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CAFS 2016: Bravo840 ([Necro]/Blood/Ninjitsu) vs. FrozenStorm ([Past]/Peace/Anarchy)

Lol this game is off to a great start isn’t it :wink: Yes, just the FArgo facing down Jandra, and I fixed the leftover buildings from copy-pasta, feel free to proceed @bravo840 (wait who’s the one who’s new to PbP again?) :wink:

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Speed of the Fox


STARTING HAND
Sacrifice the Weak
Deteriorate
Graveyard
Summon Skeletons
Thieving Imp


WORKERS
Pestering Haunt
Sacrifice the Weak


NextHand

Speed of the Fox
Graveyard
Bone Collector
Summon Skeletons
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp - ($1)
Thieving Imp: Arrives > FrozenStorm Discards at random - ($1)
Jandra Attacks and Kills Fading Argonaut - ($1)
FrozenStorm gains $1 (Scavanger) - ($1)

Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Thieving Imp
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jandra, the Negator (2 Damage)
  • Thieving Imp
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

@FrozenStorm I seem to have Thieving Imp in both in the Patrol zone and the “In Play”. Obviously I only have one Thieving Imp but for future turns, it is standard practice to list everything in the “in play zone” or “everything that isn’t patrolling”?

in play means everything that isn’t patrolling. Things should only be listed once.

1 Like

The idea is to make it clear what’s patrolling, and what’s in the backline, so listing things twice does make that a bit ambiguous. Perhaps we should rename the “In Play” section as “Backline”, do you think that’d be clearer?

(BTW I’ll take my next turn assuming the Imp is patrolling)

Player 2, Turn 2

P1 Necro/Blood/Ninja vs P2 Past/Peace/Anarchy

[details=Starting Hand]
Battle Suits
Nullcraft
Temporal Research
Plasmodium
Hardened Mox (discarded, boo)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+2float+1scavenger)
  • Tech 2 Cards

[details=All Teched Cards]
Brave Knight x2
[/details]


###Main:

  • Nullcraft (7)
  • Nullcraft kills Jandra, Imp survives because he’s a demon
  • Onimaru (5)
  • Tech 1, paying multicolor tax (3)
  • Worker Up (2)

[details=Workers]
Plasmodium, Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Float 2g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3+1armor, lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nullcraft (1/1 flying, haste)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 7

[details=End of Turn Hand]
Battle Suits
Fading Argonaut
Tinkerer
Temporal Research
[/details]

[details=End of Turn Discard]
empty
[/details]

[details=My Thoughts]
Imp is annoying lol. I’m going to double up on Brave Knight, grab a tower (just short on that this turn…), and continue forward with the anarchy plan. Nullcraft will help make good trades, Oni is killable here with Drakk + Bloodlust but I want to keep my buildings healthy… If he goes hard for Drakk I’ll just grab Origin Stories. Maybe I should have done that pre-emptively? Oh well. He did skip tech 1, which makes me think Lich’s Bargain or Speed of the Fox or Bloodlust is coming.
[/details]

P1T4


Tech StartingHand Workers

TECH
Crash Bomber
Bloodlust


STARTING HAND
Speed of the Fox
Graveyard
Bone Collector
Summon Skeletons
Deteriorate


WORKERS
Pestering Haunt
Sacrifice the Weak
Summon Skeletons


NextHand

Skeleton Javelineer
Poisonblade Rogue
Skeletal Archery
Bloodlust
Crash Bomber


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1, paying multicolor tax - ($4)
Graveyard - ($2)

Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Thieving Imp
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

We both seem to have our Turn count wrong. This was my Turn 3 (incorrectly titled P1T4) . The next turn you post should be your Turn 3.

1 Like

I think mine is right, last turn for me was T2 yea?

Player 2, Turn 3

P1 Necro/Blood/Ninja vs P2 Past/Peace/Anarchy

[details=Starting Hand]
Battle Suits
Fading Argonaut
Tinkerer
Temporal Research
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+2float)
  • Tech 2 Cards

[details=All Teched Cards]
Overeager Cadet, Steam Tank
Brave Knight x2
[/details]


###Main:

  • Fading Argonaut (7)
  • Onimaru kills Imp, takes 2 damage, you get a card, Imp to the Grave
  • Nullcraft pings your tech 1 to 4hp
  • Surplus (2)
  • Worker Up (1)

[details=Workers]
Tinkerer, Plasmodium, Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Surplus HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Fading Argonaut (2/3 fade 3)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nullcraft (1/1 flying, haste)
  • Onimaru (2/1 from 2 damage, lvl 1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

####Gold:

  • Gold: 1
  • Workers: 8

[details=End of Turn Hand]
Mox
Plexus
Brave Knight
Brave Knight
[/details]

[details=End of Turn Discard]
Overeager Cadet
Steam Tank
Temporal Research
Battle Suits
[/details]

[details=My Thoughts]
Y’Know there’s a lot of different ways I could go here (tech 2, max oni, tower) but I’ve never had an opening to build a surplus this early… He has zero board so this is a no-risk move. Since I didn’t draw the BKs, I’ll just generate some card advantage for myself and tech up next turn, still in great shape! I do need to be a little cautious that I don’t give him too much room to get the Blood combo off, but honestly I’m not even that worried, I have command of the board and if I think he’s going to get Garth maxbanded for a crashbarrow fetch on turn 5, I’ll just get turtled up next turn with my Knights or even maxing out Oni!
[/details]

P1T4


Tech StartingHand Workers

TECH
Crash Bomber
Fox’s Den Students


STARTING HAND
Skeleton Javelineer
Poisonblade Rogue
Skeletal Archery
Bloodlust
Crash Bomber
Bone Collector


WORKERS
Pestering Haunt
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer


NextHand

Deteriorate
Speed of the Fox
Jandra, the Negator
Fox’s Den Students
Bloodlust


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Drakk Ramhorn - ($6)
Thieving Imp from Graveyard (Discard at random) - ($3)
Bloodlust Thieving Imp and Drakk - ($1)
Thieving Imp trades with Fading Argonaut - ($1)
Drakk Trades with Onimaru (Your base takes 1 from Drakk dying)- ($1)
Crash Bomber - ($0)

Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Crash Bomber
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (Burried: Thieving Imp)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • Tech 1 HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Yeah, I must have misread your post or something. You have the turns right, I didn’t. Don’t forget your gold from Fading Argonaut (scavenger) forgot to note that in my turn description.

I gots it :wink: I believe I discard at random, THEN draw for surplus (even though I’d rather do it the other way), as that’s the order in which the events occur. LMK if you think otherwise

Player 2, Turn 4

P1 Necro/Blood/Ninja vs P2 Past/Peace/Anarchy

[details=Starting Hand]
Mox
Plexus
Brave Knight
Brave Knight (discarded)
Forgotten Fighter
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1float+1scavenger)
  • Discard #4 of 4
  • Draw 1 from Surplus
  • Tech 2 Cards

[details=All Teched Cards]
Maurader, Detonate
Overeager Cadet, Steam Tank
Brave Knight x2
[/details]


###Main:

  • Brave Knight (7)
  • Tech 2 - Anarchy (3)
  • Nullcraft pings your tech 1 to 3hp
  • Worker Up (2)

[details=Workers]
Hardened Mox, Tinkerer, Plasmodium, Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Float 2g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC ANARCHY
  • Surplus HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3+1armor, readiness)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nullcraft (1/1 flying, haste)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 9

[details=End of Turn Hand]
Battle Suits
Overeager Cadet
Forgotten Fighter
Fading Argonaut
[/details]

[details=End of Turn Discard]
empty
[/details]

[details=My Thoughts]
So curiously, he doesn’t max Drakk out? He had the gold to do it… Drakk midband, crashbomber, bloodlust, kill Oni and FArgo, heal on maxing out and not die from Bloodlust… I think that was a huge mistake and a bad trade on his part. Now I am free to just tech up and win on Gunships pretty handily I think. Even if he goes to T2 Blood next turn, I’ll be able to trade off nicely on board and likely keep his tech buildings down, if not immediately than shortly after, and I’ll be trashing Graveyard as soon as I can just in case I fail, which will slow down his barrow busting considerably. I’m almost tempted to bring Prynn out here for an extra body, just in case I need more to attack with right away, but I think I’ll be fine with just Marauder and I’d rather have the gold to make sure I get my tech 3 as soon as I can.
[/details]

P1T5


Tech StartingHand Workers

TECH
Captured Bugblatter
Captured Bugblatter


STARTING HAND
Deteriorate
Speed of the Fox
Jandra, the Negator
Fox’s Den Students
Bloodlust


WORKERS
Pestering Haunt
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator


NextHand

Crash Bomber
Skeletal Archery
Poisonblade Rogue
Bone Collector
Fox’s Den Students


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Thieving Imp from Graveyard - ($4)
Thieving Imp makes you discard at random - ($4)
Build Tech 2 (Blood) - ($0)

Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Crash Bomber (2/2 with 2 different Dies abilties)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Player 2, Turn 5

P1 Necro/Blood/Ninja vs P2 Past/Peace/Anarchy

[details=Starting Hand]
Battle Suits
Overeager Cadet
Forgotten Fighter (discarded)
Fading Argonaut
Marauder (from technician)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+2float)
  • Discard #3 of 4
  • Draw 1 from Surplus
  • Tech 2 Cards

[details=All Teched Cards]
Pirate Gunship, Origin Story
Maurader, Detonate
Overeager Cadet, Steam Tank
Brave Knight x2
[/details]


###Main:

  • Zane + midband (6)
  • Maurader (3)
  • Fading Argonaut (1)
  • Overeager Cadet (1)
  • Maurader kills your imp and takes 2 damage
  • Zane kills your Crash Bomber, my base to 18, we both get 1g (2)
  • Brave Knight kills your Graveyard, dumping Imp and Crashbomber in the discard along with it
  • Worker Up (1)

[details=Workers]
Battle Suits, Hardened Mox, Tinkerer, Plasmodium, Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC ANARCHY
  • Surplus HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor, fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger: Nullcraft (1/1 flying, haste)
  • :exhaust: Technician: Overeager Cadet (2/2)
  • :target: Lookout: Brave Knight (3/3, readiness)

####In Play:

  • Zane (3/1 from 2 damage, lvl 4)
  • Maurader (4/1 from 2 damage)

###Economy Info:

####Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 10

[details=End of Turn Hand]
Brave Knight
Temporal Research
[/details]

[details=End of Turn Discard]
Pirate Gunship
Origin Story
Forgotten Fighter
[/details]

[details=My Thoughts]
I’m pretty in the clear here; go to tech 3 next turn, cycle up with Prynn, win the game. He doesn’t have the gold to max Garth AND play crashbarrow, so he’d have to play two of them from hand to get through my patrol, I’m blocking a glider so no tech kill that way, I’m rock solid AFAICT.
[/details]

P1T6


Tech StartingHand Workers

TECH
Crashbarrow
Hidden Ninja


STARTING HAND
Crash Bomber
Skeletal Archery
Poisonblade Rogue
Bone Collector
Fox’s Den Students


WORKERS
Pestering Haunt
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Skeletal Archery


NextHand

Bloodlust
Captured Bugblatter
Captured Bugblatter
Deteriorate


Discard

Crash Bomber
Thieving Imp
Graveyard
Fox’s Den Students
Poisonblade Rogue
Crashbarrow
Hidden Ninja


Tech 2 card(s)
Get Gold - ($9+$1 from Scavenger)
Worker - ($9)
Crash Bomber - ($8)
Bone Collector - ($6)
Build Tower - ($3)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Crash Bomber (2/2 with Dies abilities)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10

Player 2, Turn 6

P1 Necro/Blood/Ninja vs P2 Past/Peace/Anarchy

[details=Starting Hand]
Brave Knight
Temporal Research
Steam Tank (from surplus)
Neo Plexus (TR)
Detonate (TR)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+1float)
  • Draw 1 from Surplus
  • Choose to Tech 1 Card

[details=All Teched Cards]
Pirate Gunship
Pirate Gunship, Origin Story
Maurader, Detonate
Overeager Cadet, Steam Tank
Brave Knight x2
[/details]


###Main:

  • Maxband Zane, shoving Bone Collector to lookout and dealing 1 damage to it (9)
  • Prynn (7)
  • Temporal Research, draw 2 (5)
  • Tech 3 (0)
  • Fading Argonaut trades with Crash Bomber, my base to 17, you get 1 card
  • Overeager Cadet trades with Bone Collector
  • Zane kills your tower, takes 1 damage, your base to 18
  • Nullcraft and Maurader kill your tech 2, your base to 16
  • Brave Knight kills your tech 1, your base to 14
  • No worker

[details=Workers]
Battle Suits, Hardened Mox, Tinkerer, Plasmodium, Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 rs Draw 5
  • Probably done teching cards

###Board Info:
####Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC ANARCHY
  • Tech3 HP: 5
  • Surplus HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3+1armor, readiness)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Prynn (1/3 fading 4 lvl 1)
  • :target: Lookout:

####In Play:

  • Zane (4/3 from 1 damage, lvl 6)
  • Nullcraft (1/1 flying, haste)
  • Maurader (4/1 from 2 damage)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Temporal Research
Overeager Cadet
Steam Tank
Detonate
Forgotten Fighter
[/details]

[details=End of Turn Discard]
empty
[/details]

[details=My Thoughts]
No Garth Barrow Summon? GG
[/details]

I’m going to concede here. Units in hand can’t be played. Summoning heroes to defend is just a stall move for maybe 1 more turn. Even then, I don’t think the rebuilt Tech 1 lives. Well played @FrozenStorm and congratulations on your first win in this tournament.

GG WP @bravo840.

I was surprised not to see you fetch a crashbarrow with Garth maxband last turn, and I think your only big misplay was not midbanding drakk on the bloodlust Oni kill so he’d maxband and heal. You didn’t need the imp to make the play, and that money could have got you a lot of pressure.

Best of luck rest of tourney!

@FrozenStorm I’m inclined to agree. I think I over valued imp’s discard mechanic relative to keeping a hero on the board. I hope I learned a thing or two this game that I can put into practice in the future. Good luck to you as well.

@EricF This is me tagging you to inform you of @FrozenStorm’s win in the first round of the CAFS 2016.