Balance Patch 2.1

Let’s try to revive this thread by summarizing some of the things, even though we didn’t come to a consent yet. Please voice if this one-sides summary needs further changes in your opinion:

Balance Patch 2.2

Nerfs
Vandy Increase maxband to level 6
Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Calamandra Increase maxband to level 6
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Flagstone Garrison change type to legendary building. change text to “Whenever you play a unit from your hand, draw a card. Your units can’t have haste."
Battle Suits change text to: “Your purple non-token Soldiers and Mystics get +1 ATK. & :two: :exhaust: → Your non-purple non-token Soldiers and Mystics get +1 attack until your next turn.”
Maestro change text to "your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ "
Hyperion change stats to 4/4
Tricycloid change stats to 3/2
Buffs
mono decks True monocolored decks (aka single colored without neutral heroes) receive a cost reduction of 1 gold for addon buildings
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”