That’s a tough call. It can really go either way at this stage, though I suspect the gold would be worth more on average. I figure the determining factors are how many Drill Sergeants are currently in play, and how many cheap units are coming up in the cycle. In this case, though, I didn’t end up using either.
P1T8
Tech StartingHand Workers
TECH
Spectral Hound
Spectral Hound
STARTING HAND
Free Speech
Arrest
Traffic Director
Elite Training
Injunction
Elite Training
Reputable Newsman
WORKERS
Jail
Porkhand Magistrate
Spectral Aven
Lawful Search
Manufactured Truth
Building Inspector
Reputable Newsman
NextHand
Arrest
Bluecoat Musketeer
Elite Training
Drill Sergeant
Injunction
Tech 2 card(s)
Get Paid + Scavenger - ($12)
Sirus Quince - ($10)
Free Speech - ($8)
Bigby Hayes - ($6)
Injunction, tech II disabled - ($3)
Traffic Director - ($2)
Worker - ($1)
Cadets and Scribe trade with Garth, levels to Bigby
Drill Sergeant breaks Tech I
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Traffic Director (1/1) Untargetable
-
Technician: Mirror Illusion (0/1)
-
Lookout:
In Play:
- Flagstone Garrison (4)
- Flagstone Garrison (4)
- L3 Bigby Hayes (2/4)
- L1 Sirus Quince (1/3)
- Drill Sergeant (7/7) [4+]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 5
- Deck: 8
- Disc: 0
Gold:
- Gold: 1
- Workers: 11
Thoughts
As long as I can maintain access to my spells, I think I’ve got this in the bag. That being the case, I’ll prioritize levelling Bigby in case an emergency draw becomes necessary.