CAFS 2016: Marto ([Necro]/Blood/Truth) vs. Pooh-Bear (Mono Black)

Hello @Pooh_Bear ! GL, have fun !

T1:

Hand

Imp, Jandra (W), Sacrifice the Weak, Skeletal Archery, Graveyard

Collect 4 gold (4)
Worker (3)
Thieving Imp, your discard 1 (0)

discard 3, draw 5

Patrol:
Leader:
Elite:
Scavenger: Thieving Imp 2/2
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 5
Spare gold:
Hand: 5
Deck: 0
Discard: 3

Redraw

Haunt, Javelineer, Deteriorate, Rogue, Summon Skeletons

Good luck to you, too! This is my first matchup this tournament against a mixed color deck, so it should be interesting. Never played against any of the Necro / Blood / XXX decks, either. Any tips? :sunglasses:

P2T1

[details=Starting Hand]Thieving Imp
Pestering Haunt (discarded to his Imp)
Skeletal Archery
Jandra, the Negator
Summon Skeletons[/details]


Prior to my turn, I randomly discarded a card to your Imp
Collect 5 gold (5)
Summon Vandy (3)
Worker (2)
Start construction on my Tech I building (1)
Pass the turn, float 1 gold, discard 3, draw 5


Patrol Zone:
:psblueshield: Squad Leader: Vandy lvl 1 (2/3 + A)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:target: Lookout:

In Play:

Buildings:
Base :pspurpleshield:: 20

Other:
Workers: 6
Gold: 1
Hand: 5
Discard: 4
Draw: 0


[details=New Hand]Poisonblade Rogue
Skeleton Javelineer
Graveyard
Sacrifice the Weak
Deteriorate[/details]

Thoughts

I think Necro is looking pretty good for this game. It offers lots of chump blockers to soak up Crashbarrow damage, with good removal for heroes. We’ll see. If I start smelling some illusions I’ll be bringing in Sickness to combat them.

I’ll give you as many as you want when this game is over :wink:
(But you’ll probably find some before it ends anyway :frowning: )

T2:

[details=Hand]Haunt, Javelineer, Deteriorate, Rogue (W), Summon Skeletons
Tech 2x Bone Collector[/details]

Collect 5 gold (5)
Worker (4)
Tech I (2)
Pestering Haunt (2)
Summon Quince (0)

discard 3, draw 5

Patrol:
Leader: lvl 1 Quince 1/3+1
Elite:
Scavenger: Thieving Imp 2/2
Technician: Mirror 0/1
Lookout:

Buildings: Tech I 5hp
Units/Heroes: Pestering Haunt 1/1
Base: 20
Other:

Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 3
Discard: 0

Redraw

Graveyard, Archery, StW, Javelineer, Bone Collector

@Pooh_Bear biggest thing to fear is crashbarrows getting mirrored or resurrected from the graveyard

P2T2

[details=Starting Hand]Poisonblade Rogue (worker)
Skeleton Javelineer
Graveyard
Sacrifice the Weak
Deteriorate[/details]

[details=Tech]Bone Collector
Dark Pact[/details]


Collect 6 gold (7)
Play Skeleton Javelineer (6)
Level up Vandy 3 times to level 5, maxband. Vandy buffs your Imp and my Skeleton (2)
Vandy attacks and kills Quince. She takes 1 damage.
Play Deteriorate on Pestering Haunt, killing it.
Start construction on my Tech I (1)
Worker (0)
Pass the turn, discard 2, reshuffle draw 4


Patrol Zone:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Skeleton Javelineer (3/3)
:target: Lookout:

In Play:
Vandy lvl 5 (4/5) 1 damage

Buildings:
Base :pspurpleshield:: 20
Tech I

Other:
Workers: 7
Gold: 0
Hand: 4
Discard: 0
Draw: 5


[details=New Hand]Graveyard
Pestering Haunt
Summon Skeletons
Sacrifice the Weak[/details]

(edit: corrected an error with Quince and his Mirror Token Illusions)

Quince’s death doesn’t kill my mirror ? I don’t understand what you mean there

You’re correct. I was thinking of illusions that were effected by Quince’s maxband ability. I’ve corrected my last turn to refelct the non-death of the mirror.

T3:

[details=Hand]Graveyard, Archery (W), StW, Javelineer, Bone Collector
Tech 2x Nether Drain [/details]

Collect 6 gold (6)
Worker (5)
Bone Collector (3)
Summon Garth (1)
Skeleton token (0)

discard 3, draw 3, rs draw 2

Patrol:
Leader: skeleton token 1/1 +1
Elite:
Scavenger: Mirror 0/1
Technician: Thieving Imp 4/4
Lookout:

Buildings: Tech I 5hp
Units/Heroes: Bone Collector 3/3, lvl 1 Garth 1/3
Base: 20
Other:

Economy:
Workers: 7
Spare gold: 0
Hand: 5
Deck: 4
Discard: 0

Redraw

Deteriorate, summon skeletons, StW, Javelineer, Bone Collector

P2T3

[details=Starting Hand]Graveyard
Pestering Haunt (worker)
Summon Skeletons
Sacrifice the Weak[/details]

[details=Tech]Skeletal Lord
Blackhand Ressurector[/details]


  • At my upkeep, your Imp and my Skeleton die. You draw a card from the Imp’s death.
  • Collect 7 gold (8)
  • Worker (7)
  • Start Construction on my Tech II Necromancy (3)
  • Play Summon Skeletons (0)
  • Pass the turn, discard 2, draw 4.

Patrol Zone:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger: Skeleton Token Wayne (1/1)
:pspuzzle: Technician: Skeleton Token Garth (1/1)
:target: Lookout:

In Play:
Vandy lvl 5 (4/5) 1 damage

Buildings:
Base :pspurpleshield:: 20
Tech I: 5
Tech II Necromancy: 5

Other:
Workers: 8
Gold: 0
Hand: 4
Discard: 6
Draw: 1


[details=New Hand]Deteriorate
Dark Pact
Bone Collector
Thieving Imp[/details]

(Edit: Mistakenly built my Tech I building twice on earlier turns, so I should have had one gold floating this turn. I changed my turn when this knowledge was brought to light)

dude u alredy built tech I on ur first turn!

1 Like

Hmmm, that’s true ! Do you want to change your turn 3, having one more gold, or just floating 3 ?

I do want to change my turn in that case. Edit incoming.

u could have liked or say thank u. Share some love, man :’(

1 Like

Edit done.

Thanks for pointing that out, and thank you Marto for letting me alter my last turn. :smile:

1 Like

T4:

[details=Hand]Deteriorate, summon skeletons (W), StW, Javelineer, Bone Collector, Graveyard from techn
Tech 2x Crashbarrow

Not drawing any Nether Drain on this turn even after techn bonus would’ve been terrible if not for Pooh_Bear’s strange patrolling choice. So good for me I guess.[/details]

Collect 7 gold (7)
Worker (6)
Garth kills techn skeleton
Deteriorate the other skeleton (6)
Tech II Blood (2)
Graveyard (0)
Token and Bone Collector team up to trade with Vandy. Garth lvl 3. Bone Collector creates a skeleton token, then goes to Graveyard

discard 3, draw 3, rs draw 2

Patrol:
Leader:
Elite:
Scavenger:
Technician: skeleton token 1/1
Lookout: lvl 3 Garth 1/3

Buildings: Tech I 5hp, Tech II Blood 5hp, Graveyard (Bone Collector) 3hp
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 5
Discard: 0

Redraw

Deteriorate, Pestering Haunt, Nether Drain, Nether Drain, Bone Collector

P2T4

[details=Starting Hand]Deteriorate
Dark Pact (worker)
Bone Collector
Thieving Imp
Skeletal Archery[/details]

[details=Tech]Necromancer
Corpse Catapult[/details]


Collect 8 gold (9)
Worker (8)
Summon Garth (6)
Garth summons Skeleton Token Wayne (5)
Play Bone Collector (3)
Play Thieving Imp, you discard 1 card at random (0)
Pass the turn, discard 2, reshuffle, draw 4


Patrol Zone:
:psblueshield: Squad Leader: Skeleton Token Wayne (1/1 + A)
:psfist: Elite: Garth lvl 1 (2/3)
:ps_: Scavenger: Thieving Imp (2/2)
:pspuzzle: Technician: Bone Collector (3/3)
:target: Lookout:

In Play:

Buildings:
Base :pspurpleshield:: 20
Tech I: 5
Tech II Necromancy: 5

Other:
Workers: 9
Gold: 0
Hand: 4
Discard: 0
Draw: 6


[details=New Hand]Necromancer
Summon Skeletons
Sacrifice the Weak
Skeletal Lord[/details]

Thoguhts

And here comes the pain train. I expect that he’ll get a Crashbarrow into play this turn, either with Garth or by playing it legit from hand. Then there’s Graveyard. Stacking the patrol zone and sacrificing everything seems to be my only route to keeping my Tech II building alive, which I really need. Hopefully I can survive the first wave of CB’s and get back in it this next turn.

(Edit: accidentally posted my turn halfway through writing it up.)

Did you want to patrol anything?

Yeah, I just accidentally clicked post before I was done. I immediately went into edit and fixed it up.

T5:

[details=Hand]Deteriorate, Pestering Haunt (W), Nether Drain, Nether Drain (disc), Bone Collector
Tech Kidnapping, Ogre Recruiter

Draw from skeleton: crashbarrow
[/details]

Collect 8 gold (8)
Worker (7)
Midband Garth (6)
Sacrifice my skeleton to draw 1
Deteriorate your SQL skeleton (6)
Garth kills Thieving Imp, taking 2 damage
Crashbarrow (3)
Crashbarrow trades with Garth and overpowers on Bone Collector. It goes to graveyard
Graveyard taps and plays Bone Collector (1)
Maxband Garth, bringing an Ogre Recruiter from discard (0)

discard 2, draw 4

Patrol:
Leader: Bone Collector 3/3
Elite:
Scavenger:
Technician:
Lookout: Ogre Recruiter 5/4

Buildings: Tech I 5hp, Tech II Blood 5hp, Graveyard (Crashbarrow) 3hp
Units/Heroes: lvl 7 Garth 3/4
Base: 20
Other:

Economy:
Workers: 9
Spare gold: 0
Hand: 4
Deck: 0
Discard: 5

Redraw

Thieving Imp, StW, Crashbarrow, Skeleton Javelineer

P2T5

[details=Starting Hand]Necromancer
Summon Skeletons
Sacrifice the Weak
Skeletal Lord
Blackhand Resurrector[/details]

[details=Tech]Soul Stone
Hooded Executioner[/details]


Collect 9 gold (9)
Play Blackhand Resurrector (7)
Play Necromancer (3)
Play Skeletal Lord (0)
Pass the turn, discard 2, draw 4


Patrol Zone:
:psblueshield: Squad Leader: Necromancer (3/3 + A)
:psfist: Elite:
:ps_: Scavenger: Blackhand Resurrector (3/3)
:pspuzzle: Technician: Skeletal Lord (3/3)
:target: Lookout:

In Play:

Buildings:
Base :pspurpleshield:: 20
Tech I: 5
Tech II Necromancy: 5

Other:
Workers: 9
Gold: 0
Hand: 4
Discard: 4
Draw: 1


[details=New Hand]Corpse Catapult
Deteriorate
Skeleton Javelineer
Graveyard[/details]

Thoughts

I don’t have much that I can turtle with here, and as long as he has Garth, he’s probably not going to run out of cards. Crashbarrow / Graveyard combo is online, and I’ll probably see Quince this turn for some illusion shenanigans. Damn that’s a powerful strat. I’m pretty confident that this is gonna be a loss for me. Gonna look back after this and try to figure out what I could have done differently, since I’ll almost certainly run into another Necro / Blood / X deck if I stay in the tournament long enough