Good luck to you, too! This is my first matchup this tournament against a mixed color deck, so it should be interesting. Never played against any of the Necro / Blood / XXX decks, either. Any tips?
P2T1
[details=Starting Hand]Thieving Imp
Pestering Haunt (discarded to his Imp)
Skeletal Archery
Jandra, the Negator
Summon Skeletons[/details]
Prior to my turn, I randomly discarded a card to your Imp
Collect 5 gold (5)
Summon Vandy (3)
Worker (2)
Start construction on my Tech I building (1)
Pass the turn, float 1 gold, discard 3, draw 5
[details=New Hand]Poisonblade Rogue
Skeleton Javelineer
Graveyard
Sacrifice the Weak
Deteriorate[/details]
Thoughts
I think Necro is looking pretty good for this game. It offers lots of chump blockers to soak up Crashbarrow damage, with good removal for heroes. We’ll see. If I start smelling some illusions I’ll be bringing in Sickness to combat them.
Collect 6 gold (7)
Play Skeleton Javelineer (6)
Level up Vandy 3 times to level 5, maxband. Vandy buffs your Imp and my Skeleton (2)
Vandy attacks and kills Quince. She takes 1 damage.
Play Deteriorate on Pestering Haunt, killing it.
Start construction on my Tech I (1)
Worker (0)
Pass the turn, discard 2, reshuffle draw 4
You’re correct. I was thinking of illusions that were effected by Quince’s maxband ability. I’ve corrected my last turn to refelct the non-death of the mirror.
[details=New Hand]Deteriorate
Dark Pact
Bone Collector
Thieving Imp[/details]
(Edit: Mistakenly built my Tech I building twice on earlier turns, so I should have had one gold floating this turn. I changed my turn when this knowledge was brought to light)
[details=Hand]Deteriorate, summon skeletons (W), StW, Javelineer, Bone Collector, Graveyard from techn
Tech 2x Crashbarrow
Not drawing any Nether Drain on this turn even after techn bonus would’ve been terrible if not for Pooh_Bear’s strange patrolling choice. So good for me I guess.[/details]
Collect 7 gold (7)
Worker (6)
Garth kills techn skeleton
Deteriorate the other skeleton (6)
Tech II Blood (2)
Graveyard (0)
Token and Bone Collector team up to trade with Vandy. Garth lvl 3. Bone Collector creates a skeleton token, then goes to Graveyard
[details=Starting Hand]Deteriorate
Dark Pact (worker)
Bone Collector
Thieving Imp
Skeletal Archery[/details]
[details=Tech]Necromancer
Corpse Catapult[/details]
Collect 8 gold (9)
Worker (8)
Summon Garth (6)
Garth summons Skeleton Token Wayne (5)
Play Bone Collector (3)
Play Thieving Imp, you discard 1 card at random (0)
Pass the turn, discard 2, reshuffle, draw 4
Patrol Zone:
Squad Leader: Skeleton Token Wayne (1/1 + A)
Elite: Garth lvl 1 (2/3)
Scavenger: Thieving Imp (2/2)
Technician: Bone Collector (3/3)
Lookout:
In Play:
Buildings:
Base : 20
Tech I: 5
Tech II Necromancy: 5
[details=New Hand]Necromancer
Summon Skeletons
Sacrifice the Weak
Skeletal Lord[/details]
Thoguhts
And here comes the pain train. I expect that he’ll get a Crashbarrow into play this turn, either with Garth or by playing it legit from hand. Then there’s Graveyard. Stacking the patrol zone and sacrificing everything seems to be my only route to keeping my Tech II building alive, which I really need. Hopefully I can survive the first wave of CB’s and get back in it this next turn.
(Edit: accidentally posted my turn halfway through writing it up.)
Collect 8 gold (8)
Worker (7)
Midband Garth (6)
Sacrifice my skeleton to draw 1
Deteriorate your SQL skeleton (6)
Garth kills Thieving Imp, taking 2 damage
Crashbarrow (3)
Crashbarrow trades with Garth and overpowers on Bone Collector. It goes to graveyard
Graveyard taps and plays Bone Collector (1)
Maxband Garth, bringing an Ogre Recruiter from discard (0)
I don’t have much that I can turtle with here, and as long as he has Garth, he’s probably not going to run out of cards. Crashbarrow / Graveyard combo is online, and I’ll probably see Quince this turn for some illusion shenanigans. Damn that’s a powerful strat. I’m pretty confident that this is gonna be a loss for me. Gonna look back after this and try to figure out what I could have done differently, since I’ll almost certainly run into another Necro / Blood / X deck if I stay in the tournament long enough