Adventurer's Fan Spec (3rd Neutral)

Because I’ve spent far to long today staring at Ironbark Treant,my next idea would be a card that, generally, does the following:

Any of:
A.) Move a unit
B.) Move a hero
C.) Move a unit or hero

Coupled with:
into a patrol slot of your choice.

This can sideline a patroller if one is already in that slot if you want to go that route, or whatever else fun thing you can come up with for it -> not to worried about how you handle this part; I just want to a way to get something that isn’t in the patrol zone into the patrol zone.

I don’t know if that card is powerful enough by itself (i.e. it can expose a protected unit/hero) or if it needs something else. Maybe its to powerful as is, and shouldn’t be allowed to target a hero? No clue.