RACE #3: cinder (Mono Black) vs. Marto (Mono Red)

@cinder will be going first against @Marto. Good luck and have fun!

good luck to you, marto!

b]P1T1[/b]


StartingHand Workers

STARTING HAND
Deteriorate
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Thieving Imp


WORKERS
jandra


NextHand

Sacrifice the Weak
Pestering Haunt
Summon Skeletons
Graveyard
Poisonblade Rogue


Discard

Skeletal Archery
Skeleton Javelineer
Deteriorate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
imp, you discard at random - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: imp
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

@Cinder GL & HF !

T1:

Hand

Nautical Dog, Mad Man (imp’d), Bloodrage Ogre, Scortch (W), Charge

Collect 5 gold (5)
Worker (4)
Tech I (3)
Summon Jaina (1)

discard 3, draw 5

Patrol:
Leader: lvl 1 Jaina 2/3+1
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tech I 5hp
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 6
Spare gold: 1
Hand: 5
Deck: 0
Discard: 3

Redraw

Bombaster, Rambaster, Musketeer, Bloodburn, Pillage

b]P1T4[/b]


Tech StartingHand Workers

TECH
shadow blade
baron


STARTING HAND
Skeletal Archery
Skeleton Javelineer
Sacrifice the Weak
Summon Skeletons


WORKERS
jandra
haunt


NextHand

Deteriorate
Summon Skeletons
Skeleton Javelineer
Skeletal Archery


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
graveyard - ($2)

rogue - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: imp
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • graveyard
  • rogue
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

edited because i forgot to remove one of my played cards from my hand.
i fixed it and drew again

T2:

[details=Hand]Bombaster, Rambaster, Musketeer (W), Bloodburn, Pillage
Tech 2x Gunpoint Taxman[/details]

Collect 6 gold (7)
Worker (6)
Midband Jaina (3)
Jaina kills Imp, taking 2 damage
Makeshift Rambaster (1)
Rambaster breaks your Graveyard

discard 3, rs, draw 5

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tech I 5hp
Units/Heroes: lvl 4 Jaina 3/1, Rambaster 1/2
Base: 20
Other:

Economy:
Workers: 7
Spare gold: 1
Hand: 5
Deck: 4
Discard: 0

Redraw

Charge, Bloodrage Ogre, Bombaster, Bloodburn, Taxman

P1T5


Tech StartingHand Workers

TECH
bone collector
bone collector


STARTING HAND
Skeleton Javelineer
Deteriorate
Skeletal Archery
Summon Skeletons


WORKERS
jandra
haunt
skeletal archery


NextHand

shadow blade
Sacrifice the Weak
bone collector
baron
Deteriorate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
summonn vandi - ($3)
rogue kills your heroe, vandi level to 3
Skeleton Javelineer - ($2)
tech 1 - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: vandi
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: skeleton
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

Rules Checking @EricF
If Gunpoint Taxman trades with a patroller, do I steal 1 gold before/while he dies, or is it too late ?

T3:

[details=Hand]Charge, Bloodrage Ogre, Bombaster, Bloodburn (W), Taxman
Tech 2x Crashbarrow[/details]

Collect 7 gold (8)
Worker (7)
Summon Zane (5)
Gunpoint Taxman (3)
Charge (1)
Rambaster suicides on Vandy’s Armor
Gunpoint Taxman trades with Vandy, yay! I steal you a gold (2)
Zane kills Skeleton javelineer

discard 2, draw 4

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tech I 5hp
Units/Heroes: lvl 3 Zane 2/1
Base: 20
Other:

Economy:
Workers: 8
Spare gold: 2
Hand: 4
Deck: 0
Discard: 5

Redraw

Taxman, Pillage, Mad Man, Nautical Dog

You steal a gold.

you thief!
why zane has one damage? did he attack my skeleton?

Yep, you guessed well. I corrected my turn accordingly.

Thanks for your answer EricF !

b]P1T6[/b]


Tech StartingHand Workers

TECH
shadow blade
void blocker


STARTING HAND
baron
shadow blade
Sacrifice the Weak
bone collector
Deteriorate


WORKERS
jandra
haunt
skeletal archery
shadow blade


NextHand

skeleton
graveyard
Summon Skeletons
bone collector


Discard

Deteriorate
Sacrifice the Weak
shadow blade
void blocker


Tech 2 card(s)
Get Paid + float - ($7)
worker - ($6)
bone collector - ($4)
summon baron - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: baron
  • :psfist: [I]Elite[/I]: bone collector
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

T4:

[details=Hand]Taxman, Pillage (W), Mad Man, Nautical Dog
Tech 2x Kidnapping[/details]

Collect 8 gold + float (10)
Worker (9)
Tech II Blood (5)
Maxband Zane, move Baron onto Scavenger (2)
Zane trades with Baron, we both gain a gold (3)
Gunpoint Taxman (1)

discard 2, rs, draw 4

Patrol:
Leader:
Elite:
Scavenger:
Technician: Gunpoint Taxman 3/3
Lookout:

Buildings: Tech I 5hp, Tech II Blood 5hp
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 9
Spare gold: 1
Hand: 4
Deck: 7
Discard: 0

Redraw

Rambaster, Crashbarrow, Mad Man, Nautical Dog

b]P1T7[/b]


Tech StartingHand Workers

TECH
dozer
shrine


STARTING HAND
graveyard
Summon Skeletons
skeleton
bone collector


WORKERS
jandra
haunt
skeletal archery
shadow blade
Summon Skeletons


NextHand

imp
rogue
Skeletal Archery


Discard

Deteriorate
Sacrifice the Weak
shadow blade
void blocker
skeleton
dozer
shrine
baron


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
graveyard - ($6)
bone collector trades with your tax guy, summons a skeleton, you draw a card
tech II demonology - ($2)
bone collector - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: bone collector
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: skeleton
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • graveyard with bone collector
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

I see a tower in your summary, but I didn’t see you building it ?

T5:

[details=Hand]Rambaster, Crashbarrow, Mad Man, Nautical Dog (W), Kidnapping from techn
Tech Bloodlust, Ogre Recruiter[/details]

Draw 1 from techn
Collect 9 gold + float (10)
Worker (9)
Summon Drakk (7)
Crashbarrow (4)
Rambaster (2)
Crashbarrow trades with Bone Collector and Skeleton token
Rambaster destroys Graveyard
Zane (0)
Zane hits your tech II for 2 damage

discard 2, draw 4

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tech I 5hp, Tech II Blood 5hp
Units/Heroes: lvl 1 Drakk 1/3, lvl 1 Zane 2/2, Rambaster 1/2
Base: 20
Other:

Economy:
Workers: 10
Spare gold: 0
Hand: 4
Deck: 3
Discard: 0

Redraw

Charge, Crashbarrow, Taxman, Bloodrage Ogre

b]P1T8[/b]


Tech StartingHand Workers

TECH
death rites
golem


STARTING HAND
imp
rogue
Skeletal Archery


WORKERS
jandra
haunt
skeletal archery
shadow blade
Summon Skeletons


NextHand

dozer
rogue
baron
imp
Deteriorate


Tech 2 card(s)
Get Paid - ($9)
summon garth,level him to max - ($1)
summon skeleton - ($0)
garth brings a dozer from my discard pile

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: skeleton
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: dozer
    [B]In Play:[/B]
  • garth LV7
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

sorry about the tower, it was a plan that i discarded and i forgot to delete it. im towerless

T6:

[details=Hand]Charge, Crashbarrow, Taxman, Bloodrage Ogre
Tech 2x Pirate Gunship[/details]

Tech 2 cards.
Collect 10 gold (10)
Crashbarrow (7)
Crashbarrow trades with Dozer. As your demon dies, he kills your skeleton
Tech III (2)
Build Anarchy Tech Lab (1)
Rambaster destroys your Tech II, while Zane deals 2 damage to your tech I

discard 3, draw 2, rs, draw 3

Patrol:
Leader: lvl 1 Drakk 1/3+1
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tech I 5hp, Tech II Blood 5hp, Tech III 5hp, Tech Lab: Anarchy 4hp
Units/Heroes: lvl 1 Zane 2/2, Rambaster 1/2
Base: 20
Other:

Economy:
Workers: 10
Spare gold: 1
Hand: 5
Deck: 9
Discard: 0

Redraw

Bombaster, Kidnapping, Taxman, Kidnapping, Taxman

b]P1T9[/b]


Tech StartingHand Workers

TECH

sickness


STARTING HAND
imp
baron
Deteriorate
dozer
rogue


WORKERS
jandra
haunt
skeletal archery
shadow blade
Summon Skeletons
rogue


NextHand

shadow blade
skeleton
Sacrifice the Weak
shrine


Discard

Deteriorate
dozer

sickness


Tech 1 card(s)
Get Paid - ($9)
Worker - ($8)
baron - ($4)
imp, you discard at random - ($1)
summon skeleton with garth - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: baron
  • :psfist: [I]Elite[/I]: imp
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: skeleton
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • garth LV7
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

T7:

[details=Hand]Bombaster, Kidnapping (Imp’d), Taxman, Kidnapping, Taxman
[/details]

No teching this turn
Collect 10 gold + float (11)
Zane suicides on Baron, dealing 1 damage after armor
Kidnapping Baron (7)
Drakk kills technician Skeleton, taking 1 damage
Maxband Drakk (2)
Frenzied Baron trades with Imp and overpowers 3 damage on your tech II
Rambaster destroys your tech II
Gunpoint Taxman (0) gaining Haste due to Drakk’s maxband
Taxman destroys your tech I

discard 2, draw 4

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tech I 5hp, Tech II Blood 5hp, Tech III 5hp, Tech Lab: Anarchy 4hp
Units/Heroes: lvl lvl 6 Drakk 3/4, Rambaster 1/2, Gunpoint Taxman 3/3
Base: 20
Other:

Economy:
Workers: 10
Spare gold: 0
Hand: 4
Deck: 5
Discard: 4

Redraw

Crashbarrow, Ogre Recruiter, Pirate Gunship, Pirate Gunship

at this point, i will concede. congratulations! :slight_smile: