@cstick will be going first against @Bryce_The_Rice. Good luck and have fun!
GL;HF!
P1T1
StartingHand Workers
STARTING HAND
Thieving Imp
Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak
Skeleton Javelineer
WORKERS
Poisonblade Rogue
NextHand
Deteriorate
Skeletal Archery
Pestering Haunt
Jandra, the Negator
Graveyard
Discard
Thieving Imp
Sacrifice the Weak
Summon Skeletons
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Vandy - ($1)
Play Skeleton Javelineer - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: L1 Vandy (2/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Skeleton Javelineer (1/1)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
Demonology. How exciting.
[details=Turn 1]Bloodrage Ogre, Careless Musketeer, Bloodburn, Mad Man, Pillage
Worker: Careless Musketeer
[/details]
- Get paid (+$5, $5)
- Make a worker ($4)
- Summon Bloodrage Ogre ($2)
- Summon Mad Man ($1)
- Discard 2, draw 4
- Patrol:
Leader: Bloodrage Ogre (3/2+A)
Elite:
Scavenger:
Technician: Mad Man (1/1)
Lookout:
- Buildings:
- Units/Heroes:
- Base: 20
- Other:
Economy:
- Workers: 6
- Gold: 1
- Hand: 4
- Deck: 1
- Discard: 2
Hand
Scorch, Charge, Bombaster, Makeshift Rambaster
Discard
Bloodburn, Pillage
P1T2
Tech StartingHand Workers
TECH
Lobber
Lobber
STARTING HAND
Jandra, the Negator
Skeletal Archery
Pestering Haunt
Graveyard
Deteriorate
WORKERS
Poisonblade Rogue
Skeletal Archery
NextHand
Lobber
Thieving Imp
Graveyard
Lobber
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech 1 - ($2)
Deteriorate the Ogre
Vandy kills the Ogre
Javelineer uses its rune to kill the Mad Man from long range
Midband Vandy - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Skeleton Javelineer (1/1) (no rune)
- L3 Vandy (3/4)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
[details=Turn 2]Nautical Dog, Makeshift Rmabaster, Charge, Scorch, Bombaster
Tech: Flame Arrow, Firebat
Worker: Scorch
[/details]
- Tech 2 cards
- Get paid (+$6, $7)
- Make a worker ($6)
- Build Tech 1 ($5)
- Summon Bombaster ($3)
- Summon Nautical Dog ($2)
- Discard 2, reshuffle, draw 4
- Patrol:
Leader: Bombaster (2/2+A)
Elite:
Scavenger:
Technician: Nautical Dog (1/1)
Lookout:
- Buildings:
Tech 1: 5 - Units/Heroes:
- Base: 20
- Other:
Economy:
- Workers: 7
- Gold: 2
- Hand: 4
- Deck: 4
- Discard: 0
Hand
Fire Bat, Mad Man, Bloodburn, Pillage
P1T3
Tech StartingHand Workers
TECH
Potent Basilisk
Dark Pact
STARTING HAND
Sacrifice the Weak
Lobber
Graveyard
Lobber
Thieving Imp
WORKERS
Poisonblade Rogue
Skeletal Archery
Graveyard
NextHand
Jandra, the Negator
Deteriorate
Summon Skeletons
Discard
Sacrifice the Weak
Potent Basilisk
Dark Pact
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy kills Bombaster
Play Lobber A - ($4)
Play Lobber B - ($3)
Lobber A kills Dog
Play Thieving Imp. You discard at random (Random.org 4) - ($0)
Lobber B hits your Tech 1 for 2
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Thieving Imp (2/2+A)
- Elite:
- Scavenger:
- Technician: Skeleton Javelineer (1/1) (no rune)
-
Lookout:
In Play: - L3 Vandy (3/2)
- Lobber A (2/1)
- Lobber B (2/2)
Buildings: - Base HP: 20
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 3
Gold: - Gold: 0
- Workers: 7
Thoughts
I could have broken his tech 1 this turn, but I was worried about Vandy dying to Charge + Bloodrage Ogre or some such nonsense. Plus, I want to build my Tech 2 next turn, so I’d rather have a bit more of a board.
[details=Turn 3]Firebat, Mad Man, Bloodburn, Charge
Tech: Gunpoint Taxman, Surprise Attack
Worker: Bloodburn
[/details]
- Tech 2 cards
- Get paid (+$7, $9)
- Make a worker ($8)
- Build Tech 2 Anarchy ($4)
- Summon Firebat ($2)
- Summon Drakk Ramhorn ($0)
- Discard 2, draw 3, reshuffle, draw 1
- Patrol:
Leader: Drakk Ramhorn (1/3+A)
Elite:
Scavenger:
Technician: Firebat (3/3)
Lookout:
- Buildings:
Tech 1: 3
Tech 2: 5 - Units/Heroes:
- Base: 20
- Other:
Economy:
- Workers: 8
- Gold: 0
- Hand: 4
- Deck: 6
- Discard: 0
Hand
Makeshift Rambaster, Flame Arrow, Bloodrage Ogre, Surprise Attack
P1T4
Tech StartingHand Workers
TECH
Wandering Mimic
Faerie Dragon
STARTING HAND
Deteriorate
Summon Skeletons
Jandra, the Negator
WORKERS
Poisonblade Rogue
Skeletal Archery
Graveyard
Jandra, the Negator
NextHand
Wandering Mimic
Lobber
Pestering Haunt
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Thieving Imp and Lobber B kill Drakk
Vandy maxbands as a result, buffing Firebat and Lobber A
Deteriorate Firebat
Lobber A trades with Firebat
Vandy and Javelineer break your Tech 2
Build Tech 2: Balance - ($2)
Float ($2)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - L5 Vandy (4/5)
- Lobber B (2/1)
- Thieving Imp (2/1)
- Skeleton Javelineer (1/1) (no rune)
[B]Buildings:[/B] - Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 8
[details=Turn 4]Gunpoint Taxman, Surprise Attack, Flame Arrow, Bloodrage Ogre, Makeshift Rambaster
Tech: Steam Tank, Disguised Monkey
Worker: Makeshift Rambaster
[/details]
- Tech 2 cards
- Get paid (+$8, $8)
- Rebuild Tech 2 ($8)
- Make a worker ($7)
- Summon Captain Zeno Zane the Insane ($5)
- SURPRISE! Sharks appear ($0)
- One Shark and Zane kill Vandy
- Other Shark kills Lobber
- Discard 3, draw 5
- Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
- Buildings:
Tech 1: 3
Tech 2: 5 - Units/Heroes:
- Base: 18
- Other:
Economy:
- Workers: 9
- Gold: 0
- Hand: 5
- Deck: 0
- Discard: 7
Hand
Nautical Dog, Mad Man, Bombaster, Charge, Pillage
Discard
Disguised Monkey, Steam Tank, Firebat, Gunpoint Taxman, Bloodrage Ogre, Flame Arrow, Surprise Attack
P1T5
Tech StartingHand Workers
TECH
Wandering Mimic
Moment’s Peace
STARTING HAND
Pestering Haunt
Wandering Mimic
Lobber
WORKERS
Poisonblade Rogue
Skeletal Archery
Graveyard
Jandra, the Negator
Pestering Haunt
NextHand
Dark Pact
Potent Basilisk
Discard
Lobber
Wandering Mimic
Moment’s Peace
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Play Lobber - ($8)
Play Wandering Mimic - ($4)
Mimic + Lobber break your Tech 2
Play Midori - ($2)
Float ($2)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Thieving Imp (2/1+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton Javelineer (1/1) (no rune)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Wandering Mimic (4/4)
- Lobber (2/2)
- L1 Midori (2/3)
[B]Buildings:[/B] - Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 4
- Disc: 3
[B]Gold:[/B] - Gold: 2
- Workers: 9
[details=Turn 5]Nautical Dog, Mad Man, Charge, Bombaster, Pillage
Tech:
Worker:
[/details]
- Tech 2 cards
- Get paid (+$9, $9)
- Rebuild Tech 2 ($9)
- Make a worker ($8)
- Summon Bombaster ($6)
- Summon Drakk Ramhorn ($4)
- Pillage your base, dealing 2 damage and stealing your 2 gold ($5)
- Summon Nautical Dog ($4)
- Summon Mad Man ($3)
- Build a Tower ($0)
- Discard 0, reshuffle, draw 2
- Patrol:
Leader: Mad Man (1/1+A)
Elite:
Scavenger: Bombaster (2/2)
Technician: Drakk Ramhorn (1/3)
Lookout: Nautical Dog (1/1)
- Buildings:
Tech 1: 3
Tech 2: 5
Tower: 4 - Units/Heroes:
- Base: 16
- Other:
Economy:
- Workers: 10
- Gold: 0
- Hand: 2
- Deck: 8
- Discard: 0
Hand
Gunpoint Taxman, Pillage
P1T6
Tech StartingHand Workers
TECH
Dark Pact
Moment’s Peace
STARTING HAND
Potent Basilisk
Dark Pact
Sacrifice the Weak
Faerie Dragon
WORKERS
Poisonblade Rogue
Skeletal Archery
Graveyard
Jandra, the Negator
Pestering Haunt
Sacrifice the Weak
NextHand
Deteriorate
Dark Pact
Summon Skeletons
Tech 2 card(s)
Get Paid - ($9)
Play Vandy - ($7)
Play Dark Pact
Play Faerie Dragon, putting a Feather Rune on Lobber - ($3)
Wandering Mimic breaks your Tower
Thieving Imp trades with Mad Man
Lobber kills Drakk, Vandy midbands
Midori kills Bombaster
Javelineer trades with Nautical Dog
Hire a Worker - ($2)
Float ($2)
Discard 1, draw 2, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: L3 Vandy (3/4+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Faerie Dragon (4/2)
[B]In Play:[/B] - Wandering Mimic (4/3) (Flying, Haste)
- Lobber (3/1) (Feather Rune)
- L1 Midori (2/1)
[B]Buildings:[/B] - Base HP: 14
- Tech I HP: 5
- Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 10
EDIT: Forgot Pillage base damage.
[details=Turn 6]Gunpoint Taxman, Pillage, Steam Tank
Tech: Pirate Gunship, Pirate Gunship
Worker:
[/details]
- Tech 2 cards
- Get paid (+$10, $11)
- Summon Jaina Stormborne ($9)
- Summon Gunpoint Taxman ($7)
- Pillage your 2 gold, deal 2 base damage ($8)
- Summon Steam Tank ($5)
- Build Tech 3 ($0)
- Discard 0, draw 2
- Patrol:
Leader: Steam Tank (3/6+A)
Elite:
Scavenger: Gunpoint Taxman (3/3)
Technician: Jaina Stormborne (2/3) lvl 1
Lookout:
- Buildings:
Tech 1: 3
Tech 2: 5
Tech 3: 5 - Units/Heroes:
- Base: 14
- Other:
Economy:
- Workers: 10
- Gold: 0
- Hand: 2
- Deck: 7
- Discard: 6
Hand
Steam Tank, Firebat
Discard
Pirate Gunship, Pirate Gunship, Bombaster, Mad Man, Nautical Dog
Get 10 gold
Maxband Midori
Lobber, Mimic, Faerie Dragon, and Midori all fly over and hit your base for 15
GG. Good luck in the last leg of the tournament.
wow
what can I even do against that?
I knew what was coming every turn but I had no answers.
I don’t really know. I’m still figuring out this deck myself; it’s pretty nuts.