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ARMed_Pirate [Balance]/Discipline/Fire vs. CesareB [Strength]/Truth/Past

Thanks for the heads up :slight_smile:

"P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Fox Primus
Aged Sensei
Smoker
Grappling Hook
Morningstar Flagbearer


WORKERS
Fox Viper
Smoker


NextHand

Sensei’s Advice
Safe Attacking
Aged Sensei
Grappling Hook
Fox Primus


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Morningstar Flagbearer - ($2)
Build Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Morningstar Flagbearer 2/2
  • :pschip: [I]Technician[/I]: Garus Rook 2/4
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
    Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Hm, interesting line of play but TBH I’m not sure what he’s aiming for here. No tech 1, no heroes hall, AND no hero means his next turn is pretty limited. The only spells which I’m particularly worried about are Fire Dart, Ember Sparks, Reversal, and Circle of Life, but in any of those cases a Flagbearer keeps his buffed Ironbark off of Rook for the moment at least. Plus for any of them he’d need to skip the tech 1 bldg AGAIN which is fine by me. CoL is probably the worst for me, bringing out a Centaur which I have no particular answer for any time soon. Teched 2x Stewardess in the hope of drawing one to answer the Ironbark but nooooooope.

"

1 Like

P1T3


Tech StartingHand Workers

TECH

Faerie Dragon
Faerie Dragon


STARTING HAND
Flame Arrow
Merfolk Prospector
Verdant Tree
Playful Panda
Young Treant

WORKERS

Tiger Cub
Rich Earth
Young Treant

NextHand

Rampant Growth
Forest’s Favor
Flame Arrow
Faerie Dragon

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($3)
Build Verdant Tree - ($1)
Recruit Prospector - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (3/4+aaa)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spore Shambler (0/1)
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • :heart: Verdant Tree HP: 3 (Healing 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts]
Damn Flagbearers, trying to steal Easter from Jesus.

[/details]

Read after the game

I’m surprised that you didn’t patrol Prospector too, if you’re relying on Verdant Tree for quick Tech II. If he has Grappling Hook, he can get Ironbark Treant out of Squad Leader, kill Shambler, and midband Rook to walk past Treant and break Tree. Putting Prospector in the patrol at least makes it hard to protect Rook from a counterattack if he goes for that (since both of his current units would have to attack to clear enough of the patrol).

2 Likes

"P2T3


Tech StartingHand Workers

TECH
Spectral Wolf
Bird’s Nest


STARTING HAND
Safe Attacking
Sensei’s Advice
Aged Sensei
Grappling Hook
Fox Primus


WORKERS
Fox Viper
Smoker
Safe Attacking


NextHand

Grappling Hook
Stewardess of the Undone
Stewardess of the Undone
Snapback


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Aged Sensei - ($5)
Grappling Hook Ironbark Treant to Lookout
Midbank Rook - ($1)
Savior Monk kills Spore Shambler, you get a gold.
Rook breaks Verdant Tree
Float 1 gold

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Morningstar Flagbearer 2/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • lvl 5Garus Rook 3/5
  • Savior Monk 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Yeah definitely salty I didn’t draw one of my stewardesses. Would’ve made things so simple! As it is he’s in an amazing position if he has Ember Sparks and still a good one if he has any combination of lobbers, reversal, fire dart, or fortune’s favor, though without lobber things start to get expensive for him. I’m taking out the Tree on the off chance he was banking on a hasty tech II. I think it’s likely he can break either Rook or my tech I so I’m teching one card for each eventuality.

"

1 Like

P1T4


Tech StartingHand Workers

TECH

Lobber
Lobber


STARTING HAND
Flame Arrow
Forest’s Favor
Rampant Growth
Faerie Dragon

WORKERS

Tiger Cub
Rich Earth
Young Treant
Forest’s Favor

NextHand

Playful Panda
Faerie Dragon
Faerie Dragon
Lobber
Flame Arrow

Tech 2 card(s)
Get Paid - ($7)
Scavenger bonus - ($8)
Prospector considers my prospects - ($9)
Worker - ($8)
Summon Jaina - ($6)
Build Tech II (Balance) - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (3/4+aaa)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Jaina Stormborne, Lv. 1 (2/3, Sparkshot)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

[details=Thoughts]
That worked out. Hopefully flying Lobber soon.

[/details]

"P2T4


Tech StartingHand Workers

TECH
Macciatus
Spectral Roc


STARTING HAND
Stewardess of the Undone
Snapback
Stewardess of the Undone
Grappling Hook


WORKERS
Fox Viper
Smoker
Safe Attacking
Stewardess of the Undone


NextHand

Sensei’s Advice
Spectral Wolf
Fox Primus
Bird’s Nest


Discard

Snapback
Grappling Hook
Macciatus
Spectral Roc


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Stewardess, bouncing Ironbark - ($5)
Tech II Truth - ($1)
Rook kills Jaina, taking 2 damage and gaining 2 lvls. You draw
Sensei, Monk, and Flagbearer break your tech II, base to 18
Rook to maxband, healing him - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone 2/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • lvl 8 Garus Rook 4/6
  • Savior Monk 2/2
  • Morningstar Flagbearer 2/2
  • Aged Sensei 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Well Stewardess brings things back around nicely. Super surprised to not have been punished yet; I was right about his need for Verdant Tree maybe? I don’t have any flying or stealth or anything to let me keep hitting his base so I’ll hold off on teching EQ; besides I’d like to get a LITTLE use out of my tech II at some point.

"

1 Like

P1T5


Tech StartingHand Workers

TECH

Versatile Style
Versatile Style


STARTING HAND
Playful Panda
Faerie Dragon
Flame Arrow
Faerie Dragon
Lobber

WORKERS

Tiger Cub
Rich Earth
Young Treant
Forest’s Favor
Faerie Dragon

NextHand

Flame Arrow
Lobber
Spore Shambler
Verdant Tree

Discard

Flame Arrow
Faerie Dragon
Versatile Style
Versatile Style

Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Recruit Lobber - ($8)
Ironbark, back - ($5)
Playful Panda, and wisp! - ($3)
Midori - ($1)
Rebuild Tech II
Prospector reconsiders my prospects - ($2)
Build Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+aaa)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Lobber (2/2)
  • :exhaust: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Playful Panda (2/2)
  • Midori, Lv. 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts]
VStyle for dealing with Gryphon, if I can target it. Probably won’t matter.

[/details]

1 Like

"P2T5


Tech StartingHand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Bird’s Nest
Spectral Wolf
Sensei’s Advice
Fox Primus


WORKERS
Fox Viper
Smoker
Safe Attacking
Stewardess of the Undone
Sensei’s Advice


NextHand

Macciatus
Snapback
Grappling Hook
Liberty Gryphon


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Sirus Quince with Mirror - ($6)
Aged Sensei buffs Rook
Rook safely kills Ironbark Treant
Summon Spectral Wolf - ($5)
Build Tech III - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone 2/3+A
  • :psfist: [I]Elite[/I]: Mirror Illusion 1/1
  • :ps_: [I]Scavenger[/I]: Savior Monk 2/2
  • :pschip: [I]Technician[/I]: Morningstar Flagbearer 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • lvl 8 Garus Rook 4/6
  • Aged Sensei 1/1
  • Spectral Wolf 3/3
  • lvl 1 Quince 1/3
  • [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Pretty happy with where we are currently. He’s managed to put together a reasonable board and while I could probably hit it harder this turn I’d rather conserve cards and make my way toward Liberty Gryphons, hopefully with Mirror Illusion copies. If he doesn’t kill Quince, the Mirror Illusion, or my Tech III this turn I can afford to max Quince and either make 2 Mirror Illusion Gryphons OR 1 MI Gryphon along with Macciatus. Both are pretty strong plays, I guess I’d be forced to go with maximum Gryphons though since one extra attack on my Gryphon doesn’t mean a whole bunch; they take out a tech building cleanly either way. Macciatus is a nice option though if Spectral Wolf is still alive and in a position where an extra 1/1 makes a difference.

"

P1T6


Tech StartingHand Workers

TECH

Tyrannosaurus Rex
Cinderblast Dragon


STARTING HAND
Verdant Tree
Spore Shambler
Flame Arrow
Lobber

WORKERS

Tiger Cub
Rich Earth
Young Treant
Forest’s Favor
Faerie Dragon
Spore Shambler

NextHand

Rampant Growth
Versatile Style
Tyrannosaurus Rex

Tech 2 card(s)
Get Paid - ($9)
Prospector releases a prospectus - ($10)
Worker - ($9)
Lobber - ($8)
Build Tech III - ($3)
Scrap HH, build Tech Lab (Fire) - ($2)
Build Verdant Tree - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Playful Panda (2/2+a)
  • :psfist: [I]Elite[/I]: Wisp (0+1/1)
  • :ps_: [I]Scavenger[/I]: Lobber (2/2)
  • :exhaust: [I]Technician[/I]: Midori, Lv. 1 (2/3)
  • :target: [I]Lookout[/I]: Lobber (2/2)
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • :heart: Verdant Tree HP: 3 (Healing 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts]
Somehow not going quite as bad as I thought? This not-attacking thing is so weird.

[/details]

2 Likes

GG dude but it’s time to deliver some red hot freedom :smile:

Edited because I apparently don’t know the rules of the game haha

"P2T6


StartingHand Workers

STARTING HAND
Liberty Gryphon
Macciatus
Grappling Hook
Snapback


WORKERS
Fox Viper
Smoker
Safe Attacking
Stewardess of the Undone
Sensei’s Advice


NextHand

Bird’s Nest
Snapback
Spectral Roc
Liberty Gryphon


Tech 0 card(s)
Get Paid - ($10)
Spectral Wolf kills playful Panda
Rook kills Midori, 2 lvls to Quince, you draw
Maxband Quince - ($8)
Quince summons an additional Mirror - ($6)
Summon Liberty Gryphon, Mirror #2 copies it - ($3)
Summon Macciatus, giving all illusions +1/+1 - ($1)
Sirus Quince kills Wisp, taking 1 damage
Stewardess kills Scavenger Lobber, taking 2 damage, you gain $1
Savior Monk trades with Lookout Lobber
Liberty Gryphon, Mirror Liberty Gryphon, Mirror #1, Aged Sensei, and Morningstar Flagbearer attack base (6+6+1+1+2=16), destroying it

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • lvl 8 Rook 4/4
  • Aged Sensei 1/1
  • Spectral Wolf 4/2
  • lvl 5 Quince 1/4
  • Mirror Illusion Gryphon 6/5
  • Macciatus 3/3
  • Mirror Illusion 1/2
  • Stewardess of the Undone 2/1
  • Morningstar Flagbearer 2/2
  • Liberty Gryphon 6/5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 1
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

Well played! I thought I had a chance a few times, but I forgot you had Past in your arsenal. To be fair, I should have altered my strategy more significantly from the first game, and not teching Basilisks against Rook is just silly. Still, they were fun experiments!

Reading through your thoughts this game, they were dead-on. One of my problems when experimenting with a new deck is that I often focus on my own game plan (and trying weird variations) without thinking about what the opponent can/will do to answer them. But they were still fun games!

I think I need a break, but I look forward to catching some of your games against more serious opponents!

I totally forgot about Hook, there! That was my first big mistake that game!

1 Like

You can’t make both mirrors copy the same Gryphon, Quince’s Max band specifies one of your mirrors, you would need to use his mid band ability to make the other one copy, and you don’t have the gold floating for that.

3 Likes

I guess you can adjust your turn and I survive?

If you can’t kill me, I might be able to hang on another turn. I will still lose this, I think, but I’ve got a shot at lasting a bit.

So with only 2 gryphons I hit the base for 12, leaving you at 4 health. I’ll edit my post when I get back to my computer but Quince can kill the wisp, stewardess gets a lobber, savior monk trades with the other lobber, and then aged sensei, flagbearer, and the remaining mirror (now buffed by macciatus) can do the remaining 4 damage to base. Not as clean but still GG.

Also to Shadow Night I never noticed that about Quince that’s interesting. Thanks for pointing it out. :slight_smile:

2 Likes

Edited my last turn to actually follow the rules, the damage calc was a little closer but had just enough. I think I wouldn’t have won this turn if you hadn’t switched your Add On… but I would have destroyed all 3 Tech buildings which is pretty much GG regardless.

Anyway really fun couple of games Pirate, hit me up whenever you feel like playing again. I’m really enjoying this deck and we’ll see if it holds up against a real deck rather than the theme deck I threw at you.

TBH I’m half tempted to try the deck you ended up with as well, at the very least Jaina/Midori seems like a fun combo since you can get haste and flying in the Tech 1s to show up at Tech 2 with some scary Mimics. Maybe sub out Discipline for Feral to grab overpower from Centaur? And occasionally stealth from Cal herself?

1 Like