@YoungBuck will be going first against @Legion. Good luck and have fun!
It has to do with how decks/matchups got assigned, and which one I’m prioritizing.
GL HF! We meet again Legion! Not liking my odds against your deck but ill give it my bext!
#Player 1, Turn 1
Events of Turn:
[details=Starting Hand]
SAtk
Sensei
Primus
SB
Flagbearer
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (4)
###Main:
- Worker (3)
- Aged Sensei (2)
- Setsuki (0)
[details=Workers]
Primus [/details]
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards after your turn
###Board Info:
####Buildings:
- Base HP: 20
####In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Sensei (1/1)
- Technician:
- Lookout:
####In Play:
Sets (1/3 L1)
####Economy Info:
#####Cards:
Hand: 5
Deck: 0
Disc: 3
#####Gold:
Gold: 0
Workers: 5
[details=End of Turn Hand][spoiler]
Viper
Hook
Advice
Smoker
Monk
[/details]
[details=My Thoughts][spoiler]
[/spoiler][/details]
For what it matters, i have no confidance against u last time we faced, i got a serious beating from u and moosek, and he rekt me real hard again :’(
P2T1
[details=Secrets]
Hand : gravey,jandra,rogue,ph,summon
Tech: nope
Thoughts : whimper [/details]
- Get 5 Gold (5), tech 0 cards
- Worker (4)
- Midvandy (0)
- Pestering haunt
- disc 3 draw 5
[details=Secrets]
Workers : 5+summon
Discard : rogue,jandra,gravey
New Hand : det,sac,jav,imp,arch [/details]
Board:
Patrol:
- Squad Leader: LV3 Jandra 3/4+A rsist 1
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play : pestering haunt 1/1
- Base : 20
- Discard : 3
- Deck : 0
- Workers : 6
- Gold: 0
- Hand : 5
#Player 1, Turn 1
To hell with it, going for all or nothing here man!
Events of Turn:
[details=Starting Hand]
Hook
Advice
Monk
Smoker
Viper
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (5)
###Main:
-Hook Vandy to Lookout (4)
- Sensei’s adivce to Aged Sensei (3)
- Sensei deals 2 dmg to Vandy and dies
- Midband Sets (0)
- Sets swift stikes vandy dead, maxbands
[details=Workers]
Primus [/details]
- Patrol as below
- Discard 2 RS Draw 4
- Tech 2 cards after your turn
###Board Info:
####Buildings:
- Base HP: 20
####In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
####In Play:
Sets (3/4 L6)
####Economy Info:
#####Cards:
Hand: 4
Deck: 7
Disc: 0
#####Gold:
Gold: 0
Workers: 5
[details=End of Turn Hand][spoiler]
FDS
Viper
Smoker
Flag
[/details]
[details=My Thoughts][spoiler]
[/spoiler][/details]
P2T2
[details=Secrets]
Hand : det,sac,jav,imp,arch
Tech: BC+DG
Thoughts : whimper [/details]
- Get 6 Gold (6), tech 2 cards
- Worker (5)
- Tech I (4)
- javelin (3)
- Garth+Skele (0)
- haunt pings ur base, now at 19
- disc 3 rs draw 5
[details=Secrets]
Workers : 5+summon+im
Discard : rogue,jandra,gravey
New Hand : dg,jandra,archery,gavey,bc [/details]
Board:
Patrol:
- Squad Leader:
- Elite:
- Scavenger: Javelin 1/1
- Technician: skeleton 1/1
- Lookout:
In Play : pestering haunt 1/1, garth 1/3
- Base : 20
- Tech I: 5
- Discard : 0
- Deck : 3
- Workers : 7
- Gold: 1
- Hand : 5
#Player 1, Turn 3
Events of Turn:
[details=Starting Hand]
FDS
Flag
Smoker
Viper
Sensei -Sets
SAtk - Sets
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (5)
- Draw 2 from Sets maxband
- Tech 2 cards
###Main:
- Worker (4)
- Fox’s Den Students (0)
- 2 Ninjas trade with Skele and Jav, you get 1 G and 1 card
- 1 Ninja hits your Tech 1 to 4 hp
- 1 Ninja trades with P.Haunt
- Sets swift stirkes Garth dead
[details=Workers]
Smoker,Primus [/details]
- Patrol as below
- Discard 4 Draw 5
- Tech 2 cards after your turn
###Board Info:
####Buildings:
- Base HP: 19
####In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
####In Play:
Sets (3/4 L6)
Ninja (1/1)
####Economy Info:
#####Cards:
Hand: 5
Deck: 0
Disc: 7
#####Gold:
Gold: 0
Workers: 6
[details=End of Turn Hand][spoiler]
FDS
Hook
Advice
Monk
SB
[/details]
[details=My Thoughts][spoiler]
[/spoiler][/details]
P2T3
[details=Secrets]
Hand : dg,jandra,archery,gavey,bc
Tech: discord+soul stone
Thoughts : whimper [/details]
- Get 7 Gold+scv (8), tech 2 cards
- Worker (7)
- Tower (4)
- Bone collector (2)
- rogue (0)
- disc 3 draw 2 rs draw 3
[details=Secrets]
Workers : 5+summon+imp+jandra
Discard : 0
New Hand : det,sacph,grave,dg [/details]
Board:
Patrol:
- Squad Leader: Bone collector 3/3+A
- Elite:
- Scavenger: rogue 2/1
- Technician:
- Lookout:
In Play :
- Base : 20
- Tech I: 4
- Tower: 4
- Discard : 0
- Deck : 4
- Workers : 8
- Gold: 0
- Hand : 5
#Player 1, Turn 4
Events of Turn:
[details=Starting Hand][spoiler]
FDS
Advice
Hook
Monk
SB
Viper -Sets
FDS - Sets
[/spoiler][/details]
##Events of Turn:
###Upkeep:
- Get Gold (6)
- RS and Draw 2 from Sets maxband
- Tech 2 cards
###Main:
- Worker (5)
- Fox Den student (1)
- Hook Bone Collectr to Lookout
- Sets swift strikes Bone Collector dead
- Old Ninja 1 attacks, detected by tower, trades with Rogue, you get 1 gold
- Remaining 4 ninjas take you Tech 1 building quietly, base to 18 hp
- Tech 1 (0)
[details=Workers]
Viper, Smoker,Primus [/details]
- Patrol as below
- Discard 4 Draw 5
- Tech 2 cards after your turn
###Board Info:
####Buildings:
- Base HP: 19
- Teach 1: 5
####In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
####In Play:
Sets (3/4 L6)
4 Ninjas (1/1)
####Economy Info:
#####Cards:
Hand: 5
Deck: 2
Disc: 6
#####Gold:
Gold: 0
Workers: 7
[details=End of Turn Hand][spoiler]
Shuriken
Satk
RT
SP
Aged Sensei
[/details]
[details=My Thoughts][spoiler]
[/spoiler][/details]
P2T4
[details=Secrets]
Hand : det,sacph,grave,dg
Tech: dozer+VB
Thoughts : whimper [/details]
- Get 8 Gold+scv (9), tech 2 cards, rebuild tech I
- Worker (8)
- garth+skele (5)
- doom grasp setsuki (1) garh lv 3
- garth lv4 (0)
- disc 3 draw 4 rs draw 1
[details=Secrets]
Workers : 5+summon+imp+jandra+gravey
Discard : 0
New Hand : sstone,javelin,archery,discord,doomg [/details]
Board:
Patrol:
- Squad Leader: garth 2/4+A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play :
- Base : 18
- Tech I: 5
- Tower: 4
- Discard : 0
- Deck : 7
- Workers : 9
- Gold: 0
- Hand : 5
#Player 1, Turn 5
Events of Turn:
[details=Starting Hand][spoiler]
Sensei
SP
RT
Satk
Shuriken
[/spoiler][/details]
##Events of Turn:
###Upkeep:
- Get Gold (7)
- Tech 2 cards
###Main:
- Worker (6)
- Sparring Partner (5)
- Aged Sensei (4)
- Tech 2 - Discipline (0)
[details=Workers]
Shuriken Hail, Viper, Smoker,Primus [/details]
- Patrol as below
- Discard 2 Draw 2 RS Draw 2
- Tech 2 cards after your turn
###Board Info:
####Buildings:
- Base HP: 19
- Tech 1: 5
- Tech 2 Discipline: 5
####In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Ninja (1/1)
- Technician: Ninja (1/1)
- Lookout:
####In Play:
Sensei (1/1)
Sparring Partner (2/2)
2 Ninjas (1/1)
####Economy Info:
#####Cards:
Hand: 4
Deck: 8
Disc: 0
#####Gold:
Gold: 0
Workers: 8
[details=End of Turn Hand][spoiler]
Flag
Shuriken
Hook
Advice
[/details]
[details=My Thoughts][spoiler]
[/spoiler][/details]
P2T5
[details=Secrets]
Hand : sstone,javelin,archery,discord,doomg Garh=deteriorate
Tech: shrine+terrasq
Thoughts : whimper [/details]
- Get 9 Gold (9), tech 2 cards
- Worker (8)
- Tech II demon (4)
- skele+javlein (2)
- sack skele to draw 1
- deteriorate sensei.
- disc 3 draw 5
[details=Secrets]
Workers : 5+summon+imp+jandra+gravey+sstone
Discard : det,archery,discord,dg,shrine,terrasq
New Hand : dozer,bc,sactw,voidbph [/details]
Board:
Patrol:
- Squad Leader: garth 2/4+A
- Elite:
- Scavenger:
- Technician: Javelin 1/1
- Lookout:
In Play :
- Base : 18
- Tech I: 5
- tech II Demonology: 5
- Tower: 4
- Discard : 6
- Deck : 1
- Workers : 10
- Gold: 2
- Hand : 5
#Player 1, Turn 6
Events of Turn:
[details=Starting Hand]
Hook
Advice
Shuriken hail
Flag
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (8)
- Tech 2 cards
###Main:
- Worker (7)
- Hook Garth to Lookout (7)
- Sets (5)
- Shuriken Hail (4) Jav dies, you get 1 card, Garth to 3 hp
- Sensei’s Advice (3) to Ninja 1 and Sparring Partner
- Sparring Partner trades with Garth. Sets to L3
- Buffed Ninja attacks Tech 2 to 3hp, survives from Advice armor
- 3 remaining ninjas take your Tech 2, Base to 16 hp
- Maxband Sets (0)
[details=Workers]
Flagbearer, Shuriken Hail, Viper, Smoker,Primus [/details]
- Patrol as below
- Discard 0 Draw 2
- Tech 2 cards after your turn
###Board Info:
####Buildings:
- Base HP: 19
- Tech 1: 5
- Tech 2 Discipline: 5
####In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
####In Play:
Ninja (1/1)
Sets (3/4 L6)
####Economy Info:
#####Cards:
Hand: 2
Deck: 6
Disc: 7
#####Gold:
Gold: 0
Workers: 9
[details=End of Turn Hand][spoiler]
FDS
SAtk
[/details]
[details=My Thoughts][spoiler]
[/spoiler][/details]
P2T5
[details=Secrets]
Hand : dozer,bc,sactw,voidbph
Tech: dp+discord
Thoughts : whimper [/details]
- Get 10+f Gold (12), tech 2 cards, rebuild Tech II
- Worker (11)
- Bone collector (9)
- rogue (7)
- MAxvandy buffing ur ninja and my rogue(1)
- disc 3 rs draw 5
[details=Secrets]
Workers : 5+summon+imp+jandra+gravey+sstone+haunt
Discard : 0
New Hand : [/details]
Board:
Patrol:
- Squad Leader: Rogue 4/2+A
- Elite:
- Scavenger: Bone collector
- Technician:
- Lookout:Vandy 4/5
In Play :
- Base : 16
- Tech I: 5
- tech II Demonology: 5
- Tower: 4
- Discard : 0
- Deck : 7
- Workers : 11
- Gold: 1
- Hand : 5
sorry, in the rush forgot to add the new hand!
new hand
DP,DG,discord,javelin,voidb
No worries!
#Player 1, Turn 7
Events of Turn:
[details=Starting Hand]
FDS
Stak
FDS
RT
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (9)
- Sets draws 2
- Tech 2 cards
###Main:
- Worker (8)
- Fox’s Den students (4) 4 Hasty Ninjas arrive
- New ninja 1 attacks, detected by tower, dies to Prouge
- Vandy Buffed ninja deals 3 dmg to your Tech 2, taking it to 2 hp
- 2 Ninjas finish your Tech 2, Base to 14 hp
- 1 Ninja hits your Tech 1 to 4hp
- Rambasa Twins (0)
[details=Workers]
S Atk, Flagbearer, Shuriken Hail, Viper, Smoker,Primus [/details]
- Patrol as below
- Discard 1 Draw 3
- Tech 2 cards after your turn
###Board Info:
####Buildings:
- Base HP: 19
- Tech 1: 5
- Tech 2 Discipline: 5
####In Patrol:
- Squad Leader:
- Elite: Rambasa Luigi (3+1/2)
- Scavenger:
- Technician: Rambasa Mario (3/2)
- Lookout:
####In Play:
3 x Ninja (1/1)
Sets (3/4 L6)
####Economy Info:
#####Cards:
Hand: 3
Deck: 1
Disc: 9
#####Gold:
Gold: 0
Workers: 10
[details=End of Turn Hand][spoiler]
SM
Mind Parry
YLD
[/details]
[details=My Thoughts][spoiler]
[/spoiler][/details]
Vandy gives +2/+2, which means the buff ninja does 3 damage, and you can only attack the tech 2 with 2 more ninjas.
What do you want to do with the last one?
P2T5
[details=Secrets]
Hand : DP,DG,discord,javelin,voidb
Tech: 0
Thoughts : whimper [/details]
- Get 11+f Gold (12), tech 0 cards, rebuild Tech II, rogue dies
- dark pact base takes 2 i draw 2
- deteriorate 1 ninja
- tap vandy (11) disc 1 fetch and play shadof blade(8). play SB on elite ramba. he dies, disc card #3
- javelin (7)
- detroy tower, build heroes hall.(5)
- disc 3 draw 5
[details=Secrets]
Workers : 5+summon+imp+jandra+gravey+sstone+haunt
Discard : 0
New Hand : doomg,shrine,discord,terrasq,dozer [/details]
Board:
Patrol:
- Squad Leader: Javelin 1/1+A
- Elite:
- Scavenger:
- Technician: Bone collector 3/3
- Lookout:
In Play :Vandy 4/5 res 1
- Base : 10
- Tech I: 4
- tech II Demonology: 5
- Heroes hall: 4
- Discard : 7
- Deck : 0
- Workers : 11
- Gold: 7
- Hand : 5
i will wait for YB to reply.