RACE #3: petE ([Anarchy]/Strength/Growth) vs. FrozenStorm (Mono White)

@petE will be going first against @FrozenStorm. Good luck and have fun!

@FrozenStorm GLHF !

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Bloodrage Ogre
Makeshift Rambaster
Pillage
Charge
Nautical Dog


WORKERS
Pillage


[/spoiler][/details]

[details=NextHand][spoiler]
Scorch
Careless Musketeer
Mad Man
Bloodburn
Bombaster


[/spoiler][/details]

[details=Discard][spoiler]
Bloodrage Ogre
Charge
Makeshift Rambaster


[/spoiler][/details]

Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nautical Dog (1/1)
  • Rook lvl 1 (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

No idea how to go about this game but I guess we’ll make it up as we go, GL HF @petE

Player 2, Turn 1

P1 White vs P2 Black

[details=Starting Hand]
Aged Sensei
Safe Attacking
Smoker
Savior Monk
Sensei’s Advice
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • No techs turn 1

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Savior Monk (3)
  • Aged Sensei (2)
  • Worker (1)

[details=Workers]
Safe Attacking
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Float 1g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Aged Sensei (1/1)
  • :target: Lookout:

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Fox Viper
Morningstar Flagbearer
Fox Primus
Grappling Hook
[/details]

[details=End of Turn Discard]
Sensei’s Advice
Smoker
[/details]

[details=My Thoughts]
His deck looks like the “charge Might of Leaf and Claw as fast as possible” variety, I’ll probably be forced to tech Versatile Style around turn 3 or 4. I think I’ll go tower next turn, I’m expecting Bird’s Nest, so maybe I’ll grab Boulder + Mythmaking? Play for Strength tech 2? Idk we’ll see
[/details]

Yes, looking forward to playing against an experienced MonoWhite player. And the break from facing Black!

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Careless Musketeer
Bombaster
Scorch
Bloodburn
Mad Man


WORKERS
Pillage
Bloodburn


[/spoiler][/details]

[details=NextHand][spoiler]
Charge
Nautical Dog
Gunpoint Taxman
Makeshift Rambaster
Bird’s Nest


[/spoiler][/details]

[details=Thoughts][spoiler]


Think Strength will be my likely plan here, solid against Ninjutsu or Discipline, and the green buffs should work for me in a Strength mirror. For this turn, Aged Sensei too versatile not to trade given I’ve the chance.

[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Mad Man - ($3)
Build Tech 1 - ($1)
Rook and Nautical Dog kill Saviour Monk
Mad Man trades with Aged Sensei, you draw

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 1 (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

Player 2, Turn 2

P1 White vs P2 Black

[details=Starting Hand]
Fox Viper
Morningstar Flagbearer
Fox Primus
Grappling Hook
Snapback
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in

[details=All Teched Cards]
Martial Mastery, Adra’s Boulder
[/details]


###Main:

  • Fox Primus (4)
  • Tech 1 (3)
  • Grave (1)
  • Worker (0)

[details=Workers]
Fox Viper, Safe Attacking
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 4
  • Float 1g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Grave (2/3+1armor, lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Fox Primus (2/2 frenzy 1 anti-air)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Snapback
Smoker
Adra’s Boulder
Aged Sensei
Grappling Hook
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
I want a fast first cycle and to see what he’s up to, so MMastery + Boulder it is. Didn’t expect him to trade off the Sensei, so instead of Tower I’ll grab Fox Primus. If he is going birds, that’ll really mess with the plan, and I’m not super fearful of any other plans (right?)
[/details]

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Whitestar Grappler
Doubling Barbarian


STARTING HAND
Charge
Gunpoint Taxman
Nautical Dog
Bird’s Nest
Makeshift Rambaster


WORKERS
Pillage
Bloodburn
Makeshift Rambaster


[/spoiler][/details]

[details=NextHand][spoiler]
Scorch
Bombaster
Careless Musketeer


[/spoiler][/details]

[details=Discard][spoiler]
Charge
Whitestar Grappler
Doubling Barbarian


[/spoiler][/details]

[details=Thoughts][spoiler]


Think it’s worth going down on cards to get both my Tech1s out. Birds will be a real nuisance, and at worst slow him down to build a Tower. Next turn I can build a Tower + Tech2 to start getting back on cards. Still vulnerable to a Rook kill and Grave level-up if he has Reversal in hand (Grappling Hook + Reversal would be particularly bad).

[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Gunpoint Taxman - ($4)
Nautical Dog - ($3)
Bird’s Nest, summon 2 Birds - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 1 (2/2)
  • Bird #1 (1/1)
  • Bird #2 (1/1)
  • Bird’s Nest
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

Player 2, Turn 3

P1 White vs P2 Black

[details=Starting Hand]
Snapback
Smoker
Adra’s Boulder
Aged Sensei
Grappling Hook
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in

[details=All Teched Cards]
Mythmaking, Sparring Partner
Martial Mastery, Adra’s Boulder
[/details]


###Main:

  • Level Grave to 5 (3)
  • Adra’s Boulder (1)
  • Grappling Hook Taxman to Lookout (1)
  • Grave kills Taxman, sparkshots Nautical Dog, takes 3 damage, you get 1 card
  • Fox Primus trades with Rook, Grave maxbands, Bird’s Nest to discard
  • Worker (0)

[details=Workers]
Smoker, Fox Viper, Safe Attacking
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Adra’s Boulder (0/6+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Grave (4/5 lvl 7 sword rune)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Sensei’s Advice
Morningstar Flagbearer
Martial Mastery
Savior Monk
[/details]

[details=End of Turn Discard]
Fox Primus
Grappling Hook
Mythmaking
Sparring Partner
Aged Sensei
Snapback
[/details]

[details=My Thoughts]
This feels like the right “value” play, so I’m going for it despite it not exactly helping with the pesky birds. Next turn I’ll likely tower + tech 2, probably for strength, but I suppose if I see an opening to exert further pressure by cycling with Martial Mastery, I may do it. I’m not committing to Versatile Style just yet, as I’m not likely to use it next cycle and it is a waste of a card otherwise
[/details]

Nice combo and use of the sparkshot. I’d thought last turn of building a tower instead of bringing out the birds, looks like that would have been the wiser choice. White has such good combat tricks!

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Chaos Mirror
Chaos Mirror


STARTING HAND
Careless Musketeer
Bombaster
Scorch
Mad Man


WORKERS
Pillage
Bloodburn
Makeshift Rambaster
Careless Musketeer


[/spoiler][/details]

[details=NextHand][spoiler]
Doubling Barbarian
Gunpoint Taxman
Whitestar Grappler
Bloodrage Ogre


[/spoiler][/details]

[details=Thoughts][spoiler]


Looks pretty dire for me

[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bombaster - ($5)
Build Tech 2 Strength - ($1)
Birds deal 2dmg to Grave

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bombaster (2/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bird #1 (1/1)
  • Bird #2 (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

Edit – omitted to list that Birds deal 2dmg to Grave.

I wondered if perhaps you had forgotten to do that :wink: no worries, Grave never expects to be long for the world :slight_smile:

Player 2, Turn 4

P1 White vs P2 Black

[details=Starting Hand]
Sensei’s Advice
Morningstar Flagbearer
Martial Mastery
Savior Monk
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards in

[details=All Teched Cards]
Morningstar Pass, Jefferson DeGrey, Ghostly Diplomat
Mythmaking, Sparring Partner
Martial Mastery, Ardra’s Boulder
[/details]


###Main:

  • Tower (5)
  • Tech 2 - Strength (1)
  • Grave hucks his sword at Bombaster to kill it
  • Worker (0)

[details=Workers]
Morningstar Flagbearer, Smoker, Fox Viper, Safe Attacking
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC STRENGTH
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (0/6+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Grave (4/3 from 2 damage, lvl 7)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Grappling Hook
Aged Sensei
Jefferson DeGrey, Ghostly Diplomat
Snapback
Martial Mastery
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Well I think I can win a race to tech 3, so let’s do that :slight_smile: Teching purely for stall
[/details]

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Dinosize
Entangling Vines


STARTING HAND
Bloodrage Ogre
Gunpoint Taxman
Whitestar Grappler
Doubling Barbarian


WORKERS
Pillage
Bloodburn
Makeshift Rambaster
Careless Musketeer
Bloodrage Ogre


[/spoiler][/details]

[details=NextHand][spoiler]
Chaos Mirror
Bird’s Nest
Charge
Nautical Dog


[/spoiler][/details]

[details=Discard][spoiler]
Bombaster
Whitestar Grappler
Gunpoint Taxman
Dinosize
Entangling Vines


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Doubling Barbarian - ($5)
Argagarg, summon Wisp - ($3)

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Doubling Barbarian (3/5 + 2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Argagarg lvl 1 (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bird #1 (1/1)
  • Bird #2 (1/1)
  • Wisp (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9
    "

Tower would kill birds, in case that changes your thoughts

Sorry, didn’t see your tower, will rethink.

Edited to keep the birds alive, thanks !

Player 2, Turn 5

P1 White vs P2 Black

[details=Starting Hand]
Grappling Hook
Aged Sensei
Jefferson DeGrey, Ghostly Diplomat
Snapback (dc for MM)
Martial Mastery
Morningstar Pass (MM)
Savior Monk (MM)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards in

[details=All Teched Cards]
Fox’s Den Students, Doubling Barbarbarian
Morningstar Pass, Jefferson DeGrey, Ghostly Diplomat
Mythmaking, Sparring Partner
Martial Mastery, Ardra’s Boulder
[/details]


###Main:

  • Jefferson DeGrey, Ghostly Diplomat arrives, takes out your birds and wisp (6)
  • Grappling Hook Doubling Barbarbarian to lookout (6)
  • Setsuki (4)
  • Grave kills Arg, takes 1 damage, sparkshots Doubling Barb, Sets to lvl 3, you draw a card
  • Martial Mastery, dc 1 draw 2 and check your hand out (3) [Chaos Mirror, Charge, Bird’s Nest, Nautical Dog, Chaos Mirror]
  • Maxband Setsuki (0)
  • Skip worker

[details=Workers]
Morningstar Flagbearer, Smoker, Fox Viper, Safe Attacking
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC STRENGTH
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (0/6+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Degrey (4/3)
  • :exhaust: Technician: Grave (4/2 from 3 damage, lvl 7)
  • :target: Lookout:

####In Play:

  • Setsuki (3/4 lvl 6)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Mythmaking
Sensei’s Advice
Fox Primus
Sparring Partner
Morningstar Pass
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Well I guess if I get an opening to Max out Sets, even if it means skipping a worker, I’ll do that and try to apply heavy pressure… Hoping it doesn’t backfire!

Patrolling to maximize my returns and keep Sets safe in case he decides to Zane max and shove the Boulder / Charge a Bird for a Grave kill. I can’t prevent a Charged Mirror’d bird killing Sets, but that would be a heavy investment from him (Rook + Zane + Birds + Mirror + Charge + Sets tax = 11g?) so I could probably handle it…
[/spoiler][/details]

I draw the second Chaos Mirror

Okay everything is square, you’re up @petE!

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Oathkeeper of Kor Mountain
Oathkeeper of Kor Mountain


STARTING HAND
Chaos Mirror
Charge
Bird’s Nest
Nautical Dog


WORKERS
Pillage
Bloodburn
Makeshift Rambaster
Careless Musketeer
Bloodrage Ogre
Charge


[/spoiler][/details]

[details=NextHand][spoiler]
Scorch
Mad Man
Bombaster
Oathkeeper of Kor Mountain
Oathkeeper of Kor Mountain


[/spoiler][/details]

[details=Thoughts][spoiler]


Going Tech 3 + Tech Lab Anarchy + tech in 2xPirate Gunships only works if he doesn’t draw FDS next turn (32% chance, assuming he teched in 2 of these last turn) and I do draw one of the Gunships (68%), combined probability 22%. So I’m better forgetting Gunships, and trying for Strength Tech 3 instead, as I can also build a tower for some protection against FDS.

[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Rook - ($9)
Nautical Dog - ($8)
Build Tech 3 - ($3)
Build Tower - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Doubling Barbarian (3/4 + 2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rook lvl 1 (2/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Nautical Dog (1/1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Just to clarify, are you building a tower and erasing your tech lab, or floating 4g, or something else?

Sorry for all the mistakes, my brain has been somehow missing during this game. Will rethink and edit.

No worries dude, just ping me when you’re ready :slight_smile: