CAFS 2016: Anemone (Mono Black) vs. Zejety ([Finesse]/Discipline/Strength)

@Zejety, GLHF!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Deteriorate
Graveyard
Summon Skeletons
Thieving Imp
Skeleton Javelineer


WORKERS
Summon Skeletons


NextHand

Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
Sacrifice the Weak
Skeletal Archery


Discard

Thieving Imp
Graveyard
Deteriorate


Collect 4 gold - ($4)
Worker - ($3)
Vandy - ($1)
Skeleton Javelineer - ($0)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton Javelineer (1/1+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: L1 Vandy (2/3)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 4
1 Like

GL HF!

P2T1

[details=Turn secrets]* Hand: Wither, Helpful Turtle, Brick Thief, Fruit Ninja, Bloom

  • Worker: Brick Thief
  • Tech: -
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Collect 5 gold (5)
  • Main phase:
  • Summon Rook (3)
  • Summon Helpful Turtle (1)
  • Hire a worker (0)
  • End of turn:
  • Discard 3, draw 5
  • Float 0

Patrol:

  • :psblueshield: Leader: L1 Rook (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Helpful Turtle (1/2)
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Buildings:
  • :psgem: Base (20)

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3
New hand

Timely Messenger, Granfalloon Flagbearer, Tenderfoot, Older Brother, Spark

Discard

Bloom, Fruit Ninja, Wither

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Bone Collector
Dark Pact


STARTING HAND
Pestering Haunt
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Sacrifice the Weak
Poisonblade Rogue
Pestering Haunt
Dark Pact
Bone Collector


Tech 2 card(s)
Collect 5 gold - ($5)
Worker - ($4)
Tech 1 - ($3)
Jandra, the Negator - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton Javelineer (1/1+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Jandra, the Negator (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Vandy (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2T2

[details=Turn secrets]* Hand: Timely Messenger, Granfalloon Flagbearer, Tenderfoot, Older Brother, Spark

  • Worker: Granfalloon Flagbearer
  • Tech: Discord, Bird’s Nest
  • Thoughts: Workering Flagbearer against black was probably dumb. Oops.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 6 gold (6)
  • Main phase:
  • Summon Older Brother (4)
  • Summon Tenderfoot (3)
  • Hire a worker (2)
  • Construct a Heroes’ Hall (0)
  • Rook kills Skeleton Javelineer, taking 1 damage
  • End of turn:
  • Discard 2, reshuffle, draw 4
  • Float 0

Patrol:

  • :psblueshield: Leader: Older Brother (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Helpful Turtle (1/2)
  • :pschip: Technician:
  • :target: Lookout: Tenderfoot (1/2)

Board:

  • Characters:
  • L1 Rook (2/3)
  • Buildings:
  • :psgem: Base (20)
  • :heroeshall: Heroes’ Hall (4)

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 3
  • Discard: 0
New hand

Bird’s Nest, Wither, Spark, Discord

[details=Discard][/details]

This is how little I want to deal with Rook.

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Bone Collector
Shadow Blade


STARTING HAND
Poisonblade Rogue
Dark Pact
Bone Collector
Sacrifice the Weak
Pestering Haunt

+Dark Pact: Deteriorate
Graveyard


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


NextHand

Deteriorate
Shadow Blade
Graveyard
Thieving Imp
Sacrifice the Weak


Tech 2 card(s)
Collect 6 gold - ($6)
Dark Pact
Worker - ($5)
Deteriorate Older Brother
Jandra kills Older Brother. Overpower deals 1 damage to Tenderfoot.
Skeleton Javelineer spends its rune to gain long-range, then kills Tenderfoot.
Sacrifice the Weak, killing Helpful Turtle and Javelineer. You gain a gold. - ($3)
Level Vandy to 3 - ($1)
Vandy kills Rook and levels to 5. Jandra gains +2/+2 and Doom.

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Vandy (4/5)
  • Jandra, the Negator (5/4, Doomed)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

Skeleton Javelineer was killed by rook, so not sure how it is around to deal damage.

1 Like

You’re right, I’m just a dummy. Redoing now.

1 Like
[b]P1T3[/b] redux
Tech StartingHand Workers

TECH
Plague Spitter
Plague Spitter


STARTING HAND
Poisonblade Rogue
Dark Pact
Bone Collector
Sacrifice the Weak
Pestering Haunt

+Dark Pact: Deteriorate
Graveyard


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


NextHand

Graveyard
Thieving Imp
Sacrifice the Weak
Plague Spitter
Plague Spitter


Tech 2 card(s)
Collect 6 gold - ($6)
Dark Pact
Worker - ($5)
Bone Collector - ($3)
Level Vandy to 3 - ($1)
Vandy kills Older Brother
Deteriorate Helpful Turtle
Jandra attacks and kills Helpful Turtle. Overpower damage kills Tenderfoot, you gain a gold.

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Vandy (3/2)
  • Jandra, the Negator (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

P2T3

[details=Turn secrets]* Hand: Bird’s Nest, Wither, Spark, Discord

  • Worker: -
  • Tech: 2x Two Step
  • Thoughts: Not sure if skipping a worker was the right choice here, but I need bodies, cards, and a Two Step in my hand. Unfortunately, I drew them both so it was kind of pointless. >_>
    Of course I summoned Grave with the intention of suiciding either him or Rook next turn (if he doesn’t die to Max Vandy in the first place).
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 7 gold +1 scavenger (8)
  • Main phase:
  • Level Rook to 5/mid (4)
  • Cast Bird’s Nest (2)
  • Summon Grave (0)
  • Rook kills Jandra, taking 3 damage. Jandra takes Bone Collector with her; you get 1 gold
  • End of turn:
  • Discard 3, draw 3, reshuffle, draw 2
  • Float 0

Patrol:

  • :psblueshield: Leader: L1 Grave (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • L5 Rook (3/2)
  • Bird (1/1 | flying)
  • Bird (1/1 | flying)
  • Spells/Upgrades:
  • Bird’s Nest
  • Buildings:
  • :psgem: Base (20)
  • :heroeshall: Heroes’ Hall (4)

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 5
  • Deck: 6
  • Discard: 0
New hand

Timely Messenger, Fruit Ninja, Bloom, Two Step, Two Step

[details=Discard][/details]

[b]P1T4[/b]
Tech StartingHand Workers

This turn may have been a terrible decision, but two-step birds are almost certainly happening and it’s damage control time.

TECH
Nether Drain
Doom Grasp


STARTING HAND
Thieving Imp
Sacrifice the Weak
Plague Spitter
Graveyard
Plague Spitter


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Graveyard


NextHand

Dark Pact
Skeleton Javelineer
Deteriorate
Pestering Haunt


Discard

Jandra, the Negator
Bone Collector
Sacrifice the Weak
Thieving Imp
Nether Drain
Doom Grasp


Tech 2 card(s)
Get Paid + float + Scavenger - ($9)
Worker - ($8)
Plague Spitter - ($5)
Plague Spitter - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Plague Spitter (3/3)
  • :pschip: [I]Technician[/I]: L3 Vandy (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

P2T4

[details=Turn secrets]* Hand: Timely Messenger, Fruit Ninja, Bloom, Two Step, Two Step

  • Worker: -
  • Tech: Rambasa Twin, Nimble Fencer
  • Thoughts: I hate myself for skipping another worker but I cannot risk losing a bird and Two-Step to Sacrifice the Weak. With my second Two-Step also in Discard, I’d have no way of mounting any kind of offense. If this had not been necessarry, I could have used Messenger instead of Bloom and even saved another gold. :frowning:
    If I get Deteriorated AND Sacrificed the Weak’d I’ll have to scream.[/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 7 gold (7)
  • Main phase:
  • Cast Bloom on Rook (5)
  • Rook trades with the SQL spitter; Bird’s Nest gets discarded; Vandy maxbands (max ability fizzles)
  • Summon River (3)
  • Cast Two Step on the Birds (1)
  • The dancing Birds kill Vandy; Grave levels to 3/mid; you draw a card
  • Grave kills the Plague Spitter, suffering 3 -1/-1 runes; you get 1 gold
  • Summon Timely Messenger (0)
  • End of turn:
  • Discard 2, draw 4
  • Float 0

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: L3 Grave -3 (0/1)
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout: L1 River (2/3)

Board:

  • Characters:
  • Dancing Bird (3/3 | flying)
  • Dancing Bird (3/3 | flying)
  • Spells/Upgrades:
  • Two Step (2x Bird)
  • Buildings:
  • :psgem: Base (20)
  • :heroeshall: Heroes’ Hall (4)

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 2
  • Discard: 6
New hand

Older Brother, Tenderfoot, Spark, Wither

Discard

Nimble Fencer, Rambasa Twin, Bird’s Nest, Two Step, Fruit Ninja

[b]P1T5[/b]
Tech StartingHand Workers

Whew - thank Satan for Tech draws! I think I’m in a pretty solid position now, pending a wipe from Nimble Fencer Two-Step or something weird - just need to hold down the fort and win on the economy advantage.

TECH
Blackhand Dozer
Banefire Golem


STARTING HAND
Skeleton Javelineer
Dark Pact
Deteriorate
Pestering Haunt

+Technician: Sacrifice the Weak


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Graveyard
Pestering Haunt


NextHand

Jandra, the Negator
Thieving Imp
Nether Drain
Bone Collector


Discard

Plague Spitter
Deteriorate
Sacrifice the Weak
Dark Pact
Skeleton Javelineer
Blackhand Dozer
Banefire Golem


Tech 2 card(s)
Collect 8 gold + float + scavenger - ($11)
Draw a card off Technician
Garth - ($9)
Deteriorate Timely Messenger. You draw a card.
Sacrifice the Weak to kill a bird and break Two-Step - ($7)
Worker - ($6)
Tech 2 (Demonology) - ($2)
Garth makes a Skeleton - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Garth (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

Yeah, this hit me hard. I skipped a worker to try and avoid StW. :frowning:
Let’s see if I can make a comeback…

Also, small correction: I accidentally put Bloom on the board instead of the discard pile last turn. So my discard pile was actually 6 cards high, not 5. Correcting now…

P2T5

[details=Turn secrets]* Hand: Older Brother, Tenderfoot, Spark, Wither, Helpful Turtler (technician)

  • Worker: Helpful Turtle
  • Tech: 2x Appel Stomp
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Draw from Technician bonus
  • Tech 2 cards
  • Collect 7 gold (7)
  • Main phase:
  • Cast Wither on the Skeleton (5)
  • River and the remaining Bird kill Garth; River midbands and you draw a card
  • Max River (3)
  • Summon Older Brother (2)
  • Summon Tenderfoot (2)
  • Hire a worker (1)
  • Construct Tech I Building (0)
  • End of turn:
  • Discard 1, draw 1, reshuffle, draw 2
  • Float 0

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • Max River (3/4)
  • L3 Grave -3 (0/1)
  • Bird (1/1 | flying)
  • Older Brother (2/2)
  • Tenderfoot (1/2)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :heroeshall: Heroes’ Hall (4)

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 3
  • Deck: 10
  • Discard: 0
New hand

Discord, Fruit Ninja, Bird’s Nest

[details=Discard][/details]

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Voidblocker
Sickness


STARTING HAND
Nether Drain
Jandra, the Negator
Bone Collector
Thieving Imp
Plague Spitter


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Graveyard
Pestering Haunt
Jandra, the Negator


NextHand

Doom Grasp
Skeleton Javelineer
Sacrifice the Weak
Deteriorate
Nether Drain


Tech 2 card(s)
Collect 9 gold + float - ($10)
Draw a Technician card
Worker - ($9)
Plague Spitter - ($6)
Vandy - ($4)
Tower - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Vandy (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

P2T7

[details=Turn secrets]* Hand: Discord, Fruit Ninja, Bird’s Nest

  • Worker: Bird’s Nest
  • Tech: 2x Earthquake
  • Thoughts: There’s a chance that a Banefire Golem will kill River (damn those terrible stats). Not attacking with my 2-hp dudes in order to not give more value to Golem.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 8 gold (8)
  • Main phase:
  • Max Grave (4)
  • Exhaust Grave and remove the Sword Rune to destroy Plague Spitter
  • River kills Vandy, taking 3 damage; you get 1 gold
  • Summon Fruit Ninja (2)
  • Hire a worker (1)
  • End of turn:
  • Discard 1, draw 3
  • Float 1

Patrol:

  • :psblueshield: Leader: Tenderfoot (1/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Fruit Ninja (2/2)
  • :pschip: Technician: Bird (1/1 | flying)
  • :target: Lookout: Older Brother (2/2)

Board:

  • Characters:
  • Max River (3/1)
  • Max Grave -3 (1/2)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :heroeshall: Heroes’ Hall (4)

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 3
  • Deck: 7
  • Discard: 3
New hand

Wither, Two Step, Rambasa Twin

Discard

Earthquake, Earthquake, Discord

you have a max river not a max vandy :smiley:

I don’t know why, but I keep mixing up their names in posts. >_>
Thanks.

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Zarramonde the Obliterator
Blackhand Dozer


STARTING HAND
Doom Grasp
Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Nether Drain


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Graveyard
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer


NextHand

Sickness
Blackhand Dozer
Plague Spitter
Bone Collector
Voidblocker


Discard

Plague Spitter
Doom Grasp
Nether Drain
Deteriorate
Sacrifice the Weak
Zarramonde the Obliterator
Blackhand Dozer


Tech 2 card(s)
Collect 10 gold + float + Scavenger - ($12)
Garth - ($10)
Make a Skeleton - ($9)
Doom Grasp River. Garth levels to 3. - ($5)
Maxband Garth. Summon a Blackhand Dozer from discard. - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Blackhand Dozer (7/6+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L7 Garth (3/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

P2T7

[details=Turn secrets]* Hand: Wither, Two Step, Rambasa Twin

  • Worker: Wither
  • Tech: 2x Entangling Vines
  • Thoughts: Good call on that Doom Grasp. The game is pretty much over at this point but there is no reason not to try and put up a fight.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 9 gold +1 float (10)
  • Main phase:
  • Summon Rook (8)
  • Summon Rambasa Twin (s) (4)
  • Hire a worker (3)
  • End of turn:
  • Discard 1, draw 3
  • Float 3

Patrol:

  • :psblueshield: Leader: Max Grave -3 (1/2+A)
  • :psfist: Elite: Tenderfoot (2/2)
  • :ps_: Scavenger: Older Brother (2/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout: Bird (1/1 | flying, resist 1)

Board:

  • Characters:
  • L1 Rook (2/4)
  • Rambasa Twin (3/2)
  • Fruit Ninja (2/2)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :heroeshall: Heroes’ Hall (4)

Economy:

  • Workers: 10
  • Gold: 3
  • Hand: 3
  • Deck: 4
  • Discard: 6
New hand

Bloom, Timely Messenger, Appel Stomp

Discard

Earthquake, Earthquake, Discord, Entangling Vines, Entangling Vines, Two Step

[b]P1T8[/b]
Tech StartingHand Workers

TECH
Death and Decay
Death and Decay


STARTING HAND
Bone Collector
Voidblocker
Blackhand Dozer
Sickness
Plague Spitter


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Graveyard
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer


NextHand

Thieving Imp
Blackhand Dozer
Zarramonde the Obliterator
Banefire Golem
Dark Pact


Tech 2 cards
Collect 11 gold - ($11)
Orpal - ($9)
Garth kills Grave. Orpal levels to 3.
Level Orpal to 6 - ($6)
Sickness, targeting Tenderfoot and Rook - ($4)
Blackhand Dozer kills Tenderfoot, then the Technician Rambasa Twin with Overpower.
Orpal maxband triggers. The remaining Rambasa Twin and Fruit Ninja take -1/-1 counters.
Voidblocker - ($1)
Garth makes a Skeleton - ($0)
Orpal sacrifices the Skeleton to give Fruit Ninja -1/-1, killing him.

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Voidblocker (2/6+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: L6 Orpal (2/5)
    [B]In Play:[/B]
  • L7 Garth (3/3)
  • Blackhand Dozer (7/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11