RACE #3: petE ([Anarchy]/Strength/Growth) vs. Request (Mono Purple)

@petE will be going first against @Request. Good luck and have fun!

@Request GLHF!

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Makeshift Rambaster
Bloodrage Ogre
Bloodburn
Careless Musketeer
Bombaster


WORKERS
Bloodburn


[/spoiler][/details]

[details=NextHand][spoiler]
Pillage
Scorch
Nautical Dog
Mad Man
Charge


[/spoiler][/details]

[details=Discard][spoiler]
Makeshift Rambaster
Careless Musketeer
Bloodrage Ogre


[/spoiler][/details]

Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bombaster - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

Glhf

P2T1


StartingHand Workers

STARTING HAND
Nullcraft
Plasmodium
Battle Suits
Hardened Mox
Forgotten Fighter


WORKERS
Plasmodium


NextHand

Time Spiral
Fading Argonaut
Neo Plexus
Temporal Research
Tinkerer


Discard

Forgotten Fighter
Battle Suits
Hardened Mox
Nullcraft


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Geiger - ($2)
Forgotten Fighter returns Bombaster to hand - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Geiger L1 (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Gunpoint Taxman
Bird’s Nest


STARTING HAND
Scorch
Charge
Mad Man
Pillage
Nautical Dog


WORKERS
Bloodburn
Scorch


[/spoiler][/details]

[details=NextHand][spoiler]
Bloodrage Ogre
Bombaster
Careless Musketeer
Pillage
Mad Man


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Rook - ($3)
Nautical Dog - ($2)
Build Tech 1 - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 1 (2/4)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Argonaut
Origin Story


STARTING HAND
Temporal Research
Time Spiral
Fading Argonaut
Neo Plexus
Tinkerer


WORKERS
Plasmodium
Tinkerer


NextHand

Hardened Mox
Origin Story
Nullcraft
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Fading Argonaut - ($2)
Neo Plexus - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3+A) Fading 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Neo Plexus (2/2)
  • :pschip: [I]Technician[/I]: Geiger L1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Doubling Barbarian
Doubling Barbarian


STARTING HAND
Bombaster
Bloodrage Ogre
Careless Musketeer
Pillage
Mad Man


WORKERS
Bloodburn
Scorch
Pillage


[/spoiler][/details]

[details=NextHand][spoiler]
Makeshift Rambaster
Bird’s Nest
Charge
Gunpoint Taxman
Mad Man


[/spoiler][/details]

[details=Thoughts][spoiler]


Poor start. Haven’t managed to gain any P1 initiative, and unfortunately drew neither Tech1 card this turn. Stewardess would put me further behind on board. He could go alternatively for a T3 Tech2 build and hit me with a Hyperion as early as T4. So setting up defensively at this point with Tower and teching in solid Strength Tech2 units.

[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tower - ($2)
Bloodrage Ogre - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4 +1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Bloodrage Ogre (3/2)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Unphase
Sentry


STARTING HAND
Nullcraft
Hardened Mox
Forgotten Fighter
Origin Story


WORKERS
Plasmodium
Tinkerer
Hardened Mox


NextHand

Temporal Research
Argonaut
Battle Suits
Time Spiral


Discard

Forgotten Fighter
Nullcraft
Origin Story
Unphase
Sentry


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
F.Argo to Fading 2
Forgotten Fighter on Nautical Dog - ($4)
Tech 2 - Future - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3+A) Fading 2
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Neo Plexus (2/2)
  • :pschip: [I]Technician[/I]: Geiger L1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Dinosize
Degrey


STARTING HAND
Charge
Gunpoint Taxman
Makeshift Rambaster
Bird’s Nest
Mad Man
Nautical Hand (bounced by Forgotten Fighter)


WORKERS
Bloodburn
Scorch
Pillage


[/spoiler][/details]

[details=NextHand][spoiler]
Doubling Barbarian
Gunpoint Taxman
Doubling Barbarian
Bombaster
Careless Musketeer
Bloodrage Ogre (returned to hand)


[/spoiler][/details]

[details=Thoughts][spoiler]


He could break my Tech2 this turn if he bounces Rook with Origin Story, but am guessing he’s more likely to start bringing in the Tech2 fliers instead. So teching in Degrey as anti-Stinger, and Dinosize to buff my Birds or Barbarians. Returned Ogre to hand rather than attack so I can play 2 Barbarians next turn without going down on cards (if my Tech2 survives). Alternative plan would be to tech in Maximum Anarchy, maxband Zane T5 then clear the board T6, though that fails pretty badly either to Origin Story, or killing Zane eg with fliers after bouncing my Birds with Forgotten Fighter/Stewardess or a second flier with Now.

[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bird’s Nest, summon 2 Birds - ($4)
Tech 2 Strength - ($0)
Ogre doesn’t attack, returns to hand after draw/discard

Float ($0)
Discard 5, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4 +1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bird #1 (1/1)
  • :pschip: [I]Technician[/I]: Bird #2 (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bird’s Nest
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I : 5
  • :heart: Tech II : 5 Strength

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 6
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Edit - didn’t see you had Tower from a previous post, so F.Argo and N. Plexus die, will patrol Geiger in SQL as follows. Just a heads up to mark your Tower in the buildings post going forward.

P2T4


Tech StartingHand Workers

TECH
Hive
Xenostalker


STARTING HAND
Temporal Research
Time Spiral
Argonaut
Battle Suits


WORKERS
Plasmodium
Tinkerer
Hardened Mox
Temporal Research


NextHand

Unphase
Argonaut
Forgotten Fighter
Time Spiral


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Battle Suits - ($5)
Fading Argonaut to Fading 1
Neo Plexus attacks into Rook, dies
Fading Argonaut kills Rook, dies Geiger to L3
Geiger to L5, - ($3)
Tower - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Geiger L5 (3/4+A)

  • :psfist: [I]Elite[/I]:

  • :ps_: [I]Scavenger[/I]:

  • :pschip: [I]Technician[/I]:

  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

  • Battle Suits

  • Geiger L5 (3/4)
    [B]Buildings:[/B]

  • :heart: Base HP: 20

  • :heart: Tech I HP: 5

  • :heart: Tech II HP: 5 (Future)

  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Oops, Tower now shown.

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Dinosize
Stampede


STARTING HAND
Doubling Barbarian
Careless Musketeer
Doubling Barbarian
Bombaster
Gunpoint Taxman
Bloodrage Ogre (returned to hand)


WORKERS
Bloodburn
Scorch
Pillage
Careless Musketeer
Nautical Dog


[/spoiler][/details]

[details=NextHand][spoiler]
Makeshift Rambaster
Dinosize
Nautical Dog -> EDIT: moved to Worker list
Mad Man
Degrey
Charge <- EDIT: additional draw


[/spoiler][/details]

[details=Discard][spoiler]
Bird’s Nest
Bloodrage Ogre
Bombaster
Gunpoint Taxman
Dinosize
Stampede


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Doubling Barbarian - ($4)
Doubling Barbarian - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Doubling Barbarian #1 (3/7)
  • :psfist: [I]Elite[/I]: Doubling Barbarian #2 (5/5)
  • :ps_: [I]Scavenger[/I]: Bird #1 (1/1)
  • :pschip: [I]Technician[/I]: Bird #2 (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

EDIT: actually, i jsut checked, pete, u have ur worker count wrong. u missed gold the last turns :open_mouth:
u had 8 workers at the end of T4 and 9 at the end of T5

@legion Thanks for spotting. Looks like I made the mistake T4, in which I didn’t move the intended unit to the worker column in the spreadsheet. So I reshuffled for my T5 hand with the extra card in discard.

@Request would you be OK if I redo the T4 reshuffle with the intended unit workered, then redo T5 with the extra $1? Alternative would be for us to say I skipped the T4 worker (not what I intended) and redo T5 with the extra $1?

Apologies – there’s been more moving units around on the spreadsheet than usual (with the 2x Forgotten Fighter bounces and the Ogre return to hand), so more opportunity than usual to mess up!

Turn 4 was legal (other than not listing what was workered, and having an incorrect summary), so don’t re-draw your turn 5 hand.

Turn 5 is also legal, so no need to re-do that either.

Just move the appropriate card to the worker list, draw a new card since I’m pretty sure you just drew your intended worker, and you are floating 1 gold.

@EricF Thanks. T5 now edited, with unit moved to Worker pile, card drawn, and $1 float.

P2T5


Tech StartingHand Workers

TECH
Void Star
Xenostalker


STARTING HAND
Time Spiral
Argonaut
Unphase
Forgotten Fighter
Origin Story


WORKERS
Plasmodium
Tinkerer
Hardened Mox
Temporal Research
Forgotten Fighter


NextHand

Xenostalker
Hive
Fading Argonaut (3/3) Fading 3
Neo Plexus (2/2)


Discard

Time Spiral
Unphase
Origin Story
Void Star
Xenostalker


Tech 2 card(s)
Get Paid - ($9)
Geiger - discard card, draw card
Argonaut - ($6)
Worker - ($5)
Prynn - ($3)
Prynn to L4 - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Prynn L1 (2/4) Fading 4
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Geiger L5 (3/4) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Stampede
Pirate Gunship


STARTING HAND
Charge
Degrey
Makeshift Rambaster
Dinosize
Mad Man


WORKERS
Bloodburn
Scorch
Pillage
Careless Musketeer
Nautical Dog
Charge


[/spoiler][/details]

[details=NextHand][spoiler]
Gunpoint Taxman
Pirate Gunship
Dinosize
Bloodrage Ogre
Dinosize


[/spoiler][/details]

Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Argagarg, to lvl 3, summons Wisp - ($5)
Dinosize on Barbarian #1 - ($1)
Barbarian #1 kills Argonaut, overpower kills Prynn, Argagarg to maxband, summons Water Elemental
Barbarian #2 and Birds #1 and #2 break Tech2, your Base to 18HP, Birds due to Tower

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Doubling Barbarian #1 (3/5)
  • Doubling Barbarian #2 (3/4)
  • Argagarg lvl 5 (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

P2T6


Tech StartingHand Workers

TECH
Undo
Undo


STARTING HAND
Hive
Neo Plexus (2/2)
Xenostalker
Fading Argonaut (3/3) Fading 3
Nullcraft
Sentry


WORKERS
Plasmodium
Tinkerer
Hardened Mox
Temporal Research
Forgotten Fighter


NextHand

Argonaut (4/4)
Nullcraft
Undo
Hive


Tech 2 card(s)
Get Paid - ($10)
Prynn dead, draw 1 card from technician
rebuilding tech 2
Fading Argonaut - ($8)
Neo Plexus - ($6)
Discard and draw card with Geiger
Sentry - ($4)

Float ($4)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3+A) Fading 3
  • :psfist: [I]Elite[/I]: Neo Plexus (2+1/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Sentry (3/2) anti-air
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Geiger L5 (3/4) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10

P1 Turn7


[details=StartingHand Workers][spoiler]
STARTING HAND
Bloodrage Ogre
Dinosize
Dinosize
Gunpoint Taxman
Pirate Gunship


WORKERS
Bloodburn
Scorch
Pillage
Careless Musketeer
Nautical Dog
Charge


[/spoiler][/details]

Get Paid + float - ($11)
Dinosize on Barbarian #1 - ($7)
Dinosize on Barbarian #2 - ($3)
Zane - ($1)
Barbarian #1 kills Argonaut, overpower kills Sentry
Zane trades with Neo Plexus
Barbarian #2 and Water Elemental deal 15+3dmg, breaking your Base

GG !

@EricF

1 Like

GG! good luck in the rest of RACE.

Thanks. Good luck to you too.