CAFS 2016: Castanietzsche (Mono Blue) vs StrixVaria (Mono Red)

One last nit then; your base takes 1 when you kill Drakk :stuck_out_tongue:

Iā€™ll probably be able to pick this back up early tomorrow. No more turns from me tonight.

1 Like

P2T4


Tech StartingHand Workers

TECH
Kidnapping
Flame Arrow


STARTING HAND
Ember Sparks
Charge
Crash Bomber
Mad Man


WORKERS
Bloodburn
Pillage
Careless Musketeer
Charge


NextHand

Surprise Attack
Nautical Dog
Ember Sparks


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rebuild Tech I
Jaina - ($7)
Ember Sparks, dealing 3 to Onimaru - ($4)
Mad Man - ($3)
Mad Man kills Onimaru, Jaina to L3
Rambaster does 3 to your base (@9)
Tower - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
  • Jaina (2/3, level 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Sorry, guys! i was wrong. I am really sorry :ā€™(

P1T5

[details=Secrets]

Discard : Air Hammer, Air Hammer
Hand : Reputable Newsman, Boot Camp, Brave Knight, Jail, Boot Camp

Thoughts : [spoiler]Ouch a Tower ! How did he know ?! I have to destroy it ![/details]


Get 8 Gold (9)
Worker (8)
Quince (6)
Traffic Director suicides on Jaina
Spectral Aven kills Jaina, taking 1 damage from Tower
Quince levels up twice
Mirror becomes a Makeshift Rambaster (4)
Mirror deals 3 damages on your Tower and dies
Brave Knight (1)
Building Inspector (0)

Discard 2, Draw 4


[details=Secrets]

Workers : 4 + Arrest + Porkhand Magistrate + Bluecoat Musketeer + Reputable Newsman

New Hand : Boot Camp, Brave Knight, Manufactured Truth, Flagstone Spy[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3+1)
  • :psfist: Elite:
  • :ps_: Scavenger: lvl 3 Quince (1/4)
  • :exhaust: Technician: Building Inspector (1/1)
  • :target: Lookout:
    Board : Spectral Aven (2/1)

Base : 9
Tech I : 5
Tech II Peace : 5

  • Discard : 5 + Tech
  • Deck : 1
  • Workers : 9
  • Hand : 4

P2T5


Tech StartingHand Workers

TECH
Flame Arrow
Kidnapping


STARTING HAND
Nautical Dog
Ember Sparks
Surprise Attack


WORKERS
Bloodburn
Pillage
Careless Musketeer
Charge
Nautical Dog


NextHand

Scorch
Crash Bomber
Bloodrage Ogre


Discard

Makeshift Rambaster
Surprise Attack
Ember Sparks
Flame Arrow
Kidnapping


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Zane - ($6)
Surprise Attack - ($1)
Rambaster + Shark 1 kill Brave Knight (both of mine die, yours to hand)
Shark 2 rams Quince for 3 and dies
Zane finishes Quince, gains 2 levels
Mid-band Zane, heals - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (3/3, level 4)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 1

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

I am out of momentum next turn with this hand. I think Iā€™ve lost.

P1T6

[details=Secrets]

Discard : Lawbringer Gryphon, Flagstone Garrison + 5
Hand : Boot Camp, Brave Knight, Manufactured Truth, Flagstone Spy, Brave Knight

Thoughts : 5 cards in hand, tower destroyed, Iā€™m in good position so I donā€™t need to hurry to Tech III : )[/details]


Get 9 Gold (9)
Worker (8)
Building Inspector suicides and destroy your Tower, 2 damages on your base
Flagstone Spy (5)
Onimaru (3)
Boot Camp on Flagstone Spy (2), draw 1
Bigby (0)
Spectral Aven does 2 damages on your Tech I
Stash
Discard 2, Draw 4


[details=Secrets]

Workers : 4 + Arrest + Porkhand Magistrate + Bluecoat Musketeer + Reputable Newsman + Manufactured Truth

New Hand : Flagstone Spy, Brave Knight, Air Hammer, Building Inspector, Boot Camp[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: lvl 1 Bigby (2/3+1)
  • :psfist: Elite:
  • :ps_: Scavenger: lvl 1 Onimaru (2/3)
  • :exhaust: Technician:
  • :target: Lookout:
    Board : Spectral Aven (2/1), Flagstone Spy (4/4)

Base : 9
Tech I : 5
Tech II Peace : 5

  • Discard : 0 + Tech
  • Deck : 5
  • Workers : 10
  • Hand : 5

You canā€™t patrol the Flagstone Spy since you exhausted it with Boot Camp.

I donā€™t think Iā€™m getting through both those heroes, though. I may have finally run out of steam.

1 Like

Edited, thanks !

Sorry for the delay. I didnā€™t forget; just been busy. Looks like I found a way to kill both heroes, but not actually put damage on your base.

P2T6


Tech StartingHand Workers

TECH
Hotter Fire
Lobber


STARTING HAND
Crash Bomber
Bloodrage Ogre
Scorch


WORKERS
Bloodburn
Pillage
Careless Musketeer
Charge
Nautical Dog


NextHand

Kidnapping
Bombaster
Flame Arrow


Discard

Makeshift Rambaster
Surprise Attack
Ember Sparks
Flame Arrow
Kidnapping
Scorch
Bloodrage Ogre
Hotter Fire
Lobber


Tech 2 card(s)
Get Paid - ($10)
Max Zane, push Bigby to Elite and deal 1 - ($8)
Tech II (Fire) - ($4)
Zane kills Onimaru, we both get $1 - ($5)
Scorch Bigby, kills him - ($2)
Crash Bomber - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Crash Bomber (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (4/2 from 2 damage, level 6)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II (Fire) HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

P1T7

[details=Secrets (2 cards teched)]

Discard : Mind Control, Free Speech + 0
Hand : Flagstone Spy, Brave Knight, Air Hammer, Building Inspector, Boot Camp

Thoughts : Ouchā€¦ I really donā€™t have the time to go for Tech IIIā€¦[/details]


Get 10 Gold (10)
Quince (8)
Spectral Aven kills Zane, Quince midbands
Quince maxbands (6)
Flagstone Spy B, mirrored (3)
Building Inspector (2)
Extra Mirror (0)
Flagstone Spy A hits your base for 4
Edit : I steal you 1 gold
Discard 3, Draw 5


[details=Secrets]

Workers : 4 + Arrest + Porkhand Magistrate + Bluecoat Musketeer + Reputable Newsman + Manufactured Truth

New Hand : Traffic Director, Jail, Air Hammer, Boot Camp, Patriot Gryphon[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Mirror of Flagstone Spy B (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Mirror (0/1)
    Board : Spectral Aven (2/1), Flagstone Spy A (4/4), Flagstone Spy B (3/3), lvl 5 Quince (1/5)

Base : 9
Tech I : 5
Tech II Peace : 5

  • Discard : 5 + Tech
  • Deck : 2
  • Workers : 10
  • Hand : 5

@EricF

For ercif only

here Casta has forgotten about both spyā€™s mandatory effects. can i point that out or that would be spectator meddling?

Casta might not have forgotten, but it wasnā€™t specifically mentioned in the turn order. Flagstone Spy also has you look at your opponentā€™s hand of cards as well as stealing the gold.

Thatā€™s lethal you have on the board. Hmā€¦letā€™s see if this lets me hold on.

P2T7


StartingHand Workers

STARTING HAND
Kidnapping
Bombaster
Flame Arrow


WORKERS
Bloodburn
Pillage
Careless Musketeer
Charge
Nautical Dog


NextHand

Bombaster
Burning Volley
Surprise Attack
Mad Man


Tech 0 card(s)
Get Paid + float - stolen gold - ($10)
Jaina - ($8)
Flame Arrow, your base takes 3 (@6) - ($4)
Tower - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Crash Bomber (2+1/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Jaina (2/3, level 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

in elite CB has 3 atk :wink:

Right, thanks :stuck_out_tongue: I knew that, just forgot to edit the thing.

P1T8

[details=Secrets (0 card teched)]

Discard : 5
Hand : Traffic Director, Jail, Air Hammer, Boot Camp, Patriot Gryphon

Thoughts : last final rush ![/details]


Get 10 Gold (10)
Quince transforms the remaining Mirror into a Spectral Aven (8)
Both real and mirrored Spectral Avens suicide on your Tower, destroying it and dealing 2 damages on your base @10
Flagstone Spy A, Flagstone Spy B abd mirrored Flagstone Spy B deal 10 damages to your base, destroying it

gg ! :slight_smile:
Mono-Blue is very slow so I think you could go with a slower strategy than you did (almost only spells and Tech I) and still wipe my board almost every turn. But very tight and interesting game, thanks for the match !

@EricF

1 Like

Oh there were plenty of misplays on my side. That was my first time trying to go super, super early aggressive with Red at the cost of teching, and Iā€™ve definitely learned a bit about how it works. Good game :slight_smile: