Discard : 5
Hand : Building Inspector, Reputable Newsman, Lawful Search, Arrest, Spectral Aven
Thoughts : [spoiler]Ok I won my precedent game against Mono-Red but I was kinda lucky in sense my opponent feared a Truth spec and went for a Jaina + Spells based gameplan. If I face Blood this time, it will be far more difficult.
Let’s continue the Brave Knight tech choice, but this time mixed with a money-saving tech choice, such as Overeager Cadet or Spectral Hound. Money saving units seem to have a good synergy with an onimaru based gameplan, as the Flagstone General is very expensive to maxband and Boot Camp is card-neutral. But 2 hp units are so weak against Red… Maybe the Tax Collector will worths the try ? Idk…[/spoiler][/details]
STARTING HAND
Makeshift Rambaster
Bombaster
Bloodburn
Careless Musketeer
Scorch
WORKERS
Careless Musketeer
NextHand
Pillage
Charge
Mad Man
Bloodrage Ogre
Nautical Dog
Discard
Scorch
Makeshift Rambaster
Bombaster
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Bloodburn - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Bloodburn (no runes)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 6
Thoughts
First techs are probably Calypso Vystari and Bloodlust. Until Blue gets to Macciatus, Bloodlust is a cheap, premium way to deal with Truth’s Tech I’s. Furthermore, a lot of the Blue starter is weak 1-health stuff that Bloodlust can kill. Kidnapping will eventually deal with Macciatus if Blue goes Truth, so I’m covered there. Though, Gunpoint Taxman is also going to be needed to deal with Spectral Aven.
I should probably not focus on Truth, because Red has so many natural counters to that spec.
Vystari will eventually be good to deal with some of the beefier units in Peace, as will Kidnapping.
Law is going to be a pain. I don’t have any good answers to Injunction, other than having a variety of T1 and T2 units.
P1T2
Sorry for the delay, I’ve been very busy this week.
[details=Secrets]
Discard : Tax Collector, Brave Knight + 3
Hand : Porkhand Magistrate, Bluecoat Musketeer, Jail, Manufactured Truth, Traffic Director
Thoughts : Wow I’m so lucky to have Jail in hand
With Bloodburn on I don’t want to spend ressources on illusions and low hp units, let’s tech Tax Collector and Brave Knight (even if Brave Knight may go to discard if finished with Bloodburn). I really don’t want to tech spells too early against Red, because summoning heroes means giving to my opponent the possibility to grab free levels for Zane. Let’s just temporize the game as much as I can ![/details]
Get 5 Gold (6)
Worker (5)
Jail (2)
Tech I (1)
Spectral Aven deals 2 damages to your base
Discard 3, RS, Draw 5
[details=Secrets]
Workers : 4 + Lawful Search + Porkhand Magistrate
New Hand : Brave Knight, Reputable Newsman, Traffic Director, Tax Collector, Arrest[/details]
Thoughts : Ok I’m in kinda good position actually ! I don’t need to build a tower, let’s focus on keeping card advantage for the Tech II phase ![/details]
Get 6 Gold (6)
Worker (5)
Tax Collector, stealing you one gold (4)
Brave Knight (1)
Spectral Aven deals 2 damages to your base @16
Discard 2, Draw 3, RS, Draw 1
Thoughts : If he plays Blood, my better weapon is Community Service. But I don’t think I could afford a 5 gold cost card in the next turns and he already is low on card so let’s tech Injunction ! I hesitated to poke his tower this turn but let’s assume he has Crashbarrows/Sharks in hand and let’s wait a bit ![/details]
Get 8 Gold (8)
Worker (7)
Onimaru (5)
Bigby kills Mad Man, taking 2 damages
Brave Knight kills Jaina, taking 2 damages + 1 from Tower, turning back in hand. Bigby levels up twice, midbands and heals (edited because forgot tower last turn)
Boot Camp on Bigby, I RS and draw 1 (4)
Boot Camp on Bigby, I draw 1 (3) (edited draw)
Reputable Newsman, shouting (FIVE!) (1)
Float 1
Stash
Discard 2, Draw 4
Mad Man
Scorch
Ogre Recruiter
Ogre Recruiter
Bombaster
Tech 2 card(s)
Get Paid + float - ($11)
Summon Zane - ($9)
Summon Gunpoint Taxman - ($7)
Level Zane to L4 - ($4)
Attack Tax Collector with Zane (he takes 2 damage, TC takes 3), exhaust Bloodburn and remove 2 runes to finish off TC
Cast Detonate, trashing Jail and Detonate - ($1) [EDIT: didn’t want to have to figure out the re-ordering of money amounts, but I’m now casting this before I summon Gunpoint Taxman.]
Wasn’t Gunpoint Taxman trashed along with Jail ? @EricF
Because Jail wasn’t destroyed (as written on the card) but trashed, I don’t know if trash is one type of destroy effect or if it isn’t. I’m going to ask in the Q&A thread too.
[details=Secrets]
Discard : Injunction, Community Service + 5
Hand : Flagstone Garrison (stashed), Air Hammer, Manufactured Truth, Injunction, Spectral Aven
Thoughts : Injunction is great against Blood ![/details]
Get 9 Gold (10)
Worker (9)
Manufactured Truth : Reputable Newsman becomes a Gunpoint Taxman (8)
Bigby kills your Gunpoint Taxman, taking 4 damages
Reputable Taxman attacks your Bombaster, both die, I steal your gold (9)
Building Inspector atacks Zane, both die, Bigby maxbands and heals
Injunction on your Tech II (6)
Air Hammer (2)
Onimaru hits your Base for 3, taking 1 damage from tower
No Stash
Discard 1, RS, Draw 3
Yeah, I’m gonna have to go do that. I have not been on top of things at all; I should’ve just re-checked Jail. Assumed that destroying it would release units.