@PointyFinger will be going first against @Request. Good luck and have fun!
P1T1
StartingHand Workers
STARTING HAND
Tiger Cub
Verdant Tree
Rich Earth
Merfolk Prospector
Forest’s Favor
WORKERS
Verdant Tree
NextHand
Spore Shambler
Playful Panda
Rampant Growth
Ironbark Treant
Discard
Forest’s Favor
Tiger Cub
Tech 0 card(s)
Collect Gold - (4)
Play Rich Earth - (1)
Worker
Play Merfolk Prospector - (0)
Float (0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Merfolk Prospector (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rich Earth
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 2
[B]Gold:[/B] - Gold: 0
- Workers: 5
P2T1
StartingHand Workers
STARTING HAND
Temporal Research
Neo Plexus
Forgotten Fighter
Tinkerer
Hardened Mox
WORKERS
Hardened Mox
NextHand
Fading Argonaut
Plasmodium
Time Spiral
Battle Suits
Nullcraft
Discard
Tinkerer
Forgotten Fighter
Temporal Research
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Neo Plexus - ($2)
Geiger - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Neo Plexus (2/2+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Geiger L1 (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
P1T2
Tech StartingHand Workers
TECH
Dinosize
Spirit of the Panda
STARTING HAND
Playful Panda
Ironbark Treant
Rampant Growth
Spore Shambler
WORKERS
Verdant Tree
Ironbark Treant
NextHand
Forest’s Favor
Young Treant
Rampant Growth
Dinosize
Spore Shambler
Tech 2 card(s)
Collect Gold - (5)
Worker
Play Arg, make a Wisp - (3)
Exhaust Merfolk Prospector to gain a gold - (4)
Max Arg, put a Water Elemental into play - (0)
Float (0)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Water Elemental (3/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]: Arg lvl 5 (1/5)
[B]In Play:[/B] - Rich Earth
- Merfolk Prospector (1/1), exhausted
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
P2T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Seer
STARTING HAND
Plasmodium
Battle Suits
Fading Argonaut
Nullcraft
Time Spiral
WORKERS
Hardened Mox
Plasmodium
NextHand
Nullcraft
Time Spiral
Temporal Research
Forgotten Fighter
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Fading Argonaut - ($3)
Tech 1 - ($2)
Battle Suits - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Fading Argonaut (3/3+A) Fading 3
- [I]Elite[/I]:
- [I]Scavenger[/I]: Neo Plexus (3/2)
- [I]Technician[/I]: Geiger L1 (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
P1T3
Tech StartingHand Workers
TECH
Tiny Basilisk
Tiny Basilisk
STARTING HAND
Young Treant
Dinosize
Spore Shambler
Forest’s Favor
Rampant Growth
WORKERS
Verdant Tree
Ironbark Treant
Spore Shambler
NextHand
Playful Panda
Spirit of the Panda
Tiny Basilisk
Tiger Cub
Tech 2 card(s)
Collect Gold - (6)
Worker
Build Tech I - (5)
Forest’s Favor Water Elemental - (3)
Water Elemental takes out Fading Argonaut
Exhaust Merfolk Prospector for one gold - (4)
Dinosize Wisp - (0)
Wisp takes out Geiger
Float (0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Arg lvl 5 (2/5)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rich Earth
- Merfolk Prospector (1/1), exhausted
- Wisp (0/1), exhausted
- Water Elemental (4/1), +1 Rune, exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
P2T3
Tech StartingHand Workers
TECH
Yesterday’s Golgort
Shimmer Ray
STARTING HAND
Forgotten Fighter
Time Spiral
Nullcraft
Temporal Research
Seer
WORKERS
Hardened Mox
Plasmodium
Forgotten Fighter
NextHand
Fading Argonaut
Shimmer Ray
Stewardess of the Undone
Yesterday’s Golgort
Tinkerer
Tech 2 card(s)
Get Paid - ($7)
Geiger dead, draw 1 card
Worker - ($6)
Seer - ($5)
Tech 2 - Past - ($1)
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Neo Plexus (3/2+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Seer (3/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Past)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
P1T4
Tech StartingHand Workers
TECH
Wandering Mimic
Wandering Mimic
STARTING HAND
Playful Panda
Spirit of the Panda
Tiger Cub
Tiny Basilisk
WORKERS
Verdant Tree
Ironbark Treant
Spore Shambler
Tiger Cub
NextHand
Dinosize
Young Treant
Forest’s Favor
Discard
Merfolk Prospector
Playful Panda
Wandering Mimic
Wandering Mimic
Tech 2 card(s)
Collect Gold - (7)
Worker
Spirit of the Panda on Water Elemental - (3)
Exhaust Arg to buff Water Elemental
Water Elemental takes out Neo Plexus, gain a gold - (4)
Merfolk Prospector trades into Seer
Play Tiny Basilisk - (2)
Float (2)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]: Tiny Basilisk (1/2+A)
[B]In Play:[/B] - Rich Earth
- Water Elemental (6/1), +1 Rune, Spirit of the Panda
- Arg lvl 5 (1/5)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 2
- Disc: 4
[B]Gold:[/B] - Gold: 2
- Workers: 8
P2T4
Tech StartingHand Workers
TECH
Rememberer
Yesterday’s Golgort
STARTING HAND
Tinkerer
Stewardess of the Undone
Fading Argonaut
Yesterday’s Golgort
Shimmer Ray
Nullcraft
WORKERS
Hardened Mox
Plasmodium
Forgotten Fighter
Tinkerer
NextHand
Fading Argonaut
Time Spiral
Seer
Temporal Research
Tech 2 card(s)
Get Paid + float - ($9)
draw 1 card from technician
Worker - ($8)
Stewardess of the Undone, bounces Water Elemental - ($5)
Yesterday’s Golgort - ($2)
Shimmer Ray - ($1)
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Stewardess of the Undone (3/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Yesterday’s Golgort (6/4) Fading 2
-
[I]Lookout[/I]: Shimmer Ray (3/4) Flying, fading 2
[B]In Play:[/B] - Battle Suits
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Past)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 9
P1T5
Tech StartingHand Workers
TECH
Potent Basilisk
Stampede
STARTING HAND
Dinosize
Forest’s Favor
Young Treant
WORKERS
Verdant Tree
Ironbark Treant
Spore Shambler
Tiger Cub
Young Treant
NextHand
Rampant Growth
Wandering Mimic
Tiny Basilisk
Tech 2 card(s)
Collect Gold + Float - (10)
Worker - (9)
Dinosize Wisp - (5)
Wisp takes out Stewardess
Basilisk trades into Golgort
Arg attacks Tech II for 1
Build Tech II (Balance) - (1)
Float (1)
Discard 1, draw 2, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rich Earth
- Wisp (0/1), exhausted
- Arg lvl 5 (1/5), exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 9
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 9
P2T5
Tech StartingHand Workers
TECH
Rememberer
Shimmer Ray
STARTING HAND
Temporal Research
Time Spiral
Seer
Fading Argonaut
Rememberer
Nullcraft
WORKERS
Hardened Mox
Plasmodium
Forgotten Fighter
Tinkerer
Fading Argonaut
NextHand
Yesterday’s Golgort
Nullcraft
Neo Plexus
Discard
Stewardess of the Undone
Temporal Research
Time Spiral
Rememberer
Shimmer Ray
Tech 2 card(s)
Get Paid + float - ($10)
draw 1 card from technician
Shimmer Ray to fading 1
Rememberer - ($5)
Seer, removes rune from Remember, brings Yesterday’s Golgort into play - ($4)
Shimmer Ray deals 3 damage to Tech 2, puts rune on Golgort
Worker - ($3)
Discard card to put rune on Shimmer Ray
Tower - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Seer (3/1+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Rememberer (4/3) Fading 2
- [I]Technician[/I]: Yesterday’s Golgort (6/4) Fading 3
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
- Shimmer Ray (3/4) Flying, fading 2 exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 4 (Past)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 10
I’ll concede, I’m not following what’s going on and making mistakes. gg