One last nit then; your base takes 1 when you kill Drakk
Iāll probably be able to pick this back up early tomorrow. No more turns from me tonight.
One last nit then; your base takes 1 when you kill Drakk
Iāll probably be able to pick this back up early tomorrow. No more turns from me tonight.
P2T4
TECH
Kidnapping
Flame Arrow
STARTING HAND
Ember Sparks
Charge
Crash Bomber
Mad Man
WORKERS
Bloodburn
Pillage
Careless Musketeer
Charge
Surprise Attack
Nautical Dog
Ember Sparks
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rebuild Tech I
Jaina - ($7)
Ember Sparks, dealing 3 to Onimaru - ($4)
Mad Man - ($3)
Mad Man kills Onimaru, Jaina to L3
Rambaster does 3 to your base (@9)
Tower - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Sorry, guys! i was wrong. I am really sorry :ā(
P1T5
[details=Secrets]
Discard : Air Hammer, Air Hammer
Hand : Reputable Newsman, Boot Camp, Brave Knight, Jail, Boot Camp
Thoughts : [spoiler]Ouch a Tower ! How did he know ?! I have to destroy it ![/details]
Get 8 Gold (9)
Worker (8)
Quince (6)
Traffic Director suicides on Jaina
Spectral Aven kills Jaina, taking 1 damage from Tower
Quince levels up twice
Mirror becomes a Makeshift Rambaster (4)
Mirror deals 3 damages on your Tower and dies
Brave Knight (1)
Building Inspector (0)
Discard 2, Draw 4
[details=Secrets]
Workers : 4 + Arrest + Porkhand Magistrate + Bluecoat Musketeer + Reputable Newsman
Board:
Patrol:
Base : 9
Tech I : 5
Tech II Peace : 5
P2T5
TECH
Flame Arrow
Kidnapping
STARTING HAND
Nautical Dog
Ember Sparks
Surprise Attack
WORKERS
Bloodburn
Pillage
Careless Musketeer
Charge
Nautical Dog
Scorch
Crash Bomber
Bloodrage Ogre
Makeshift Rambaster
Surprise Attack
Ember Sparks
Flame Arrow
Kidnapping
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Zane - ($6)
Surprise Attack - ($1)
Rambaster + Shark 1 kill Brave Knight (both of mine die, yours to hand)
Shark 2 rams Quince for 3 and dies
Zane finishes Quince, gains 2 levels
Mid-band Zane, heals - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
I am out of momentum next turn with this hand. I think Iāve lost.
P1T6
[details=Secrets]
Discard : Lawbringer Gryphon, Flagstone Garrison + 5
Hand : Boot Camp, Brave Knight, Manufactured Truth, Flagstone Spy, Brave Knight
Thoughts : 5 cards in hand, tower destroyed, Iām in good position so I donāt need to hurry to Tech III : )[/details]
Get 9 Gold (9)
Worker (8)
Building Inspector suicides and destroy your Tower, 2 damages on your base
Flagstone Spy (5)
Onimaru (3)
Boot Camp on Flagstone Spy (2), draw 1
Bigby (0)
Spectral Aven does 2 damages on your Tech I
Stash
Discard 2, Draw 4
[details=Secrets]
Workers : 4 + Arrest + Porkhand Magistrate + Bluecoat Musketeer + Reputable Newsman + Manufactured Truth
Board:
Patrol:
Base : 9
Tech I : 5
Tech II Peace : 5
You canāt patrol the Flagstone Spy since you exhausted it with Boot Camp.
I donāt think Iām getting through both those heroes, though. I may have finally run out of steam.
Edited, thanks !
Sorry for the delay. I didnāt forget; just been busy. Looks like I found a way to kill both heroes, but not actually put damage on your base.
P2T6
TECH
Hotter Fire
Lobber
STARTING HAND
Crash Bomber
Bloodrage Ogre
Scorch
WORKERS
Bloodburn
Pillage
Careless Musketeer
Charge
Nautical Dog
Kidnapping
Bombaster
Flame Arrow
Makeshift Rambaster
Surprise Attack
Ember Sparks
Flame Arrow
Kidnapping
Scorch
Bloodrage Ogre
Hotter Fire
Lobber
Tech 2 card(s)
Get Paid - ($10)
Max Zane, push Bigby to Elite and deal 1 - ($8)
Tech II (Fire) - ($4)
Zane kills Onimaru, we both get $1 - ($5)
Scorch Bigby, kills him - ($2)
Crash Bomber - ($1)
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
P1T7
[details=Secrets (2 cards teched)]
Discard : Mind Control, Free Speech + 0
Hand : Flagstone Spy, Brave Knight, Air Hammer, Building Inspector, Boot Camp
Thoughts : Ouchā¦ I really donāt have the time to go for Tech IIIā¦[/details]
Get 10 Gold (10)
Quince (8)
Spectral Aven kills Zane, Quince midbands
Quince maxbands (6)
Flagstone Spy B, mirrored (3)
Building Inspector (2)
Extra Mirror (0)
Flagstone Spy A hits your base for 4
Edit : I steal you 1 gold
Discard 3, Draw 5
[details=Secrets]
Workers : 4 + Arrest + Porkhand Magistrate + Bluecoat Musketeer + Reputable Newsman + Manufactured Truth
Board:
Patrol:
Base : 9
Tech I : 5
Tech II Peace : 5
here Casta has forgotten about both spyās mandatory effects. can i point that out or that would be spectator meddling?
Casta might not have forgotten, but it wasnāt specifically mentioned in the turn order. Flagstone Spy also has you look at your opponentās hand of cards as well as stealing the gold.
Thatās lethal you have on the board. Hmā¦letās see if this lets me hold on.
P2T7
STARTING HAND
Kidnapping
Bombaster
Flame Arrow
WORKERS
Bloodburn
Pillage
Careless Musketeer
Charge
Nautical Dog
Bombaster
Burning Volley
Surprise Attack
Mad Man
Tech 0 card(s)
Get Paid + float - stolen gold - ($10)
Jaina - ($8)
Flame Arrow, your base takes 3 (@6) - ($4)
Tower - ($1)
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Buildings:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
in elite CB has 3 atk
Right, thanks I knew that, just forgot to edit the thing.
P1T8
[details=Secrets (0 card teched)]
Discard : 5
Hand : Traffic Director, Jail, Air Hammer, Boot Camp, Patriot Gryphon
Thoughts : last final rush ![/details]
Get 10 Gold (10)
Quince transforms the remaining Mirror into a Spectral Aven (8)
Both real and mirrored Spectral Avens suicide on your Tower, destroying it and dealing 2 damages on your base @10
Flagstone Spy A, Flagstone Spy B abd mirrored Flagstone Spy B deal 10 damages to your base, destroying it
gg !
Mono-Blue is very slow so I think you could go with a slower strategy than you did (almost only spells and Tech I) and still wipe my board almost every turn. But very tight and interesting game, thanks for the match !
Oh there were plenty of misplays on my side. That was my first time trying to go super, super early aggressive with Red at the cost of teching, and Iāve definitely learned a bit about how it works. Good game