GL HF! Interested to see how this pseudo mirror match plays out.
P2T1
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Deteriorate
Thieving Imp
Pestering Haunt
Summon Skeletons
WORKERS
Summon Skeletons
NextHand
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Graveyard
Skeleton Javelineer
Discard
Deteriorate
Pestering Haunt
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp --> you discard ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Thieving Imp (2/2)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 6
My Thoughts
A near mirror match here. I can reach Tech II faster than he can, so I’ll go for that. Going for Imp first to slow him down a bit, while also leaving me the option to bring out Arg early to pop illusions with his midband. Next turn will probably be Tech I + either Arg + Graveyard or Garth + Javelineer + Skeleton.
Decided to go for Garth over Arg to get more bodies on the table ASAP. If I can defend next turn I will try to build Tech 2 and threaten immediate Crashbarrows. Given my draw, I can get 3 new bodies on the table for 2 gold (Crash Bomber, Skeleton token, Haunt), which might be enough defense to go for it. I’d go down a card, but the following turn I would just be dumping gold into Garth anyway. Let’s see what happens.
Collect 5 gold (6)
Worker (5)
Attack Javelineer with Garth, now (2/1)
Level Garth to Max. He heals. Bring out a bone collector from Graveyard (2)
Crashbomber (1)
Javelineer (0)
Haunt hits your T1 for 1
Collect 7 gold (7)
Worker (6)
Tech 2 Blood (2)
Make skeleton token with Garth topband (1)
Attack Crashbomber with garth, now (3/1). My base is at 19
My Crashbomber trades with imp, use ability on elite skeleton
My Bone collector kills Garth, takes 2. Generate a skeleton token.
Collect 8+1 gold (9)
Worker (8)
Crashbarrow (5)
Javelineer pings armor of SQL and dies.
Crashbarrow plows into SQL and arg. My base is at 18.
Haunt kills wisp and dies to tower
Graveyard (3)
Crashbarrow (0)
Crashbarrow into T2. Your base takes 2
Break T1 with Bone collector and a skeleton token. Your base takes 2. Generate another skeleton token.
Heroes arent units, so you can’t deteriorate Garth.
@Alhazard do you want to leave the game state as-is, or have @Barrelfish re-do his turn (and then re-do yours as well)? He would not be obligated to keep anything of his choices the same.