CAFS 2016: Anemone (Mono Black) vs. Zejety ([Finesse]/Discipline/Strength)

P2T8

[details=Turn secrets]* Hand: Bloom, Timely Messenger, Appel Stomp, Helpful Turtle (technician)

  • Worker: Helpful Turtle
  • Tech: 2x Oathkeeper of Kor Mountain
  • Thoughts: Maybe Max River instead of Tech2+Worker would have been better to use Apple Stomp next turn…
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 10 gold +3 float (13)
  • Main phase:
  • Level Rook to 8/max (6)
  • Hire a worker (5)
  • Construct a Strength Tech II Building (1)
  • End of turn:
  • Discard 3, draw 3, reshuffle, draw 2
  • Float 1

Patrol:

  • :psblueshield: Leader: Max Rook -1 (3/5+A | two lives)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin -1 (2/1)
  • :pschip: Technician: Older Brother (2/2)
  • :target: Lookout: Bird (1/1 | flying, resist 1)

Board:

  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • :heroeshall: Heroes’ Hall (4)
  • Spec: Strength

Economy:

  • Workers: 11
  • Gold: 1
  • Hand: 5
  • Deck: 11
  • Discard: 0
New hand

Appel Stomp, Nimble Fencer, Two Step, Entangling Vines, Oathkeeper of Kor Mountain

[details=Discard][/details]

[b]P1T9[/b]
StartingHand Workers

STARTING HAND
Banefire Golem
Thieving Imp
Dark Pact
Zarramonde the Obliterator
Blackhand Dozer

+Dark Pact: Deteriorate
Sickness


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Graveyard
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer
Thieving Imp


NextHand

Sacrifice the Weak
Plague Spitter
Plague Spitter
Bone Collector
Death and Decay


Discard

Dark Pact
Deteriorate
Blackhand Dozer
Sickness
Zarramonde the Obliterator


Tech 0 cards
Collect 11 gold - ($11)
Garth makes a Skeleton - ($10)
Worker - ($9)
Blackhand Dozer kills Rook, triggering Two Lives. Overpower damage kills Rambasa Twin.
Orpal maxband triggers, giving Older Brother -1/-1 and killing the Bird. - ($8)
Garth suicides into Rook, then Voidblocker finishes him off.
Vandy - ($6)
Dark Pact
Deteriorate, killing Older Brother
Banefire Golem - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Banefire Golem (7/7+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: L1 Vandy (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Voidblocker (2/3)
  • Blackhand Dozer (7/2)
  • L6 Orpal (2/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12

I think it’s time to condede. GG :slight_smile:
I probably shouldn’t have gone for the default plan of Dancing Birds vs black, but you made some exceptional calls. Doom Grasping River was correct. And the Deteriorate+Sacrifice the Weak to kill a bird and discard Two-Step was back breaking, especially since I skipped a worker to protect them from naked StW. :X

WP!

@EricF

GG! Lots of places where I was very worried there.

Yeah, the Two-Step fliers game plan is real scary, and probably would have caused serious problems if it had lasted any longer, but it’s very tough to protect from the black removal suite. I’m also not convinced that skipping early workers ever works out, unless you’re about to win or you have a convincing way to totally lock someone out of the game. Maybe it’s more workable in other matchups, but as black, I always just see it as a call to turtle up, start wiping the board with spells, and win every turn I drag the game out on attrition.

Well played, and good luck going forward!