Per my ongoing experiments with Black and Blue, @EricF has agreed to try a new Blue first cycle opening to see how it fares. Thanks very much to him, I hope this yields some better results for the blue player!
I’m going to post the first 5 “turns” (P1 T1, 2 & 3 and P2 T1 & 2) below, and we’re going to play out from that point (perhaps multiple times) to see if we can find a world in which Blue isn’t so disadvantaged.
It’s “cheating” a little bit to fix the draws and such, but I think I have enough experience in this matchup to say there are a LOT of wrong things Blue can do / get for draws, so focusing on “what it takes for Blue to win consistently” I think is a better way for us to work backwards to find it (certainly just “play games straight up” has gone VERY poorly for Blue thus far!)
Black P1 T1
4 Gold
Vandy (2)
Jav (1)
Haunt (1)
Worker (0)
Empty Patrol
Workers
Skeletal Archery
Blue P2 T1
5 Gold
Inspector (4)
Worker (3)
Float 3
Scav: BI (1/1)
Workers
TBD by EricF
Black P1 T2
5 Gold
Techs
Dark Pact, Bone Collector
Jav chucks BI down
Vandy and Haunt hit base to 17
Heros Hall (4)
Worker (3)
Tech 1 (2)
Float 1
Empty Patrol
Workers
Summon Skeletons, Skeletal Archery
Blue P2 T2
Techs
TBD by EricF
6 Gold + 3 Float + 1Scavenger
TD (9)
Tech 1 (8)
Worker (7)
Float 7
Techn: TD (1/1)
Workers
TBD by EricF
Black P1 T3
6 Gold + 1 float
Techs
Shadow Blade, Hooded Executioner
Dark Pact, Bone Collector
Hand (drawn fairly, first two turns didn't really matter other than what I workered)
Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Graveyard
Poisonblade Rogue
Haunt hits your tech 1 to 4hp
Garth (5)
Thieving Imp, dc 1 of 5 (2)
Make a Skeleton (1)
Worker (0)
Workers
Summon Skeletons, Skeletal Archery, Poisonblade Rogue
SQL Skele
Scav Imp
Backline
Vandy (2/3 lvl 1)
Garth (1/3 lvl 1)
Jav (1/1)
Haunt (1/1)
Base 20
Tech1 5
Hand 5
Deck 3
DC 0
Thoughts
A lot he could be planning, I suspect it will be unit heavy though so I’m going to go with try to break big in the later stages, not take a huge swing right here but instead build a board that is prepared to swing strong.
Next Hand
Bone Collector
Dark Pact
Deteriorate
Shadow Blade
Jandra, the Negator
I’d suggest we play from this line until @EricF wins, then when he does I’ll replay my turn 3 to see if I’m the one screwing up playing into this (admittedly unorthodox) 13 Gold start of turn 3 from EricF
I honestly have no idea if I should be breaking his tech 1 or not here, I suspect perhaps had I drawn slightly different I should have, but I want to go with this line for now based on how things have shaken out.
GL HF @EricF I have faith that if anyone can find the winning play it’s you!