@petE will be going first against @Request. Good luck and have fun!
@Request GLHF!
P1 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Makeshift Rambaster
Bloodrage Ogre
Bloodburn
Careless Musketeer
Bombaster
WORKERS
Bloodburn
[/spoiler][/details]
[details=NextHand][spoiler]
Pillage
Scorch
Nautical Dog
Mad Man
Charge
[/spoiler][/details]
[details=Discard][spoiler]
Makeshift Rambaster
Careless Musketeer
Bloodrage Ogre
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bombaster - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bombaster (2/2)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 5
Glhf
P2T1
StartingHand Workers
STARTING HAND
Nullcraft
Plasmodium
Battle Suits
Hardened Mox
Forgotten Fighter
WORKERS
Plasmodium
NextHand
Time Spiral
Fading Argonaut
Neo Plexus
Temporal Research
Tinkerer
Discard
Forgotten Fighter
Battle Suits
Hardened Mox
Nullcraft
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Geiger - ($2)
Forgotten Fighter returns Bombaster to hand - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Geiger L1 (2/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 6
P1 Turn2
[details=Tech StartingHand Workers][spoiler]
TECH
Gunpoint Taxman
Bird’s Nest
STARTING HAND
Scorch
Charge
Mad Man
Pillage
Nautical Dog
WORKERS
Bloodburn
Scorch
[/spoiler][/details]
[details=NextHand][spoiler]
Bloodrage Ogre
Bombaster
Careless Musketeer
Pillage
Mad Man
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Rook - ($3)
Nautical Dog - ($2)
Build Tech 1 - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Rook lvl 1 (2/4)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Nautical Dog (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
P2T2
Tech StartingHand Workers
TECH
Argonaut
Origin Story
STARTING HAND
Temporal Research
Time Spiral
Fading Argonaut
Neo Plexus
Tinkerer
WORKERS
Plasmodium
Tinkerer
NextHand
Hardened Mox
Origin Story
Nullcraft
Forgotten Fighter
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Fading Argonaut - ($2)
Neo Plexus - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Fading Argonaut (2/3+A) Fading 3
- [I]Elite[/I]:
- [I]Scavenger[/I]: Neo Plexus (2/2)
- [I]Technician[/I]: Geiger L1 (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
P1 Turn3
[details=Tech StartingHand Workers][spoiler]
TECH
Doubling Barbarian
Doubling Barbarian
STARTING HAND
Bombaster
Bloodrage Ogre
Careless Musketeer
Pillage
Mad Man
WORKERS
Bloodburn
Scorch
Pillage
[/spoiler][/details]
[details=NextHand][spoiler]
Makeshift Rambaster
Bird’s Nest
Charge
Gunpoint Taxman
Mad Man
[/spoiler][/details]
[details=Thoughts][spoiler]
Poor start. Haven’t managed to gain any P1 initiative, and unfortunately drew neither Tech1 card this turn. Stewardess would put me further behind on board. He could go alternatively for a T3 Tech2 build and hit me with a Hyperion as early as T4. So setting up defensively at this point with Tower and teching in solid Strength Tech2 units.
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tower - ($2)
Bloodrage Ogre - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Rook (2/4 +1)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Nautical Dog (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]: Bloodrage Ogre (3/2)
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
P2T3
Tech StartingHand Workers
TECH
Unphase
Sentry
STARTING HAND
Nullcraft
Hardened Mox
Forgotten Fighter
Origin Story
WORKERS
Plasmodium
Tinkerer
Hardened Mox
NextHand
Temporal Research
Argonaut
Battle Suits
Time Spiral
Discard
Forgotten Fighter
Nullcraft
Origin Story
Unphase
Sentry
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
F.Argo to Fading 2
Forgotten Fighter on Nautical Dog - ($4)
Tech 2 - Future - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Fading Argonaut (2/3+A) Fading 2
- [I]Elite[/I]:
- [I]Scavenger[/I]: Neo Plexus (2/2)
- [I]Technician[/I]: Geiger L1 (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Future)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 8
P1 Turn4
[details=Tech StartingHand Workers][spoiler]
TECH
Dinosize
Degrey
STARTING HAND
Charge
Gunpoint Taxman
Makeshift Rambaster
Bird’s Nest
Mad Man
Nautical Hand (bounced by Forgotten Fighter)
WORKERS
Bloodburn
Scorch
Pillage
[/spoiler][/details]
[details=NextHand][spoiler]
Doubling Barbarian
Gunpoint Taxman
Doubling Barbarian
Bombaster
Careless Musketeer
Bloodrage Ogre (returned to hand)
[/spoiler][/details]
[details=Thoughts][spoiler]
He could break my Tech2 this turn if he bounces Rook with Origin Story, but am guessing he’s more likely to start bringing in the Tech2 fliers instead. So teching in Degrey as anti-Stinger, and Dinosize to buff my Birds or Barbarians. Returned Ogre to hand rather than attack so I can play 2 Barbarians next turn without going down on cards (if my Tech2 survives). Alternative plan would be to tech in Maximum Anarchy, maxband Zane T5 then clear the board T6, though that fails pretty badly either to Origin Story, or killing Zane eg with fliers after bouncing my Birds with Forgotten Fighter/Stewardess or a second flier with Now.
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bird’s Nest, summon 2 Birds - ($4)
Tech 2 Strength - ($0)
Ogre doesn’t attack, returns to hand after draw/discard
Float ($0)
Discard 5, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Rook (2/4 +1)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Bird #1 (1/1)
- [I]Technician[/I]: Bird #2 (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bird’s Nest
[B]Buildings:[/B] - Base HP: 20
- Tech I : 5
- Tech II : 5 Strength
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 6
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
Edit - didn’t see you had Tower from a previous post, so F.Argo and N. Plexus die, will patrol Geiger in SQL as follows. Just a heads up to mark your Tower in the buildings post going forward.
P2T4
Tech StartingHand Workers
TECH
Hive
Xenostalker
STARTING HAND
Temporal Research
Time Spiral
Argonaut
Battle Suits
WORKERS
Plasmodium
Tinkerer
Hardened Mox
Temporal Research
NextHand
Unphase
Argonaut
Forgotten Fighter
Time Spiral
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Battle Suits - ($5)
Fading Argonaut to Fading 1
Neo Plexus attacks into Rook, dies
Fading Argonaut kills Rook, dies Geiger to L3
Geiger to L5, - ($3)
Tower - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Geiger L5 (3/4+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] -
Battle Suits
-
Geiger L5 (3/4)
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Future)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
Oops, Tower now shown.
P1 Turn5
[details=Tech StartingHand Workers][spoiler]
TECH
Dinosize
Stampede
STARTING HAND
Doubling Barbarian
Careless Musketeer
Doubling Barbarian
Bombaster
Gunpoint Taxman
Bloodrage Ogre (returned to hand)
WORKERS
Bloodburn
Scorch
Pillage
Careless Musketeer
Nautical Dog
[/spoiler][/details]
[details=NextHand][spoiler]
Makeshift Rambaster
Dinosize
Nautical Dog -> EDIT: moved to Worker list
Mad Man
Degrey
Charge <- EDIT: additional draw
[/spoiler][/details]
[details=Discard][spoiler]
Bird’s Nest
Bloodrage Ogre
Bombaster
Gunpoint Taxman
Dinosize
Stampede
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Doubling Barbarian - ($4)
Doubling Barbarian - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Doubling Barbarian #1 (3/7)
- [I]Elite[/I]: Doubling Barbarian #2 (5/5)
- [I]Scavenger[/I]: Bird #1 (1/1)
- [I]Technician[/I]: Bird #2 (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 1
- Workers: 9
EDIT: actually, i jsut checked, pete, u have ur worker count wrong. u missed gold the last turns
u had 8 workers at the end of T4 and 9 at the end of T5
@legion Thanks for spotting. Looks like I made the mistake T4, in which I didn’t move the intended unit to the worker column in the spreadsheet. So I reshuffled for my T5 hand with the extra card in discard.
@Request would you be OK if I redo the T4 reshuffle with the intended unit workered, then redo T5 with the extra $1? Alternative would be for us to say I skipped the T4 worker (not what I intended) and redo T5 with the extra $1?
Apologies – there’s been more moving units around on the spreadsheet than usual (with the 2x Forgotten Fighter bounces and the Ogre return to hand), so more opportunity than usual to mess up!
Turn 4 was legal (other than not listing what was workered, and having an incorrect summary), so don’t re-draw your turn 5 hand.
Turn 5 is also legal, so no need to re-do that either.
Just move the appropriate card to the worker list, draw a new card since I’m pretty sure you just drew your intended worker, and you are floating 1 gold.
P2T5
Tech StartingHand Workers
TECH
Void Star
Xenostalker
STARTING HAND
Time Spiral
Argonaut
Unphase
Forgotten Fighter
Origin Story
WORKERS
Plasmodium
Tinkerer
Hardened Mox
Temporal Research
Forgotten Fighter
NextHand
Xenostalker
Hive
Fading Argonaut (3/3) Fading 3
Neo Plexus (2/2)
Discard
Time Spiral
Unphase
Origin Story
Void Star
Xenostalker
Tech 2 card(s)
Get Paid - ($9)
Geiger - discard card, draw card
Argonaut - ($6)
Worker - ($5)
Prynn - ($3)
Prynn to L4 - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Argonaut (4/4+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Prynn L1 (2/4) Fading 4
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
- Geiger L5 (3/4) exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Future)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 10
P1 Turn6
[details=Tech StartingHand Workers][spoiler]
TECH
Stampede
Pirate Gunship
STARTING HAND
Charge
Degrey
Makeshift Rambaster
Dinosize
Mad Man
WORKERS
Bloodburn
Scorch
Pillage
Careless Musketeer
Nautical Dog
Charge
[/spoiler][/details]
[details=NextHand][spoiler]
Gunpoint Taxman
Pirate Gunship
Dinosize
Bloodrage Ogre
Dinosize
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Argagarg, to lvl 3, summons Wisp - ($5)
Dinosize on Barbarian #1 - ($1)
Barbarian #1 kills Argonaut, overpower kills Prynn, Argagarg to maxband, summons Water Elemental
Barbarian #2 and Birds #1 and #2 break Tech2, your Base to 18HP, Birds due to Tower
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Water Elemental (3/3)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Doubling Barbarian #1 (3/5)
- Doubling Barbarian #2 (3/4)
- Argagarg lvl 5 (1/5)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 10
P2T6
Tech StartingHand Workers
TECH
Undo
Undo
STARTING HAND
Hive
Neo Plexus (2/2)
Xenostalker
Fading Argonaut (3/3) Fading 3
Nullcraft
Sentry
WORKERS
Plasmodium
Tinkerer
Hardened Mox
Temporal Research
Forgotten Fighter
NextHand
Argonaut (4/4)
Nullcraft
Undo
Hive
Tech 2 card(s)
Get Paid - ($10)
Prynn dead, draw 1 card from technician
rebuilding tech 2
Fading Argonaut - ($8)
Neo Plexus - ($6)
Discard and draw card with Geiger
Sentry - ($4)
Float ($4)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Fading Argonaut (3/3+A) Fading 3
- [I]Elite[/I]: Neo Plexus (2+1/2)
- [I]Scavenger[/I]:
- [I]Technician[/I]: Sentry (3/2) anti-air
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
- Geiger L5 (3/4) exhausted
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Future)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 4
- Workers: 10
P1 Turn7
[details=StartingHand Workers][spoiler]
STARTING HAND
Bloodrage Ogre
Dinosize
Dinosize
Gunpoint Taxman
Pirate Gunship
WORKERS
Bloodburn
Scorch
Pillage
Careless Musketeer
Nautical Dog
Charge
[/spoiler][/details]
Get Paid + float - ($11)
Dinosize on Barbarian #1 - ($7)
Dinosize on Barbarian #2 - ($3)
Zane - ($1)
Barbarian #1 kills Argonaut, overpower kills Sentry
Zane trades with Neo Plexus
Barbarian #2 and Water Elemental deal 15+3dmg, breaking your Base
GG !
GG! good luck in the rest of RACE.
Thanks. Good luck to you too.