill Midori, but I forgot that she had to be at midband, so I didn’t have enough gold. It feels bad to spend a Judgement Day to kill a Tiny Basilisk. He shouldn’t have enough gold to break my Tech Lab and play a T-Rex.

Edit: Tech lab was incorrectly listed in turn summary.

It’s getting hot!

P2T8


StartingHand Workers

STARTING HAND
Merfolk Prospector
Playful Panda
Murkwood Allies
Forest’s Favor
Trex


WORKERS
Verdant Tree
Rich Earth
Spore Shambler
Rampant Growth
Ironbark Treant
Tiger Cub


NextHand

Fairie Dragon
Trex
Potent Basilisk
Potent Basilisk


Discard

Tiny Basilisk
Forest’s Favor
Murkwood Allies


Tech 0 card(s)
Get Paid - ($11)
Merfolk Prospector - ($10)
Playful Panda + wisp - ($8)
TRex, kills Pestering Haunt and one of your workers - ($0)
Midori trades with Bigby, Vandy’s maxband fizzles

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: TRex (10/10A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
  • Wisp (0/1)
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

P1T9


Tech StartingHand Workers

TECH
Scribe
Zarramonde


STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Graveyard
Pirate Gunship
Scribe


WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Tax Collector
Deteriorate
Skeleton Javelineer


NextHand

Thieving Imp
Chaos Mirror
Pirate Gunship
Gargoyle


Discard

Dark Pact
Dark Pact
Judgement Day
Injunction
Injunction
Chaos Mirror
Terras Q
Judgement Day
Pestering Haunt
Sacrifice the Weak
Scribe
Graveyard
Scribe
Zarramonde


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Play Sacrifice the Weak to kill the Wisp - ($6)
Vandy runs into the T-Rex
Play Pirate Gunship - ($0)
Pirate Gunship attacks and kills the T-Rex, while obliterating the Merfolk Prospector and the Panda

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pirate Gunship (7/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 14
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P2T9


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace

STARTING HAND
Trex
Potent Basilisk
Potent Basilisk
Fairie Dragon


WORKERS
Verdant Tree
Rich Earth
Spore Shambler
Rampant Growth
Ironbark Treant
Tiger Cub
Fairie Dragon


NextHand

Ferocity
Young Treant
Huntress
Wandering Mimic


Discard

Tiny Basilisk
Forest’s Favor
Murkwood Allies
TRex
Merfolk Prospector
Playful Panda
Potent Basilisk
Potent Basilisk
Moment’s Peace
Moment’s Peace


Tech 2 card(s)
Get Paid - ($11)
Worker - ($10)
TRex, kills the gunship and one of your workers - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: TRex (10/10)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12