[XCAFS20] Round1: dwarddd MonoPurple vs EricF [Past]/Peace/Truth

Hi @EricF , sorry for being slow on starting, the start of the tournament snuck up on me!
Here are the relevant changes; I’ll do my first turn on the following post.

My deck:

Purple Starter:

Time Spiral costs 0, and ability adjusted: “Add or remove a time rune from a card (or forecasted card) that you control”
Tinkerer also triggers on Arrival. “Arrives: or :exhaust:: Add or remove a time rune from a card (or forecasted card) that you control” //combined with the other changes, previous version was a bit too degenerate

Past:

Prynn midband becomes Dies:… (instead of “Dies from fading”)
Seer can only affect cards you control.

Present:

Sentry’s ability becomes “Prevent the first point of damage that would be dealt to your patrollers each turn (active player’s choice if more than one patroller is dealt damage at the same time)”
Hyperion reduced to 4/4 (instead of 4/5)
Octavian’s ability becomes: “1: Disable a unit or hero and give Octavian -1/1 until next upkeep” (loses :exhaust: and no longer readies him). Also gains “Resist 1”

Future:

Vir midband is range 4-6 (instead of 5-6)
Double Time Cost reduced to 5 and moves to forecast 2 (instead of forecast 3)
Knight of the Conclave is Forecast 2 (instead of 3), loses resist 1
Reaver’s ability becomes: “Arrives or :exhaust:: Trash a worker, or deal 6 damage to a Unit or Hero”. Cost reduced to 2

Your deck:

Purple Starter:

Time Spiral costs 0, and ability adjusted: “Add or remove a time rune from a card (or forecasted card) that you control”
Tinkerer also triggers on Arrival. “Arrives: or :exhaust:: Add or remove a time rune from a card (or forecasted card) that you control” //combined with the other changes, previous version was a bit too degenerate

Past:

Prynn midband becomes Dies:… (instead of “Dies from fading”)
Seer can only affect cards you control.

Peace:

General’s Hammer costs 2 (instead of 3)
Drill Sergeant’s gains “limit twice per turn” on it’s second ability (can only move 2 runes off of the DS each turn, same as Ancient)
Debilitator Alpha costs 4 (instead of 5) and has “As Patroller: Attackers get -1 ATK” (even if they aren’t attacking Debilitator Alpha)

Truth:

Spectral Tiger gains Resist 1
Spectral Roc gains Resist 1
Hallucination Changes to: Spell - Summon :target: Target up to 2 units or heroes. Summon a 0/X hallucination token for each target, where X is the current HP (factoring in any buffs, debuffs or damage) of the target. Destroy these at your next upkeep.
Dreamscape Instead of “all units are illusions” this becomes “Arrives or Upkeep: mark up to 5 units. These units are illusions until your next upkeep, even if Dreamscape is removed from play”. Also gains "Tap: Create a Mirror Illusion (max 2). Still channeling, still cost 3.
Quince Midband ability now costs 1 (instead of 2)
Mind Control Cost reduced to 4 and can attach to any unit, including tech 3s

1 Like

GLHF!
shame there’s less time-rune interaction in a purple mirror match here, I always found that quite fun xd

P1T1


StartingHand Workers

STARTING HAND
Battle Suits
Neo Plexus
Fading Argonaut
Nullcraft
Plasmodium


WORKERS
Nullcraft


NextHand

Temporal Research
Tinkerer
Forgotten Fighter
Hardened Mox
Time Spiral


Discard

Neo Plexus
Battle Suits
Fading Argonaut


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
plasmodium - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium(4/4) haste forecast 3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

when the cards give you a plasmodium/tink+time spiral split you must play the plasmodium

Sorry about that - the “not have purple time stuff be different in the mirror” was one of the quality-of-life changes I started with (along side Midori affecting “printed”)

P2, Turn 1
  1. Time Spiral — Magic -> Worker
  2. Tinkerer — Tech 0
  3. Nullcraft — Tech 0
  4. Temporal Research — Magic
  5. Battle Suits — Tech 0

Wow, that’s quite the starting hand. Literally nothing that I “want” to play T1. Plasmo is gonna show up pretty fast, for which I need Quince in reserve to copy it and swing back. I guess I just put Nullcraft into play for future value. Mono-purp has nothing to hit it with outside of Undo, and I don’t have a good attack with Oni against a Hero / Fading Argo / Mox play.

5 gold (5)
Worker (4)
Nullcraft, your base takes 1 #firstblood (2)
Discard 3, Draw 5. Float 2 gold.

No Patrol

Nullcraft (1/1)

Base - 20

6 workers, 2 gold
Hand: 5
Deck: 0
Discard: 3

Next Hand
  1. Plasmodium — Tech 0
  2. Fading Argonaut — Tech 0
  3. Forgotten Fighter — Magi
  4. Neo Plexus — Tech 0
  5. Hardened Mox — Tech 0

yeah I understand, Purple v Purple was a massively different game than Purple v anything else… casually I liked that, competitively I guess I can see the drawback

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Knight of the Conclave


STARTING HAND
Time Spiral
Forgotten Fighter
Tinkerer
Temporal Research
Hardened Mox


WORKERS
Nullcraft
Hardened Mox


NextHand

Stewardess of the Undone
Forgotten Fighter
Fading Argonaut
Battle Suits
Knight of the Conclave


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Vir - ($3)
Tinkerer, plasmodium to 1 rune - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tinkerer(1/2a) time-rune tap
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium(4/4) haste forecast 1
  • L1 Vir(2/3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

well-played already geez, guess I’ll stay up on cards as I dont think 4 base dmg is worth going down a card

went for Vir as a hero because it means I can more legitimately threaten assimilate against a Battlesuits; also his abilities should help with lining up cards

P2, Turn 2
  1. Plasmodium — Tech 0
  2. Fading Argonaut — Tech 0
  3. Forgotten Fighter — Magi
  4. Neo Plexus — Tech 0
  5. Hardened Mox — Tech 0 -> Worker

Tech Stewardess and Ghost Dog

6 gold (8)
Worker (7)
Tech I (5)
Forecast my own Plasmodium (3)
Nullcraft taps Vir for a point
Discard 3, rs, Draw 5. Float 3 gold.

No Patrol #comeatmebro

Nullcraft (1/1)
Forecast [3] Plasmodium (4/4)

Base - 20
Tech I - 5

7 workers, 3 gold
Hand: 5
Deck: 3
Discard: 0

Next Hand
  1. Tinkerer — Tech 0
  2. Battle Suits — Tech 0
  3. Neo Plexus — Tech 0
  4. Fading Argonaut — Tech 0
  5. Forgotten Fighter — Magic

P1T3


Tech StartingHand Workers

TECH
Seer
Double Time


STARTING HAND
Battle Suits
Forgotten Fighter
Knight of the Conclave
Fading Argonaut
Stewardess of the Undone


WORKERS
Nullcraft
Hardened Mox
Forgotten Fighter


NextHand

Time Spiral
Battle Suits
Temporal Research
Neo Plexus


Tech 2 card(s)
Get Paid, plasmo arrives - ($6)
Worker - ($5)
peek with Vir (result in thoughts)
Plasmo and Vir destroy your tech 1
Hire Knight of the Conclave
Stewardess of the Undone, bounce NC - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Stewardess of the Undone(2+1/3)
  • :ps_: Scavenger: Tinkerer(1/2) time-rune tap
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium(4/4) haste
  • L1 Vir(2/2)
  • Knight of the Conclave(4/4) forecast 2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

peek was time spiral… but I don’t think it’s worth the card when i can get two defenders anyway

both a rich Prynn and a rich Quince are scary… for 5g he can get a plasmo copy to attack with, for 8 he can get 2!
if they can get plasmo out (min 2g) with cards, make another with Quince (5g) and bounce tinkerer (2g for FF) then they get a plasmo through, but they skip worker so i’m alright with that

P2, Turn 3

Tinkerer — Tech 0
Battle Suits — Tech 0
Neo Plexus — Tech 0 -> Worker
Fading Argonaut — Tech 0
Forgotten Fighter — Magic

Tech in Hallucination and Seer

7 gold (10)
Rebuild Tech I
Tower (7)
Worker (6)
Fading Argo (4)
Nullcraft, ping Plasmodium (2)
Onimaru (0)
Discard 3, Draw 3, rs, Draw 2

SQL - Fading Argo [3] (2/3 +1)
Scavenger - Onimaru (2/3)

Nullcraft (1/1)
Forecast [2] Plasmodium (4/4)

Base - 18
Tech I - 5
Tower - 4

8 workers, 0 gold
Hand: 5
Deck: 3
Discard: 0

Next Hand

Temporal Research — Magic
Stewardess of the Undone — Tech I
Spectral Hound — Tech I
Battle Suits — Tech 0
Forgotten Fighter — Magi

P1T4


Tech StartingHand Workers

TECH
Seer
Omegacron


STARTING HAND
Time Spiral
Temporal Research
Neo Plexus
Battle Suits
Fading Argonaut


WORKERS
Nullcraft
Hardened Mox
Forgotten Fighter
Neo Plexus


NextHand

Seer
Fading Argonaut
Double Time
Stewardess of the Undone(3/3)


Tech 2 card(s)
Get Paid + float, knight to 1 rune - ($9)
Worker - ($8)
peek - see thoughts again
Plasmodium trades with Fargo
Reseach battlesuits - ($6)
Stewardess trades with Oni, Vir to lvl3
Tap tinkerer to make KotC arrive
midband Vir - ($5)
Vir deals 3 to your tower
maxband Vir - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Knight of the Conclave(5/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Vir(3/5)
  • Tinkerer(1/2) time-rune tap
  • Battle Suits

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

peek was double time - definitely don’t want to draw that yet!

i think plasmodium might end up trading with fargo… then play battlesuits and have stewardess run into oni; make Kotc arrive with tinkerer for defence and maxband Vir in preparation; it would be an impressive tech if they have origin story or free speech in hand

decent chance of insta-double time next turn!

edit reason: I’d forgotten to move plasmodium to discard first time

Don’t forget about your Incoming Mech

P2, Turn 4

Temporal Research — Magic
Stewardess of the Undone — Tech I
Spectral Hound — Tech I
Battle Suits — Tech 0
Forgotten Fighter — Magic

Tech Rememberer x2

Just trying to stay alive here and try to maintain economic parity, and hope Quince can pull me out of this.

8 gold (8)
Spectral Hound (7)
Tech II Past (3)
Stewardess, bounce Tinkerer (0)
Nullcraft pings Vir for a point
Discard 3, Draw 3, rs, Draw 2

SQL - Spectral Hound (3/3 +1)
Technician - Stewardess (2/3)

Nullcraft (1/1)
Forecast [1] Plasmodium (4/4)

Base - 18
Tech I - 5
TechII - 5 (Past)
Tower - 1

8 workers, 0 gold
Hand: 5
Deck: 4
Discard: 0

Next Hand

Fading Argonaut — Tech 0
Forgotten Fighter — Magi
Tinkerer — Tech 0
Hallucination — Magic
Seer — Tech I

hrnn annoying patrollers you have there

P1T5


Tech StartingHand Workers

TECH
Knight of the Conclave
Omegacron


STARTING HAND
Double Time
Fading Argonaut
Seer
Stewardess of the Undone(3/3)


WORKERS
Nullcraft
Hardened Mox
Forgotten Fighter
Neo Plexus


NextHand

Temporal Research
Plasmodium(4/4) haste
Seer
Time Spiral
Omegacron


Discard

Tinkerer(1/2) time-rune tap
Stewardess of the Undone(3/3)
Fading Argonaut
Knight of the Conclave
Omegacron


Tech 2 card(s)
Get Paid + float - ($10)
peek
Double Time - ($5)
Seer, mech arrives - ($4)
tech 2 Future - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Knight of the Conclave(5/4a)
  • :psfist: Elite:
  • :ps_: Scavenger: Mech(6/7) untargetable
  • :pschip: Technician: Seer(1/3)
  • :target: Lookout:

In Play:

  • L7 Vir(3/3)
  • Battle Suits
  • Double Time forecast 2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

peek was temporal research

so i could do an instant double time, but his defence makes my attacks inefficient… and like this I should be able to get 3 omegacron attacks next turn - combined with the sizeable board I already have I reckon I could get two to land on his base and win in the next (pair of) turns

no, either the seer makes the mech arrive or brings the DT to forecast 1.

1 Like

Yea, pretty sure that was a typo and its actually at 2.

1 Like

sorry! yep i was getting a turn ahead of myself with the time runes

mech is free, but DT is on 2 runes

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Also this is flipped (Seer is 3/1) but I think EricF knows that :wink:

1 Like
P2, Turn 5

Fading Argonaut — Tech 0
Forgotten Fighter — Magi -> Worker
Tinkerer — Tech 0
Hallucination — Magic
Seer — Tech I

Tech a Rewind (maybe that will counter Double Time?) and Seer #2

Defense 5, 7, 1 // 3 or 5
Attack: 4, 3, 2, 1, and maybe a bonus 4 for 3 gold. So I could trade off everything, clear the patrol, but not be able to kill Vir or anything else back there.

8 gold (8), Plasmo arrives
I forgot my Scavenger gold last turn (9)
Worker (8)
Quince (6)
Hallucination on Plasmo and Knight, I get 2 0/4 blockers (4)
Make an extra Mirror (2)
Nullcraft kills the 3/1 Seer, you draw a card.
Discard 3, Draw 4, rs, Draw 1. Float 2 gold.

SQL - Hallucination (0/4 +1)
Elite - Hallucination (1/4)
Scavenger - Stewardess (2/3)
Technician - Plasmodium (4/4)
Lookout - Spectral Hound (3/3)

Nullcraft (1/1)
Mirror (0/1)
Mirror (0/1)
L1 Quince (1/3)

Base - 18
Tech I - 5
TechII - 5 (Past)
Tower - 1

9 workers, 2 gold
Hand: 5
Deck: 5
Discard: 0

Next Hand

Hallucination — Magic
Temporal Research — Magic
Battle Suits — Tech 0
Rememberer — Tech II
Rememberer — Tech II

P1T6


Tech StartingHand Workers

TECH
Nebula
Nebula


STARTING HAND
Temporal Research
Omegacron
Plasmodium(4/4) haste
Seer
Time Spiral
Seer(1/3)
Omegacron


WORKERS


NextHand

Plasmodium(4/4) haste
Tinkerer(1/2) time-rune tap


Discard

Knight of the Conclave(5/4a)
Battle Suits
Seer(3/1)
Time Spiral
Seer
Nebula
Nebula


Tech 2 card(s)
Get Paid, seer goes to discard then i draw (before teching), DT is now on forecast 1 - ($8)
peek
omegacron - ($6)
vir pays 1 to swap top of deck - ($5)
omegacron - ($3)
seer, rune from DT - ($2)
seer, rune from omegacron - ($1)
time spiral, rune from omegacron (10 time runes left)
KotC kills SQL
Mech kills Plasmodium
Vir trades with Spectral Hound
Sac KotC, Mech, battlesuits, 2 seers and 5 of my 8 workers to make both omegas arrive
omegacrons kill elite hallucination and stewardess
worker, because it makes the spreadsheet easier - ($0)
DT activates at EoT, omegacrons team up to destroy your base

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Omegacron(9/4) untargetable
  • Omegacron(9/6) untargetable

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 4
Thoughts

wow my technician draw was the seer that just died! that was lucky although it actually makes little difference to me drawing it next turn my aim: win by getting two omegacrons through oh geez the peek was omegacron, that’s an easy win now i dont have even to have think much

I had very lucky draws on this turn but I could’ve won anyway, this way was just easier as it minimised the stuff on the next turn to one line

GG! this purple deck is mean when you get a perfect plasmodium split with the starter
@FrozenStorm

4 Likes

Yep yep. Gg.

2 Likes