CAFS 2016: Castanietzsche (Mono Blue) vs. Anemone (Mono Black)

P1T1


Hi ! I didn’t see that Round 6 began, sorry ! Good luck and have fun mate ! :smile_cat:


StartingHand Workers

STARTING HAND
Lawful Search
Porkhand Magistrate
Arrest
Reputable Newsman
Traffic Director


WORKERS
Arrest


NextHand

Spectral Aven
Manufactured Truth
Jail
Bluecoat Musketeer
Building Inspector


Discard

Porkhand Magistrate
Lawful Search
Traffic Director


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Reputable Newsman “ZERO” - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Reputable Newsman (0/3) “ZERO”
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

@Anemone ?

Looks like I missed the notification when this started, sorry! Will post momentarily.

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Thieving Imp
Deteriorate
Skeleton Javelineer
Pestering Haunt
Graveyard


WORKERS
Pestering Haunt


NextHand

Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak


Discard

Graveyard
Skeleton Javelineer
Deteriorate


Tech 0 card(s)
Collect 5 gold - ($5)
Worker - ($4)
Thieving Imp - discard a random card - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

P1T2


StartingHand Workers

STARTING HAND
Spectral Aven
Jail
Building Inspector
Manufactured Truth
Bluecoat Musketeer


WORKERS
Arrest
Jail


NextHand

Manufactured Truth
Porkhand Magistrate
Brave Knight
Lawful Search


Tech 0 card(s)
Discard from Thieving Imp
Get Paid + float - ($6)
Worker - ($5)
Spectral Aven - ($3)
Tech I - ($2)
Onimaru - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: lvl 1 Onimaru (2/3+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Reputable Newsman “ZERO” (0/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Spectral Aven (2/2)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
[b]P2T2[/b]
Tech StartingHand Workers

TECH
Plague Spitter
Shadow Blade

STARTING HAND
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak


WORKERS
Pestering Haunt
Jandra, the Negator


NextHand

Skeletal Archery
Skeleton Javelineer
Graveyard
Sacrifice the Weak
Plague Spitter


Tech 2 cards
Collect 6 gold + float - ($7)
Worker - ($6)
Tech 1 - ($5)
Poisonblade Rogue - ($3)
Tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Poisonblade Rogue (2/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
[b]P1T3[/b]
Tech StartingHand Workers

TECH
Insurance Agent
Justice Juggernaut


STARTING HAND
Lawful Search
Brave Knight
Manufactured Truth
Porkhand Magistrate


WORKERS
Arrest
Jail
Lawful Search


NextHand

Bluecoat Musketeer
Building Inspector
Traffic Director
Spectral Hound


Discard

Porkhand Magistrate
Manufactured Truth
Insurance Agent
Justice Juggernaut


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Brave Knight - ($2)
Spectral Aven kills Poisonblade Rogue, taking 1 damage from Tower

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight (3/3+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Reputable Newsman “ZERO” (0/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Onimaru (2/3)
    [B]In Play:[/B]
  • Spectral Aven (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Secret : thoughts

I’m surprised to see a mono-black defensive strategy, especially with a tower. I think he teched a Sickness last turn because of my Reputable Newsman / Spectral Aven combo, so I’m not going to leave Onimaru with 1hp. I chose to slow my cycling to rush to Tech II ASAP. I think he’s going on a Orpal + Disease units strategy, so my goal there is to manage an econ advantage, knowing that no units would survive several turns. I chose Insurance Agent and Justice Juggernaut, and I may tech Bootcamp to buff the Juggernaut to counter the -1/-1 runes he’ll put on him, especially with Plague Lab. I may also keep going defensive with Bigby’s spells, and simply wait for Gryphons. If he teched spells and Tech II units, I won’t have to worry that much about Plague Spitter / Crypt Crawler anti-air abilities.

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Cursed Ghoul
Cursed Crow


STARTING HAND
Skeletal Archery
Graveyard
Sacrifice the Weak
Cursed Ghoul
Plague Spitter


WORKERS
Pestering Haunt
Jandra, the Negator
Skeletal Archery


NextHand

Sacrifice the Weak
Deteriorate
Shadow Blade
Skeleton Javelineer
Summon Skeletons


Tech 2 card(s)
Collect 7 gold + Scavenger - ($8)
Worker - ($7)
Tech 2 (Disease) - ($3)
Plague Spitter - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

"P1T4


Tech StartingHand Workers

TECH
Insurance Agent
Boot Camp


STARTING HAND
Building Inspector
Bluecoat Musketeer
Spectral Hound
Traffic Director


WORKERS
Arrest
Jail
Lawful Search
Bluecoat Musketeer


NextHand

Insurance Agent
Traffic Director
Insurance Agent
Building Inspector


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II Law - ($4)
Brave Knight and Spectral Aven trade with Plague Spitter
Brave Knight - ($1)
Spectral Hound - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight (3/3+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Reputable Newsman ““ZERO”” (0/3)
  • :pschip: [I]Technician[/I]: Onimaru (2/3)
  • :target: [I]Lookout[/I]: Spectral Hound (3/3)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "
[b]P2T4[/b]
Tech StartingHand Workers

TECH
Cursed Ghoul
Cursed Crow


STARTING HAND
Shadow Blade
Summon Skeletons
Deteriorate
Sacrifice the Weak
Skeleton Javelineer


WORKERS
Pestering Haunt
Jandra, the Negator
Skeletal Archery
Summon Skeletons


NextHand

Graveyard
Cursed Crow
Cursed Ghoul
Shadow Blade
Cursed Ghoul


Tech 2 card(s)
Collect 8 gold - ($8)
Worker - ($7)
Cursed Ghoul arrives and pops Spectral Hound with his token, paying 1 extra for Lookout. - ($2)
Vandy - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cursed Ghoul (4/5+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Vandy (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

When Brave Knight returns to hand, he does so instead of dying, so no Insurance is paid.

You’ll have to re-do your turn from the top (re-randomizing your draws, if any)

@Anemone your turn 5 is voided pending the fixed turn.

1 Like

Yup, retracting my turn until that’s done.

[b]P1T5[/b]

Thanks EricF !
Really sorry @Anemone ^_^" I redid my turn (hopefully Google Sheets allows to retrieve an older version !).


Tech StartingHand Workers

TECH
Boot Camp
Injunction


STARTING HAND
Insurance Agent
Building Inspector
Traffic Director
Insurance Agent
then +
Manufactured Truth
Justice Juggernaut


WORKERS
Arrest
Jail
Lawful Search
Bluecoat Musketeer
Traffic Director


NextHand

Porkhand Magistrate
Boot Camp
Spectral Aven


Discard

Spectral Hound (3/3)
Manufactured Truth
Boot Camp
Injunction
Reputable Newsman


Tech 2 card(s)
Get Paid - ($8)
Insurance Agent A, insuring Ghoul - ($7)
Insurance Agent B, insuring Ghoul too - ($6)
Brave Knight and Onimaru trade with Ghoul
Brave Knight turns back in hand, I get 8 gold and 2 cards from Insurance - ($14)
Worker - ($13)
Justice Juggernaut - ($7)
Brave Knight - ($4)
Bigby - ($2)
Manufactured Truth : Reputable Newsman becomes a Brave Knight - ($1)
Reputable Brave Knight kills your Thieving Imp, you get 1 gold
As Tower is considered to be combat damage, Reputable Newsman comes back in my hand
Building Inspector - ($0)
I don’t stash this turn

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight (3/3+1)
  • :psfist: [I]Elite[/I]: Insurance Agent A (2/2)
  • :ps_: [I]Scavenger[/I]: Insurance Agent B (2/2)
  • :pschip: [I]Technician[/I]: Building Inspector (1/1)
  • :target: [I]Lookout[/I]: lvl 1 Bigby (2/3)
    [B]In Play:[/B]
  • Justice Juggernaut (4/6)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
[b]P2T5[/b]
Tech StartingHand Workers

TECH
Death and Decay
Metamorphosis


STARTING HAND


WORKERS
Pestering Haunt
Jandra, the Negator
Skeletal Archery
Summon Skeletons


NextHand

Cursed Crow
Plague Spitter
Sacrifice the Weak
Deteriorate


Discard

Cursed Ghoul
Graveyard
Thieving Imp
Cursed Ghoul
Cursed Crow
Death and Decay
Metamorphosis


Tech 2 card(s)
Collect 9 gold + scavenger - ($9)
Worker - ($8)
Cursed Ghoul, gives Justice Juggernaut -1/-1 - ($4)
Shadow Blade, killing Bigby. Vandy levels to 5. Cursed Ghoul and Building Inspector gain +2/+2 and Doom. - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cursed Ghoul (4/5+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L5 Vandy (4/5)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Not quite there yet, as you can’t Boot Camp something and then attack with it.

1 Like

I don’t think Cursed Ghoul can get the Doom buff of Vandy, as it is a tech 2, that correct? I would think if it is correct, it might affect @Castanietzsche’s decisions

1 Like

Oops thanks sorry !

Yep, my bad - edited accordingly.

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Lawbringer Gryphon
Lawbringer Gryphon


STARTING HAND
Porkhand Magistrate
Spectral Aven
Boot Camp
Boot Camp


WORKERS
Arrest
Jail
Lawful Search
Bluecoat Musketeer
Traffic Director
Spectral Aven


NextHand

Injunction
Lawbringer Gryphon
Reputable Newsman
Spectral Hound (3/3)
Lawbringer Gryphon


Discard

Boot Camp
Porkhand Magistrate
Boot Camp
Brave Knight (3/3)


Tech 2 card(s)
Get Paid - ($9)
Onimaru - ($7)
Brave Knight and Building Inspector Trade with Cursed Ghoul (Brave Knight turns back in hand)
Insurance Agent A suicides on Vandy, dealing her 2 damages
Justice Juggernaut kills Vandy, taking 4 damages. Onimaru levels up twice. You get a gold
Boot Camp on Justice Juggernaut, I draw 1 - ($6)
Worker up - ($5)
Tech III - ($0)
Insurance Agent B attacks your Tech II for 2, taking 1 damage

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: lvl 3 Onimaru (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Justice Juggernaut (4/2)
  • Insurance Agent B (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
[b]P2T6[/b]
Tech StartingHand Workers

TECH
Zarramonde the Obliterator
Sickness


STARTING HAND
Cursed Crow
Sacrifice the Weak
Plague Spitter
Deteriorate


WORKERS
Pestering Haunt
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Deteriorate


NextHand

Cursed Crow
Zarramonde the Obliterator
Sickness
Sacrifice the Weak


Tech 2 card(s)
Collect 9 gold - ($9)
Worker - ($8)
Cursed Crow - ($5)
Tech 3 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10